Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Thank you for covering for me, DM. I've been having technical issues. Can you believe my company decided to block DnD Beyond on the network! Had troubleshoot my VPN to get around it! ;)
By the way, you can keep rolling for me with those rolls! ;)
The skeleton goes down under the weight of your combined attacks.
You are now out of combat. This room is rather large, measuring about 150 feet in length, and 60 feet wide at its widest point. There are 3 stone tables close to you, and what appears to be a roughhewn staircase further into the room. There is no sign of the necromancer, although the cave appears to continue further in.
No problem! I figured something like that had happened. Generally, if someone hasn't posted in a day, or if it's just easier to roll for them, I will. For instance, if we're just waiting on one person for initiative I'll roll for them.
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Next skeleton gets thresher's last Javelin.
Attack: 9 Damage: 7
She'll move 30 feet closer to the skeletons.
Next skeleton gets skewered, but still remains upright.
Dorno's Magic Stone: Attack: 21 Damage: 5
The remaining skeleton charges to meet Thresher,
Attack: 14 Damage: 3
Somehow forgot to say the other skeleton went down . . .
Well, it did.
(Everyone is up. There is one skeleton remaining, which is in melee range of Thresher. The rest of you are about 30-40 ft. away.)
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Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Mir fires another arrow at the remaining skeleton. Attack 16 for 6 piercing
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Mir’s arrow clatters off the remains of the skeleton’s armor.
(Dorno, Thresher, Aria)
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Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Thresher will pull out her great axe and swing on the skeleton.
Attack: 7 Damage: 16
Aria moved up to the remaining skeleton and attempted to cleave it's skull down the centre with her longsword.
Attack: 5 Damage: 5
All of your attacks prove ineffective. Dorno attempts to launch a stone:
Attack: 22 Damage: 9
(Just posting for Hexblade to keep things moving.)
Dorno’s stone hits home, but isn’t quite enough. The skeleton takes another swing at Thresher.
Attack: 12 Damage: 7
And misses his mark.
(Everyone is up)
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Thresher is swinging again.
Attack: 15 Damage: 8
Mir fires yet another arrow at the remaining skeleton. Attack 9 for 6 piercing
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Aira, frustrated, struck again.
Attack: 21 Damage: 3
Thank you for covering for me, DM. I've been having technical issues. Can you believe my company decided to block DnD Beyond on the network! Had troubleshoot my VPN to get around it! ;)
By the way, you can keep rolling for me with those rolls! ;)
The skeleton goes down under the weight of your combined attacks.
You are now out of combat. This room is rather large, measuring about 150 feet in length, and 60 feet wide at its widest point. There are 3 stone tables close to you, and what appears to be a roughhewn staircase further into the room. There is no sign of the necromancer, although the cave appears to continue further in.
No problem! I figured something like that had happened. Generally, if someone hasn't posted in a day, or if it's just easier to roll for them, I will. For instance, if we're just waiting on one person for initiative I'll roll for them.
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Thresher grunts, coming down from her rage and takes a seat on the floor.
"These things hit a lot harder then I thought they would."
“I did not expect such a fight to be so tough. We must continue to train and improve our combat skills.”
Mir will explore the staircase, looking to get a higher vantage point. Not getting too far from the group though.
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Mir climbs the staircase, and finds that it leads to a ledge overlooking the room. There's a peephole and a lever on one of the walls.
(Yeah, I'm good at this. Totally didn't have this post sitting on my computer, with me thinking I'd already posted it . . .)
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Mir peers through the peep hole.
(You’re doing great. Thanks for DMing!)
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(Thanks, lol.)
Mir sees two iron bound chests, and a passage leading away. He realizes this is the other passage in the room before this one.
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
"Hey guys, there are some chests in the room behind this wall. Let's make sure we loop back through there on our way out."
Mir comes down from the staircase and stealthily investigates the cave "further in."
Stealth 8
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"Is he coming back or are we supposed to be following him?" Thresher questions the other two, not moving from her spot.
Aria shrugs. "Not sure, I'm probably going to follow him."
Stealth: 22