The only thing Thomas would like to find is a replacement shield. His personal one was left in his quarters on the morning of the attack. If he does happen to spot something he thinks one of the others could use, he will point it out to them.
Investigation Check:18
Rollback Post to RevisionRollBack
Playing in: Shepherds of Truth - Thomas Roth, Shepherd of Mystra Aerovail, Cities in the Sky - Aidan Burke, Smuggler The Missing Schema - Trigger, Morgrave Trap-Breaker Echoes of the Past - Einar Barruk, Fight Club Brawler Once in Waterdeep - Nagao Jun, Windwise Wanderer
(OOC: Here are Leb rolls. She is so bad at Investigation that I almost give up any hope. Not for her bonus, but for her historic rolls of this skill XD
Clothes ( Three rolls in case those are needed: Boots, Trousers, Cloack. 21 / 9 / 18
Quarterstaff: 4 Dagger: 3 Dagger: 3 )
Edit: HAHAHAHA Told you... at least she will find some clothes ;)
OOC: Fran I meant to say y'all got advantage on finding things! I will say everyone finds suitable clothing but it's not like you were denied good clothes. You were, by all accounts, taken care of by the Sisters in the camp. I am starting to get the impression you've still imagined Leb was treated like some dirty street urchin in a Dickens book! I have explained before that although Leb was held against her will and denied the use of magic she was not tortured or ill-treated. We've discussed also that until Hawthorne she had never seen really the harshness of the Shepherds at the camp. I get it, the whole stigma around being a detainee but as I've said multiple times everyone has been taken care of camp where basic needs were met with societies encouraged to flourish within the parameters of the camp's rules without magic.
ALL Caster's get advantage!! But basic equipment that your PC is proficient in, please!
This post has potentially manipulated dice roll results.
Even though the room might be nearly emptied, the sight of so much equipment gathered all in one place is a new sight for Lyra. Rather than looking for something in particular, she strolls around to see if she can find anything she deems usefull.
What she would take up in case there is something left:
A cape (if nothing like it was provided before): 8
A little pouch for components: 3
A pair of gloves (same thing as above, only if its not part of what the detainees get): 2
A pair of daggers: 20
Thieves tools/ something to open doors with. You never know.: 9
OOC: How do we handle the standard equipment? Shall we also look for backpacks? Just in case: 16
OOC: I would say everyone gets an explorer's pack.
Lyra finds a superior winter cape, fur lined, that she trades out for her own. She also finds two well-made daggers. Lyra, however, does not find gloves better than the one's in her possession. She does not find a spell components pouch or thieves tools either!
Rollback Post to RevisionRollBack
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
(OOC: No, AA I got it. But I said on my firsts post that after her bath she is just wearing a simple tunic. Not because I thought she was ill-treated but because she wanted to wear only that. She was just showing off that her magic nature was still there despite the efforts to control it. Then everything happened and she hadn’t the time to go back to her tent and pick up more convenient clothes :) That’s why she is looking for clothes now. Thanks for the advantage though I will reroll everything save the boots and the cape, for the shake of simplicity.
Haldur finds nothing he seeks. He actually recalls now that he is the only pole master he's seen at the camp. A few spear wielders among the mercenaries but all the paladins/clerics use primarily longswords, maces, crossbows, daggers, and warhammers.
Rollback Post to RevisionRollBack
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
Halur perused the available selection with a discerning eye, carefully scrutinizing an item here or there. The mercenary had an almost comical expression of disdain when his gaze fell on some of the more ornamental or elaborate pieces. No... nothing here seemed to suit his combative style.
With an audible harumph the young sellsword stepped back and allowed his companions the time and space needed to arm themselves .
Leb is able to find adequate clothing for her task and sturdy boots. She finds the staff and daggers too. She also finds a woolen cloak and gloves too.
Rollback Post to RevisionRollBack
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
Better equipped now, the elf goes outside the armory, carrying with all the things she has found in a precarious balance between her arms. She entes the first room she finds empty and change her clothes.
(will update the CS tomorrow.. 2 am here.. I am literally sleeping while writing this ;). )
This post has potentially manipulated dice roll results.
"Finally...," Folzi says rubbing his hands together as they enter the armory. "Your boys seemed to have picked this place over pretty well all ready," he comments to Hrian. "But let's see what I can find." Folzi begins to rummage through all the remaining gear.
OOC: Saute Hrian is coming later, he is not in the armory as you guys look around.
Folzi finds a rapier stuck in the corner along with some other seemingly looted items, a set of studded leather gnome size, which are a bit out of place among the divine weaponry and armor. There is also a crossbow with bolts in a case but as the armory of the Sunites' would not have a burglar's pack he is unable to find those items! He will have to look elsewhere for those items to attain them! There is an explorer's pack however readily available if he wishes to grab it!
Rollback Post to RevisionRollBack
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
OOC: nope he let Peregrine lead you down and broke away!
Carrigan finds a dagger and puts it in her boot beneath her robes but that's all the halfling takes from the armory. She then settles on a bench looking through her satchel waiting for the Captain's return.
Cara then arrives moments later looking stern but very much the picture of health unlike before.
"The Captain," Cara asks the party with a curiously lifted eyebrow holding a golden helmet under her arm fully fitted out in plate as well as having a shealthed longsword with a shield at her back.
The young paladin looks anxious but does not seem to give the Casters in the party any sort of disgruntled or disapproving looks.
Rollback Post to RevisionRollBack
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
"The Captain sent us here to make ready, but claimed he had something he must do. He instructed us to wait for him here."
Thomas gives Cara an appraising look.
"We spotted movement in the rubble of the Mielikki Garrison, figures clothed in the Garrison's colors. We intend to investigate, and if they are survivors, bring them back to safe shelter."
Rollback Post to RevisionRollBack
Playing in: Shepherds of Truth - Thomas Roth, Shepherd of Mystra Aerovail, Cities in the Sky - Aidan Burke, Smuggler The Missing Schema - Trigger, Morgrave Trap-Breaker Echoes of the Past - Einar Barruk, Fight Club Brawler Once in Waterdeep - Nagao Jun, Windwise Wanderer
"I know that," Cara replies. "I was told to meet the Captain here but only find you all," she explains eyeing Thomas' shield as well as the others who have picked but Sunite gear but says nothing. "I hope to help in whatever way I can but sooner rather than later if those are survivors," she adds looking to the door now with a drawn expression.
Rollback Post to RevisionRollBack
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
Arriving at the armoury Hrain greets the group, and enters. "I hope you are all ready" he says picking up a spare pack of gear. "I was getting an old map of the tunnels, it isn't very detailed, and I'm not sure if it is completely accurate still but I thought it better than nothing. Cara, well met, thank you for joining us, we make for the tunnels. Let us go now."
OOC taking an explorer's pack.
Rollback Post to RevisionRollBack
Vhon - Level 2 Warlock - What shall become of the Drunken Sailor?
While in the tunnels, Thomas will use Light as he did before, lighting up the runes on the end of his quarterstaff. He will stick toward the middle-front of the group, probably third or fourth in line.
Rollback Post to RevisionRollBack
Playing in: Shepherds of Truth - Thomas Roth, Shepherd of Mystra Aerovail, Cities in the Sky - Aidan Burke, Smuggler The Missing Schema - Trigger, Morgrave Trap-Breaker Echoes of the Past - Einar Barruk, Fight Club Brawler Once in Waterdeep - Nagao Jun, Windwise Wanderer
As the group began forming up for the second trek through the tunnels, Haldur re-assumed his former position at the rear of the party so that he could keep an eye out from behind and help protect those in the middle.
Rollback Post to RevisionRollBack
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The only thing Thomas would like to find is a replacement shield. His personal one was left in his quarters on the morning of the attack. If he does happen to spot something he thinks one of the others could use, he will point it out to them.
Investigation Check: 18
Playing in:
Shepherds of Truth - Thomas Roth, Shepherd of Mystra
Aerovail, Cities in the Sky - Aidan Burke, Smuggler
The Missing Schema - Trigger, Morgrave Trap-Breaker
Echoes of the Past - Einar Barruk, Fight Club Brawler
Once in Waterdeep - Nagao Jun, Windwise Wanderer
OOC: Fran I meant to say y'all got advantage on finding things! I will say everyone finds suitable clothing but it's not like you were denied good clothes. You were, by all accounts, taken care of by the Sisters in the camp. I am starting to get the impression you've still imagined Leb was treated like some dirty street urchin in a Dickens book! I have explained before that although Leb was held against her will and denied the use of magic she was not tortured or ill-treated. We've discussed also that until Hawthorne she had never seen really the harshness of the Shepherds at the camp. I get it, the whole stigma around being a detainee but as I've said multiple times everyone has been taken care of camp where basic needs were met with societies encouraged to flourish within the parameters of the camp's rules without magic.
ALL Caster's get advantage!! But basic equipment that your PC is proficient in, please!
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
Thomas finds a battered shield with the emblem of Sune in great detail on it.
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
Even though the room might be nearly emptied, the sight of so much equipment gathered all in one place is a new sight for Lyra. Rather than looking for something in particular, she strolls around to see if she can find anything she deems usefull.
What she would take up in case there is something left:
OOC: How do we handle the standard equipment? Shall we also look for backpacks? Just in case: 16
OOC: I would say everyone gets an explorer's pack.
Lyra finds a superior winter cape, fur lined, that she trades out for her own. She also finds two well-made daggers. Lyra, however, does not find gloves better than the one's in her possession. She does not find a spell components pouch or thieves tools either!
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
Primary search item; Breastplate armor. Investigation Roll: 1
Secondary search item; a higher quality Halberd weapon. Investigation Roll: 16
(OOC: No, AA I got it. But I said on my firsts post that after her bath she is just wearing a simple tunic. Not because I thought she was ill-treated but because she wanted to wear only that. She was just showing off that her magic nature was still there despite the efforts to control it. Then everything happened and she hadn’t the time to go back to her tent and pick up more convenient clothes :) That’s why she is looking for clothes now. Thanks for the advantage though I will reroll everything save the boots and the cape, for the shake of simplicity.
Trousers: 6
Quarterstaff: 16
Dagger: 12
Dagger: 20 )
PbP Character: A few ;)
Haldur finds nothing he seeks. He actually recalls now that he is the only pole master he's seen at the camp. A few spear wielders among the mercenaries but all the paladins/clerics use primarily longswords, maces, crossbows, daggers, and warhammers.
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
Halur perused the available selection with a discerning eye, carefully scrutinizing an item here or there. The mercenary had an almost comical expression of disdain when his gaze fell on some of the more ornamental or elaborate pieces. No... nothing here seemed to suit his combative style.
With an audible harumph the young sellsword stepped back and allowed his companions the time and space needed to arm themselves .
Leb is able to find adequate clothing for her task and sturdy boots. She finds the staff and daggers too. She also finds a woolen cloak and gloves too.
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
Better equipped now, the elf goes outside the armory, carrying with all the things she has found in a precarious balance between her arms. She entes the first room she finds empty and change her clothes.
(will update the CS tomorrow.. 2 am here.. I am literally sleeping while writing this ;). )
PbP Character: A few ;)
"Finally...," Folzi says rubbing his hands together as they enter the armory. "Your boys seemed to have picked this place over pretty well all ready," he comments to Hrian. "But let's see what I can find." Folzi begins to rummage through all the remaining gear.
(edit: just noticed we got advanatage)
Second roll
OOC: Saute Hrian is coming later, he is not in the armory as you guys look around.
Folzi finds a rapier stuck in the corner along with some other seemingly looted items, a set of studded leather gnome size, which are a bit out of place among the divine weaponry and armor. There is also a crossbow with bolts in a case but as the armory of the Sunites' would not have a burglar's pack he is unable to find those items! He will have to look elsewhere for those items to attain them! There is an explorer's pack however readily available if he wishes to grab it!
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
OOC: Oops. Misunderstood. Thought he was leading us there and then departing.
OOC: nope he let Peregrine lead you down and broke away!
Carrigan finds a dagger and puts it in her boot beneath her robes but that's all the halfling takes from the armory. She then settles on a bench looking through her satchel waiting for the Captain's return.
Cara then arrives moments later looking stern but very much the picture of health unlike before.
"The Captain," Cara asks the party with a curiously lifted eyebrow holding a golden helmet under her arm fully fitted out in plate as well as having a shealthed longsword with a shield at her back.
The young paladin looks anxious but does not seem to give the Casters in the party any sort of disgruntled or disapproving looks.
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
"The Captain sent us here to make ready, but claimed he had something he must do. He instructed us to wait for him here."
Thomas gives Cara an appraising look.
"We spotted movement in the rubble of the Mielikki Garrison, figures clothed in the Garrison's colors. We intend to investigate, and if they are survivors, bring them back to safe shelter."
Playing in:
Shepherds of Truth - Thomas Roth, Shepherd of Mystra
Aerovail, Cities in the Sky - Aidan Burke, Smuggler
The Missing Schema - Trigger, Morgrave Trap-Breaker
Echoes of the Past - Einar Barruk, Fight Club Brawler
Once in Waterdeep - Nagao Jun, Windwise Wanderer
"I know that," Cara replies. "I was told to meet the Captain here but only find you all," she explains eyeing Thomas' shield as well as the others who have picked but Sunite gear but says nothing. "I hope to help in whatever way I can but sooner rather than later if those are survivors," she adds looking to the door now with a drawn expression.
Sometimes a Nat 1 tells a better story than a Nat 20 ever could.
Arriving at the armoury Hrain greets the group, and enters. "I hope you are all ready" he says picking up a spare pack of gear. "I was getting an old map of the tunnels, it isn't very detailed, and I'm not sure if it is completely accurate still but I thought it better than nothing. Cara, well met, thank you for joining us, we make for the tunnels. Let us go now."
OOC taking an explorer's pack.
Vhon - Level 2 Warlock - What shall become of the Drunken Sailor?
Lyreis - Level 6 Elf Fighter - Eberron: Omega
DM - Dzenda: The Cracks - DM - Dzenda: Whispered Tales
While in the tunnels, Thomas will use Light as he did before, lighting up the runes on the end of his quarterstaff. He will stick toward the middle-front of the group, probably third or fourth in line.
Playing in:
Shepherds of Truth - Thomas Roth, Shepherd of Mystra
Aerovail, Cities in the Sky - Aidan Burke, Smuggler
The Missing Schema - Trigger, Morgrave Trap-Breaker
Echoes of the Past - Einar Barruk, Fight Club Brawler
Once in Waterdeep - Nagao Jun, Windwise Wanderer
As the group began forming up for the second trek through the tunnels, Haldur re-assumed his former position at the rear of the party so that he could keep an eye out from behind and help protect those in the middle.