Yistral’s bat familiar flies up a lot more flights of steps, and after a few minutes finds another, much more appealing landing. It comes off at a different angle to the one you’re currently on, and is made of marble slabs, ending in a circular double doorway with gilded engravings on its ornately carved white stone, ringed with fresh green foliage.
Daewen's eyes follow Yistral's gaze, a silent question in their depths. When the githyanki gives a brief nod and conveys the information from his bat, a flicker of something close to astonishment crosses her face. The descriptions are a complete contradiction to everything they have seen and felt so far. The thought of fresh foliage in this land of decay is almost alien, and it commands her complete attention.
She turns away from the bleak door she was inspecting, her previous caution instantly overridden by this new discovery. The existence of life in this place of oblivion is a far more compelling mystery than any trap. She pulls out her slate once more and with a few swift, decisive motions, scrawls a message. She holds it up for the others to read: Upstairs? Life?! Let's go!
Mun is suspicious. She’s never encountered anything like this in a Knot. Different is .. good, but it’s also dangerous. She follows in her usual position up to the gilded door and landing.
[Assuming Yistral uses his mage hand to open the door]
The large stone door swings open, and reveals a short dark circular tunnel, with smooth and slightly damp walls, opening up into a room flooded with light and distant lofty voices. Even from the landing, you can almost taste the scent of sweet mead lingering on the air and wafting through.
Daewen’s eyes narrow as the great stone door opens, revealing a tunnel that leads to a place of impossible light and sound. The smell of sweet mead is as jarring as the faint murmur of voices. This is an entirely different kind of corruption, a beguiling charade (?) that preys on hope rather than despair. She nods sharply at Yistral's assessment; it is exactly her own.
Without a moment's hesitation, she follows him into the short, dark tunnel. She moves with a phantom-like stillness, her senses working overtime. Her gloved fingers brush against the cool, damp stone walls as she moves, her ears straining to separate individual voices from the distant hum. Her rapier is held at her side, ready, as she prepares to step from the comforting gloom into a light that feels more dangerous than any shadow she has ever known.
The party continues through the marble doors, and through the ‘tunnel’, before stepping out onto what at first seems a sleek marble floor. You squint in the angelic light, and your eyes adjust to find that you’re within some sort of meeting hall, alive with rumbling discussion and shouting. Looking around in disbelief, you behold the forms of several gigantic figures, dressed in traditional robes and armour, sat on benches around the vast temple. Some are bickering fiercely with each other, whilst others are sat listening with a clear look of disinterest. Turning around to look at where you came, you realise that the tunnel you came through wasn’t a tunnel at all, but instead the drinking horn of an enormous, ginger haired figure, now asleep in a drunken slumber. It seems that after you’d all made your way through, the door you entered through vanished.
The key figures arguing at the top of the room are a colossal fire giant with ashy skin and a beard of pure flames, far taller than any that could be found on the Material Plane, and on the opposing side, an equally large, white bearded man, who lacks his right hand and both eyes. Xarkris immediately recognises this man’s as his god, Tyr, which leads you to the stunning realisation that all the other members of the court in this room must be deities too. The debate between Tyr and the god-giant (or Jötunn as they’re referred to) is being overseen by a god that holds the typical visage of a historic Yaratallian warrior; he has long, brown and braided hair with a fine beard to match, and is dressed in a simple woven tunic over his chainmail. At his right hand, you pick out what looks to like a drow woman, stood listening intently to the discussion unfurling before her. However, you don’t have long to soak up the sights of this grand and celestial meeting hall long, as it seems the god overseeing the heated argument senses your sudden presence in the room. He holds up a hand to bring a slight quiet and draw attention to himself, then in a voice that sounds like the felling of a grand fir tree, and the rumble of a rolling glacier, booms ‘Mortal men be amongst this court, stood at Njord’s table. Speak, children, share your names and give reason for your presence.’ Raising an eyebrow, he says ‘I sense that you shall have a connection to the matter that we do discuss. I be Forseti, champion for all things just and equal, and the topic of our quarrel, brought to us by the elf at my hand, likely will have great impact on your short lives.’
[Although your characters aren’t currently aware of this fact, Vitus pointed it out on the PM chat so its fine for you as players to be aware of it; you’re on the plane of Mount Celestia now, and the staircase you just stepped off was the Infinite Staircase, an unending set of stairs with landings that lead to all of the planes of reality. It’s a DC 10 Arcana check if you want your character to figure out that fact by themselves, and a DC 10 Religion check to if you want to see if you can remember who the gods around you are from face alone. (Should also note that this campaign is using the Norse god pantheon!)]
“forseti thank you for the welcome. Yes we are here about the blight infecting our land. The longer we linger the worse it will become. If you had a desire to help us, either by desire or whim, we accept your help and offers of magic to help us on our quest otherwise we should leave and carry our battle twds our enemy. “
Daewen remains steadfast in the face of the colossal figures. She takes a small, deliberate step forward, her frame utterly insignificant in this celestial hall, but her presence unyielding. She raises her hands, her movements fluid and practiced, and begins to sign her answer, her gaze fixed on Forseti.
Shadar Kai would treat most gods with a profound indifference, unless that deity directly serves or works against the interests of their one true master, the Raven Queen. Shadar Kai would be respectful in the presence of a god (acknowledging their uber power), and wouldn't be so foolish as to get in their way. However, they wouldn't fear a god, or feel like they would need to bow down and pray to them. This matches Daewen's failed Religion check in my last post: she has spent her life in service to one entity and would have no reason to study the pantheons of other planes.
Her fingers touch her lips, then her throat, before she shakes her head. She signs her name, her hands moving with a precise and steady rhythm.
I cannot speak. I am Daewen Pell.
Her signs then grow more descriptive, her hands telling the story that her voice cannot. She gestures to her own gaunt form, then traces the oppressive shadow of the Spire of Darkness, indicating the quest that brought them to this impossible place.
We came to slay a beast of bone, a knot of shadow. My people are from the shadow realm. We are hunters of such things.
She lowers her hands for a moment, then points to the now-vanished door behind her, trying to convey the strangeness of their arrival. Her gaze shifts from Forseti to the drow woman at his side, and she signs one final message, a gesture meant for both of them, an acknowledgment of the shared darkness of their homes.
My home, like yours, is a place of gloom. Our paths have crossed for a reason.
With her message delivered, she lowers her hands and stands in silent vigil, her immense composure a shield against the divine power that surrounds them.
When Daewen is finished, the Dragonborn Paladin humbly approaches the gods and drops to a knee. Without meeting their gaze, he speaks clearly with a loud voice, “I am Xarkris of the Clan Nemmonis! I am a loyal servant of the god Tyr and live my life by following his way!” Xarkris stays in this position until dismissed.
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Yistral’s bat familiar flies up a lot more flights of steps, and after a few minutes finds another, much more appealing landing. It comes off at a different angle to the one you’re currently on, and is made of marble slabs, ending in a circular double doorway with gilded engravings on its ornately carved white stone, ringed with fresh green foliage.
Xaul Lackluster: Half-Orc Fathomless Warlock: Warlock Dragon Heist
Pushover Gerilwitz: Tiefling Wizard: Acquisitions Incorporated
Sparkles: Aasimar Monk: Drakkenheim: What's In The Here And Now
Angus Ayrshire: Minotaur Celestial Sorcerer: Yawning Portal - Mad Mage
DMing A Land Of Bone And Oblivion, The Hunt for the Balowang and Surviving Tempest City!
Killer Queen has already extended this signature, though not by much!
Doe the stairway end or continuee?
[Continue]
Xaul Lackluster: Half-Orc Fathomless Warlock: Warlock Dragon Heist
Pushover Gerilwitz: Tiefling Wizard: Acquisitions Incorporated
Sparkles: Aasimar Monk: Drakkenheim: What's In The Here And Now
Angus Ayrshire: Minotaur Celestial Sorcerer: Yawning Portal - Mad Mage
DMing A Land Of Bone And Oblivion, The Hunt for the Balowang and Surviving Tempest City!
Killer Queen has already extended this signature, though not by much!
((Option one first door
option 2: this new decorated double door
Option 3 keep going up
my vote option 2)
Daewen's eyes follow Yistral's gaze, a silent question in their depths. When the githyanki gives a brief nod and conveys the information from his bat, a flicker of something close to astonishment crosses her face. The descriptions are a complete contradiction to everything they have seen and felt so far. The thought of fresh foliage in this land of decay is almost alien, and it commands her complete attention.
She turns away from the bleak door she was inspecting, her previous caution instantly overridden by this new discovery. The existence of life in this place of oblivion is a far more compelling mystery than any trap. She pulls out her slate once more and with a few swift, decisive motions, scrawls a message. She holds it up for the others to read: Upstairs? Life?! Let's go!
Last to know and first to be blamed...
As a free action, can I regret my life choices?
Mun is suspicious. She’s never encountered anything like this in a Knot. Different is .. good, but it’s also dangerous. She follows in her usual position up to the gilded door and landing.
[So, is the plan to take the second, gilded door then?]
Xaul Lackluster: Half-Orc Fathomless Warlock: Warlock Dragon Heist
Pushover Gerilwitz: Tiefling Wizard: Acquisitions Incorporated
Sparkles: Aasimar Monk: Drakkenheim: What's In The Here And Now
Angus Ayrshire: Minotaur Celestial Sorcerer: Yawning Portal - Mad Mage
DMing A Land Of Bone And Oblivion, The Hunt for the Balowang and Surviving Tempest City!
Killer Queen has already extended this signature, though not by much!
I[ think so.]
it (door 2) was my vote..
OOC: Gilded door, awayyyyyyyyy!
Last to know and first to be blamed...
As a free action, can I regret my life choices?
Before i go through door i do following
Mage hand then blade ward
[Assuming Yistral uses his mage hand to open the door]
The large stone door swings open, and reveals a short dark circular tunnel, with smooth and slightly damp walls, opening up into a room flooded with light and distant lofty voices. Even from the landing, you can almost taste the scent of sweet mead lingering on the air and wafting through.
Xaul Lackluster: Half-Orc Fathomless Warlock: Warlock Dragon Heist
Pushover Gerilwitz: Tiefling Wizard: Acquisitions Incorporated
Sparkles: Aasimar Monk: Drakkenheim: What's In The Here And Now
Angus Ayrshire: Minotaur Celestial Sorcerer: Yawning Portal - Mad Mage
DMing A Land Of Bone And Oblivion, The Hunt for the Balowang and Surviving Tempest City!
Killer Queen has already extended this signature, though not by much!
“This is likely a different danger. Would expect danger no matter how pretty it presenrs itself”
Bat tucked into my shirt and i walk twds the sound and to be safe cast mage armor
Daewen’s eyes narrow as the great stone door opens, revealing a tunnel that leads to a place of impossible light and sound. The smell of sweet mead is as jarring as the faint murmur of voices. This is an entirely different kind of corruption, a beguiling charade (?) that preys on hope rather than despair. She nods sharply at Yistral's assessment; it is exactly her own.
Without a moment's hesitation, she follows him into the short, dark tunnel. She moves with a phantom-like stillness, her senses working overtime. Her gloved fingers brush against the cool, damp stone walls as she moves, her ears straining to separate individual voices from the distant hum. Her rapier is held at her side, ready, as she prepares to step from the comforting gloom into a light that feels more dangerous than any shadow she has ever known.
Passive Perception: 18
Last to know and first to be blamed...
As a free action, can I regret my life choices?
The party continues through the marble doors, and through the ‘tunnel’, before stepping out onto what at first seems a sleek marble floor. You squint in the angelic light, and your eyes adjust to find that you’re within some sort of meeting hall, alive with rumbling discussion and shouting. Looking around in disbelief, you behold the forms of several gigantic figures, dressed in traditional robes and armour, sat on benches around the vast temple. Some are bickering fiercely with each other, whilst others are sat listening with a clear look of disinterest. Turning around to look at where you came, you realise that the tunnel you came through wasn’t a tunnel at all, but instead the drinking horn of an enormous, ginger haired figure, now asleep in a drunken slumber. It seems that after you’d all made your way through, the door you entered through vanished.
The key figures arguing at the top of the room are a colossal fire giant with ashy skin and a beard of pure flames, far taller than any that could be found on the Material Plane, and on the opposing side, an equally large, white bearded man, who lacks his right hand and both eyes. Xarkris immediately recognises this man’s as his god, Tyr, which leads you to the stunning realisation that all the other members of the court in this room must be deities too. The debate between Tyr and the god-giant (or Jötunn as they’re referred to) is being overseen by a god that holds the typical visage of a historic Yaratallian warrior; he has long, brown and braided hair with a fine beard to match, and is dressed in a simple woven tunic over his chainmail. At his right hand, you pick out what looks to like a drow woman, stood listening intently to the discussion unfurling before her. However, you don’t have long to soak up the sights of this grand and celestial meeting hall long, as it seems the god overseeing the heated argument senses your sudden presence in the room. He holds up a hand to bring a slight quiet and draw attention to himself, then in a voice that sounds like the felling of a grand fir tree, and the rumble of a rolling glacier, booms ‘Mortal men be amongst this court, stood at Njord’s table. Speak, children, share your names and give reason for your presence.’ Raising an eyebrow, he says ‘I sense that you shall have a connection to the matter that we do discuss. I be Forseti, champion for all things just and equal, and the topic of our quarrel, brought to us by the elf at my hand, likely will have great impact on your short lives.’
[Although your characters aren’t currently aware of this fact, Vitus pointed it out on the PM chat so its fine for you as players to be aware of it; you’re on the plane of Mount Celestia now, and the staircase you just stepped off was the Infinite Staircase, an unending set of stairs with landings that lead to all of the planes of reality. It’s a DC 10 Arcana check if you want your character to figure out that fact by themselves, and a DC 10 Religion check to if you want to see if you can remember who the gods around you are from face alone. (Should also note that this campaign is using the Norse god pantheon!)]
Xaul Lackluster: Half-Orc Fathomless Warlock: Warlock Dragon Heist
Pushover Gerilwitz: Tiefling Wizard: Acquisitions Incorporated
Sparkles: Aasimar Monk: Drakkenheim: What's In The Here And Now
Angus Ayrshire: Minotaur Celestial Sorcerer: Yawning Portal - Mad Mage
DMing A Land Of Bone And Oblivion, The Hunt for the Balowang and Surviving Tempest City!
Killer Queen has already extended this signature, though not by much!
(24 arcana 11 religion)
“forseti thank you for the welcome. Yes we are here about the blight infecting our land. The longer we linger the worse it will become. If you had a desire to help us, either by desire or whim, we accept your help and offers of magic to help us on our quest otherwise we should leave and carry our battle twds our enemy. “
Daewen's DC10 Arcana check: 16
Daewen's DC10 Religion check: 6
Last to know and first to be blamed...
As a free action, can I regret my life choices?
Daewen remains steadfast in the face of the colossal figures. She takes a small, deliberate step forward, her frame utterly insignificant in this celestial hall, but her presence unyielding. She raises her hands, her movements fluid and practiced, and begins to sign her answer, her gaze fixed on Forseti.
Shadar Kai would treat most gods with a profound indifference, unless that deity directly serves or works against the interests of their one true master, the Raven Queen. Shadar Kai would be respectful in the presence of a god (acknowledging their uber power), and wouldn't be so foolish as to get in their way. However, they wouldn't fear a god, or feel like they would need to bow down and pray to them. This matches Daewen's failed Religion check in my last post: she has spent her life in service to one entity and would have no reason to study the pantheons of other planes.
Her fingers touch her lips, then her throat, before she shakes her head. She signs her name, her hands moving with a precise and steady rhythm.
I cannot speak.
I am Daewen Pell.
Her signs then grow more descriptive, her hands telling the story that her voice cannot. She gestures to her own gaunt form, then traces the oppressive shadow of the Spire of Darkness, indicating the quest that brought them to this impossible place.
We came to slay a beast of bone, a knot of shadow.
My people are from the shadow realm. We are hunters of such things.
She lowers her hands for a moment, then points to the now-vanished door behind her, trying to convey the strangeness of their arrival. Her gaze shifts from Forseti to the drow woman at his side, and she signs one final message, a gesture meant for both of them, an acknowledgment of the shared darkness of their homes.
My home, like yours, is a place of gloom. Our paths have crossed for a reason.
With her message delivered, she lowers her hands and stands in silent vigil, her immense composure a shield against the divine power that surrounds them.
Last to know and first to be blamed...
As a free action, can I regret my life choices?
When Daewen is finished, the Dragonborn Paladin humbly approaches the gods and drops to a knee. Without meeting their gaze, he speaks clearly with a loud voice, “I am Xarkris of the Clan Nemmonis! I am a loyal servant of the god Tyr and live my life by following his way!”
Xarkris stays in this position until dismissed.