Even once there, he doesn't stop taking notes, and will spend an inordinate amount of time following the non-human members of the party around from a distance whenever possible on the trip.
If Nobody is anywhere nearby, his head is in a bucket, and only groans (along with the fact he still clasped on it) signify he is even still alive. Any and every attempt to peek his head past the rim of the bucket has only resulted in a few seconds of a blissful smile... followed swiftly by a return to chunking again.
Rollback Post to RevisionRollBack
Goyo - [Tortle]Druid/Warlock - Circle of Sea/Celestial (Libretalia)
Vogan - [Goliath-Hill]Bard - ???(A Dungeon-Delving Campaign Group C)
Captain Ortimay turns to the party, then addresses the sick party members.
"Won't be long 'till we're there! Hold in there, guys."
After a while, you think that you can see something in the distance, but you can't make it out through the fog. Is it land? As you draw closer, you think you might be able to see what it is through the fog, but it'll be hard.
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"Ignorance is bliss, and you look absolutely miserable."
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
This post has potentially manipulated dice roll results.
Tab sways unsteadily to his feet, wiping his mouth with the back of a balled up fist.
"Good eyes, Mel!"
Tab moves a little bit forward, positioning himself to get between any potential boarders and his compatriots. He will attack anything clearly hostile that comes within his melee range with an Unarmed Claw Strike with a bonus action Unarmed Claw Strike.
First attack: Attack: 22 Damage: 7
Bonus Action Attack: Attack: 23 Damage: 8
If I have disadvantage for being seasick, the first attack's other d20 roll is: 10 and the bonus action's second roll is 9
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Melanthios' arrow flies true, and the pirate crosses her eyes, looking at the arrow protruding from her skull. She falls into the water, dead as a doornail.
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"Ignorance is bliss, and you look absolutely miserable."
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
This post has potentially manipulated dice roll results.
Initiative for Tab: 22
Tab has no interest in trying to throw darts or the like at range, so in order to avoid getting shot before the boarding action, he'll hide behind the wheelhouse/mast, wherever he can get total cover - Stealth roll: 26
Tab dissapearatatifies. With his keen eyes, Melanthios spots a figure at the wheel. He is a fat, dark skinned man, with a bejeweledcoat. Mel's arrow flies straight at him, but he neatly deflects it with one swipe of his jewel encrusted scimitar.
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"Ignorance is bliss, and you look absolutely miserable."
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
While the rest tries to hit their now far away enemy, Gynugri, knowing that he can't reach that far, decides to check the current weather of Chult via Druidcraft and then hides himself behind a crate or inside an empty barrel near to him.
Tab, with matted fur and bits of spittle flecking off his chin, picks his head up out of a bucket marked "chum."
"I, for one, will happily <burp> search every last bit of Chult if it means I'm off this thrice-damned boat!"
Tab punctuates this statement with a violent heave-ho into his bucket.
If Nobody is anywhere nearby, his head is in a bucket, and only groans (along with the fact he still clasped on it) signify he is even still alive. Any and every attempt to peek his head past the rim of the bucket has only resulted in a few seconds of a blissful smile... followed swiftly by a return to chunking again.
Goyo - [Tortle]Druid/Warlock - Circle of Sea/Celestial (Libretalia)
Vogan - [Goliath-Hill]Bard - ???(A Dungeon-Delving Campaign Group C)
Jack Vicvan - [Eladrin]Warlock - Archfey
Captain Ortimay turns to the party, then addresses the sick party members.
"Won't be long 'till we're there! Hold in there, guys."
After a while, you think that you can see something in the distance, but you can't make it out through the fog. Is it land? As you draw closer, you think you might be able to see what it is through the fog, but it'll be hard.
"Ignorance is bliss, and you look absolutely miserable."
Melanthios will squint and try to make out what lies in the distance: 24
(Of all the things to crit on . . .)
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Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Melanthios will backpedal away from the railing, nocking an arrow to his bow.
”It’s a ship! And judging by the severed heads, not a friendly one either!”
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Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Tab sways unsteadily to his feet, wiping his mouth with the back of a balled up fist.
"Good eyes, Mel!"
Tab moves a little bit forward, positioning himself to get between any potential boarders and his compatriots. He will attack anything clearly hostile that comes within his melee range with an Unarmed Claw Strike with a bonus action Unarmed Claw Strike.
First attack: Attack: 22 Damage: 7
Bonus Action Attack: Attack: 23 Damage: 8
If I have disadvantage for being seasick, the first attack's other d20 roll is: 10 and the bonus action's second roll is 9
"Nothing beats saying 'you're not welcome here at Chult' than displaying a severed head."
Gynugri invokes a frosty spell at his hands, ready to be unleashed at any unwanted passengers trying to board the ship.
Frostbite CON 13 3 Cold Damage
Mel will Ready an arrow but wait for any sign of hostility: Attack: 22 Damage: 15
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Nobody groans and starts to get unsteadily to his feet, but doesn't make it even part way before giving up.
'Plan B..'
He thought, muttered something infernal, and then in a booming voice from Thaumaturgy delivers the most compelling of arguments for the other boat.
"Go... Away."
Persuasion: 4?
Goyo - [Tortle]Druid/Warlock - Circle of Sea/Celestial (Libretalia)
Vogan - [Goliath-Hill]Bard - ???(A Dungeon-Delving Campaign Group C)
Jack Vicvan - [Eladrin]Warlock - Archfey
The answer is a poorly shot arrow, falling into the water. The ship is now about 100 ft. away.
"Ignorance is bliss, and you look absolutely miserable."
Mel will shoot his readied arrow at the archer.
(Just a reminder that they would’nt gain any bonus from cover (other than total cover).)
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
(Everyone roll initiative in preparation)
Melanthios' arrow flies true, and the pirate crosses her eyes, looking at the arrow protruding from her skull. She falls into the water, dead as a doornail.
"Ignorance is bliss, and you look absolutely miserable."
Initiative: 23
Melanthios will shoot the most important looking person on the ship: Attack: 12 Damage: 16
Melanthios will then hunker down against the side of the boat.
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Initiative for Tab: 22
Tab has no interest in trying to throw darts or the like at range, so in order to avoid getting shot before the boarding action, he'll hide behind the wheelhouse/mast, wherever he can get total cover - Stealth roll: 26
Tab dissapearatatifies. With his keen eyes, Melanthios spots a figure at the wheel. He is a fat, dark skinned man, with a bejeweledcoat. Mel's arrow flies straight at him, but he neatly deflects it with one swipe of his jewel encrusted scimitar.
"Ignorance is bliss, and you look absolutely miserable."
(I never truly realized how OP Sharpshooter is. 16 damage at 1st level . . .)
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
(Wait how do you have +14 damage?)
"Ignorance is bliss, and you look absolutely miserable."
(Ah I see -5 to attack roll for +10 damage)
"Ignorance is bliss, and you look absolutely miserable."
(Exactly. Sharpshooter . . .)
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Gynugri's Initiative: 5
While the rest tries to hit their now far away enemy, Gynugri, knowing that he can't reach that far, decides to check the current weather of Chult via Druidcraft and then hides himself behind a crate or inside an empty barrel near to him.
Stealth 7