The remaining enemy warrior drops his bow to the ground and reaches for the large blade on his back. He seems taken aback by Biscuit's monstrous form, so he instinctively swipes at him:
-> Greatsword vs. Biscuit: Attack: 19 Damage: 7 (on a hit, there is an additional 6 of damage; with another 2 if it is a crit.)
-> Greatsword vs. Biscuit: Attack: 11 Damage: 9 (on a hit, there is an additional 5 of damage; with another 5 if it is a crit.)
This post has potentially manipulated dice roll results.
With one hobgoblin down, Utar looks around for the enemy spellcaster. Likely this one has options to make good an escape and also likely knows more about whatever the Cult is planning. He needs to be taken alive. Unlike the remaining hobgoblin.
Bonus: Utar's spectral warhammer repositions slightly to W,11 and then comes down looking to crack a hobgoblin's skull.
Bonus Attack: 11 Damage: 10
Action: Casting hold monster. Farvnik needs to pass a DC18 WIS save or be paralysed.
Move: Utar looks to start close down the distance to Farvnik, I think 30ft puts him to Q,10, but as close as he can be please.
This post has potentially manipulated dice roll results.
By the time the swarm of insects disappate an extremely bloodied and bruised and heavily breathing Boozey still yet stood, seemingly held together by stubbornness and tightly restrained fury more than anything by this point. His fury nearly turns into an all-consuming rage and bloodlust in seeing Neya, as his words to her from before had clearly fallen on deaf ears! He glared and growled through gritted teeth, yet after a few moments he looked sharply away and squeezed his eyes shut.
"Biscuit... B-brother! Forget the gob! Time for a Hunt!"He said, drawing a wary glance from the mastiff. However, seeing within that instance Doozey weave another familiar charm of healing, the fey-touched beast barked in approval, then spun about kicking dust and gravel into the face of the hobgoblin, distracting if not blinding him for at least long enough for Doozey hop and the duo to take off for the mage... just in case.
Free Action(Doozey): Sheathe Scimitar.
Action(Doozey): Cast (2nd level)Cure Wounds on self, restoring 30 minus 2.
Bonus Action(Doozey): Command Biscuit to Rush Favnik.
(@MB: I'm afraid you lack line of sight for your spell even after moving to {Q-10}. Please reconsider your action.)
Utar is ready to move on from the close-range fight with the hobgoblins and focus on the spellcaster beyond. He shows his readiness by swinging his spectral weapon to put the last hobgoblin out of his misery. (Hobgoblin#1 {V-12} takes 10 force damage and is DEFEATED.)
The Tormite then paces onward, moving closer to the wagon but failing to spot Farvnik around the cover the vehicle provides.
Boozey-Doozey then tells Biscuit to "forget the gob," failing in the moment to realize the hobgoblin's recent fall. Biscuit may or may not have failed to notice it as well. Regardless, the hunter heals himself and mounts the running mastiff on their way to meet Farvnik in battle. The duo ends up at a spot around the wagon, blocking the spellcaster's path northward. This close to the vehicle, Doozey hears voices from within the wagon. (Doozey recovers 26 HP.)
(@Ori: Biscuit did not need to disengage as the hobgoblin fell to Utar's attack. Is there anything else he'd do with his bonus action?)
(@MB: The {N-6} spot is really far away from the Spiritual Weapon's starting point, some 55ft. You had already moved it 10ft this turn, so the best I can do is move it another 10ft to {U-9}.)
Unable to cast his spell in the next few seconds, Utar decides for a more defensive approach. Should Farvnik run in his direction in an attempt to avoid a circling Biscuit, the orc will be ready to strike.
Speaking of the "mastiff", Biscuit manages to paw Farvnik upon his arrival. (Farvnik takes 7 bludgeoning damage.)
This post has potentially manipulated dice roll results.
Neya puts a little more "oomph" into her movement to catch up to the kerfuffle (to J-6 using Step of the wind: Free Edition).
As soon as she reaches her destination, she throws hands at Farvnik.
Unarmed Attack: 23 Damage: 8 (23, 8)
Extra Unarmed Attack: 18 Damage: 12 (18, 12)
(On a hit, she will do a Stunning Strike DC16 con: Fail: Target is stunned until start of her next turn. Success: Until then start of her next turn, speed is halved and next attack has advantage.)
Neyadashes toward Farvnik, catching up to Biscuit. Using her momentum, she tries to stun Farvnik with her first attack but the spellscaster is able to shrug off most of the intended impact. (Farvnik {I-7} takes 8 bludgeoning damage and his speed is reduced by half for a round.)
Although the strike doesn't fully land as intended, the enemy is still exposed. Neya finds it easier to land a follow up strike. (Farvnik {I-7} takes 12 bludgeoning damage.)
Villonah comes around the the corner and tries to catch up to the action {P-6}.
Hearing the screams of fleeing townsfolk coming from the south of her, Aleyd moves toward them {R-25} and begins to herd them to safety down the alley.
(@Red: Raist can't cast two spells that use spell slots in the same turn, even if one is an action and the other one is a bonus action. Is one of your spells not using a spell slot? Do you have a way to use two spell slots in a turn? If you answered "no" to both questions, I'll ask you to revisit your turn.)
(@Red: Another minor adjustment: {U-14} has a dead hobgoblin on it, so stepping onto that square means difficult terrain. Raist doesn't have the movement for that, so I am placing him at {V-14} instead.)
Raist runs closer to the moving fight and produces an enormous hand just to the side of the wagon. The elf then moves the hand through and past Neya, Biscuit, and Doozey, having it reach a spot where it can grab Farvnik. The enemy spellcaster is now stuck in place.
18. Farvnik {I-7} - grappled, if freed still has only half movement in his turn, spell on himself;
13. Neya (97/121; cyan) -
13. Villonah Leadstopper {pink} -
11. Green-scaled two-headed giant {S-11,T-12}
09. Captain Aleyd Burral (blue) -
05. Raist (23/41; red) - concentrating on Bigby's Hand (9);
04. Guard Drake {R-24}
MAP:
Posted in the OOC Channel.
NOTE: The rectangle with a red symbol represents the Cult's wagon. Markoth is shown in the map in the token marked with a white border but he is not in the initiative order. The flame tokens show the portion of the taverns that was destroyed by the Fireball. The green shield-and-blade token represents Utar's Spiritual Weapon. The gray double-hands token represents Raist's Bigby's Hand.
The remaining enemy warrior drops his bow to the ground and reaches for the large blade on his back. He seems taken aback by Biscuit's monstrous form, so he instinctively swipes at him:
-> Greatsword vs. Biscuit: Attack: 19 Damage: 7 (on a hit, there is an additional 6 of damage; with another 2 if it is a crit.)
-> Greatsword vs. Biscuit: Attack: 11 Damage: 9 (on a hit, there is an additional 5 of damage; with another 5 if it is a crit.)
One cut is added to Biscuit's vine-like hide. (Biscuit takes 13 slashing and poison damage.)
The hobgoblin misses with his second attack and seems to stumble.
(Utar and Doozey are up next.)
With one hobgoblin down, Utar looks around for the enemy spellcaster. Likely this one has options to make good an escape and also likely knows more about whatever the Cult is planning. He needs to be taken alive. Unlike the remaining hobgoblin.
Bonus: Utar's spectral warhammer repositions slightly to W,11 and then comes down looking to crack a hobgoblin's skull.
Bonus Attack: 11 Damage: 10
Action: Casting hold monster. Farvnik needs to pass a DC18 WIS save or be paralysed.
Move: Utar looks to start close down the distance to Farvnik, I think 30ft puts him to Q,10, but as close as he can be please.
Boozey Bloodlust Wis Save(DC 8): 20.
When you realize you're doing too much: Signature.
By the time the swarm of insects disappate an extremely bloodied and bruised and heavily breathing Boozey still yet stood, seemingly held together by stubbornness and tightly restrained fury more than anything by this point. His fury nearly turns into an all-consuming rage and bloodlust in seeing Neya, as his words to her from before had clearly fallen on deaf ears! He glared and growled through gritted teeth, yet after a few moments he looked sharply away and squeezed his eyes shut.
"Biscuit... B-brother! Forget the gob! Time for a Hunt!" He said, drawing a wary glance from the mastiff. However, seeing within that instance Doozey weave another familiar charm of healing, the fey-touched beast barked in approval, then spun about kicking dust and gravel into the face of the hobgoblin, distracting if not blinding him for at least long enough for Doozey hop and the duo to take off for the mage... just in case.
Free Action(Doozey): Sheathe Scimitar.
Action(Doozey): Cast (2nd level)Cure Wounds on self, restoring 30 minus 2.
Bonus Action(Doozey): Command Biscuit to Rush Favnik.
Bonus Action(Biscuit): Deploy Elusive Manuevering.
Movement(Doozey): Mount up on Biscuit.
Movement/Action(Biscuit): Dash to J-7.
(S/N: Even if Utar's spell succeeds, Biscuit and Doozey would still follow-through on the above)
When you realize you're doing too much: Signature.
(@MB: I'm afraid you lack line of sight for your spell even after moving to {Q-10}. Please reconsider your action.)
Utar is ready to move on from the close-range fight with the hobgoblins and focus on the spellcaster beyond. He shows his readiness by swinging his spectral weapon to put the last hobgoblin out of his misery. (Hobgoblin#1 {V-12} takes 10 force damage and is DEFEATED.)
The Tormite then paces onward, moving closer to the wagon but failing to spot Farvnik around the cover the vehicle provides.
Boozey-Doozey then tells Biscuit to "forget the gob," failing in the moment to realize the hobgoblin's recent fall. Biscuit may or may not have failed to notice it as well. Regardless, the hunter heals himself and mounts the running mastiff on their way to meet Farvnik in battle. The duo ends up at a spot around the wagon, blocking the spellcaster's path northward. This close to the vehicle, Doozey hears voices from within the wagon. (Doozey recovers 26 HP.)
(@Ori: Biscuit did not need to disengage as the hobgoblin fell to Utar's attack. Is there anything else he'd do with his bonus action?)
Utar's turn retcon:
After seeing the hobgoblin fall, Utar's spiritual weapon repositions further, to N,6. (I think there's enough movement but as close as can be if not.
Utar makes ready to take a swing at Farnvik should he appear.
Retcon Biscuit Actions:
The moment Biscuit got within striking distance of the fleeing mage is one in which he wasted no time and practically pounced on the mage!
Bonus Action: Dash (to previously mentioned position).
Action: Maul Favnik.
(Melee, Nonlethal, Biscuit, Charge)Bestial Fury - Attack #1: Attack: 24 Damage: Unable to parse dice roll. of Bludgeoning.
When you realize you're doing too much: Signature.
(@MB: The {N-6} spot is really far away from the Spiritual Weapon's starting point, some 55ft. You had already moved it 10ft this turn, so the best I can do is move it another 10ft to {U-9}.)
Unable to cast his spell in the next few seconds, Utar decides for a more defensive approach. Should Farvnik run in his direction in an attempt to avoid a circling Biscuit, the orc will be ready to strike.
Speaking of the "mastiff", Biscuit manages to paw Farvnik upon his arrival. (Farvnik takes 7 bludgeoning damage.)
Farvnik sounds fervent in his belief: "Sooner or later, you'll serve Claugiyliamatar. Come with me now and save your friends from pain!"
He once again weaves some magic on his words, casting Inflict Wounds (4th level) on Doozey.
-> Doozey's CON saving throw (DC 14): Ability scores: 15
-> Spell's damage roll: 19
The halfling resists most of the spell. (Doozey takes 12 necrotic damage.)
Farvnik circles the ranger and beast duo {1-7} after casting his spell.
(Neya and Raist are up next.)
Bonus action misty step to U14
Move to W8
Action. Raist pulls out an eggshell and glove. Gesturing to Farvnik he says "Låmh Bigby" bigby's hand at J7
Specifically Grasping hand. Dex save of 17 or be grappled
Laissez les bons temps rouler
Neya puts a little more "oomph" into her movement to catch up to the kerfuffle (to J-6 using Step of the wind: Free Edition).
As soon as she reaches her destination, she throws hands at Farvnik.
Unarmed Attack: 23 Damage: 8 (23, 8)
Extra Unarmed Attack: 18 Damage: 12 (18, 12)
(On a hit, she will do a Stunning Strike DC16 con: Fail: Target is stunned until start of her next turn. Success: Until then start of her next turn, speed is halved and next attack has advantage.)
Extended Signature
DM's Screen:
CON save {DC 16}: 19
DEX save {DC 17}: 7
Adv roll: 24 (if crit, add 6
Extended Signature
Neya dashes toward Farvnik, catching up to Biscuit. Using her momentum, she tries to stun Farvnik with her first attack but the spellscaster is able to shrug off most of the intended impact. (Farvnik {I-7} takes 8 bludgeoning damage and his speed is reduced by half for a round.)
Although the strike doesn't fully land as intended, the enemy is still exposed. Neya finds it easier to land a follow up strike. (Farvnik {I-7} takes 12 bludgeoning damage.)
Villonah comes around the the corner and tries to catch up to the action {P-6}.
Hearing the screams of fleeing townsfolk coming from the south of her, Aleyd moves toward them {R-25} and begins to herd them to safety down the alley.
(@Red: Raist can't cast two spells that use spell slots in the same turn, even if one is an action and the other one is a bonus action. Is one of your spells not using a spell slot? Do you have a way to use two spell slots in a turn? If you answered "no" to both questions, I'll ask you to revisit your turn.)
Turn revised
Raist moves to U14
Casts bigbys at L5.
Laissez les bons temps rouler
(@Red: Another minor adjustment: {U-14} has a dead hobgoblin on it, so stepping onto that square means difficult terrain. Raist doesn't have the movement for that, so I am placing him at {V-14} instead.)
Raist runs closer to the moving fight and produces an enormous hand just to the side of the wagon. The elf then moves the hand through and past Neya, Biscuit, and Doozey, having it reach a spot where it can grab Farvnik. The enemy spellcaster is now stuck in place.
END OF INITIATIVE ROUND 5
(Utar and Doozey are up next.)
Watching the other members of CRAP rush past to subdue the remaining members of the cult, Utar follows on
Move: Utar beats feet up the side of the cult's cart to K,10.
Action: Utar makes ready to cast sacred flame on Farvnik should he escape the grapple.
Bonus: Utar's spectral warhammer drifts through the are to Villonah's flank, at Q,5. It chooses not to swing at the gnome.