Biscuit is the first to move forward but focuses on defense for now {S-13}. Doozey follows closely behind and marks one of the kobolds. This is just the beginning for the halfling, however, and he soon places a sling bullet on the forehead of each of the kobolds, whether they are marked or not. The bullets explode into black powder, causing both kobolds to start coughing uncontrollably. Doozey then takes the opportunity to tactically fall prone behind cover {O-14}. (Kobold Fanatic#1 {AA-8} takes 8 bludgeoning damage and is incapacitated; Kobold Fanatic#2 {Z-5} takes 6 bludgeoning damage and is incapacitated.)
Also thinking tactically, Utar stomps forward and blocks the easiest way onto the ship {Q-13}. From there, he picks the nearest enemy an slams his chest with a Guiding Bolt spell. The warrior begins to glow, increasing the chances he'll be targeted again in short notice. (Tear of Virulence#5 {Y-14} takes 21 radiant damage and the next attack aimed at him has advantage.)
Bothered by having his ritual interrupted, Raist peeks over the ship's rail and launches a fire ball of doom (🎵oh ooohh!!🎵) at the arriving warriors. Not one of them was expecting such a fiery welcome. The elf doesn't stay around to watch his firework show for long, moving partly below deck {N-17}.(Tear of Virulence#1 {AA-11} takes 32 fire damage; Tear of Virulence#2 {Z-13} takes 32 fire damage; Tear of Virulence#3 {AB-12} takes 32 fire damage; Tear of Virulence#4 {AA-14} takes 32 fire damage; Tear of Virulence#5 {Y-14} takes 32 fire damage.)
Not giving the enemies any respite, Neya stays put but releases two arrows at the enemy softened by Utar an instant ago. The first arrow hits, but the second one could not count with the luminosity left behind by the orc's spells and misses its target. The accurate arrow splashes some acid on that warrior, but misses his neighbor by no more than an inch. (Tear of Virulence#5 {Y-14} takes 25 piercing and acid damage. and his speed is reduced by 10ft.)
Villonah swings her crossbow over her shoulder as she steps forward {J-12}. She concentrates fire at the same unfortunate warrior:
-> Light Crossbow vs. Tear of Virulence#5 {Y-14}: Attack: 25 Damage: 10
-> Light Crossbow vs. Tear of Virulence#5 {Y-14}: Attack: 24 Damage: 4
Memories flash past this enemy eyes as he stumbles and nearly falls into the water. Catching himself for what it feels like the last time, the man issues an order with fervor: "KILL THEM ALL IN THE NAME OF OUR NEW DRACONIAN REGENT!" Blood spills forth with each word. (Tear of Virulence#5 {Y-14} takes 14 piercing damage.)
Most of the warriors move forward carefully and aim their own crossbows at CRAP, but one of them favors his blade right away, reaching Biscuit and not discriminating in his target-selecting process. The one pinged down by Neya's arrow moves in a particularly slow manner.
Neya focuses on the glint of a flying bolt so she can successfully dodge it in time. However, she misjudges the speed with which a follow-up arrow reaches her. (Neya takes 12 piercing damage.)
Utar is used to letting simple projectiles skid past his armor; he doesn't even flinch.
Ducking under cover, Doozey makes a small target even smaller. No pointy missile finds his flesh this time around.
Villonah loosens one of her hand's grip on her crossbow and produces an ethereal replica of her physical shield, which is currently unequipped. The maneuver prevents her from being punctured.
Biscuit had prepared defensively for incoming projectiles, but is surprised by the slashing of a blade instead. (Biscuit takes 24 slashing damage.)
13. Tears of Virulence (x5) {T-13, U-11, U-12, X-12, X-14} - {X-14} has his speed reduced by 10ft until the start of Neya's next turn;
05. Kobold Fanatics (x2) {Z-5, AA-8}- incapacitated until the end of Doozey's next turn;
MAP:
Posted in the OOC Channel.
NOTE: The red circle on the creature token represents the incapacitated condition; the red dot on the lower-right corner of the creature token represents Hunter's Mark; the red diamond on the creature token represents the speed penalty from the Slow weapon mastery feature.
Utar decides to keep slinging those spells, hoping that Raist's fireball will cause the Tears will fall in short order. A spectral warhammer appears in V,11 and looks to take the head off the Tear just ahead of it. As the Orc strides forward to bolser CRAP's frontline, he points to the Tear at X,14 and suddenly the clanging of a single bell ominously fills the air.
Bonus: Cast spiritual weapon positioned at V,11. It swings at the Tear at U,11 - Attack: 17 Damage: Unable to parse dice roll.
Action: Cast toll the dead DC18 Wisdom save required or 23 necrotic damage.
Doozey pops up as soon as the rain of bolts stops; and in seeing Biscuit's condition, growls in anger as much as it was in frustration. The words for a venomous remark dance at the tip of his tongue as well. And yet, he bites back a retort, rushes to reposition, and while barking out for Biscuit to 'strike back', he sets loose another barrage of sling bullets. Only this time the first to impact explodes into a cloud of flour that is immediately ignited should the halfling's follow-up strikes true.
Though no matter the case, he carried on racing onwards to join Biscuit in the frontlines putting away the sling along the way.
Bonus Action(Doozey): Command Biscuit to Strike Back.
Action(Biscuit): Vengeful Rending of a ToV Member(T-13). (Melee, Lethal)Bestial Strike - Attack #1: 29 Damage: 17 of Force.
Movement(Doozey): To R-13.
Action(Doozey): Attack with using Flash Fire Combination. (Lethal, Short Range, Djinni)Sling - Attack #1: 26 Damage: 5 of bludgeoning at ToV Member(U-12). (If hit, target and all creatures within a 5ft radius is considered Heavily Obscured within cloud) (Lethal, Short Range, Efreeti)Sling - Attack #2: 21 Damage: 7 of bludgeoning and fire at ToV Member(U-12). (If both attacks hit, ToV Member(s) within cloud need to make a Dex Save(DC 14) or take 2 additional fire damage from the exploding cloud)
(OOC: If I mistook how the Djinni/Smephit round is meant to work (ie. only applicable when targeting a point in particular, Doozey would instead just use Choker Rounds and target ToV Member at T-13 and U-12 respectively instead.)
Rollback Post to RevisionRollBack
When you realize you're doing too much: Signature.
This post has potentially manipulated dice roll results.
Doozey sics Biscuit on the nearest enemy, resulting in a nasty ripping wound. (Tear of Virulence#2 {T-13} takes 17 force damage.)
The halfling then squeezes himself in between Utar and the mastiff and releases two pinpointed sling bullets. The combination creates a mini-fireball of his own making, but most of the targets were a little wiser to explosions this time. After the explosion dissipates, Biscuit moves into the thick of the fight {T-12} while remaining attentive, and Doozey follows him {S-13}. (Tear of Virulence#1 {U-11} takes 1 fire damage; Tear of Virulence#2 {T-13} takes 1 fire damage; Tear of Virulence#4 {U-12} takes 14 bludgeoning and fire damage.)
-> At this point, the kobolds shake off their [Tooltip Not Found].
Utar then flanks the enemy vanguard with his Spiritual Weapon and immediately swings it, but the move comes a bit too early, while the weapon is not yet fully formed. It results in the weapon passing through the enemy harmlessly. Unfazed, Utar moves forward {S-12}, picks a different target, and rings his bell. The Tear of Virulence warrior, who was already half falling, loses whatever little strength held him up and splashes into the water lifelessly. (Tear of Virulence#5 {X-14} takes 27 necrotic damage and is DEFEATED.)
Raist pops up from the steps leading to the ships' hold and produces a Flaming Sphere near the largest cluster of enemies. He rolls the ball forward (Bonus Action) and hits one of the Tears of Virulence. After that, the sphere sits stationary for a moment {U-13}. The wizard then resumes taking cover. (Tear of Virulence#4 {U-12} takes 10 fire damage.)
Neya moves closer as well, releasing arrows as she goes. Perhaps being instinctively careful with her arrow placement, lest she hits one of her nearby companions, Neya misplaces her projectiles as they fly past the melee and into the distance.
Villonah chooses to keep her distance. As her Shield dissipates, she releases one more crossbow bolt at an enemy. (OOC: I mistakenly rolled two attacks for Villonah last round.):
-> Light Crossbow vs. Tear of Virulence#4 {U-12}: Attack: 11 Damage: 11
This post has potentially manipulated dice roll results.
Villonah finds her mark yet again! (Tear of Virulence#4 {U-12} takes 8 piercing damage.)
The two members of the Tears' vanguard who are still holding crossbow drop them (object interaction) and reach for their blades (as part of their first attack). These two also move around Biscuit a bit in order to avoid the nearby ball of fire. The third warrior already had his blade in hand, but finds himself in a tight spot and unable to easily move away from the "animated" flame. Meanwhile, the fourth warrior continues to favor ranged attacks.
Despite his best defensive efforts, Biscuit still finds himself at the end of a sharp swinging blade. (Biscuit takes 13 slashing damage.)
Utar once again relies on his armor to bypass the enemy's attempts.
Luck may have temporarily left this halfling, as Doozey suffers two new cuts. (Doozey takes 16 slashing damage.)
Similarly to that last attacks aimed at her, Neya initially focuses on one arrow only, dodging it with ease. When it looks like she is about to pay a high price for this single-focus by being hit by the second arrow, the monk instead slaps the projectile away as if it were nothing more than an annoying mosquito (reaction triggered!) She executes the maneuver perfectly, and the arrow goes into the sea instead.
The one Tear who stayed a bit too close to the Flaming Sphere does his best to avoid the heat. (Tear of Virulence#2 {T-13} takes 4 fire damage.)
The kobolds finally snap into action by moving a bit and summoning their own versions of a Spiritual Weapon. Their ethereal spears attack shortly thereafter:
They then each call on a simpler spell, aiming to burn their first spells' targets, that is, Utar and Doozey.
-> Damage rolls for the cantrips: 34
-> The Tears of Virulence are currently on the following spots: {T-13}, {T-11}, {S-11}, {X-12}.
-> The Kobold Fanatics are currently on the following spots: {Z-6}, {ZZ-14}. Their Spiritual Weapons are on spots {R-12} and {R-13}.
(OOC: Before we move on, I need Utar and Doozey to roll DEX saving throws (DC 14) against Sacred Flame. If they fail, they also need to roll concentration checks (DC 10). Doozey also needs to roll a concentration check (DC 10) for being hit by the Heavy Blade attack in the previous posts.)
Annoyed Raist pulls out a small ball of sulpher mixed with bat guano points at the group of green fists. "Caor thine"
fireball at 3rd level. Centered on AA13
Dexter save of 17 for every non ally in 20 ft radius or take 18 +3 for empowered evocation. Save = half damage
He then goes down the stair/ladder so that his head is just below deck level N17
Laissez les bons temps rouler
DM's Screen:
Chocker saves {CON DC 14}: 3 11
Fireball {DEX DC 17}: 15 8 3 4 14
Splash {DEX DC 17}: 17
Biscuit is the first to move forward but focuses on defense for now {S-13}. Doozey follows closely behind and marks one of the kobolds. This is just the beginning for the halfling, however, and he soon places a sling bullet on the forehead of each of the kobolds, whether they are marked or not. The bullets explode into black powder, causing both kobolds to start coughing uncontrollably. Doozey then takes the opportunity to tactically fall prone behind cover {O-14}. (Kobold Fanatic#1 {AA-8} takes 8 bludgeoning damage and is incapacitated; Kobold Fanatic#2 {Z-5} takes 6 bludgeoning damage and is incapacitated.)
Also thinking tactically, Utar stomps forward and blocks the easiest way onto the ship {Q-13}. From there, he picks the nearest enemy an slams his chest with a Guiding Bolt spell. The warrior begins to glow, increasing the chances he'll be targeted again in short notice. (Tear of Virulence#5 {Y-14} takes 21 radiant damage and the next attack aimed at him has advantage.)
Bothered by having his ritual interrupted, Raist peeks over the ship's rail and launches a fire ball of doom (🎵oh ooohh!!🎵) at the arriving warriors. Not one of them was expecting such a fiery welcome. The elf doesn't stay around to watch his firework show for long, moving partly below deck {N-17}.(Tear of Virulence#1 {AA-11} takes 32 fire damage; Tear of Virulence#2 {Z-13} takes 32 fire damage; Tear of Virulence#3 {AB-12} takes 32 fire damage; Tear of Virulence#4 {AA-14} takes 32 fire damage; Tear of Virulence#5 {Y-14} takes 32 fire damage.)
Not giving the enemies any respite, Neya stays put but releases two arrows at the enemy softened by Utar an instant ago. The first arrow hits, but the second one could not count with the luminosity left behind by the orc's spells and misses its target. The accurate arrow splashes some acid on that warrior, but misses his neighbor by no more than an inch. (Tear of Virulence#5 {Y-14} takes 25 piercing and acid damage. and his speed is reduced by 10ft.)
Villonah swings her crossbow over her shoulder as she steps forward {J-12}. She concentrates fire at the same unfortunate warrior:
-> Light Crossbow vs. Tear of Virulence#5 {Y-14}: Attack: 25 Damage: 10
-> Light Crossbow vs. Tear of Virulence#5 {Y-14}: Attack: 24 Damage: 4
Memories flash past this enemy eyes as he stumbles and nearly falls into the water. Catching himself for what it feels like the last time, the man issues an order with fervor: "KILL THEM ALL IN THE NAME OF OUR NEW DRACONIAN REGENT!" Blood spills forth with each word. (Tear of Virulence#5 {Y-14} takes 14 piercing damage.)
Most of the warriors move forward carefully and aim their own crossbows at CRAP, but one of them favors his blade right away, reaching Biscuit and not discriminating in his target-selecting process. The one pinged down by Neya's arrow moves in a particularly slow manner.
-> Heavy Crossbow vs Neya: Attack: 19 Damage: 12
-> Heavy Crossbow vs Neya: Attack: 15 Damage: 12
-> Heavy Crossbow vs Utar: Attack: 16 Damage: 7
-> Heavy Crossbow vs Utar: Attack: 6 Damage: 11
-> Heavy Crossbow vs Doozey (prone): Attack: 14 Damage: 14
-> Heavy Crossbow vs Doozey (prone): Attack: 25 Damage: 24
-> Heavy Crossbow vs Villonah: Attack: 17 Damage: 14
-> Heavy Crossbow vs Villonah: Attack: 8 Damage: 8
-> Heavy Blade vs Biscuit: Attack: 17 Damage: 13
-> Heavy Blade vs Biscuit: Attack: 25 Damage: 11
-> Disadvantage rolls for the attacks aimed at Doozey: 18 21 (17, 17)
-> Disadvantage rolls for the attacks aimed at Biscuit: 15 9
Neya focuses on the glint of a flying bolt so she can successfully dodge it in time. However, she misjudges the speed with which a follow-up arrow reaches her. (Neya takes 12 piercing damage.)
Utar is used to letting simple projectiles skid past his armor; he doesn't even flinch.
Ducking under cover, Doozey makes a small target even smaller. No pointy missile finds his flesh this time around.
Villonah loosens one of her hand's grip on her crossbow and produces an ethereal replica of her physical shield, which is currently unequipped. The maneuver prevents her from being punctured.
Biscuit had prepared defensively for incoming projectiles, but is surprised by the slashing of a blade instead. (Biscuit takes 24 slashing damage.)
Still sneezing and coughing, the two kobolds can't focus on anything else at the moment.
-> The Tears of Virulence have moved to the following spots: {T-13}, {U-11}, {U-12}, {X-12}, {X-14}.
END OF INITIATIVE ROUND 1
(CRAP is up next.)
Utar decides to keep slinging those spells, hoping that Raist's fireball will cause the Tears will fall in short order. A spectral warhammer appears in V,11 and looks to take the head off the Tear just ahead of it. As the Orc strides forward to bolser CRAP's frontline, he points to the Tear at X,14 and suddenly the clanging of a single bell ominously fills the air.
Bonus: Cast spiritual weapon positioned at V,11. It swings at the Tear at U,11 - Attack: 17 Damage: Unable to parse dice roll.
Action: Cast toll the dead DC18 Wisdom save required or 23 necrotic damage.
Move: Up to S,12.
Doozey pops up as soon as the rain of bolts stops; and in seeing Biscuit's condition, growls in anger as much as it was in frustration. The words for a venomous remark dance at the tip of his tongue as well. And yet, he bites back a retort, rushes to reposition, and while barking out for Biscuit to 'strike back', he sets loose another barrage of sling bullets. Only this time the first to impact explodes into a cloud of flour that is immediately ignited should the halfling's follow-up strikes true.
Though no matter the case, he carried on racing onwards to join Biscuit in the frontlines putting away the sling along the way.
Bonus Action(Doozey): Command Biscuit to Strike Back.
Action(Biscuit): Vengeful Rending of a ToV Member(T-13).
(Melee, Lethal)Bestial Strike - Attack #1: 29 Damage: 17 of Force.
Movement(Doozey): To R-13.
Action(Doozey): Attack with using Flash Fire Combination.
(Lethal, Short Range, Djinni)Sling - Attack #1: 26 Damage: 5 of bludgeoning at ToV Member(U-12).
(If hit, target and all creatures within a 5ft radius is considered Heavily Obscured within cloud)
(Lethal, Short Range, Efreeti)Sling - Attack #2: 21 Damage: 7 of bludgeoning and fire at ToV Member(U-12).
(If both attacks hit, ToV Member(s) within cloud need to make a Dex Save(DC 14) or take 2 additional fire damage from the exploding cloud)
Movement(Biscuit): To T-12.
Movement(Doozey): To S-13.
Bonus Action(Biscuit): Maintain Defensive Posturing.
(OOC: If I mistook how the Djinni/Smephit round is meant to work (ie. only applicable when targeting a point in particular, Doozey would instead just use Choker Rounds and target ToV Member at T-13 and U-12 respectively instead.)
When you realize you're doing too much: Signature.
Raist pops up and assesses the situation
He casts flaming sphere at U13
The bad guys at U12 and T13 make Dexter save of 17 or take 14 fire. Save for half
Sphere stays in that spot but Raist goes down stars again
Laissez les bons temps rouler
Neya approaches (to N-13 or close to it) before launching two more arrows.
Splashbow Attack: 16 Damage: 8
Extra Splashbow Attack: 14 Damage: 9
Possible reaction Deflect attack on first attack to hit.
Deflect roll: 20 Not planning on redirecting. Just damage mitigation
Extended Signature
DM's Screen:
Flash Fire {DEX DC 14}: 19 20 4
Toll the Dead {WIS DC 18}: 4
Flaming Sphere {DEX DC 17}: 4
Splash {DEX DC 17} if needed: 14 2
Doozey sics Biscuit on the nearest enemy, resulting in a nasty ripping wound. (Tear of Virulence#2 {T-13} takes 17 force damage.)
The halfling then squeezes himself in between Utar and the mastiff and releases two pinpointed sling bullets. The combination creates a mini-fireball of his own making, but most of the targets were a little wiser to explosions this time. After the explosion dissipates, Biscuit moves into the thick of the fight {T-12} while remaining attentive, and Doozey follows him {S-13}. (Tear of Virulence#1 {U-11} takes 1 fire damage; Tear of Virulence#2 {T-13} takes 1 fire damage; Tear of Virulence#4 {U-12} takes 14 bludgeoning and fire damage.)
-> At this point, the kobolds shake off their [Tooltip Not Found].
Utar then flanks the enemy vanguard with his Spiritual Weapon and immediately swings it, but the move comes a bit too early, while the weapon is not yet fully formed. It results in the weapon passing through the enemy harmlessly. Unfazed, Utar moves forward {S-12}, picks a different target, and rings his bell. The Tear of Virulence warrior, who was already half falling, loses whatever little strength held him up and splashes into the water lifelessly. (Tear of Virulence#5 {X-14} takes 27 necrotic damage and is DEFEATED.)
Raist pops up from the steps leading to the ships' hold and produces a Flaming Sphere near the largest cluster of enemies. He rolls the ball forward (Bonus Action) and hits one of the Tears of Virulence. After that, the sphere sits stationary for a moment {U-13}. The wizard then resumes taking cover. (Tear of Virulence#4 {U-12} takes 10 fire damage.)
Neya moves closer as well, releasing arrows as she goes. Perhaps being instinctively careful with her arrow placement, lest she hits one of her nearby companions, Neya misplaces her projectiles as they fly past the melee and into the distance.
Villonah chooses to keep her distance. As her Shield dissipates, she releases one more crossbow bolt at an enemy. (OOC: I mistakenly rolled two attacks for Villonah last round.):
-> Light Crossbow vs. Tear of Virulence#4 {U-12}: Attack: 11 Damage: 11
Villonah finds her mark yet again! (Tear of Virulence#4 {U-12} takes 8 piercing damage.)
The two members of the Tears' vanguard who are still holding crossbow drop them (object interaction) and reach for their blades (as part of their first attack). These two also move around Biscuit a bit in order to avoid the nearby ball of fire. The third warrior already had his blade in hand, but finds himself in a tight spot and unable to easily move away from the "animated" flame. Meanwhile, the fourth warrior continues to favor ranged attacks.
-> Heavy Blade vs Biscuit (dodge): Attack: 8 Damage: 8
-> Heavy Blade vs Biscuit (dodge): Attack: 21 Damage: 9
-> Heavy Blade vs Utar: Attack: 26 Damage: 12
-> Heavy Blade vs Utar: Attack: 15 Damage: 10
-> Heavy Blade vs Doozey: Attack: 15 Damage: 13
-> Heavy Blade vs Doozey: Attack: 9 Damage: 9
-> Heavy Crossbow vs Neya: Attack: 21 Damage: 15
-> Heavy Crossbow vs Neya: Attack: 13 Damage: 13
DM's Screen:
Flaming Sphere {DEX DC 17}: 2
Despite his best defensive efforts, Biscuit still finds himself at the end of a sharp swinging blade. (Biscuit takes 13 slashing damage.)
Utar once again relies on his armor to bypass the enemy's attempts.
Luck may have temporarily left this halfling, as Doozey suffers two new cuts. (Doozey takes 16 slashing damage.)
Similarly to that last attacks aimed at her, Neya initially focuses on one arrow only, dodging it with ease. When it looks like she is about to pay a high price for this single-focus by being hit by the second arrow, the monk instead slaps the projectile away as if it were nothing more than an annoying mosquito (reaction triggered!) She executes the maneuver perfectly, and the arrow goes into the sea instead.
-> End-of-turn Flaming Sphere damage: 7
The one Tear who stayed a bit too close to the Flaming Sphere does his best to avoid the heat. (Tear of Virulence#2 {T-13} takes 4 fire damage.)
The kobolds finally snap into action by moving a bit and summoning their own versions of a Spiritual Weapon. Their ethereal spears attack shortly thereafter:
-> Spiritual Spear vs Utar: Attack: 14 Damage: 10
-> Spiritual Spear vs Doozey: Attack: 8 Damage: 5
They then each call on a simpler spell, aiming to burn their first spells' targets, that is, Utar and Doozey.
-> Damage rolls for the cantrips: 3 4
-> The Tears of Virulence are currently on the following spots: {T-13}, {T-11}, {S-11}, {X-12}.
-> The Kobold Fanatics are currently on the following spots: {Z-6}, {ZZ-14}. Their Spiritual Weapons are on spots {R-12} and {R-13}.
(OOC: Before we move on, I need Utar and Doozey to roll DEX saving throws (DC 14) against Sacred Flame. If they fail, they also need to roll concentration checks (DC 10). Doozey also needs to roll a concentration check (DC 10) for being hit by the Heavy Blade attack in the previous posts.)
Dex Save(DC 14): 16.
Conc. Save(DC 10): 8.
(If hit also by sacred flame here's the second Conc. Save: 14.
When you realize you're doing too much: Signature.
Dex save: 12
Con save (if needed): 9
OOC: What a time to throw back to back nat 20's!
Both Utar and Doozey see the spellcasting in motion and avoid the flames manifested near them.
END OF INITIATIVE ROUND 2