This post has potentially manipulated dice roll results.
(@MB: If my math/maths is correct, I think your attack roll adds up to 16 damage accounting for the reroll, right?)
Bonecounter enters the fight as Utar swings it in a 180-degree arc to catch the enemy behind him. His green-splashed armor does little to protect him from such a devastating bludgeon. Utar's Spiritual Weapon swings simultaneously at its own target, but the attack misses by a good foot. (Tear of Virulence#1 {R-12} takes 16 bludgeoning and radiant damage.)
This post has potentially manipulated dice roll results.
"Don't fix what ain't broken," is probably what is going through Raist's mind as he pops out of his hiding place once more and casts another spell. Five rays fly out of his position and warp around the stack of boxes to hit the nearest kobold. Showing his mastery over the arcane, the elf commands his other ongoing spell to attack almost at the same time as his missiles. The fanatic, however, does not miss a large ball of fire rolling his way. The kobold dodges as best as it can. (Kobold Fanatic#1 {AA-16} takes 18 force damage, Kobold Fanatic#2 {AA-10} takes 3 fire damage.)
Just before Raist ducks down the staircase, he notices flames starting to rise from the positions where his Flaming Sphere had stood quietly for brief moments.
Neya next approaches Utar's target from behind and makes it her own. She delivers three powerful strikes in the time it would take a pugilist to deliver a single blow. How the man still stands afterwards is a question for the ages. (Tear of Virulence#1 {R-12} takes 43 bludgeoning damage.)
Villonah moves to get a better angle at the enemies while maintaining cover at her destination {O-14}. From there, she notices how utterly destroyed Neya's target looks and tries to put the man out of his misery.
-> Light Crossbow vs. Tear of Virulence#1 {R-12}: Attack: 18 Damage: 10
Villonah succeeds, and another Tear of Virulence traitor falls. (Tear of Virulence#1 {R-12} takes 10 piercing damage and is DEFEATED.)
The traitor who is still in the thick of it sees no options other than to keep swinging his blade around. Utar is the closest target. The other surviving warrior begins to back up, walking backwards slowly while still aiming his crossbow. Doozey and Biscuit are approaching him menacingly, so his bolts are aimed at the duo.
This post has potentially manipulated dice roll results.
Utar easily blocks the Virulence's blade with his shield both times.
Doozey winces with yet another blow finding its way to his body, just to then feel like he is falling for a second. It is then that the hunter realizes that his brother has been hit once too many and has fallen from beneath him. Villonah let's out a painful cry for the now downed mastiff. (Doozey takes 11 piercing damage; Biscuit takes 14 piercing damage and is DEFEATED.)
The kobold closest to the ship maintains his cover for now and peers at the fight. His closed glowing fist betrays that he is holding a spell.
The other kobold moves as far as she can from Raist's Flaming Sphere {Z-4}. From there, she summons a protective floating shield around herself and commands a flame to descend on Utar.
-> Damage roll for the cantrip: 7
-> Utar must roll a DEX saving throw (DC 14) against Sacred Flame. If he fails, he needs to roll a concentration check (DC 10).
NOTE: The red sun symbol represents Raist's Flaming Sphere. The green shield & sword symbol represents Utar's Spiritual Weapon. Doozey was riding Biscuit so they occupy the same space in the map. Flame symbols show where the dock has started to ignite.
This post has potentially manipulated dice roll results.
Utar's spectral warhammer swings at the closest Tear again, hoping to hit it's target this time: the glob of green paint on their chest armour.
Bonus: Spectral Warhammer Attack: 12 Damage: 12
If they go down, it will then float towards the Tear brandishing their crossbow at Doozey although it doesn't quite make it, ending at Y,14. Otherwise it stays in place.
Utar then points Bonecounter towards the kobold at Z,4. A shriek of holy light leaves the mace and flies like an arrow towards them, then the Orc turns to close the distance to the nearest Tear again.
Action: Cast [Tooltip Not Found] at first level. Spell Attack: 14 Damage: 20. On a hit, the next attack against that target has advantage.
Move: to Y,13, looking to block off a shot at Doozey.
If the closest Tear doesn't go down, Utar instead swings Bonecounter at the Tear, looking to put them down quickly - Attack: 18 Damage: 12 plus 4 for divine strikes. (Additional damage roll for savage attacker, using the highst damage roll: 5). If they are now down, Utar will use his movement as above, otherwise, if the Tear is still standing, he shifts forward slightly forward to T,12.
This post has potentially manipulated dice roll results.
Doozey manages to catch himself if only just. But even knowing what he knew, and even both him and Biscuit having expected the outcome and accepted it... there was no more keeping the beast within chained up for him. And with the mental leash loosened, the change is almost immediate and accompanied by the popping of joints and guttural, defiant growls.
And then, 'Boozey' is on the move, sheathing Apostle with little grace, before none-too-gently snatching Biscuit up by the collar to drag him along behind him. But whether due to frustration at the slower pace or simply having dragged his primal companion far enough in his mind, 'Boozey' let go after barely making it ten feet before racing forward, slipping past Utar just to pounce upon the Kobold that had dared gotten in their way!
(OOC: If the preposed above plan is not feasible given interpetation of things, Doozey will relunctantly leave Biscuit's body where it is and instead attack the Kobold Twice. In which case, here's the 2nd attack roll: 23 Damage: 9 slashing damage.(If Crit: 7))
Rollback Post to RevisionRollBack
When you realize you're doing too much: Signature.
(OOC: Whoops, I used the wrong damage dice. Should've been 1d6 not 1d8. So, here's a re-roll for both instance/potential instance of damage.)
#1 Attack's Damage: 7.
#2 Attack's Damage: 10. (added an extra d6 since it was a crit, though 2nd attack only matters if Doozey wasn't able to commit an attack towards grabbing Biscuit)
Rollback Post to RevisionRollBack
When you realize you're doing too much: Signature.
This post has potentially manipulated dice roll results.
DM's Screen:
Concentration check for the Kobold (DC 10): 10
(@Ori: Sad to see that crit go, but I confirm that your speed is just enough to move exactly as you described. Hence, that second attack does not take place.)
Doozey can no longer hold back the beast inside, and the halfling transforms into his werebadger form. He grabsBiscuit and moves him just far enough to not catch fire immediately. Releasing his brother, Boozey uses the same set of claws to carve out a piece of the nearby kobold. (Kobold Fanatic#1 {AA-16} takes 8 slashing damage.)
Utar does an one-two strike at the green-black fist right in front of him, a decision he had to make on the fly once he realized his Floating Warhammer was going to miss its swing. The already concussed enemy has no chance. (Tear of Virulence#4 {T-11} takes 20 bludgeoning and radiant damage and is DEFEATED.)
Utar then tries to move forward to protect Doozey but fails to catch up to the werebadger.
This post has potentially manipulated dice roll results.
Raist reveals himself again in order to cast a new spell. As his Ice Knife flies through the air, and before the elf can duck back into the ship, the kobold responds with his own readiedspell
-> Raist need to roll a WIS saving throw (DC 14) or become paralyzed via Hold Person.
OOC: Using savage attacker to re-roll Bonecounter's damage dice in the hope of hitting harder - 4
Raist pops up again and
BA. moves the flaming sphere to AA10 attempting to slam into that kobald. Do save of 17 or take 9 fire. Save for half
Then he points at the kobald at AA16 and launches another 3rd level magic missile totally focused on it
3 , 2 , 4 3 and 4
Laissez les bons temps rouler
Then back down the stairs
magic missile
Laissez les bons temps rouler
(@MB: If my math/maths is correct, I think your attack roll adds up to 16 damage accounting for the reroll, right?)
Bonecounter enters the fight as Utar swings it in a 180-degree arc to catch the enemy behind him. His green-splashed armor does little to protect him from such a devastating bludgeon. Utar's Spiritual Weapon swings simultaneously at its own target, but the attack misses by a good foot. (Tear of Virulence#1 {R-12} takes 16 bludgeoning and radiant damage.)
DM's Screen:
Flaming Sphere roll (DC 17): 20
"Don't fix what ain't broken," is probably what is going through Raist's mind as he pops out of his hiding place once more and casts another spell. Five rays fly out of his position and warp around the stack of boxes to hit the nearest kobold. Showing his mastery over the arcane, the elf commands his other ongoing spell to attack almost at the same time as his missiles. The fanatic, however, does not miss a large ball of fire rolling his way. The kobold dodges as best as it can. (Kobold Fanatic#1 {AA-16} takes 18 force damage, Kobold Fanatic#2 {AA-10} takes 3 fire damage.)
Just before Raist ducks down the staircase, he notices flames starting to rise from the positions where his Flaming Sphere had stood quietly for brief moments.
Neya next approaches Utar's target from behind and makes it her own. She delivers three powerful strikes in the time it would take a pugilist to deliver a single blow. How the man still stands afterwards is a question for the ages. (Tear of Virulence#1 {R-12} takes 43 bludgeoning damage.)
Villonah moves to get a better angle at the enemies while maintaining cover at her destination {O-14}. From there, she notices how utterly destroyed Neya's target looks and tries to put the man out of his misery.
-> Light Crossbow vs. Tear of Virulence#1 {R-12}: Attack: 18 Damage: 10
Villonah succeeds, and another Tear of Virulence traitor falls. (Tear of Virulence#1 {R-12} takes 10 piercing damage and is DEFEATED.)
The traitor who is still in the thick of it sees no options other than to keep swinging his blade around. Utar is the closest target. The other surviving warrior begins to back up, walking backwards slowly while still aiming his crossbow. Doozey and Biscuit are approaching him menacingly, so his bolts are aimed at the duo.
-> Heavy Blade vs Utar: Attack: 14 Damage: 8
-> Heavy Blade vs Utar: Attack: 14 Damage: 12
-> Heavy Crossbow vs Doozey: Attack: 23 Damage: 15
-> Heavy Crossbow vs Biscuit: Attack: 17 Damage: 12
Utar easily blocks the Virulence's blade with his shield both times.
Doozey winces with yet another blow finding its way to his body, just to then feel like he is falling for a second. It is then that the hunter realizes that his brother has been hit once too many and has fallen from beneath him. Villonah let's out a painful cry for the now downed mastiff. (Doozey takes 11 piercing damage; Biscuit takes 14 piercing damage and is DEFEATED.)
The kobold closest to the ship maintains his cover for now and peers at the fight. His closed glowing fist betrays that he is holding a spell.
The other kobold moves as far as she can from Raist's Flaming Sphere {Z-4}. From there, she summons a protective floating shield around herself and commands a flame to descend on Utar.
-> Damage roll for the cantrip: 7
-> Utar must roll a DEX saving throw (DC 14) against Sacred Flame. If he fails, he needs to roll a concentration check (DC 10).
DEX Save: 5
Concentration: 10
Utar doesn't even blink when the kobold's spell manifests itself just a few inches short of his torso.
-> The Tears of Virulence are currently on the following spots: {T-11}, {AA-14}.
-> The Kobold Fanatics are currently on the following spots: {Z-4}, {AA-16}.
And because I forgot to account for it back then, let me add it here: (Doozey takes 4 necrotic damage from amplifying his blood magic.)
END OF INITIATIVE ROUND 4
(CRAP is up next.)
Utar's spectral warhammer swings at the closest Tear again, hoping to hit it's target this time: the glob of green paint on their chest armour.
Bonus: Spectral Warhammer Attack: 12 Damage: 12
If they go down, it will then float towards the Tear brandishing their crossbow at Doozey although it doesn't quite make it, ending at Y,14. Otherwise it stays in place.
Utar then points Bonecounter towards the kobold at Z,4. A shriek of holy light leaves the mace and flies like an arrow towards them, then the Orc turns to close the distance to the nearest Tear again.
Action: Cast [Tooltip Not Found] at first level. Spell Attack: 14 Damage: 20. On a hit, the next attack against that target has advantage.
Move: to Y,13, looking to block off a shot at Doozey.
If the closest Tear doesn't go down, Utar instead swings Bonecounter at the Tear, looking to put them down quickly - Attack: 18 Damage: 12 plus 4 for divine strikes. (Additional damage roll for savage attacker, using the highst damage roll: 5). If they are now down, Utar will use his movement as above, otherwise, if the Tear is still standing, he shifts forward slightly forward to T,12.
Tooltip not found should read guiding bolt.
Doozey manages to catch himself if only just. But even knowing what he knew, and even both him and Biscuit having expected the outcome and accepted it... there was no more keeping the beast within chained up for him. And with the mental leash loosened, the change is almost immediate and accompanied by the popping of joints and guttural, defiant growls.
And then, 'Boozey' is on the move, sheathing Apostle with little grace, before none-too-gently snatching Biscuit up by the collar to drag him along behind him. But whether due to frustration at the slower pace or simply having dragged his primal companion far enough in his mind, 'Boozey' let go after barely making it ten feet before racing forward, slipping past Utar just to pounce upon the Kobold that had dared gotten in their way!
Bonus Action: Activate Hybrid Form.
Free Action: Sheathe Apostle of the Wilds.
Action: Stick & Move.
(Melee, Nonlethal, "Grapple")Unarmed Strike - 1st Attack to Grab/Grapple Biscuit's Body.
Movement: To W-14 and let go of Biscuit's Body there.
Movement(Cont.): To Z-15.
Action(Cont.):
(Melee, Lethal)Predatory Claw Strike - Attack #2: 22 Damage: 13 of slashing.
(OOC: If the preposed above plan is not feasible given interpetation of things, Doozey will relunctantly leave Biscuit's body where it is and instead attack the Kobold Twice. In which case, here's the 2nd attack roll: 23 Damage: 9 slashing damage.(If Crit: 7))
When you realize you're doing too much: Signature.
(OOC: Whoops, I used the wrong damage dice. Should've been 1d6 not 1d8. So, here's a re-roll for both instance/potential instance of damage.)
#1 Attack's Damage: 7.
#2 Attack's Damage: 10. (added an extra d6 since it was a crit, though 2nd attack only matters if Doozey wasn't able to commit an attack towards grabbing Biscuit)
When you realize you're doing too much: Signature.
DM's Screen:
Concentration check for the Kobold (DC 10): 10
(@Ori: Sad to see that crit go, but I confirm that your speed is just enough to move exactly as you described. Hence, that second attack does not take place.)
Doozey can no longer hold back the beast inside, and the halfling transforms into his werebadger form. He grabs Biscuit and moves him just far enough to not catch fire immediately. Releasing his brother, Boozey uses the same set of claws to carve out a piece of the nearby kobold. (Kobold Fanatic#1 {AA-16} takes 8 slashing damage.)
Utar does an one-two strike at the green-black fist right in front of him, a decision he had to make on the fly once he realized his Floating Warhammer was going to miss its swing. The already concussed enemy has no chance. (Tear of Virulence#4 {T-11} takes 20 bludgeoning and radiant damage and is DEFEATED.)
Utar then tries to move forward to protect Doozey but fails to catch up to the werebadger.
(Raist and Neya are still up.)
Neya closes the gap (to S-11) between her and the Tear of Virulence on the pier and unleashes a large number of strikes.
Unarmed Attack: 29 Damage: 8
Extra Unarmed Attack: 23 Damage: 12
Bonus (1 focus point for Flurry of Blows)
Fob1 Unarmed Attack: 14 Damage: 11
FoB2 Unarmed Attack: 17 Damage: 10
Extended Signature
(And for any future physical attack against her, she would use Deflect attack)
Deflect roll: 20
Extended Signature
Raist dismisses the sphere
Pops up and targets the kobald at AA16 with an ice knife 1st level
Attack Attack: 29 Damage: 8 cold damage
When it explodes. All within 5 feet dex save of 17 or take 7 cold damagr
Laissez les bons temps rouler
Raist reveals himself again in order to cast a new spell. As his Ice Knife flies through the air, and before the elf can duck back into the ship, the kobold responds with his own readied spell
-> Raist need to roll a WIS saving throw (DC 14) or become paralyzed via Hold Person.
DM's Screen:
Ice knife (DC 17): 17