"No.... Nooo... I.... I...!!"Boozey shook his head, desperate to shake off the compulsion. But no matter how much he gritted his teeth and dug in his heels, it was a battle of futility. And with his mind so occupied in the fight against the spell, with worry about Elisande, and fear of an imminent arrival of ol' Gnawbones too making an appearance deep inside, there was little stopping the beast within from seizing the moment.
The next thing his conscious mind registers is a soreness in his arms as if having worked them into a frenzy of motion, and that suddenly he stood several paces behind everyone else. The pain came next, if he had been struck during the brief blackout. But regardless of whether he did or not, the truth about what happened began to sink in, and swiftly at that, if he saw one of the knights he'd been facing fallen to the ground, leaving him standing there wide-eyed and shaken for the moment.
Meanwhile, a defiant Biscuit yet held his ground; his courage having been further bolstered in seeing the result of Villonah enacting swift retribution on his behalf!
(Rolling d2. If 1, attacks are at Cult Knight(P-24), if 2, targeting instead Cult Knight(R-23): 4.
Action(Boozey): Raging Stinging on Blue-Scaled Warrior(P-24). (Melee, Lethal, Vex)Apostle of the Wild - Attack #1: 28 Damage: 11 of piercing plus 4 lightning. (Melee, Lethal, Vex)Apostle of the Wild - Attack #2: 31 Damage: 15 of piercing plus 3 lightning. (OOC: If 1st attack hits, here's the adv roll: 22(if Crit: 4 piercing +2 lightning))
Movement(Boozey): To R-25, climbing up to the roof and provoking opportunity attacks(if allowed). (Alternatively, to save on the headache of moving east past P-29 and off map, he'll head down to Y-25.)
Utar moves toward the next target and swings his magical mace, landing another solid hit. The same cannot be said about his Spiritual Weapon. (Cult Knight#1 {R-23} takes 11 bludgeoning and radiant damage.)
Doozey wobbles from taking a hit (concentration on Detect Poison and Disease is dropped), and the subsequent blood loss sends the werebadger into a frenzy (Bloddlust).Doozey slashes wildly at one of the nearest targets. It happens to be the same one the rest of CRAP is currently focused on, so there is a silver-lining. Being close to the action, Utar, Neya, and Raist, too, notice that most of the lightning coming from Doozey's claw fails to damage the blue-scaled dragon-humanoids in front of them. (Cult Knight#1 {R-23} takes 30 piercing and lightning damage.)
After the attack, the devil's Command finally clicks, and CRAP watches as Doozey seems to flee combat temporarily. As he moves, the enemy knights try to swipe at him:
(@Ori: I think having Doozey move to and up the mentioned building makes perfect sense, especially since he has a climbing speed. I'll say that he ends his turn at {S-26}, 20ft above ground level.)
Despite being nicked on his way up the nearest wall, Doozey only regains control over his mind once he is somewhere on the roof. (Doozey takes 9 slashing damage.)
Neya is perhaps surprised at how deftly her foe wields a relatively large blade. (Neya takes 22 slashing damage.)
The other Cult knight moves through Utar's spectral weapon and positions himself just at the right angle {P-21} to catch three CRAPers in his Lightning Breath.
-> Damage roll for the Lightning Breath:11
-> Neya, Utar, and Raist need to roll DEX saving throws {DC 13}. On a success, they take half-damage.
Conc Save #1(DC 10): 8.
Conc Save #2(DC 10): 12.
Bloodlust Save(DC 8): 5.
(OOC: If both conc. saves are passed, ignore the bloodlust save as he auto-fails while concentrating on a spell)
When you realize you're doing too much: Signature.
"No.... Nooo... I.... I...!!" Boozey shook his head, desperate to shake off the compulsion. But no matter how much he gritted his teeth and dug in his heels, it was a battle of futility. And with his mind so occupied in the fight against the spell, with worry about Elisande, and fear of an imminent arrival of ol' Gnawbones too making an appearance deep inside, there was little stopping the beast within from seizing the moment.
The next thing his conscious mind registers is a soreness in his arms as if having worked them into a frenzy of motion, and that suddenly he stood several paces behind everyone else. The pain came next, if he had been struck during the brief blackout. But regardless of whether he did or not, the truth about what happened began to sink in, and swiftly at that, if he saw one of the knights he'd been facing fallen to the ground, leaving him standing there wide-eyed and shaken for the moment.
Meanwhile, a defiant Biscuit yet held his ground; his courage having been further bolstered in seeing the result of Villonah enacting swift retribution on his behalf!
(Rolling d2. If 1, attacks are at Cult Knight(P-24), if 2, targeting instead Cult Knight(R-23): 4.
Action(Boozey): Raging Stinging on Blue-Scaled Warrior(P-24).
(Melee, Lethal, Vex)Apostle of the Wild - Attack #1: 28 Damage: 11 of piercing plus 4 lightning.
(Melee, Lethal, Vex)Apostle of the Wild - Attack #2: 31 Damage: 15 of piercing plus 3 lightning.
(OOC: If 1st attack hits, here's the adv roll: 22(if Crit: 4 piercing +2 lightning))
Movement(Boozey): To R-25, climbing up to the roof and provoking opportunity attacks(if allowed).
(Alternatively, to save on the headache of moving east past P-29 and off map, he'll head down to Y-25.)
Action(Biscuit): Fall back on Defensive Training.
When you realize you're doing too much: Signature.
(OOC: Doh! I forgot to change the actual die. xD Let me do that again: 2.)
When you realize you're doing too much: Signature.
Utar moves toward the next target and swings his magical mace, landing another solid hit. The same cannot be said about his Spiritual Weapon. (Cult Knight#1 {R-23} takes 11 bludgeoning and radiant damage.)
Doozey wobbles from taking a hit (concentration on Detect Poison and Disease is dropped), and the subsequent blood loss sends the werebadger into a frenzy (Bloddlust). Doozey slashes wildly at one of the nearest targets. It happens to be the same one the rest of CRAP is currently focused on, so there is a silver-lining. Being close to the action, Utar, Neya, and Raist, too, notice that most of the lightning coming from Doozey's claw fails to damage the blue-scaled dragon-humanoids in front of them. (Cult Knight#1 {R-23} takes 30 piercing and lightning damage.)
After the attack, the devil's Command finally clicks, and CRAP watches as Doozey seems to flee combat temporarily. As he moves, the enemy knights try to swipe at him:
-> Greatsword vs. Doozey: Attack: 20 Damage: 9
-> Greatsword vs. Doozey: Attack: 9 Damage: 9
(@Ori: I think having Doozey move to and up the mentioned building makes perfect sense, especially since he has a climbing speed. I'll say that he ends his turn at {S-26}, 20ft above ground level.)
Despite being nicked on his way up the nearest wall, Doozey only regains control over his mind once he is somewhere on the roof. (Doozey takes 9 slashing damage.)
Worried about his brother but happy seeing Villonah come to his aid, Biscuit focuses on defense for now.
The more positionally compromised Cult knight continues to swing his blade. Neya is his chosen target:
-> Greatsword vs. Neya: Attack: 21 Damage: 9
-> Greatsword vs. Neya: Attack: 25 Damage: 13
Neya is perhaps surprised at how deftly her foe wields a relatively large blade. (Neya takes 22 slashing damage.)
The other Cult knight moves through Utar's spectral weapon and positions himself just at the right angle {P-21} to catch three CRAPers in his Lightning Breath.
-> Damage roll for the Lightning Breath: 11
-> Neya, Utar, and Raist need to roll DEX saving throws {DC 13}. On a success, they take half-damage.
Utar's dex save: 3