Neya plans another barrage (Flurry of Blow) but the devil regains his faculty just at the last moment. The enemy only dodges one of the blows, given that the two strikes that preempted it were too weak to even require evasive maneuvers. That said, Neya regains her own conviction before her last attempt, hitting the devil more consequentially at her fourth try. (Cultish Devil {F-16} takes 14 bludgeoning damage.)
Despite her best attempt, Neya fails to put a mental pause on the Devil this time around.
Now starting to doze off due to blood loss, the ex-Fist raises a hand and requests: "Mercy..." He moves slowly but carefully out of his surrounded position and closer to the barricade {O-14}.
(Raist is up next. The only enemy he can see is the Tear of Virulence requesting mercy at {O-14}, though the barricade is a valid target too.)
With a second strike, Raist's gigantic hand slams into the barricade and crashes through it! Splinters of wood and chunks of barrels fall just on the other side of what used to be the barricade's only entryway (not enough to cause collateral damage to the devil or Neya). It is a good thing that the spell's hand itself doesn't occupy its space, otherwise there would still be no way through in this instant. (Barricade takes 19 force damage. and is DESTROYED.)
-> Spaces {G-15} and {G-16} now offer open passage.
(@Red: Before we move onward, would you like to take any action? The Bigby's Hand attack is only a bonus action.)
Villonah gives chase {P-13} to the retreating Tear: "Where do you think you are going? You destroyed my home!" Despite her words and the raising of her flame blade, she has the composure to hesitate. She searches with her eyes around the battlefield, looking for a signal from any CRAPer indicating whether she should strike or spare this turncoat.
Elisande continues to carve the corpse at her feet. With one ear collected, she next begins to scoop an eye. Doozey, Utar, and Neya would recognize the tune she is whistling, which resembles some of the chanting they observed near a cauldron in the nameless isle where they first met Elisande.
NOTE: Aleyd and her group have moved west (left) beyond {Q-0}. The green sword-&-shield token represents Utar's Spiritual Weapon. The gray "hands" token represents Raist's Bigby's Hand. The barricade gate at {G-15,G-16} is destroyed.
Biscuit glared at the retreating Tear and growled out what sounded almost like, "Not on your life!"Yet just as it looked as if the mastiff might start rushing the man, hearing Eli whistle gives him pause for a moment, followed by a concerned glance her direction. Not out of fear of what she's doing, but more so worry /for/ her. Biscuit then looked around at the other members of CRAP feeling much more unsure of what to do next.
That was until Boozey, a touch winded from the climb, finally called out another command in Sylvan from on high. After that, Biscuit took off fully intending on taking the guy's head off! As for Boozey, he could but hope Biscuit's actions, if not the earlier posturing, was answer enough for the Gnome. Because with the command given, he looked on now more worriedly than ever at Elisande. But for all of his want to question or dissuade her from whatever it was so enraptured her so, he ultimately gritted his teeth and turned away from it all. They still had one obvious dangerous foe to deal with and little time remaining to do so.
That said, realizing a little too late that the height of the wall would do him few favors, he yet launched a couple of specialized alongside a quiet prayer to Aroveeren to guide his shots.
Bonus Action(Doozey): Command Biscuit to Attack.
Movement(Biscuit): To O-15.
Action(Biscuit): Rip & Tear into Tear Knight(O-14). (Melee, Lethal)Beastial Strike - Attack: 13 Damage: 7 of slashing.
Bonus Action(Biscuit):Rush back to R-15. (if knight is NOT defeated, he'll remain in place and Dodge instead)
OR(if Villonah's ready attack would kill the knight)
Movement/Bonus Action(Biscuit): [Tooltip Not Found] and move to G-16 and Attack Cultish Devil. (Same attack roll as above, but replace damage type with force and add 4 to damage, and target is knocked prone if hit.
Movement(Doozey): To F-20.
Action(Doozey): Mad Bulleteer Bombardment on Cultist Devil. (Long Range, Lethal, Choker)Sling - Attack #1: 13 Damage: 8 bludgeoning. On Hit, Con Save(DC 14) or target becomes incapacitated as well. (Long Range, Lethal, Deva)Sling - Attack #2: 21 Damage: 8 bludgeoning and 2(plus if crit: 1) radiant if considered a fiend or undead. (If 1st attack missed, or target appeared to pass the 1st con save, 2nd attack will also be a Choker Bullet)
Movement(Doozey-Remaining): Start climbing down at F-19. (I believe that would put him at a height of 40ft)
Rollback Post to RevisionRollBack
When you realize you're doing too much: Signature.
Returning Villonah's glance, Utar gives a nod, these Tears have burnt the city and are looking to feed its inhabitants to a dragon. No mercy.
His focus is then suddenly broken with the odd, atonal tune whistled by Elisande. He sometimes wakes in a cold sweat, the final notes of the tune drifting away.
Snapping back to the matter at hand, Utar looks at the distance to the runaway Tear and then to the barricade. He doubts he could get close enough to physically aid Neya right now, but Torm could provide his own divine aid to the monk.
Move: to N,13.
Action: Cast guiding bolt against the Cult Devil. Attack: 27 Damage: Unable to parse dice roll.
Neya keeps up her assault on the devilman.
Unarmed Attack: 14 Damage: 10
Extra Unarmed Attack: 12 Damage: 8
Bonus action 1 focus point for Flury of Blows
FOB1 Unarmed Attack: 15 Damage: 13
FoB2 Unarmed Attack: 26 Damage: 14
(First attack to land will be a stunning strike Con DC 16)
Extended Signature
DM's Screen:
CON save {DC 16} as needed: 22
Neya plans another barrage (Flurry of Blow) but the devil regains his faculty just at the last moment. The enemy only dodges one of the blows, given that the two strikes that preempted it were too weak to even require evasive maneuvers. That said, Neya regains her own conviction before her last attempt, hitting the devil more consequentially at her fourth try. (Cultish Devil {F-16} takes 14 bludgeoning damage.)
Despite her best attempt, Neya fails to put a mental pause on the Devil this time around.
Now starting to doze off due to blood loss, the ex-Fist raises a hand and requests: "Mercy..." He moves slowly but carefully out of his surrounded position and closer to the barricade {O-14}.
(Raist is up next. The only enemy he can see is the Tear of Virulence requesting mercy at {O-14}, though the barricade is a valid target too.)
Bigby takes another swing at the barricade
Attack: 25 Damage: 19
Laissez les bons temps rouler
With a second strike, Raist's gigantic hand slams into the barricade and crashes through it! Splinters of wood and chunks of barrels fall just on the other side of what used to be the barricade's only entryway (not enough to cause collateral damage to the devil or Neya). It is a good thing that the spell's hand itself doesn't occupy its space, otherwise there would still be no way through in this instant. (Barricade takes 19 force damage. and is DESTROYED.)
-> Spaces {G-15} and {G-16} now offer open passage.
(@Red: Before we move onward, would you like to take any action? The Bigby's Hand attack is only a bonus action.)
Valuing prudence, Raist remains tucked into a corner.
Villonah gives chase {P-13} to the retreating Tear: "Where do you think you are going? You destroyed my home!" Despite her words and the raising of her flame blade, she has the composure to hesitate. She searches with her eyes around the battlefield, looking for a signal from any CRAPer indicating whether she should strike or spare this turncoat.
Elisande continues to carve the corpse at her feet. With one ear collected, she next begins to scoop an eye. Doozey, Utar, and Neya would recognize the tune she is whistling, which resembles some of the chanting they observed near a cauldron in the nameless isle where they first met Elisande.
END OF INITIATIVE ROUND 5
(Utar and Doozey are next.)
Biscuit glared at the retreating Tear and growled out what sounded almost like, "Not on your life!" Yet just as it looked as if the mastiff might start rushing the man, hearing Eli whistle gives him pause for a moment, followed by a concerned glance her direction. Not out of fear of what she's doing, but more so worry /for/ her. Biscuit then looked around at the other members of CRAP feeling much more unsure of what to do next.
That was until Boozey, a touch winded from the climb, finally called out another command in Sylvan from on high. After that, Biscuit took off fully intending on taking the guy's head off! As for Boozey, he could but hope Biscuit's actions, if not the earlier posturing, was answer enough for the Gnome. Because with the command given, he looked on now more worriedly than ever at Elisande. But for all of his want to question or dissuade her from whatever it was so enraptured her so, he ultimately gritted his teeth and turned away from it all. They still had one obvious dangerous foe to deal with and little time remaining to do so.
That said, realizing a little too late that the height of the wall would do him few favors, he yet launched a couple of specialized alongside a quiet prayer to Aroveeren to guide his shots.
Bonus Action(Doozey): Command Biscuit to Attack.
Movement(Biscuit): To O-15.
Action(Biscuit): Rip & Tear into Tear Knight(O-14).
(Melee, Lethal)Beastial Strike - Attack: 13 Damage: 7 of slashing.
Bonus Action(Biscuit): Rush back to R-15.
(if knight is NOT defeated, he'll remain in place and Dodge instead)
OR(if Villonah's ready attack would kill the knight)
Movement/Bonus Action(Biscuit): [Tooltip Not Found] and move to G-16 and Attack Cultish Devil. (Same attack roll as above, but replace damage type with force and add 4 to damage, and target is knocked prone if hit.
Movement(Doozey): To F-20.
Action(Doozey): Mad Bulleteer Bombardment on Cultist Devil.
(Long Range, Lethal, Choker)Sling - Attack #1: 13 Damage: 8 bludgeoning. On Hit, Con Save(DC 14) or target becomes incapacitated as well.
(Long Range, Lethal, Deva)Sling - Attack #2: 21 Damage: 8 bludgeoning and 2(plus if crit: 1) radiant if considered a fiend or undead.
(If 1st attack missed, or target appeared to pass the 1st con save, 2nd attack will also be a Choker Bullet)
Movement(Doozey-Remaining): Start climbing down at F-19.
(I believe that would put him at a height of 40ft)
When you realize you're doing too much: Signature.
Returning Villonah's glance, Utar gives a nod, these Tears have burnt the city and are looking to feed its inhabitants to a dragon. No mercy.
His focus is then suddenly broken with the odd, atonal tune whistled by Elisande. He sometimes wakes in a cold sweat, the final notes of the tune drifting away.
Snapping back to the matter at hand, Utar looks at the distance to the runaway Tear and then to the barricade. He doubts he could get close enough to physically aid Neya right now, but Torm could provide his own divine aid to the monk.
Move: to N,13.
Action: Cast guiding bolt against the Cult Devil. Attack: 27 Damage: Unable to parse dice roll.