This warrior's mistaken was to only consider the threat posed by those who had engaged him in close-quarters-combat. Raist sees that the fleeing enemy is getting close to the barricade and does something to slow him down. The Tear of Virulence stumbles as his mind nearly explodes, but he manages to remain upright for a few extra seconds. (Tear of Virulence#1 {I-15} takes 7 psychic damage.)
A second later, Raist's other spell moves around Neya to reach the devil and tries to punch him, but the winged creature sidesteps the attack.
Then, Villonah takes advantage of the soldier's stumble and catches up to him {J-15}. This time, she does not offer the courtesy of hesitating:
-> Shortsword vs. Tear of Virulence {I-15}: Attack: 10 Damage: 15
-> Shortsword vs. Tear of Virulence {I-15}: Attack: 16 Damage: 11
Despite her best try, it looks like Villonah's arm is getting tired. Once again, her attacks fail to best the Tear's armor.
Elisande seems to be satisfied with her harvest. She stows her small blade away without wiping it clean, and begins to look around. Her eyes light up when she sees Biscuit just a few feet away, clearly indicating that she had not noticed the magical mastiff until now. She approaches Biscuit {O-16} and, completely ignoring his battle-ready stance, begins to pet him: "Hi doggie!"
Her hands replete with her victim's fresh blood, she "paints" Biscuit's fur with each petting motion.
18. Doozey & Biscuit (67/118 & 31/55; green) - 40ft above ground level, has to "Grovel" in his next turn (likely fall damage pre-rolled here), Protection from Poison,Hybrid From,Crimson Rite - Rite of the Storm; Biscuit dodged;
NOTE: Aleyd and her group have moved west (left) beyond {Q-0}. The gray "hands" token represents Raist's Bigby's Hand. The barricade gate at {G-15,G-16} is destroyed.
Utar cuts off the Tear's access to the barricaded area and stands firm in front of the final turncoat. Having thought that Villonah might have put them down by now, he takes matters into his own hands.
Bonecounter re-introduces itself. Twice.
Move: to H,15
Action: Bonecounter Attack: 15 Damage: 11
Bonus: War Priest Bonus Attack: 29 Damage: 11
(OOC - There is 7 radiant damage to the first attack which hits the Tear and here is a spare damage roll for Savage Attacker, if needed, so that the higher total is used - 11.)
Special: If Utar misses that first hit on the Tear, he uses his reaction on Guided Strike (Self) to add +10 to the attack roll.
(OOC - My reading of the rules is that if Utar uses this on himself, he retains his reaction for future use. If he uses it on another player, it costs his reaction and a use of channel divinity. I think it still uses a use of his channel divinityif he uses it on himself.)
Despite the dangerous situation, Biscuit actually perked up at the playful spoken nickname, and almost immediately leaned more into the petting, seeming unbothered by the cost to his coat. *"Wey Wewie! Woo woof?"He looked over nd seemed to ask in turn.
Meanwhile, Doozey growled through gritted teeth and tried to dig his fingers deeper into the stone, hoping to lock himself into place if nothing else; only to instead let out one final sylvan curse as limbs go slack against his will. The crash into the ground, though not nearly as painful (or lethal) as it might've been for most, the wind is clearly knocked out of him from fall.
The noise of it all drew Biscuit's attention back to the melee at hand. **"Boof?! Woov.... Whuu... Wee Wahf waff!"Biscuit awkwardly says(??) in a hurry, and after giving Elisande one final lick to the forehead, the mastiff hurried off to rush off.
(Translations: *Hey Eli, you good?|** "What!? Uhhh... Uhmmm... Be Right Back!")
Movement(Biscuit): To I-14. (Or I-17, if Knight is defeated).
This warrior's mistaken was to only consider the threat posed by those who had engaged him in close-quarters-combat. Raist sees that the fleeing enemy is getting close to the barricade and does something to slow him down. The Tear of Virulence stumbles as his mind nearly explodes, but he manages to remain upright for a few extra seconds. (Tear of Virulence#1 {I-15} takes 7 psychic damage.)
A second later, Raist's other spell moves around Neya to reach the devil and tries to punch him, but the winged creature sidesteps the attack.
Then, Villonah takes advantage of the soldier's stumble and catches up to him {J-15}. This time, she does not offer the courtesy of hesitating:
-> Shortsword vs. Tear of Virulence {I-15}: Attack: 10 Damage: 15
-> Shortsword vs. Tear of Virulence {I-15}: Attack: 16 Damage: 11
Despite her best try, it looks like Villonah's arm is getting tired. Once again, her attacks fail to best the Tear's armor.
Elisande seems to be satisfied with her harvest. She stows her small blade away without wiping it clean, and begins to look around. Her eyes light up when she sees Biscuit just a few feet away, clearly indicating that she had not noticed the magical mastiff until now. She approaches Biscuit {O-16} and, completely ignoring his battle-ready stance, begins to pet him: "Hi doggie!"
Her hands replete with her victim's fresh blood, she "paints" Biscuit's fur with each petting motion.
END OF INITIATIVE ROUND 6
(Utar and Doozey are next.)
Utar cuts off the Tear's access to the barricaded area and stands firm in front of the final turncoat. Having thought that Villonah might have put them down by now, he takes matters into his own hands.
Bonecounter re-introduces itself. Twice.
Move: to H,15
Action: Bonecounter Attack: 15 Damage: 11
Bonus: War Priest Bonus Attack: 29 Damage: 11
(OOC - There is 7 radiant damage to the first attack which hits the Tear and here is a spare damage roll for Savage Attacker, if needed, so that the higher total is used - 11.)
Special: If Utar misses that first hit on the Tear, he uses his reaction on Guided Strike (Self) to add +10 to the attack roll.
(OOC - My reading of the rules is that if Utar uses this on himself, he retains his reaction for future use. If he uses it on another player, it costs his reaction and a use of channel divinity. I think it still uses a use of his channel divinityif he uses it on himself.)
Despite the dangerous situation, Biscuit actually perked up at the playful spoken nickname, and almost immediately leaned more into the petting, seeming unbothered by the cost to his coat. *"Wey Wewie! Woo woof?" He looked over nd seemed to ask in turn.
Meanwhile, Doozey growled through gritted teeth and tried to dig his fingers deeper into the stone, hoping to lock himself into place if nothing else; only to instead let out one final sylvan curse as limbs go slack against his will. The crash into the ground, though not nearly as painful (or lethal) as it might've been for most, the wind is clearly knocked out of him from fall.
The noise of it all drew Biscuit's attention back to the melee at hand. **"Boof?! Woov.... Whuu... Wee Wahf waff!" Biscuit awkwardly says(??) in a hurry, and after giving Elisande one final lick to the forehead, the mastiff hurried off to rush off.
(Translations: *Hey Eli, you good?|** "What!? Uhhh... Uhmmm... Be Right Back!")
Movement(Biscuit): To I-14.
(Or I-17, if Knight is defeated).
Action(Biscuit): Take Defensive Posture.
Bonus Action(Biscuit): Rush back to R-15.
(if knight is NOT defeated, he'll remain in place and Dodge instead)
Action(Doozey): Fall prone.
When you realize you're doing too much: Signature.