Once the last of the enchantment faded away, a growling Doozey sprung to his feet, glaring up at the fiend. But just before he can renew the attack, a couple of signaling "Boofs" from Biscuit gave the halfling pause long enough to witness the mastiff break past the barricade alongside his new passenger.
"So, that really was you, Eli!"He says, voice softening as he spoke to the girl, before turning to halfheartedly glare at the Mastiff. "Biisssscuit! What are you doing bringing her further into danger?! You know what? Nevermind! J-just pull back fer now! Eli! We'll ta-er-uhm... play after!"A shame faced looking Biscuit "Boof'd" in acceptance of the command, but Doozey hardly seems to notice it. Instead, he focused solely on rush closer to the Cultist Devil singing in sylvan magic to narrow his focus and mark the Devilish creature, before letting flying more of his quickly diminishing supply of choker rounds up at the fiend before he can act again!
Movement(Doozey): Stand up from Prone, and move to E-15.
Movement(Biscuit): To F-16.
Bonus Action(Doozey): Cast (Freebie)Favored Enemy on Cultist Devil. (2 of 4 remaining)
Action(Doozey): Attack using Smog Hazard Barrage on Cultist Devil. (Lethal, Long Range, Choker)Sling - Attack #1: 17 For: 6 Bludgeoning Damage. (if crit: 8.) (Lethal, Long Range, Choker)Sling - Attack #2: 26 For: 7 Bludgeoning Damage. (if crit: 3.) If hit either hit, Con Save(DC 14) or become incapacitated. If 1st one hits and appears to take full effect, 2nd attack will be with a Deva Round, dealing an additional 1 (if crit,add another: 2) radiant damage if target is a fiend or undead.
(OOC: Deducting bullets after confirming what happens or if both attacks clearly missed)
(@MB: You are thinking of restrained. As he is only grappled, the enemy does not have penalties to DEX saves.)
Utar passes through the barricade and looks up where he expects, and indeed finds, the grappled devil. The cleric calls on a minor miracle, but even with his movement contained, the devil is able to bat away the spell.
Doozey cast [Tooltip Not Found] a second later, this one not giving the target a chance to avoid it. "Hi big bro!", Elisande replies as Biscuitretreats. They are still moving when the first Choker whizzes by the devil's horn. The second projectile follows closely behind, and this one is quite accurate. It pops on the devil's chest, ensuring that the irritating powder within floats up to his face. The damage is done, but no additional effect takes hold of the devil. (Cultish Devil {C-9} takes 7 bludgeoning damage.)
"ENOUGH OF THIS!" The devil yells. "SURASIEL DOES NOT DESERVE SUCH TREATMENT!" he add while referring to himself in the 3rd person. "I WILL NOT FORGET THIS!"
Neya quickly takes out a parchment and tries to write down the devil-man's name (or an approximation of it from dictation). Perhaps it may be useful in dealing with him. Some research may be necessary.
(Her 2014 rules version has the parchment, I forgot to port some stuff over)
Fearing the worst, Doozey could but only call back to Raist, "Raist! Stop him!", while trying to brace himself for some far fierier retaliation...
(OOC: Unable to react, but if you would allow it, Doozey would try to figure out what the fiend is trying to do with an arcana check using his reaction. See spoiler if accepted for the roll)
Once the last of the enchantment faded away, a growling Doozey sprung to his feet, glaring up at the fiend. But just before he can renew the attack, a couple of signaling "Boofs" from Biscuit gave the halfling pause long enough to witness the mastiff break past the barricade alongside his new passenger.
"So, that really was you, Eli!" He says, voice softening as he spoke to the girl, before turning to halfheartedly glare at the Mastiff. "Biisssscuit! What are you doing bringing her further into danger?! You know what? Nevermind! J-just pull back fer now! Eli! We'll ta-er-uhm... play after!" A shame faced looking Biscuit "Boof'd" in acceptance of the command, but Doozey hardly seems to notice it. Instead, he focused solely on rush closer to the Cultist Devil singing in sylvan magic to narrow his focus and mark the Devilish creature, before letting flying more of his quickly diminishing supply of choker rounds up at the fiend before he can act again!
Movement(Doozey): Stand up from Prone, and move to E-15.
Movement(Biscuit): To F-16.
Bonus Action(Doozey): Cast (Freebie)Favored Enemy on Cultist Devil.
(2 of 4 remaining)
Action(Doozey): Attack using Smog Hazard Barrage on Cultist Devil.
(Lethal, Long Range, Choker)Sling - Attack #1: 17 For: 6 Bludgeoning Damage. (if crit: 8.)
(Lethal, Long Range, Choker)Sling - Attack #2: 26 For: 7 Bludgeoning Damage. (if crit: 3.)
If hit either hit, Con Save(DC 14) or become incapacitated.
If 1st one hits and appears to take full effect, 2nd attack will be with a Deva Round, dealing an additional 1 (if crit,add another: 2) radiant damage if target is a fiend or undead.
(OOC: Deducting bullets after confirming what happens or if both attacks clearly missed)
Movement(Biscuit-Remaining): To C-20.
Action(Biscuit): Take on Defensive Posture.
Future Reaction(Biscuit): If allowed, Biscuit will try to intercept attacks aimed at Elisande, taking the damage in her place.
When you realize you're doing too much: Signature.
Utar locks eyes on hopefully their final target. Positioning himself closer, he gives the devil a taste of Torm's divine fury.
Move: to C,11 assuming no difficult terrain at the barricade otherwise as close as possible.
Action: Cast sacred flame. DC 18 dex save or 21 radiant damage.
(OOC Does the devil have a penalty to dex as it is currently restrained?)
DM's Screen:
DEX save {DC 18}: 20
CON save {DC 14} as needed: 26 13
(@MB: You are thinking of restrained. As he is only grappled, the enemy does not have penalties to DEX saves.)
Utar passes through the barricade and looks up where he expects, and indeed finds, the grappled devil. The cleric calls on a minor miracle, but even with his movement contained, the devil is able to bat away the spell.
Doozey cast [Tooltip Not Found] a second later, this one not giving the target a chance to avoid it. "Hi big bro!", Elisande replies as Biscuit retreats. They are still moving when the first Choker whizzes by the devil's horn. The second projectile follows closely behind, and this one is quite accurate. It pops on the devil's chest, ensuring that the irritating powder within floats up to his face. The damage is done, but no additional effect takes hold of the devil. (Cultish Devil {C-9} takes 7 bludgeoning damage.)
"ENOUGH OF THIS!" The devil yells. "SURASIEL DOES NOT DESERVE SUCH TREATMENT!" he add while referring to himself in the 3rd person. "I WILL NOT FORGET THIS!"
At this point, the begins to disappear in a burst of enveloping pain.
(OOC: Pausing here for any potential reaction...)
Neya quickly takes out a parchment and tries to write down the devil-man's name (or an approximation of it from dictation). Perhaps it may be useful in dealing with him. Some research may be necessary.
(Her 2014 rules version has the parchment, I forgot to port some stuff over)
Extended Signature
Fearing the worst, Doozey could but only call back to Raist, "Raist! Stop him!", while trying to brace himself for some far fierier retaliation...
(OOC: Unable to react, but if you would allow it, Doozey would try to figure out what the fiend is trying to do with an arcana check using his reaction. See spoiler if accepted for the roll)
Arcana: 18. (if Hunter's Bane applies, here's adv roll: 25).
When you realize you're doing too much: Signature.