(@Ori: There is no Tear at {K-7} at the moment, so I'll assume that you meant the one who had recently moved to {K-6}.)
Neya keeps attacking Spernik within the darkness that she created, being sure to hit a nerve at least once so that the Cultist paper-pusher doesn't have a chance to escape. She successfully stuns him again. After the second bout of strikes, Neya can see that Spernik's life is hanging by a thread or two. (Spernik {D-5} takes 37 bludgeoning damage.)
Doozey feels the affront in the Tear's words and retaliates both in spoken form and a more physical one. Three quick touches of the ranger's blades later, the man falls. (Tear of Virulence#2 {K-6} takes 25 piercing, lightning, and slashing damage and is DEFEATED.)
Before truly hitting the ground, the dead man's body twists in place and slams his blade on the nearest living Tear of Virulence:
-> Greatsword vs. Tear of Virulence#3 {K-5}: Attack: 16 Damage: 8 (16, 8)
The posthumous friendly-fire is to no avail, as the fallen man's blade hits nothing but armor.
Biscuit moves and attacks, but this attack, too, fails to bypass the enemy's armor. The mastiff then resumes his training.
Raist sends Sebastian into the room, and the bird flaps to a spot near Utar but still outside any enemy's melee range {K-8}. Then, the wizard's next fire bolt lands on the farthest Tear. (Tear of Virulence#1 {J-4} takes 21 fire damage.)
Utar slides across to catch the Tear at K,6 and then swings some Bonecounter body shots towards them.
Move: to K,7
Action: "Ow, my ribs!" Attack: 14 Damage: 8
Bonus: War Priest Bonus "Not my kidney" Attack: 27 Damage: 10
(OOC - If that Tear falls, Utar will keep up the pressure on the next one, moving to K,6 and directing any swings towards them. As usual, heres an extra 8 radiant damage for his first successful hit and a damage re-roll from Savage Attacker in case his damage rolls are a bit poo - 12.)
(@MB: The mentioned target is already defeated, so I'm moving you toward one of the other two. More specifically, I'm moving Utar toward the one suggested in the OOC channel, that is, the one currently at {J-4}. Also, Channel Divinity: Guided Strike is indeed needed on the first attack, so that attack roll becomes a 24. Separately, Savage Attacker makes the raw damage roll for this first attack become 12. In other words, the original attack and damage rolls were both "replaced". Are you sure you are not a Divination Wizard?)
Utar slides over to the next target {I-5} and swings Bonecounter. The weapon shines and corrects its own path, ensuring a hit (Channel Divinity: Guided Strike, Blessed Strikes: Divine Strike, Savage Attacker).Utar then follows it up with a second strike (War Priest), making sure the Tear of Virulence representative feels all the pain. (Tear of Virulence#1 {J-4} takes 30 bludgeoning and radiant damage.)
Villonah sees that the group has shifted target and tries to join the party by releasing another crossbow bolt after getting a bit closer {L-7}.
-> Light Crossbow vs. Tear of Virulence#1 {J-4}: Attack: 8 Damage: 6
Villonah's second bolt of the fight hits a nearby card-playing table (that is, a table for playing cards, not a table that plays cards). She clicks her tongue in disappointment.
Surprised with how quickly they've been backed into a corner, the two remaining Tears of Virulence let their fighting instinct take over. They swing their blades wildly:
Utar raises his shield, and Biscuit ducks. Doozey, however, decides to rely on his tough hide again and is met with more stinging blade bites, albeit lessened ones. (Doozey takes 9 slashing damage, already halved by Resilient Hide.)
A more talkative one shouts: "Spernik! Get us out of here!"
NOTE: The overall chamber is basically L-shaped. The large black rectangle in the center indicates an inaccessible walled-off area. The smaller black rectangles to the left represent rooms beyond closed doors (if you open the door I can reveal them in the map). The pinkish circle represents Neya's Darkness spell.
(Neya, Doozey, and Raist are up next. At the start of Neya's turn, Spernik is no longer stunned or incapacitated.)
"He ain't save'n ya from yer just deserts, chicken shit!"Boozey declared with Biscuit let out a hearty "BOOF!" in agreement. And with that, both ranger and beast companion are once more on the move, with Biscuit's constant growling keeping the one knight on edge long enough that even a sliver of weakness shown is enough have Doozey mercilessly spring into action with his blades! Each stroke aimed low knowing the knight would have the hardest time defending from such an angle, before finally leaping up for a swipe to the jugular to take the knight out for good.
And if that wasn't enough, Biscuit finally pounces into action, aiming to rip out the back of the man's leg and drag him to the ground before going for the neck and making sure the man stayed down. Though had Boozey done enough with one foe, then he'd rush around bite the last guy's butt!
Bonus Action: Command Biscuit to strike down a Tear Knight(J-4)! (Or if defeated by Doozey, attack knight at K-5.
Action(Doozey): Bloody Stinging into Tear Knight(J-4). (Melee, Lethal,Vex)Apostle of the Wilds - Attack #1: 26 Damage: 14 of piercing & lightning. (Melee, Lethal,Vex)Apostle of the Wilds - Attack #2: 23 Damage: 12 of piercing & lightning. (Melee, Lethal,Nick)Scimitar of Furious - Attack #3: 20 Damage: 6 of slashing. (I keep forgetting to add the adv. roll for vex attacks, so here they are for #2 and #3 in order, in case preceding attacks hit: 20, 16. And if there's any crits: #2 4, #3: 6.)
Action(Biscuit): Rip & Tear into Tear Knight(J-4) (or K-5, if J-4 is defeated). (Melee, Lethal)Beastial Strike - Attack #1: 27 Damage: 12 of piercing.
Movement(Biscuit): To K-4(if J-4 was defeated).
Rollback Post to RevisionRollBack
When you realize you're doing too much: Signature.
DM's Screen:
CON save {DC 16}: 13
(@Ori: There is no Tear at {K-7} at the moment, so I'll assume that you meant the one who had recently moved to {K-6}.)
Neya keeps attacking Spernik within the darkness that she created, being sure to hit a nerve at least once so that the Cultist paper-pusher doesn't have a chance to escape. She successfully stuns him again. After the second bout of strikes, Neya can see that Spernik's life is hanging by a thread or two. (Spernik {D-5} takes 37 bludgeoning damage.)
Doozey feels the affront in the Tear's words and retaliates both in spoken form and a more physical one. Three quick touches of the ranger's blades later, the man falls. (Tear of Virulence#2 {K-6} takes 25 piercing, lightning, and slashing damage and is DEFEATED.)
Before truly hitting the ground, the dead man's body twists in place and slams his blade on the nearest living Tear of Virulence:
-> Greatsword vs. Tear of Virulence#3 {K-5}: Attack: 16 Damage: 8 (16, 8)
The posthumous friendly-fire is to no avail, as the fallen man's blade hits nothing but armor.
Biscuit moves and attacks, but this attack, too, fails to bypass the enemy's armor. The mastiff then resumes his training.
Raist sends Sebastian into the room, and the bird flaps to a spot near Utar but still outside any enemy's melee range {K-8}. Then, the wizard's next fire bolt lands on the farthest Tear. (Tear of Virulence#1 {J-4} takes 21 fire damage.)
Spernik is speaking incoherently at the moment and cannot act.
(Utar is up next.)
Utar slides across to catch the Tear at K,6 and then swings some Bonecounter body shots towards them.
Move: to K,7
Action: "Ow, my ribs!" Attack: 14 Damage: 8
Bonus: War Priest Bonus "Not my kidney" Attack: 27 Damage: 10
(OOC - If that Tear falls, Utar will keep up the pressure on the next one, moving to K,6 and directing any swings towards them. As usual, heres an extra 8 radiant damage for his first successful hit and a damage re-roll from Savage Attacker in case his damage rolls are a bit poo - 12.)
(OOC: also, if Utar's first attack would have missed, he will expend his last channel divinty to add +10 to the attack roll.)
(@MB: The mentioned target is already defeated, so I'm moving you toward one of the other two. More specifically, I'm moving Utar toward the one suggested in the OOC channel, that is, the one currently at {J-4}. Also, Channel Divinity: Guided Strike is indeed needed on the first attack, so that attack roll becomes a 24. Separately, Savage Attacker makes the raw damage roll for this first attack become 12. In other words, the original attack and damage rolls were both "replaced". Are you sure you are not a Divination Wizard?)
Utar slides over to the next target {I-5} and swings Bonecounter. The weapon shines and corrects its own path, ensuring a hit (Channel Divinity: Guided Strike, Blessed Strikes: Divine Strike, Savage Attacker). Utar then follows it up with a second strike (War Priest), making sure the Tear of Virulence representative feels all the pain. (Tear of Virulence#1 {J-4} takes 30 bludgeoning and radiant damage.)
Villonah sees that the group has shifted target and tries to join the party by releasing another crossbow bolt after getting a bit closer {L-7}.
-> Light Crossbow vs. Tear of Virulence#1 {J-4}: Attack: 8 Damage: 6
Villonah's second bolt of the fight hits a nearby card-playing table (that is, a table for playing cards, not a table that plays cards). She clicks her tongue in disappointment.
Surprised with how quickly they've been backed into a corner, the two remaining Tears of Virulence let their fighting instinct take over. They swing their blades wildly:
-> Greatsword vs. Doozey: Attack: 23 Damage: 8
-> Greatsword vs. Doozey: Attack: 19 Damage: 10
-> Greatsword vs. Biscuit (dodge): Attack: 9 Damage: 15
-> Greatsword vs. Utar: Attack: 9 Damage: 7
Utar raises his shield, and Biscuit ducks. Doozey, however, decides to rely on his tough hide again and is met with more stinging blade bites, albeit lessened ones. (Doozey takes 9 slashing damage, already halved by Resilient Hide.)
A more talkative one shouts: "Spernik! Get us out of here!"
END OF INITIATIVE ROUND 2
(Neya, Doozey, and Raist are up next. At the start of Neya's turn, Spernik is no longer stunned or incapacitated.)
Neya proceeds to have the treacherous librarian check out on a permanent basis, before joining the kerfuffle just outside the room.
Unarmed Attack: 19 Damage: 12
Extra Unarmed Attack: 28 Damage: 9
Bonus (1 focus point for Flurry of Blows)
FoB1 Unarmed Attack: 20 Damage: 10
FoB2 Unarmed Attack: 29 Damage: 10
(once Spernik goes down, she will move to K-4 and attack the Tear at K-5 those won't be at advantage)
Extended Signature
(looks like the potential attacks that won't have advantage after Spernik goes down have attack rolls according to the tooltip: #2 20 #3 20 #4 18)
Extended Signature
"He ain't save'n ya from yer just deserts, chicken shit!" Boozey declared with Biscuit let out a hearty "BOOF!" in agreement. And with that, both ranger and beast companion are once more on the move, with Biscuit's constant growling keeping the one knight on edge long enough that even a sliver of weakness shown is enough have Doozey mercilessly spring into action with his blades! Each stroke aimed low knowing the knight would have the hardest time defending from such an angle, before finally leaping up for a swipe to the jugular to take the knight out for good.
And if that wasn't enough, Biscuit finally pounces into action, aiming to rip out the back of the man's leg and drag him to the ground before going for the neck and making sure the man stayed down. Though had Boozey done enough with one foe, then he'd rush around bite the last guy's butt!
Bonus Action: Command Biscuit to strike down a Tear Knight(J-4)! (Or if defeated by Doozey, attack knight at K-5.
Bonus Action(Biscuit): Distract Tear Knight(J-4).
Action(Doozey): Bloody Stinging into Tear Knight(J-4)
.(Melee, Lethal,Vex)Apostle of the Wilds - Attack #1: 26 Damage: 14 of piercing & lightning.
(Melee, Lethal,Vex)Apostle of the Wilds - Attack #2: 23 Damage: 12 of piercing & lightning.
(Melee, Lethal,Nick)Scimitar of Furious - Attack #3: 20 Damage: 6 of slashing.
(I keep forgetting to add the adv. roll for vex attacks, so here they are for #2 and #3 in order, in case preceding attacks hit: 20, 16. And if there's any crits: #2 4, #3: 6.)
Action(Biscuit): Rip & Tear into Tear Knight(J-4) (or K-5, if J-4 is defeated).
(Melee, Lethal)Beastial Strike - Attack #1: 27 Damage: 12 of piercing.
Movement(Biscuit): To K-4(if J-4 was defeated).
When you realize you're doing too much: Signature.
Raist stays put......
Sebastian flies.to K4 landing on the knights helmet
He caws and delivers chill touch to said helm/head area
Attack: 19 Damage: 15 cold damage
Sebastian then flies back to K8
Laissez les bons temps rouler