This post has potentially manipulated dice roll results.
Doozey winces a little seeing Neya get caught up in line of fire. Yet barely had he begun to draw breath for an apology when he's set upon once more by Black Fist Blades. With Biscuit's aid he manages to avoid a couple of strikes, but some yet severely grazes him all the same. Even still, he remained steadfast in maintaining the attack, and in Sylvan bided Biscuit to do much the same.
To both the halfling's surprise and the Fists', Biscuit suddenly bounded back with such speed none could hope to react in time. And after seemingly running back as if to flee the field, the mastiff pivots mid-jump at one point, only to charge right for the enemy line again! The moment Doozey sees an opening, he too joins on the attack, slashing at wrists and plunging his blade deep gaps in armor. No mercy is granted. Not even death. For the moment a Fist falls is the same one control Doozey seizes control over their body with a quick hand gesture, and turns ally against ally, if but for a fleeting few second. "One more time, D! Same targets! Don't worry about Neya!" He'd call if the fists withstood his attacks. But if they hadn't, he'd redirect them to take out the last remaining kobold instead.
Bonus Action(Doozey): Command Biscuit to Charge and Attack Black Fist(L-14).
Action(Biscuit): Rip & Tear into Black Fist(L-14). (Melee, Lethal, Charge)Beast Strike - Attack #1: 18 Damage: 19 of Force.
Action(Doozey): Hunter's Fury upon Black Fist(L-14) (Melee, Lethal, Vex)Apostle of the Wilds - Attack #1: 28 Damage: 10 of piercing. (Melee, Lethal, Nick)Scimitar - Attack #2: 13 Damage: 6 of slashing. (Adv. roll if vexed: 18 If Crit: 5) (Melee, Lethal, Vex)Apostle of the Wilds - Attack #3: 30 Damage: 9 of piercing.
(Redirect any above subsequent attacks made by Doozey to Black Fist(K-14) when L-14 falls)
Future Reaction(Doozey-if possible): Using Blood Curse of the Fallen on First Black fist(either L-14 or K-14) to fall, directing them to attack the still living Fist near Doozey.
Rollback Post to RevisionRollBack
When you realize you're doing too much: Signature.
As Raist succumbs to the magical Command aimed at him, Utar turns to deal with the one Black Fist still engaged in combat with him. Two powerful strikes rattle the enemy, who is left with an afterglow of radiance. (Green Black Fist#2 {K-20} takes 28 bludgeoning and radiant damage.)
Despite being brought to near-unconsciousness for a second time this day, Doozey works in tandem with Biscuit to continue bringing the fight onto the Black Fists. The mastiff backs up and charges the weakest of the two guards, finally defeating him. (Green Black Fist#3 {L-14} takes 19 force damage and is DEFEATED.)
(@Ori: I'm letting you know that your attacks are enough to bring the second Black Fist down, but you said that you'd use your reaction as soon as the first Black Fist fell. So, do you want to proceed with the attacks and save your reaction or use your reaction and potentially save the second attack of the Extra Attack feature?)
(@Red: Your turn is pretty much determined by the Command spell. Raist will have to walk off the street and into the water. Because the key word "approach" says "shortest and most direct route", I'll interpret that as Raist using the dash action. As with the last time one of the CRAPers was affected with this spell, I'll ask you to please add some flavor to this turn, so please go ahead and post!)
Raist is.teaching into his pouch when suddenly he shakes his head.. "yes. Need to get closer" and he dashes towards the kobald .dashing inexplicably in a straight line. Not seeming to care that the ground "ends" he continues forward......then down. Into the harbor
This post has potentially manipulated dice roll results.
Doozey goes on the offensive himself and, with three swipes and/or stabs of his blades, dispatches another enemy soldier. (Green Black Fist#4 {K-14} takes 25 piercing and slashing damage and is DEFEATED.)
While the halfling remains attentive to the possible opportunity to puppet enemies, Raist himself feels momentarily puppeted. The elf dashes forward, stepping out of solid ground and into the water. He swims awkwardly (difficult terrain) toward the back of the ship but remains in the water for now {Q-13}.
Dornal and a his men follow Doozey's freshest instruction calling for the next volley to aim at the remaining kobold.
DM's Screen:
DEX saving throws {DC 12}: 20.
-> Barrage damage (halved on a successful save): 19
The kobold passively assumed the crossbow bolts would continue to rain down on the pier, and not on him. He pays the ultimate price for his wrong assumption. (Robed Kobold#1 {O-15} takes 20 piercing damage and is DEFEATED.)
22. Black/Green Fist (x2) {K-20, I-22} - {I-22} is in the water
18. Robed Kobolds
17. Utar (64/120; yellow) -
16. Octopede Reptilian
08. Doozey & Biscuit (25/118 & 57/65; green) -
05. Raist (28/41; red) - in the water
00. Dornal's Barrage
MAP:
Posted in the OOC Channel.
NOTE: Doozey is riding Biscuit so they occupy the same space in the map. Yellow circles represent the areas of Bright Light and Dim Light from the kobold's candle.
(@Drache: One of the bound sailors is at {K-21} and the dry enemy is at {K-20}. I moved Neya to {K-19}.)
Neya approaches and attacks the last dry enemy, but only one of her three strikes hits a part of his body not covered in armor. (Green Black Fist#2 {K-20} takes 8 bludgeoning damage.)
The Black Fist yells at his companion, telling him to "get back up here and fight!" As he does the yelling, he also turns to attack his most recent harasser.
The attacker lands two powerful blows on CRAP's eldritch monk, but the second one is suddenly blocked by the use of a scroll! (Neya takes 12 slashing damage.)
The other Black Fist swims over a bit and climbs to a position away from the stack of boxes nearby but still close to his partner and to his enemies {J-20}.
(Utar, Doozey, and Raist are up next. Raist is in the water {Q-13}. Swimming is difficult terrain unless he has a swimming speed.)
This post has potentially manipulated dice roll results.
Even with the odds seeming to be more in their favor, Doozey held true to a determined mask. Biscuit, on the other hand, bayed happily before a curt word from the halfling made him wince. "This battle is far from over, brother. Now come on. Knock'em out." The mastiff ears twitched and head canted to the side as if uncertain of the last few words. But his confusion lasted for but seconds, and soon after he's growling and rushing the Black Fist position; his bounding across the decks taking him dangerous close to the edge!
But by some miracle, the mastiff maintained his course and rammed at the soggy Black Fist traitor before he really has any time to recover! An ever ready to add to the punishment is Doozey, who towards the end of the charge leapt off Biscuit's back and let momentum add force behind the thrust of his shortsword for the traitor's shoulder. Immediately after, he'd either find himself hitting the ground for a tight recovery roll, or kicking off the man's chest afterwards. Either which way, the assault continues for the man's extremities, before Doozey once more swung his way back on to Biscuit's back.
(OOC: That last bit is just for flavor)
Bonus Action(Doozey): Command Biscuit to Charge and Attack Black Fist(J-14).
Bonus Action(Biscuit): Take Defensive Action. (Or dash, if base 40ft movement would be impaired)
Movement(Biscuit): To J-15, then to J-19.
Action(Biscuit): Rolling Thunder Tackle into Black Fist(J-20). (Melee, Non-Lethal, Charge)Beast Strike - Attack #1: 20 Damage: 9 of Bludgeoning.
Action(Doozey): Hunter's Fury upon Black Fist(J-20) (Melee, Non-Lethal, Vex)Apostle of the Wilds - Attack #1: 31 Damage: 11 of piercing. (if adv. from knock down: 28. If Crit, add: 5.) (Melee, Non-Lethal, Nick)Scimitar - Attack #2: 12 Damage: 5 of slashing. (Adv. roll if vexed/knocked down: 22 If Crit: 1) (Melee, Non-Lethal, Vex)Apostle of the Wilds - Attack #3: 29 Damage: 8 of piercing. (if adv. from knock down: 20. If Crit, add: 2.)
(Redirect any above subsequent attacks made by Doozey to Black Fist(K-20) when J-20 falls)
Rollback Post to RevisionRollBack
When you realize you're doing too much: Signature.
Without his heavy blade, the wet Black Fist seems more vulnerable. Doozey and Biscuit conspire to deliver this soldier's first damaging blow of the encounter. The mastiff takes measured steps before rushing forward and knocking the wet enemy prone. (Green Black Fist#1 {J-20} takes 11 bludgeoning damage.)
Doozey follows it up with the combo-attack using his blades. One of them is rendered useless against the foe's armor despite his precarious fall. (Green Black Fist#1 {J-20} takes 19 piercing damage.)
Utar keeps focus on the Black Fist @ K,20 and Bonecouter keeps swinging, hoping to bring his foe down.
Move: N/A
Action: Attack: 21 Damage: 10
Bonus: War Priest Bonus Attack: 31 Damage: 13
There's [roll]1d8{/roll] radiant damage to add to Utar's first hit this turn.
(OOC By turn order, I am assuming that the Black Fist @ J,20 is not yet prone for Utar's turn, otherwise Utar would have laid into him for that sweet, sweet advantage on the attack rolls.)
The dry soldier tries to raise his blade to parry Utar's attacks but is too slow on the draw. His blood splats on the nearby bound sailors. He wobbles and the falls. (Green Black Fist#2 {K-20} takes 31 bludgeoning and radiant damage and is DEFEATED.)
A very wet elf wizard then teleports out of the sea and onto the Vigilant. Raist then tries to take advantage of the cover provided by one of the ship's masts.
(@Red: That was only a bonus action. What would you like to do with your action? You can still use a cantrip, for instance.)
There's an extra 3 radiant damage to add to whichever of those attacks hits too!
Wis save: 7
Laissez les bons temps rouler
Doozey winces a little seeing Neya get caught up in line of fire. Yet barely had he begun to draw breath for an apology when he's set upon once more by Black Fist Blades. With Biscuit's aid he manages to avoid a couple of strikes, but some yet severely grazes him all the same. Even still, he remained steadfast in maintaining the attack, and in Sylvan bided Biscuit to do much the same.
To both the halfling's surprise and the Fists', Biscuit suddenly bounded back with such speed none could hope to react in time. And after seemingly running back as if to flee the field, the mastiff pivots mid-jump at one point, only to charge right for the enemy line again! The moment Doozey sees an opening, he too joins on the attack, slashing at wrists and plunging his blade deep gaps in armor. No mercy is granted. Not even death. For the moment a Fist falls is the same one control Doozey seizes control over their body with a quick hand gesture, and turns ally against ally, if but for a fleeting few second. "One more time, D! Same targets! Don't worry about Neya!" He'd call if the fists withstood his attacks. But if they hadn't, he'd redirect them to take out the last remaining kobold instead.
Bonus Action(Doozey): Command Biscuit to Charge and Attack Black Fist(L-14).
Bonus Action(Biscuit): Take Evasive Action.
Movement(Biscuit): To L-9, then L-13.
Action(Biscuit): Rip & Tear into Black Fist(L-14).
(Melee, Lethal, Charge)Beast Strike - Attack #1: 18 Damage: 19 of Force.
Action(Doozey): Hunter's Fury upon Black Fist(L-14)
(Melee, Lethal, Vex)Apostle of the Wilds - Attack #1: 28 Damage: 10 of piercing.
(Melee, Lethal, Nick)Scimitar - Attack #2: 13 Damage: 6 of slashing.
(Adv. roll if vexed: 18 If Crit: 5)
(Melee, Lethal, Vex)Apostle of the Wilds - Attack #3: 30 Damage: 9 of piercing.
(Redirect any above subsequent attacks made by Doozey to Black Fist(K-14) when L-14 falls)
Future Reaction(Doozey-if possible): Using Blood Curse of the Fallen on First Black fist(either L-14 or K-14) to fall, directing them to attack the still living Fist near Doozey.
When you realize you're doing too much: Signature.
As Raist succumbs to the magical Command aimed at him, Utar turns to deal with the one Black Fist still engaged in combat with him. Two powerful strikes rattle the enemy, who is left with an afterglow of radiance. (Green Black Fist#2 {K-20} takes 28 bludgeoning and radiant damage.)
Despite being brought to near-unconsciousness for a second time this day, Doozey works in tandem with Biscuit to continue bringing the fight onto the Black Fists. The mastiff backs up and charges the weakest of the two guards, finally defeating him. (Green Black Fist#3 {L-14} takes 19 force damage and is DEFEATED.)
(@Ori: I'm letting you know that your attacks are enough to bring the second Black Fist down, but you said that you'd use your reaction as soon as the first Black Fist fell. So, do you want to proceed with the attacks and save your reaction or use your reaction and potentially save the second attack of the Extra Attack feature?)
(@Red: Your turn is pretty much determined by the Command spell. Raist will have to walk off the street and into the water. Because the key word "approach" says "shortest and most direct route", I'll interpret that as Raist using the dash action. As with the last time one of the CRAPers was affected with this spell, I'll ask you to please add some flavor to this turn, so please go ahead and post!)
Raist is.teaching into his pouch when suddenly he shakes his head.. "yes. Need to get closer" and he dashes towards the kobald .dashing inexplicably in a straight line. Not seeming to care that the ground "ends" he continues forward......then down. Into the harbor
Laissez les bons temps rouler
Doozey goes on the offensive himself and, with three swipes and/or stabs of his blades, dispatches another enemy soldier. (Green Black Fist#4 {K-14} takes 25 piercing and slashing damage and is DEFEATED.)
While the halfling remains attentive to the possible opportunity to puppet enemies, Raist himself feels momentarily puppeted. The elf dashes forward, stepping out of solid ground and into the water. He swims awkwardly (difficult terrain) toward the back of the ship but remains in the water for now {Q-13}.
Dornal and a his men follow Doozey's freshest instruction calling for the next volley to aim at the remaining kobold.
DM's Screen:
DEX saving throws {DC 12}: 20.
-> Barrage damage (halved on a successful save): 19
The kobold passively assumed the crossbow bolts would continue to rain down on the pier, and not on him. He pays the ultimate price for his wrong assumption. (Robed Kobold#1 {O-15} takes 20 piercing damage and is DEFEATED.)
The kobold's Spiritual Weapon disappears from the battlefield.
END OF INITIATIVE ROUND 4
(Neya is up next.)
Neya moves to harrass the last dry, living target on the docks (to K-21 and against K-22) and proceeds to knock them around.
Unarmed Attack: 26 Damage: 7
Extra Unarmed Attack: 29 Damage: 12
Bonus Unarmed Attack: 27 Damage: 9
Extended Signature
(@Drache: One of the bound sailors is at {K-21} and the dry enemy is at {K-20}. I moved Neya to {K-19}.)
Neya approaches and attacks the last dry enemy, but only one of her three strikes hits a part of his body not covered in armor. (Green Black Fist#2 {K-20} takes 8 bludgeoning damage.)
The Black Fist yells at his companion, telling him to "get back up here and fight!" As he does the yelling, he also turns to attack his most recent harasser.
-> Heavy Blade vs Neya: Attack: 11 Damage: 10
-> Heavy Blade vs Neya: Attack: 11 Damage: 12
The other Black Fist, no longer enticed to keep swimming, attempts to climb back up to the dock.
DM's Screen:
Athletics check {DC 15}: 7
The attacker lands two powerful blows on CRAP's eldritch monk, but the second one is suddenly blocked by the use of a scroll! (Neya takes 12 slashing damage.)
The other Black Fist swims over a bit and climbs to a position away from the stack of boxes nearby but still close to his partner and to his enemies {J-20}.
(Utar, Doozey, and Raist are up next. Raist is in the water {Q-13}. Swimming is difficult terrain unless he has a swimming speed.)
Reaction
Seeing the incoming strike, she pulls out a protective scroll (AC 22)
Extended Signature
Even with the odds seeming to be more in their favor, Doozey held true to a determined mask. Biscuit, on the other hand, bayed happily before a curt word from the halfling made him wince. "This battle is far from over, brother. Now come on. Knock'em out." The mastiff ears twitched and head canted to the side as if uncertain of the last few words. But his confusion lasted for but seconds, and soon after he's growling and rushing the Black Fist position; his bounding across the decks taking him dangerous close to the edge!
But by some miracle, the mastiff maintained his course and rammed at the soggy Black Fist traitor before he really has any time to recover! An ever ready to add to the punishment is Doozey, who towards the end of the charge leapt off Biscuit's back and let momentum add force behind the thrust of his shortsword for the traitor's shoulder. Immediately after, he'd either find himself hitting the ground for a tight recovery roll, or kicking off the man's chest afterwards. Either which way, the assault continues for the man's extremities, before Doozey once more swung his way back on to Biscuit's back.
(OOC: That last bit is just for flavor)
Bonus Action(Doozey): Command Biscuit to Charge and Attack Black Fist(J-14).
Bonus Action(Biscuit): Take Defensive Action. (Or dash, if base 40ft movement would be impaired)
Movement(Biscuit): To J-15, then to J-19.
Action(Biscuit): Rolling Thunder Tackle into Black Fist(J-20).
(Melee, Non-Lethal, Charge)Beast Strike - Attack #1: 20 Damage: 9 of Bludgeoning.
Action(Doozey): Hunter's Fury upon Black Fist(J-20)
(Melee, Non-Lethal, Vex)Apostle of the Wilds - Attack #1: 31 Damage: 11 of piercing.
(if adv. from knock down: 28. If Crit, add: 5.)
(Melee, Non-Lethal, Nick)Scimitar - Attack #2: 12 Damage: 5 of slashing.
(Adv. roll if vexed/knocked down: 22 If Crit: 1)
(Melee, Non-Lethal, Vex)Apostle of the Wilds - Attack #3: 29 Damage: 8 of piercing.
(if adv. from knock down: 20. If Crit, add: 2.)
(Redirect any above subsequent attacks made by Doozey to Black Fist(K-20) when J-20 falls)
When you realize you're doing too much: Signature.
(OOC: I forgot to include 'and the target is knocked prone with Biscuit's attack. Though, that's a known cavaet by now. z.z;)
When you realize you're doing too much: Signature.
Without his heavy blade, the wet Black Fist seems more vulnerable. Doozey and Biscuit conspire to deliver this soldier's first damaging blow of the encounter. The mastiff takes measured steps before rushing forward and knocking the wet enemy prone. (Green Black Fist#1 {J-20} takes 11 bludgeoning damage.)
Doozey follows it up with the combo-attack using his blades. One of them is rendered useless against the foe's armor despite his precarious fall. (Green Black Fist#1 {J-20} takes 19 piercing damage.)
(Utar's and Raist turns are still up.)
Utar keeps focus on the Black Fist @ K,20 and Bonecouter keeps swinging, hoping to bring his foe down.
Move: N/A
Action: Attack: 21 Damage: 10
Bonus: War Priest Bonus Attack: 31 Damage: 13
There's [roll]1d8{/roll] radiant damage to add to Utar's first hit this turn.
(OOC By turn order, I am assuming that the Black Fist @ J,20 is not yet prone for Utar's turn, otherwise Utar would have laid into him for that sweet, sweet advantage on the attack rolls.)
Hang on, let's clean up the divine strike dice roll:
*There's 8 radiant damage to add to Utar's first hit this turn.
Raist casts misty step to the deck of the Vigiliant and ducks behind the mast
Laissez les bons temps rouler
(@MB: Fair enough regarding the turn order.)
The dry soldier tries to raise his blade to parry Utar's attacks but is too slow on the draw. His blood splats on the nearby bound sailors. He wobbles and the falls. (Green Black Fist#2 {K-20} takes 31 bludgeoning and radiant damage and is DEFEATED.)
A very wet elf wizard then teleports out of the sea and onto the Vigilant. Raist then tries to take advantage of the cover provided by one of the ship's masts.
(@Red: That was only a bonus action. What would you like to do with your action? You can still use a cantrip, for instance.)
Stealth. 19
If my boots help. Then advantage 17
Laissez les bons temps rouler