"I'm sure there will be a caravan or two going to Deethmar we can join up with one of those caravans as an escort to get a little bit of money on the side." Magnus suggested
As they leave, Caelar turns to Magnus. "I like the idea of making some money on the way. I'm flat broke. I think we should go with Magnus' idea and see what caravans are going to Deethmar, and who needs an armed escort."
As you head out, the crowd from before has thinned out and only a couple remain. One of them asks, "Hey! Who was yelling up there? Is everything okay?"
As you head out, the crowd from before has thinned out and only a couple remain. One of them asks, "Hey! Who was yelling up there? Is everything okay?"
"Everything is fine we just had a heated discussion I apologize if it inconvenienced you sir" Magnus says
(DM: I do want to confirm if we're using rules-as-written for the Nine Lives Stealer Greataxe. From how I read it, its life-stealing ability 1) is something I have no control over - if I hit with a Nat 20 and the target fails their save, it happens and drains a charge, and 2) can only be used 9 times, with no way to gain back the charges, so once they're gone it just becomes a +2 Greataxe with no additional abilities. Confirming this will determine whether I'll use it for anything other than bosses.)
(DM: I do want to confirm if we're using rules-as-written for the Nine Lives Stealer Greataxe. From how I read it, its life-stealing ability 1) is something I have no control over - if I hit with a Nat 20 and the target fails their save, it happens and drains a charge, and 2) can only be used 9 times, with no way to gain back the charges, so once they're gone it just becomes a +2 Greataxe with no additional abilities. Confirming this will determine whether I'll use it for anything other than bosses.)
(DM: I do want to confirm if we're using rules-as-written for the Nine Lives Stealer Greataxe. From how I read it, its life-stealing ability 1) is something I have no control over - if I hit with a Nat 20 and the target fails their save, it happens and drains a charge, and 2) can only be used 9 times, with no way to gain back the charges, so once they're gone it just becomes a +2 Greataxe with no additional abilities. Confirming this will determine whether I'll use it for anything other than bosses.)
(Whenever you lvl up, the charges reset.)
(I like that house rule, and I'm good with that, thanks!)
Tarathi uses minor illusion to mimic Nyles voice muffled by the door "Stand down you louts. When has a bit of yelling ever made you lot lose your senses. I got some work to do here but don't worry I will be down later to arm wrestle any challenger. Now go about your business, dang lunkheads"
The Orb changes to a cloak of displacement.
Tarathi takes the new magic cloak and quickly puts it on admiring the quality "Thank you Yuki." She then follows the others out.
As they leave, Caelar turns to Magnus. "I like the idea of making some money on the way. I'm flat broke. I think we should go with Magnus' idea and see what caravans are going to Deethmar, and who needs an armed escort."
As you head out, the crowd from before has thinned out and only a couple remain. One of them asks, "Hey! Who was yelling up there? Is everything okay?"
Caelar is not a particularly... persuasive person. He looks to the others to see if they're going to say something.
Dagna agrees, "I also don't have much coin, haven't needed it much before. So working as a guard sounds good to me as well."
Dagna is also not a persuasive person. she'll leave the explanation to others as well.
"Everything is fine we just had a heated discussion I apologize if it inconvenienced you sir" Magnus says
Extended signature
Persuasion check for Magnus.
(Also Magnus is lvl 2 now, please update.)
7
Extended signature
(The RNG God's have forsaken me)
Extended signature
The person points at Magnus, "Sounds like you're lying! We don't like liars!" He draws a sword, the others draw their weapons. Roll for initiative.
11
Extended signature
Dagna init 10 (rolled in game log)
Init 7
(DM: I do want to confirm if we're using rules-as-written for the Nine Lives Stealer Greataxe. From how I read it, its life-stealing ability 1) is something I have no control over - if I hit with a Nat 20 and the target fails their save, it happens and drains a charge, and 2) can only be used 9 times, with no way to gain back the charges, so once they're gone it just becomes a +2 Greataxe with no additional abilities. Confirming this will determine whether I'll use it for anything other than bosses.)
(Whenever you lvl up, the charges reset.)
(I like that house rule, and I'm good with that, thanks!)
(Tarathi's roll?)
Tarathi uses minor illusion to mimic Nyles voice muffled by the door "Stand down you louts. When has a bit of yelling ever made you lot lose your senses. I got some work to do here but don't worry I will be down later to arm wrestle any challenger. Now go about your business, dang lunkheads"