(From the current tempo and time elapsed, is it possible for Jun to guess how much longer Trapp's act will be?)
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Playing in: Shepherds of Truth - Thomas Roth, Shepherd of Mystra Aerovail, Cities in the Sky - Aidan Burke, Smuggler The Missing Schema - Trigger, Morgrave Trap-Breaker Echoes of the Past - Einar Barruk, Fight Club Brawler Once in Waterdeep - Nagao Jun, Windwise Wanderer
Aerys chuckles at Rue's comment, "Sorry if I offended anyone here at this table." He gives his most charming smile, "I didn't mean it. As for your question, Sarva, I don't think we know the motive from the broom attack or really what caused it. The driver mentioned he lost control."
((That is what Aerys' knows right? Been so busy with work and stuff, out of the loop lmao))
Jun is indeed still observing Trapp and his mice from the upstairs balcony.
(Still waiting on word about estimated time Trapp's performance will take to wrap up.)
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Playing in: Shepherds of Truth - Thomas Roth, Shepherd of Mystra Aerovail, Cities in the Sky - Aidan Burke, Smuggler The Missing Schema - Trigger, Morgrave Trap-Breaker Echoes of the Past - Einar Barruk, Fight Club Brawler Once in Waterdeep - Nagao Jun, Windwise Wanderer
He looks back to Threestrings and thinks for a moment... but he doesn't have much to go on, and it looks as if everyone else is busy. Straightforward it is, then.
"We were wondering... do you know a gnome, Dalkhar?"
“Only by name,” answers Threestrings. “He stayed here for several days, provided Bighat with some artwork, and generally kept to himself. Rarely out in the main hall here. Left a couple of days ago, and the troupe took over the upstairs rooms.” He points to the main on stage. “Old Trapp there has his room, I believe.”
Orynn catches up to Dekket and the struggling, invisible, wine-soaked creature. Looking at it, the half-elf frowns. "I ... I think it's ... a devil?" He looks at Dekket. "One of the ones mouse man was summoning? I can't be sure," Orynn says, looking at the creature again, "but I think that's right." Orynn draws one of his daggers and brandishes it at the creature. "Calm down and start talking," he says threateningly. "Why are you down here?"
This post has potentially manipulated dice roll results.
”Yes calm down and talk to us, we mean no harm to you little one” says Dekket to the creature he had catched, actually more surprised that he got it than for what it is.
The outline of a cruel, barbed tail rises up as if to strike, then holds at the sound of Dekket’s voice. A cruel, yet surprisingly high pitched voice says
“Harm me? You will not. But I tire of this task, and taking two lives was never part of it. So, let us talk. Why are you interfering with my work?”
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Orynn/Dekket:
Almost on cue, the ladle hits Orynn in the back of the head. “Ouuuut.....”
ooc: do not believe Dekket provided those initial investigation/perception checks, so feel free to do so as we continue
(From the current tempo and time elapsed, is it possible for Jun to guess how much longer Trapp's act will be?)
Playing in:
Shepherds of Truth - Thomas Roth, Shepherd of Mystra
Aerovail, Cities in the Sky - Aidan Burke, Smuggler
The Missing Schema - Trigger, Morgrave Trap-Breaker
Echoes of the Past - Einar Barruk, Fight Club Brawler
Once in Waterdeep - Nagao Jun, Windwise Wanderer
The idea was to help Orynn to give him advantage on the roll but in case they are needed:
Perception: 6
Investigation: 12
PbP Character: A few ;)
Orynn/Dekket:
As you keep searching, the rattling gets louder, and the voice takes on an almost desperate quality.
both of you, please give me perception and athletics checks
Perception: 7
Athletics: 18
Aerys chuckles at Rue's comment, "Sorry if I offended anyone here at this table." He gives his most charming smile, "I didn't mean it. As for your question, Sarva, I don't think we know the motive from the broom attack or really what caused it. The driver mentioned he lost control."
((That is what Aerys' knows right? Been so busy with work and stuff, out of the loop lmao))
Kandalou Dle'tan - Level 9 Githyanki Fighter (Champion) - Rrakkma PbP
Seeing the performance tone back down to its expected pace, Cassie starts to get a bit anxious. Biting her lower lip just a bit, she turns to Leilani.
"I think I need to check up on my companion. He's supposed to be inquiring about accommodations for us, but I haven't seen him for a bit."
She hesitates, giving Leilani a look that's part hopeful and part fearful.
"Will you be sticking around to the end of the show?"
Leilani smirks. "I wouldn't miss the ending for the world."
DM and Dekket:
Orynn points at something that is moving toward the door at a fast pace. "Look! There it goes!" He runs and leaps, attempting to gab hold of it.
OOC: Can I roll acrobatics? 18 (if it needs to be athletics, subtract 3)
Cassie gives Leilani a curious glance, wondering exactly what she means by that, but nods without saying anything.
"Alright, then I'll probably be back again in just a bit."
With that, she gets up to go look for Jun, who last she knew was upstairs.
Orynn/Dekket:
Opposed check: 16
You almost grab the form, but, alcohol-soaked as it is, it slips from your grasp and continues towards Dekkett and the exit door of the cellar.
Jun is indeed still observing Trapp and his mice from the upstairs balcony.
(Still waiting on word about estimated time Trapp's performance will take to wrap up.)
Playing in:
Shepherds of Truth - Thomas Roth, Shepherd of Mystra
Aerovail, Cities in the Sky - Aidan Burke, Smuggler
The Missing Schema - Trigger, Morgrave Trap-Breaker
Echoes of the Past - Einar Barruk, Fight Club Brawler
Once in Waterdeep - Nagao Jun, Windwise Wanderer
Perception 15
Athletics 19
Acrobatics 24
Dekket tries to grab the form that is approaching him.
PbP Character: A few ;)
Opposed check: 7
Orynn/Dekket:
Dekket grabs the wine-soaked outline of a bat-winged small humanoid; it struggles to fly past to the exit, but, for the moment, is held fast.
There is no initiative yet, but, as you have grappled something, that may yet come soon, though you have a window in which to try something else.
Rue shakes himself. He's too easily distracted.
He looks back to Threestrings and thinks for a moment... but he doesn't have much to go on, and it looks as if everyone else is busy. Straightforward it is, then.
"We were wondering... do you know a gnome, Dalkhar?"
People at table:
“Only by name,” answers Threestrings. “He stayed here for several days, provided Bighat with some artwork, and generally kept to himself. Rarely out in the main hall here. Left a couple of days ago, and the troupe took over the upstairs rooms.” He points to the main on stage. “Old Trapp there has his room, I believe.”
DM and Dekket:
OOC: Does Orynn know what this thing is? What would I roll? Maybe straight intelligence? 9
DM and Dekket:
Orynn catches up to Dekket and the struggling, invisible, wine-soaked creature. Looking at it, the half-elf frowns. "I ... I think it's ... a devil?" He looks at Dekket. "One of the ones mouse man was summoning? I can't be sure," Orynn says, looking at the creature again, "but I think that's right." Orynn draws one of his daggers and brandishes it at the creature. "Calm down and start talking," he says threateningly. "Why are you down here?"
Intimidation: 13
”Yes calm down and talk to us, we mean no harm to you little one” says Dekket to the creature he had catched, actually more surprised that he got it than for what it is.
(Persuasion: 24)
PbP Character: A few ;)
Orynn/Dekket:
The outline of a cruel, barbed tail rises up as if to strike, then holds at the sound of Dekket’s voice. A cruel, yet surprisingly high pitched voice says
“Harm me? You will not. But I tire of this task, and taking two lives was never part of it. So, let us talk. Why are you interfering with my work?”