Mullo flings her torch off into the darkness which plunges the melee into darkness. There are now five barbarians fighting D.O.R.K. and Mullo. The swirling nature of the melee means that the barbarians will advantage as they outnumber the two party members but it is not possible for the party members to get advantage. However the barbarians advantage is offset by the darkness.
Boudica swings her Greataxe at (1-3 = D.O.R.K. / 4-6 = Mullo) {1} D.O.R.K. Attack: 15 Damage: 7 but the blow is wide.
As Devin's ball of flame hits the Shaman she goes down. Unfortunately both of Ebonitus' attacks miss. Meanwhile in the swirling melee that is the combat Clovis swings his Great Axe at {1-3 D.O.R.K. or 4-6 Mullo} [4] D.O.R.K. (Attack: 66 Damage: 5) {inadvertently added 55 not 5 to the attack roll so actual attack roll = 13}and Conan swings his Great Axe at {1-3 D.O.R.K. or 4-6 Mullo} [1] D.O.R.K. (Attack: 58 Damage: 5) {inadvertently added 55 not 5 to the attack roll so actual attack roll = 7}. Both swings are wild, missing the metal construct.
Without the enemy shaman to occupy her attention, D.O.R.K more readily able to sidestep the clumsy strikes of the barbarians. Yet despite going unharmed, the living construct could feel a sense of frustration gnaw at the back of her mind. With the departure of the torch, her and her fellow clerics should've held every 'advantage' in the situation. Instead through seemingly dumb luck and numbers...
'Stop it. Push through. Dispatch them' She thought, and perhaps even murmured. Hard to say really in such a pitched fight. But either way, she lashed out more than strike with precision, seeing little difference in the heat of the moment. It was destroy or be destroyed now.
This post has potentially manipulated dice roll results.
From his vantage point 15' above and 15' away, Ilezenya calls down a streak of light on Conan, following up D.O.R.K.'s attacks. (Attack: 12 Radiant Damage: 13. On a hit, the next attack roll made against this target has advantage, thanks to the mystical dim light glittering on the target) He then has his spiritual weapon strike the same barbarian, or the next one if Conan goes down. (Attack: 16 (Adv roll if needed: 12) Force Damage: 12
Reaction: Using Channel Divinity - War God's Blessing on Ilezenya's 1st attack, adding +10 to the hit roll.
Seeing if not sensing the streak being to veer of course, D.O.R.K pointed her dagger to the light and calls out her goddess' name. In an instance, the bolt would become sheathed in a red divine energy, and unnaturally turn on a more direct course for Ilezenya's intended target.
Not hurting anyone or being hurt herself (since her last turn), Mullo's heart calms, and her rage subsides naturally (no bonus action required). She asks Uthgar to heal some of her wounds (cure wounds: 6), and then she begins to rage once again! "Hit me, you fools!" she yells.
Mullo takes a brief but well earned rest from what seems to have been an interminable combat before once again picking up her Warpick. Meanwhile Boudicca swings her axe at [1-3 D.O.R.K / 4-6 Mullo] {2} (Attack: 7 Damage: 11)
Ebonitus, deciding he should save his spells for healing as necessary, simply guides his Spiritual hammer onto the back of Boudicca's head with great force.
Attack: 13 Damage: 9 force damage.
Rollback Post to RevisionRollBack
Tirohia te Moana - Level 2 Cleric - What shall we do with the Drunken Sailor?
Ebonitus de Viribus - Level 4 Cleric - The Storm King's Thunder - The Gods Respond.
Three of the barbarians then take swings at (1-3 D.O.R.K / 4-6 Mullo) {3, 3, 5} D.O.R.K x 2 and Mullo x 1 (Attack: 13 Damage: 5 / Attack: 14 Damage: 9 / Attack: 11 Damage: 11) but none hit
Well it wasn't a thousand cuts but it went close! The barbarian drops on D.O.R.K.'s final thrust. The four barbarians still outnumber the battling cleric and shaman and this time Odoacer swings at (1-3 D.O.R.K. / 4-6 Mullo) {6} Mullo (Attack: 21 Damage: 4) but the blow barely does more than inflict a deep scratch on the Sky pony shaman.
Ilezenya softly lands and directs another flash of light towards the next barbarian, followed by his spiritual weapon attacking the same one. (Guiding Bolt Attack: 23 Radiant Damage: Unable to parse dice roll.. Spiritual Weapon Attack: 24 Force Damage: 9)
Mullo flings her torch off into the darkness which plunges the melee into darkness. There are now five barbarians fighting D.O.R.K. and Mullo. The swirling nature of the melee means that the barbarians will advantage as they outnumber the two party members but it is not possible for the party members to get advantage. However the barbarians advantage is offset by the darkness.
Boudica swings her Greataxe at (1-3 = D.O.R.K. / 4-6 = Mullo) {1} D.O.R.K. Attack: 15 Damage: 7 but the blow is wide.
Devin you're up followed by Ebonitus
DM - Stopping a god in his tracks
The swirling attacks of the barbarians makes him usure which one is which so Devin sends another molt of blue fire but this time at the Shaman.
Attack: 25 Damage: 17
If Attila is still alive he slams the glowing blue star into him. If not he sends it towards Boudicca.
BA Spiritual Weapon Attack: 26 Damage: 7
Ebonitus casts guiding Bolt on Boudica: Attack: 8 Damage: 14 radiant damage (on a hit the next attack has advantage)
And swings his spiritual Hammer at Attila: Attack: 10 Damage: 6 force damage
Tirohia te Moana - Level 2 Cleric - What shall we do with the Drunken Sailor?
Ebonitus de Viribus - Level 4 Cleric - The Storm King's Thunder - The Gods Respond.
As Devin's ball of flame hits the Shaman she goes down. Unfortunately both of Ebonitus' attacks miss. Meanwhile in the swirling melee that is the combat Clovis swings his Great Axe at {1-3 D.O.R.K. or 4-6 Mullo} [4] D.O.R.K. (Attack: 66 Damage: 5) {inadvertently added 55 not 5 to the attack roll so actual attack roll = 13}and Conan swings his Great Axe at {1-3 D.O.R.K. or 4-6 Mullo} [1] D.O.R.K. (Attack: 58 Damage: 5) {inadvertently added 55 not 5 to the attack roll so actual attack roll = 7}. Both swings are wild, missing the metal construct.
D.O.R.K. you're up
DM - Stopping a god in his tracks
Without the enemy shaman to occupy her attention, D.O.R.K more readily able to sidestep the clumsy strikes of the barbarians. Yet despite going unharmed, the living construct could feel a sense of frustration gnaw at the back of her mind. With the departure of the torch, her and her fellow clerics should've held every 'advantage' in the situation. Instead through seemingly dumb luck and numbers...
'Stop it. Push through. Dispatch them' She thought, and perhaps even murmured. Hard to say really in such a pitched fight. But either way, she lashed out more than strike with precision, seeing little difference in the heat of the moment. It was destroy or be destroyed now.
Action: Dagger Strike at Conan.
(Melee, Lethal)Dagger - Attack: 18 Damage: 5 non-magical piercing
Bonus Action: War Priest(2/3 remaining) Strike at Conan.
(Melee, Lethal)Dagger - Attack: 13 Damage: 6 non-magical piercing
When you realize you're doing too much: Signature.
Illezenya you're next. You can now close with the melee if that is your wish.
DM - Stopping a god in his tracks
From his vantage point 15' above and 15' away, Ilezenya calls down a streak of light on Conan, following up D.O.R.K.'s attacks. (Attack: 12 Radiant Damage: 13. On a hit, the next attack roll made against this target has advantage, thanks to the mystical dim light glittering on the target) He then has his spiritual weapon strike the same barbarian, or the next one if Conan goes down. (Attack: 16 (Adv roll if needed: 12) Force Damage: 12
Love God. Love Others. Any Questions?
Reaction: Using Channel Divinity - War God's Blessing on Ilezenya's 1st attack, adding +10 to the hit roll.
Seeing if not sensing the streak being to veer of course, D.O.R.K pointed her dagger to the light and calls out her goddess' name. In an instance, the bolt would become sheathed in a red divine energy, and unnaturally turn on a more direct course for Ilezenya's intended target.
When you realize you're doing too much: Signature.
D.O.R.K.'s call upon her goddess is answered just in time and the bolt of light is guided into the barbarian.
Mullo you're up.
DM - Stopping a god in his tracks
Not hurting anyone or being hurt herself (since her last turn), Mullo's heart calms, and her rage subsides naturally (no bonus action required). She asks Uthgar to heal some of her wounds (cure wounds: 6), and then she begins to rage once again! "Hit me, you fools!" she yells.
Mullo takes a brief but well earned rest from what seems to have been an interminable combat before once again picking up her Warpick. Meanwhile Boudicca swings her axe at [1-3 D.O.R.K / 4-6 Mullo] {2} (Attack: 7 Damage: 11)
Devin you're up next
DM - Stopping a god in his tracks
Well, the shaman was done. Starting to figure out who was who Devin launches another molt of blue fire, this time at Boudicca.
Attack: 23 Damage: 9
If Boudicca is still alive he slams the glowing blue star into him. If not he sends it towards another.
BA Spiritual Weapon Attack: 18 Damage: 11
Ebonitus you're up
DM - Stopping a god in his tracks
Ebonitus, deciding he should save his spells for healing as necessary, simply guides his Spiritual hammer onto the back of Boudicca's head with great force.
Attack: 13 Damage: 9 force damage.
Tirohia te Moana - Level 2 Cleric - What shall we do with the Drunken Sailor?
Ebonitus de Viribus - Level 4 Cleric - The Storm King's Thunder - The Gods Respond.
Three of the barbarians then take swings at (1-3 D.O.R.K / 4-6 Mullo) {3, 3, 5} D.O.R.K x 2 and Mullo x 1 (Attack: 13 Damage: 5 / Attack: 14 Damage: 9 / Attack: 11 Damage: 11) but none hit
D.O.R.K. you're up
DM - Stopping a god in his tracks
D.O.R.K keeps up the assault on her chosen target in determination to bring yet another to the ground. Even if it would take a 1000 cuts to do it...
Action: Dagger Strike at Conan.
(Melee, Lethal)Dagger - Attack: 20 Damage: 5 non-magical piercing
Bonus Action: War Priest(1/3 remaining) Strike at Conan.
(Melee, Lethal)Dagger - Attack: 23 Damage: 6 non-magical piercing
When you realize you're doing too much: Signature.
Well it wasn't a thousand cuts but it went close! The barbarian drops on D.O.R.K.'s final thrust. The four barbarians still outnumber the battling cleric and shaman and this time Odoacer swings at (1-3 D.O.R.K. / 4-6 Mullo) {6} Mullo (Attack: 21 Damage: 4) but the blow barely does more than inflict a deep scratch on the Sky pony shaman.
Illezenya you're up next!
DM - Stopping a god in his tracks
Yay! Damage to keep up my rage. :)
Ilezenya softly lands and directs another flash of light towards the next barbarian, followed by his spiritual weapon attacking the same one. (Guiding Bolt Attack: 23 Radiant Damage: Unable to parse dice roll.. Spiritual Weapon Attack: 24 Force Damage: 9)
Love God. Love Others. Any Questions?
Mullo you're up!
DM - Stopping a god in his tracks