This post has potentially manipulated dice roll results.
I'm not sure who, but Mullo will aim her next war pick attack and storm aura at the barbarian near her that is looking like they've received the most damage. She attacks recklessly!
Attack: 20 Damage: 5
Storm aura: DEX DC 13 or take 4 lightning damage, half damage on success
Ebonitus thinks to himself "These barbarians couldn't hit the side of a barn with their battleaxes, but I'd better reserve my spells for healing just in case."
Observing carefully, he uses his Spiritual Weapon and swings it down on Boudicca once more: Attack: 17 Damage: 12 force damage.
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Tirohia te Moana - Level 2 Cleric - What shall we do with the Drunken Sailor?
Ebonitus de Viribus - Level 4 Cleric - The Storm King's Thunder - The Gods Respond.
This post has potentially manipulated dice roll results.
Sorry guys I was away for the weekend. Both of Devin's as well as Ebonitus' strikes hit. Two of the barbarians then turn and strike at (1-3 D.O.R.K. or 4-6 Mullo) {1, 6} Mullo and D.O.R.K. (Attack: 6 Damage: 9 & Attack: 10 Damage: 7)
(OOC if these barbariarians thought they were going to Valhalla it will only be as water boys)
Even while able to easily enough turn a swipe from great axes aside with her shield, D.O.R.K stayed on guard, knowing things could still yet turn at a moment's notice. "Her will be done shortly. Your removal from the board is Inevitable." She states coldly immediately following the deflection. Then after some noisy shuffling of feet in the dark to keep the barbarians uncertain of her exact position, again did the construct lunge with the dagger, aiming more so for the neck of a foe.
Meanwhile, like an ominous guillotine blade, her spectral spear drifted closer to the action.
Action: Dagger Strike at Odoacer(if still alive, if not aiming for any other Barbarian that appears injured). (Melee, Lethal)Dagger - Attack: 24 Damage: 6 non-magical piercing
Still hidden in the pitch black of the cavern, the Dusk Warden continues to direct Guiding Bolts and spiritual weapon attacks at the next barbarian. (Guiding Bolt Attack: 18 Radiant Damage: 17 :: Spiritual Weapon Attack: 24 Damage: 8)
DM, I have no idea how much health I have. LOL This battle has lasted more than a month and a half. Of course, who am I to talk when you've been waiting five days for me?
Mullo shakes her shaggy hair out of her face and looks at the remaining barbarians. "Drop your weapons, my brothers!" Despite her words of (supposed) peace, she swings her pick once again, and the crackling energy surrounding her strikes out as well.
Attack: 18 Damage: 6
Storm aura: DEX DC 13 or take 6 lightning damage, half damage on success
Given the barbarians can't hit a barn let alone a side of it, Mullo's doing ok on 19 hp.
As Mullo cries out his words of peace he gives lie to them by swinging his warpick at Clovis who (DC13 [Dex] 17) who easily steps to one side as the bolt of lightning arcs towards him. Meanwhile Boudicca answers Mullo's question "you killed our warchief horselover and you and your metal friend will die for it!" as she swings her Great Axe at {1-3 D.O.R.K. or 4-6 Mullo} (5) Mullo (Attack: 9 Damage: 5) and like all of her colleagues simply misses - sigh!!!!!
This post has potentially manipulated dice roll results.
"I think you have that wrong serpent. It is you that will not step out of this place."Devin calls from the darkness as he lobs a bolt of fire at Boudicca and slams the blue star into him or another if Boudicca is dead.
This post has potentially manipulated dice roll results.
Ebonitus' strike proves that Devin has a previously unknown capacity for forsight and Boudicca drops to the ground.
The three remaining barbarians still outnumber D.O.R.K. and Mullo which means that they still have advantage as Alaric strikes (Attack: 18 Damage: 7) at {1-2 D.O.R.K or 3-4 Mullo} (4) and Clovis strikes (Attack: 8 Damage: 4) at {1-2 D.O.R.K or 3-4 Mullo} (1).
This post has potentially manipulated dice roll results.
As the spear continues its haunting floating ever closer to the fray, D.O.R.K is nothing less than quick and decisive after parrying aside one greataxe stroke while just narrowly ducking another. Unfortunately, that alone is not enough, for the overextended leg she meant to stab into of Clovis had been withdrawn faster than expected. "... Hn... To prolong this is most terrible." She mutters while shifting more into a defensive posture.
Action: Dagger Strike at Clovis(if still alive, if not aiming for any other Barbarian that appears injured). (Melee, Lethal)Dagger - Attack: 23 Damage: 8 non-magical piercing
This post has potentially manipulated dice roll results.
(For Ilezenya's turn) Staying hidden in the pitch black of the cavern, the Ilezenya focuses on one of the injured barbarians and toll the dead to hasten its demise. (DC15 Wis save or take 17 necrotic damage.) His spiritual weapon attacks the same barbarian. (Spiritual Weapon Attack: 15 Damage: 5)
Undaunted at seeing yet another of his colleagues drop to the ground Odacer battles on and swings his Great axe (Attack: 24 Damage: 11 at {1-2 = D.O.R.K. or 3-4 = Mullo} (1)
One of the barbarians (Alaric) claps his hands to his ears as the dolorous sounds of great bells rings out (DC 15 Wis - 20)
This post has potentially manipulated dice roll results.
Mullo, feeling a little conflicted as her countrymen (even if they are from a different tribe and didn't see reason enough to know they were actually better off without the brute lording over them) continue to fall around her, swings her pick once again.
Attack: 7 Damage: 6
The crackling energy around her lashes out once again, trying to singe the barbarian as well.
Storm aura: DEX DC 13 or take 3 lightning damage, half damage on success
I'm not sure who, but Mullo will aim her next war pick attack and storm aura at the barbarian near her that is looking like they've received the most damage. She attacks recklessly!
Attack: 20 Damage: 5
Storm aura: DEX DC 13 or take 4 lightning damage, half damage on success
As Mullo raise her warpick a bolt of lightning arcs towards the barbarian (Alaric) but (DC 13 [Dex] /19) peters out before it hits him.
Devin' you're up
DM - Stopping a god in his tracks
So 4 barbarians yet? I'll attack Odoacer next with Fire Bolt
Attack: 14 Damage: 12
and as a BA Spiritual Weapon Attack: 25 Damage: 12
Ebonitus thinks to himself "These barbarians couldn't hit the side of a barn with their battleaxes, but I'd better reserve my spells for healing just in case."
Observing carefully, he uses his Spiritual Weapon and swings it down on Boudicca once more: Attack: 17 Damage: 12 force damage.
Tirohia te Moana - Level 2 Cleric - What shall we do with the Drunken Sailor?
Ebonitus de Viribus - Level 4 Cleric - The Storm King's Thunder - The Gods Respond.
Sorry guys I was away for the weekend. Both of Devin's as well as Ebonitus' strikes hit. Two of the barbarians then turn and strike at (1-3 D.O.R.K. or 4-6 Mullo) {1, 6} Mullo and D.O.R.K. (Attack: 6 Damage: 9 & Attack: 10 Damage: 7)
(OOC if these barbariarians thought they were going to Valhalla it will only be as water boys)
D.O.R.K. you're up!
DM - Stopping a god in his tracks
(@Grant: Z'all good, Bossman.)
Even while able to easily enough turn a swipe from great axes aside with her shield, D.O.R.K stayed on guard, knowing things could still yet turn at a moment's notice. "Her will be done shortly. Your removal from the board is Inevitable." She states coldly immediately following the deflection. Then after some noisy shuffling of feet in the dark to keep the barbarians uncertain of her exact position, again did the construct lunge with the dagger, aiming more so for the neck of a foe.
Meanwhile, like an ominous guillotine blade, her spectral spear drifted closer to the action.
Bonus Action: Move Celestial Armament moved 20ft closer to main melee.
Action: Dagger Strike at Odoacer(if still alive, if not aiming for any other Barbarian that appears injured).
(Melee, Lethal)Dagger - Attack: 24 Damage: 6 non-magical piercing
When you realize you're doing too much: Signature.
Despite the long slash inflicted by D.O.R.K.'s dagger Odoacer swings his axe at (1-3 = D.O.R.K. or 4-6 = Mullo) {Attack: 7 Damage: 7} targeting 4
DM - Stopping a god in his tracks
Ilezenya you’re up
DM - Stopping a god in his tracks
Still hidden in the pitch black of the cavern, the Dusk Warden continues to direct Guiding Bolts and spiritual weapon attacks at the next barbarian. (Guiding Bolt Attack: 18 Radiant Damage: 17 :: Spiritual Weapon Attack: 24 Damage: 8)
Love God. Love Others. Any Questions?
Sigh - shaping up to be a one-sided fight so far.
Mullo you're up!
DM - Stopping a god in his tracks
DM, I have no idea how much health I have. LOL This battle has lasted more than a month and a half. Of course, who am I to talk when you've been waiting five days for me?
Mullo shakes her shaggy hair out of her face and looks at the remaining barbarians. "Drop your weapons, my brothers!" Despite her words of (supposed) peace, she swings her pick once again, and the crackling energy surrounding her strikes out as well.
Attack: 18 Damage: 6
Storm aura: DEX DC 13 or take 6 lightning damage, half damage on success
Given the barbarians can't hit a barn let alone a side of it, Mullo's doing ok on 19 hp.
As Mullo cries out his words of peace he gives lie to them by swinging his warpick at Clovis who (DC13 [Dex] 17) who easily steps to one side as the bolt of lightning arcs towards him. Meanwhile Boudicca answers Mullo's question "you killed our warchief horselover and you and your metal friend will die for it!" as she swings her Great Axe at {1-3 D.O.R.K. or 4-6 Mullo} (5) Mullo (Attack: 9 Damage: 5) and like all of her colleagues simply misses - sigh!!!!!
Devin and Ebonitus you're both up in that order
DM - Stopping a god in his tracks
"I think you have that wrong serpent. It is you that will not step out of this place." Devin calls from the darkness as he lobs a bolt of fire at Boudicca and slams the blue star into him or another if Boudicca is dead.
Attack: 24 Damage: 9
and as a BA Spiritual Weapon Attack: 11 Damage: 6
Ebonitus uses his spiritual weapon on Boudicca, or the next available Barbarian. But remains silent in the darkness as he peruses the battlefield.
The hammer comes down: Attack: 13 Damage: 12 force damage.
Tirohia te Moana - Level 2 Cleric - What shall we do with the Drunken Sailor?
Ebonitus de Viribus - Level 4 Cleric - The Storm King's Thunder - The Gods Respond.
Ebonitus' strike proves that Devin has a previously unknown capacity for forsight and Boudicca drops to the ground.
The three remaining barbarians still outnumber D.O.R.K. and Mullo which means that they still have advantage as Alaric strikes (Attack: 18 Damage: 7) at {1-2 D.O.R.K or 3-4 Mullo} (4) and Clovis strikes (Attack: 8 Damage: 4) at {1-2 D.O.R.K or 3-4 Mullo} (1).
D.O.R.K. you're up!
DM - Stopping a god in his tracks
As the spear continues its haunting floating ever closer to the fray, D.O.R.K is nothing less than quick and decisive after parrying aside one greataxe stroke while just narrowly ducking another. Unfortunately, that alone is not enough, for the overextended leg she meant to stab into of Clovis had been withdrawn faster than expected. "... Hn... To prolong this is most terrible." She mutters while shifting more into a defensive posture.
Bonus Action: Move Celestial Armament moved 20ft closer to main melee.
Action: Dagger Strike at Clovis(if still alive, if not aiming for any other Barbarian that appears injured).
(Melee, Lethal)Dagger - Attack: 23 Damage: 8 non-magical piercing
When you realize you're doing too much: Signature.
(For Ilezenya's turn) Staying hidden in the pitch black of the cavern, the Ilezenya focuses on one of the injured barbarians and toll the dead to hasten its demise. (DC15 Wis save or take 17 necrotic damage.) His spiritual weapon attacks the same barbarian. (Spiritual Weapon Attack: 15 Damage: 5)
Love God. Love Others. Any Questions?
Undaunted at seeing yet another of his colleagues drop to the ground Odacer battles on and swings his Great axe (Attack: 24 Damage: 11 at {1-2 = D.O.R.K. or 3-4 = Mullo} (1)
One of the barbarians (Alaric) claps his hands to his ears as the dolorous sounds of great bells rings out (DC 15 Wis - 20)
Mullo you're up!
DM - Stopping a god in his tracks
Mullo, feeling a little conflicted as her countrymen (even if they are from a different tribe and didn't see reason enough to know they were actually better off without the brute lording over them) continue to fall around her, swings her pick once again.
Attack: 7 Damage: 6
The crackling energy around her lashes out once again, trying to singe the barbarian as well.
Storm aura: DEX DC 13 or take 3 lightning damage, half damage on success
D.O.R.K Conc. Save for SoF(DC 10): 8.
When you realize you're doing too much: Signature.