The hut is 60’ in diameter and the Silence has a 40’ diameter so no the spell does not cover the whole interior of the hut.
(OOC: They'd still need to move outside the area(triggering AoOs) to be heard at least, as the whole point of it was to place it in such a way that -if- they wake up, at the very least they'll still be in a disadvantageous position.)
Rollback Post to RevisionRollBack
When you realize you're doing too much: Signature.
This post has potentially manipulated dice roll results.
Both Yakfolk shrug off the effects of Ebonitus’ spell and Yakfolk #2 swings its Greatsword at (1-2 = Devin, 3-4 = Illezenya, 5-6 = Mullo) { 3} xxx Attack: 10 Damage: 22 whilst trying to make its way towards the door.
Still in the cone of silence, Ilezenya can cast no spells, so he swings his warhammer with both hands again, hoping to bring the creature down. (13 to hit {in game log}. If by chance that hits, it does a whole 4 points of damage =(
This post has potentially manipulated dice roll results.
(@DM: Forgot to roll Vark into initiative. x.x If it's alright with you for simplicity sake, assuming you hadn't already rolled his, can it just be assumed he's at the bottom of the turn order? Or would it be preferred he went immediately after D.O.R.K?)
Not even surprised at this point at the planned assassination already being spoiled, D.O.R.K simply let her own actions and that of her fellow clerics be the guiding hand of her goblinoid comrade and took a couple more swings at the Yakfolk more close at hand without mercy or hesitation. And if by the grace of her goddess she felled one foe, it is with a determined gait that she marched after the other, axe still wet with the blood of their comrade as her eyes finally shift in tone to the red light war.
This post has potentially manipulated dice roll results.
Vark's Turn:
After some sharp side-stepping just to make sure the Yakfolk hadn't collapsed on him, Vark spits on the Yakfolk for good measure, before bothering to turn and see how everyone else was doing. Once he laid eyes on the remaining Yakfolk, Vark wouldn't even bother try to contain a grin and as he surged forwards and practically leapt onto the creature's back while trying to stab the mess out of them before being inevitably bucked off... or riding a newly made corpse to the ground.
Movement: Into melee with Yakfolk #2(if possible).
Action: Battle Maneuver - Bury the Hatchet on Yakfolk #2. (aka Attack action w/ Extra Attack) (Main-Hand, Melee, Lethal)Dagger - Attack: 23 Damage: 6 of non-magical piercing. (Main-Hand, Melee, Lethal)Dagger - Attack: 12 Damage: 7 of non-magical piercing.
Bonus Action: Battle Maneuver - A-salting the fields on Yakfolk #2. (Off-hand, Melee, Lethal)Dagger - Attack: 15 Damage: 2 of non-magical piercing.
(Or if it wouldn't quite be possible, ignore the bonus action as both of Vark's attacks would be to throw the daggers after getting as close as possible.)
Rollback Post to RevisionRollBack
When you realize you're doing too much: Signature.
Torunn, screaming in rage and frustration, but making no noise thanks to the silence spell, jumps towards the legs of the yalkfolk, trying to tackle him, then he tries to stab him in the knee.
Both Devin and Toruun demonstrate that combat is really not their forte. The question is can Mullo do better. (OoC Ebonitus is currently walking the Carmino (hope I got that right) trail and will be quiet for some time so I’ll bot him.
Realising if it stays it’s going to get slaughtered - like it’s hutmate - the Yakfolk moves towards the door bellowing - currently silently - and dodging all blows. Mullo, Devin and Toruun you get an opportunity attack at disadvantage due to the Yakfolk’s dodging.
Rollback Post to RevisionRollBack
DM - Stopping a god in his tracks
To post a comment, please login or register a new account.
(OOC: They'd still need to move outside the area(triggering AoOs) to be heard at least, as the whole point of it was to place it in such a way that -if- they wake up, at the very least they'll still be in a disadvantageous position.)
When you realize you're doing too much: Signature.
Presuming that was a surprise round and I am first to go in initiative.
Devin slashes out with the dagger again
Attack: 25 Damage: 8
Ok the Yakfolk’s mouths move as if they are bellowing but nobody can hear it.
Torrun - you’re up
Mullo - you’re on deck
DM - Stopping a god in his tracks
Torunn mutters a prayer and reaches out to touch the yakfolk
( Cast Inflict wounds at 1st lvl:
Attack: 26 Damage: 42 )
PbP Character: A few ;)
Sorry Ebonitus you’re up.
Mullo - you’re on deck
DM - Stopping a god in his tracks
Seeing the yakfolk arise and appearing angry, Ebonitus casts Hold person at 3rd level at them both, Save: Wis DC 15 or they are frozen in place.
Tirohia te Moana - Level 2 Cleric - What shall we do with the Drunken Sailor?
Ebonitus de Viribus - Level 4 Cleric - The Storm King's Thunder - The Gods Respond.
Yakfolk #1 (Wis DC15) = 15
Yakfolk #2 (Wis DC15) = 17
DM - Stopping a god in his tracks
Both Yakfolk shrug off the effects of Ebonitus’ spell and Yakfolk #2 swings its Greatsword at (1-2 = Devin, 3-4 = Illezenya, 5-6 = Mullo) { 3} xxx Attack: 10 Damage: 22 whilst trying to make its way towards the door.
DM - Stopping a god in his tracks
Sorry Mullo you’re up before the Yakfolk attacked
Illezenya you’re next followed by DORK
DM - Stopping a god in his tracks
Still in the cone of silence, Ilezenya can cast no spells, so he swings his warhammer with both hands again, hoping to bring the creature down. (13 to hit {in game log}. If by chance that hits, it does a whole 4 points of damage =(
Love God. Love Others. Any Questions?
Mullo swings her war pick at the nearest target.
Attack: 22 Damage: Unable to parse dice roll.
(@DM: Forgot to roll Vark into initiative. x.x If it's alright with you for simplicity sake, assuming you hadn't already rolled his, can it just be assumed he's at the bottom of the turn order? Or would it be preferred he went immediately after D.O.R.K?)
Not even surprised at this point at the planned assassination already being spoiled, D.O.R.K simply let her own actions and that of her fellow clerics be the guiding hand of her goblinoid comrade and took a couple more swings at the Yakfolk more close at hand without mercy or hesitation. And if by the grace of her goddess she felled one foe, it is with a determined gait that she marched after the other, axe still wet with the blood of their comrade as her eyes finally shift in tone to the red light war.
Action: Helmsplitter Strike Yakfolk #1.
(Melee, Lethal)Greataxe +1 - Attack: 24 Damage: 10 of magical slashing.
Bonus Action: Warpriest follow through with Helmsplitter(2 of 3 remaining).
(Melee, Lethal)Greataxe +1 - Attack: 14 Damage: 6 of magical slashing.
(If either results is 11 or less(but not nat 1), using channel divinity - Guided Strike to add +10 to the attack roll.)
When you realize you're doing too much: Signature.
With the second of his mighty blows DORK kills the first of the two Yakfolk. Vark can now strike at the second of the two Yakfolk.
DM - Stopping a god in his tracks
Vark's Turn:
After some sharp side-stepping just to make sure the Yakfolk hadn't collapsed on him, Vark spits on the Yakfolk for good measure, before bothering to turn and see how everyone else was doing. Once he laid eyes on the remaining Yakfolk, Vark wouldn't even bother try to contain a grin and as he surged forwards and practically leapt onto the creature's back while trying to stab the mess out of them before being inevitably bucked off... or riding a newly made corpse to the ground.
Movement: Into melee with Yakfolk #2(if possible).
Action: Battle Maneuver - Bury the Hatchet on Yakfolk #2. (aka Attack action w/ Extra Attack)
(Main-Hand, Melee, Lethal)Dagger - Attack: 23 Damage: 6 of non-magical piercing.
(Main-Hand, Melee, Lethal)Dagger - Attack: 12 Damage: 7 of non-magical piercing.
Bonus Action: Battle Maneuver - A-salting the fields on Yakfolk #2.
(Off-hand, Melee, Lethal)Dagger - Attack: 15 Damage: 2 of non-magical piercing.
(Or if it wouldn't quite be possible, ignore the bonus action as both of Vark's attacks would be to throw the daggers after getting as close as possible.)
When you realize you're doing too much: Signature.
Back to the top of the order:
Devin - you’re up
Toruun - you’re on deck
DM - Stopping a god in his tracks
Devin moves to intercept the remaining Yakfolk as it moves for the doors. He strikes with his dagger.
Attack: 25 Damage: 7
Torunn, screaming in rage and frustration, but making no noise thanks to the silence spell, jumps towards the legs of the yalkfolk, trying to tackle him, then he tries to stab him in the knee.
( 6 on Athletics on game log )
PbP Character: A few ;)
Both Devin and Toruun demonstrate that combat is really not their forte. The question is can Mullo do better. (OoC Ebonitus is currently walking the Carmino (hope I got that right) trail and will be quiet for some time so I’ll bot him.
DM - Stopping a god in his tracks
Mullo continues to swing her war pick in the deafening silence!
Attack: 16 Damage: 4
Realising if it stays it’s going to get slaughtered - like it’s hutmate - the Yakfolk moves towards the door bellowing - currently silently - and dodging all blows. Mullo, Devin and Toruun you get an opportunity attack at disadvantage due to the Yakfolk’s dodging.
DM - Stopping a god in his tracks