Ebonitus blinks back into consciousness, his memory a bit fuzzy due to the knock to the head. (OOC: Or is it the time between rounds?) As he gets back to his feet he looks around to see the elemental down, 4 Yakfolk fighting Devin and Mullo, Vark off trying to unbind a frightened elf, D.o.R.K. in the distance firing artillery into the Fray, with Ilezenya and Toruun having finished the elemental are now assisting with the Yakfolk. But wait, something is wrong with this picture, Mullo is down. And why is that scythe hanging in the air over there?
Drinking this all in, his decision is made: Mullo needs attention and the scythe needs to return to the fray.
Action: cast Healing Word on Mullo restoring 8 hp (and incidentally 3 hp to himself)
Bonus action: Move the spiritual weapon towards the battle and swing it at Yakfolk #4. Attack: 25 Damage: Unable to parse dice roll. force damage (OOC: not sure how Bane affects this so not included in rolls)
If the Spiritual Weapon is too far for this, bonus action instead is to cast sacred flame on yakfolk #4 for 5 radiant damage - save Dex 15 to dodge the falling fruit.
Rollback Post to RevisionRollBack
Tirohia te Moana - Level 2 Cleric - What shall we do with the Drunken Sailor?
Ebonitus de Viribus - Level 4 Cleric - The Storm King's Thunder - The Gods Respond.
Changing tactics if only by so much, D.O.R.K takes a knee as her cannon once more unfolds from her arm to steady herself. "Please. Strike true." She muttered before following a more pointed word of power, she unleashes a crystalline blue bolt that shone with an inner light of its own. All the wake of her spectral weapon being brought down as much to try and finish off the yakfolk as it had been to set up the shot in the first place.
Bonus Action: Send (2nd level)Celestial Armament ] and strike Yakfolk(#5). (Lethal)Spiritual Weapon - Attack: 19 Damage: 4 of Force.
Action: Cast (Cantrip)Frost Bolt at Yakfolk (#5). Dex Save(DC 14) or take] 13 of Cold and Radiant Damage.
With the elven prisoner proving to be as useless as the others (or frankly too hard of hearing to understand), a grumbling Vark scurried away with some modicrum of wariness for the elf, before rushing back into fray. Although in his current state, it was closer fast pace limping at times while trying to bite back words of complaint.
This post has potentially manipulated dice roll results.
(@DM: I did that action wrong for Dork. It was supposed to be an attack roll. Here's the correction, though the damage above is correct 9 Cold & 4 Radiant.)
This post has potentially manipulated dice roll results.
Sweat starts to roll off of Devin's brow as he does his best to block attacks with his shield and still stay on the offensive. He's taken a few blows but still feeling pretty good. With all of his companions still standing he turns his attention to Yakman #9 and throws a bolt of fire as well as directing his spiritual weapon at it,
Torunn looks at the remaining yakfolk and direct a beam of searing energy to one of them, not only to down them but to help his companions to hit him.
( Guiding bolt lvl 2 to Yakfolk#5 To hit 17 damage 11 radiant. If the spiritual weapon is still up then he will move and attack the same one with it, hopefully with advantage. I'll leave here the attacks:
Spiritual weapon attack: 16 ( 10 for the second roll if advantage) and 11 force damage. Note that I did the same damage with a single d8 that all those d6 of the guiding bolt haha)
Rollback Post to RevisionRollBack
PbP Character: A few ;)
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Concentration save 21 - Devin’s Spirit Guardians are still up
There are four Yakfolk left - YF#4 & YF#5 (no Bane) attacking Mullo and YF#8 & YF#9(no Bane) attacking Devin but all are somewhat damaged!
YF#4 save against Devin’s Spirit Guardians = 17
YF#8 save against Devin’s Spirit Guardians = 15
YF#4 impact from Illezenya’s Bane = 1
YF#8 impact from Illezenya’s Bane = 2
YF#4 attacks on Mullo = Attack: 26 Damage: 31 and Attack: 14 Damage: 12
YF#8 attacks on Devin = Attack: 22 Damage: 14 and Attack: 20 Damage: 11
DM - Stopping a god in his tracks
Mullo you’re up
DM - Stopping a god in his tracks
(Bane works against attack rolls, too =) Might help us last a little longer!!)
Love God. Love Others. Any Questions?
I think the only attack that may have hit is the second one on Mullo
DM - Stopping a god in his tracks
Mullo collapses under the blows of the yak folk.
Death save: 5
Ebonitus you’re up followed by DORK
DM - Stopping a god in his tracks
Ebonitus blinks back into consciousness, his memory a bit fuzzy due to the knock to the head. (OOC: Or is it the time between rounds?) As he gets back to his feet he looks around to see the elemental down, 4 Yakfolk fighting Devin and Mullo, Vark off trying to unbind a frightened elf, D.o.R.K. in the distance firing artillery into the Fray, with Ilezenya and Toruun having finished the elemental are now assisting with the Yakfolk. But wait, something is wrong with this picture, Mullo is down. And why is that scythe hanging in the air over there?
Drinking this all in, his decision is made: Mullo needs attention and the scythe needs to return to the fray.
Action: cast Healing Word on Mullo restoring 8 hp (and incidentally 3 hp to himself)
Bonus action: Move the spiritual weapon towards the battle and swing it at Yakfolk #4. Attack: 25 Damage: Unable to parse dice roll. force damage (OOC: not sure how Bane affects this so not included in rolls)
If the Spiritual Weapon is too far for this, bonus action instead is to cast sacred flame on yakfolk #4 for 5 radiant damage - save Dex 15 to dodge the falling fruit.
Tirohia te Moana - Level 2 Cleric - What shall we do with the Drunken Sailor?
Ebonitus de Viribus - Level 4 Cleric - The Storm King's Thunder - The Gods Respond.
Despite the swing from the scythe, YF#4 is still up.
DM - Stopping a god in his tracks
Changing tactics if only by so much, D.O.R.K takes a knee as her cannon once more unfolds from her arm to steady herself. "Please. Strike true." She muttered before following a more pointed word of power, she unleashes a crystalline blue bolt that shone with an inner light of its own. All the wake of her spectral weapon being brought down as much to try and finish off the yakfolk as it had been to set up the shot in the first place.
Bonus Action: Send (2nd level)Celestial Armament ] and strike Yakfolk(#5).
(Lethal)Spiritual Weapon - Attack: 19 Damage: 4 of Force.
Action: Cast (Cantrip)Frost Bolt at Yakfolk (#5). Dex Save(DC 14) or take] 13 of Cold and Radiant Damage.
With the elven prisoner proving to be as useless as the others (or frankly too hard of hearing to understand), a grumbling Vark scurried away with some modicrum of wariness for the elf, before rushing back into fray. Although in his current state, it was closer fast pace limping at times while trying to bite back words of complaint.
Bonus Action: Nimble Escape.
Movement: To move into a flanking position with Yakfolk(#4)[If alive, and if not,
Action: Scorcher on Yakfolk #4. (OR, if getting back to it would take Dash, he do so instead. Otherwise see spoiler for rolls)
(Melee, Lethal)Scimitar - Attack #1: 26 Damage: 7 of non-magical slashing.
(Melee, Lethal)Scimitar - Attack #1: 16 Damage: 9 of non-magical slashing.
When you realize you're doing too much: Signature.
(@DM: I did that action wrong for Dork. It was supposed to be an attack roll. Here's the correction, though the damage above is correct 9 Cold & 4 Radiant.)
Corrected Attack Roll: 26.
(If a crit, here's bonus damage: 21)
When you realize you're doing too much: Signature.
Yakfolk#5 is down
Devin is up
DM - Stopping a god in his tracks
After that it’s Toruun
DM - Stopping a god in his tracks
Sweat starts to roll off of Devin's brow as he does his best to block attacks with his shield and still stay on the offensive. He's taken a few blows but still feeling pretty good. With all of his companions still standing he turns his attention to Yakman #9 and throws a bolt of fire as well as directing his spiritual weapon at it,
Fire bolt
Attack: 18 Damage: 20
BA - Spiritual Weapon 4th level
Attack: 13 Damage: 20 force damage
Fire bolt
Attack: 19 Damage: 19
BA - Spiritual Weapon 4th level
Attack: 10 Damage: 14 force damage
Devin’s Firebolt drops Yakfolk#9
DM - Stopping a god in his tracks
(Huzzah! Two left, and I think #4 is close to dropping...We may survive this fight after all =)
Love God. Love Others. Any Questions?
My bad Yakfolk#5 is still up but wounded. It is also 8 rounds since DORK banished the earth elemental!
DM - Stopping a god in his tracks
(OOC: Just need to survive 2 more, and it'll be perma banished. And then D.O.R.K can finally get into the fray!)
When you realize you're doing too much: Signature.
Torunn looks at the remaining yakfolk and direct a beam of searing energy to one of them, not only to down them but to help his companions to hit him.
( Guiding bolt lvl 2 to Yakfolk#5 To hit 17 damage 11 radiant. If the spiritual weapon is still up then he will move and attack the same one with it, hopefully with advantage. I'll leave here the attacks:
Spiritual weapon attack: 16 ( 10 for the second roll if advantage) and 11 force damage. Note that I did the same damage with a single d8 that all those d6 of the guiding bolt haha)
PbP Character: A few ;)