Humphry reaches in his backpack, pulls out a crowbar, and hands it to Dagon, "Y-y-y-you're up, b-big guy." He steps back and waits expectantly, his hands clasped behind his back.
This post has potentially manipulated dice roll results.
Dagon grunts and nods affirmative before accepting the crowbar from Humphry. The half-orc rests his greataxe against the closest wall and jams the crowbar into the doorway near the lock mechanism, but before he torques on the bar he gestures in the direction of his weapon.
"If all else fails, I'll turn this door into kindling." He rumbles, with a slight note of anticipation.
Gripping the bar in both hands, the marauder plants his feet again and begins applying leverage against the door in the hopes of breaking it open.
The rusted hinges snap, and the door lurches forward. Beyond it is a corridor lined with burning torches,the brightest area of the dungeon you have yet seen. The corridor branches right and continues north before doubling back on itself and stopping before another locked wooden door. You are now facing south again.
This post has potentially manipulated dice roll results.
Perry would measure up his lockpicks to the crowbar, feeling a bit inadequate. "I mean, I can give this one a try, but I think Dagon was having better luck."
The locking mechanism clicks and the door swings outward, into the room you are attempting to access. It is a small, square room, with a stone door in the west wall. Jagged steel blades project from cracks in the walls.
Upon viewing the familiar script and meanacing spikes on the wall, Humphry tiptoed into the center of the room and takes in his surroundings, "Oooooo hoo hooooo, d-d-d-danger abounds! H-h-ow-h-how exciting!" The gnome quickly licked his lips, and slinked towards the door, checking it for traps, and doing his best to open the heavy stone slab afterwards. Investigation 18
The half-orc nodded in acknowledgement of Perry's success. "Well done, musician. It seems your fingers may have found their true calling."
Upon crossing the threshold of the room and seeing the blades however, Dagon pauses before moving forward. He growls low in his throat and furrows his heavy brow, scanning the room with a fierce expression on his face. Despite the dangerous look in his eyes however, the warrior grins slightly; a smile as sharp and wicked looking as the blades that extend from the walls. "Yes... we have finally found the first of this hunt's dangers. Good."
Seeing Humphry then moving forward to begin his investigations within the room however, Dagon rumbles a low word of warning.
"Caution, little pack mate. This room has teeth. Watch your step."
Dagon grins as Humphry once again works his wonders. "Well done once again, little pack mate. You are a cunning hunter."
Feeling the contagious rush of the gnome's success, the half-orc marauder eagerly hefts his greataxe and follows Humphry toward the next obstacle. Upon seeing yet another door before them however, Dagon pauses for a moment and cocks his head to the side in thought.
"You know..." He begins, an oddly contemplative tone lacing the half-orc's words, "if I ever find the one who crafted all these doors and placed them in here, I will remove each one of their fingers and make them watch as I clean and polish the bones to add to my collection." One of Dagon's bone-decorated necklaces just happened to rattle slightly at that moment, but the marauder continued speaking in the same calm and thoughtful manner, "Then I will remove his hands at the wrists, and claim his ears and nose as well. They will be cooked and fed to him to restore his strength, then he shall be turned loose into the wilderness so that if his willpower be strong enough he will find his way home."
Dagon turned toward his team and grinned a terrible smile, "Such is how the warriors of my Clan deal with those that offend them."
With that, the fierce warrior began making his way toward the next door.
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The door is locked but not rigged as far as you can tell.
Flayr Flameseeker | Genasi/Fire | Wizard/School of Evocation | Level 2 | Custom Campaign: Cold Cash
Humphry turns back towards the group, "It's locked" he says matter-of-factly.
"I can handle that." Throwing the lute over his shoulder, Perry would pull out a few tools and begin working on the lock.
Thieves tools: 7
The door remains securely locked.
Flayr Flameseeker | Genasi/Fire | Wizard/School of Evocation | Level 2 | Custom Campaign: Cold Cash
"or... not." Perry stepping away for a second. "If there's no rush I can try again. "
Humphry reaches in his backpack, pulls out a crowbar, and hands it to Dagon, "Y-y-y-you're up, b-big guy." He steps back and waits expectantly, his hands clasped behind his back.
Dagon grunts and nods affirmative before accepting the crowbar from Humphry. The half-orc rests his greataxe against the closest wall and jams the crowbar into the doorway near the lock mechanism, but before he torques on the bar he gestures in the direction of his weapon.
"If all else fails, I'll turn this door into kindling." He rumbles, with a slight note of anticipation.
Gripping the bar in both hands, the marauder plants his feet again and begins applying leverage against the door in the hopes of breaking it open.
Strength Check: 19
(As a note, crowbars grant advantage on strength checks where their leverage can be used)
Awesome Bugen, I'll do the second roll here just in case it's a nat 20.
2nd Strength Check for the crowbar's Advantage: 23
The rusted hinges snap, and the door lurches forward. Beyond it is a corridor lined with burning torches,the brightest area of the dungeon you have yet seen. The corridor branches right and continues north before doubling back on itself and stopping before another locked wooden door. You are now facing south again.
Flayr Flameseeker | Genasi/Fire | Wizard/School of Evocation | Level 2 | Custom Campaign: Cold Cash
"Ha-ha-ha-have another shot at a lock, P-P-Perry" Humphry motions towards the next locked door.
Perry would measure up his lockpicks to the crowbar, feeling a bit inadequate. "I mean, I can give this one a try, but I think Dagon was having better luck."
Thieves Tools: 11
The locking mechanism clicks and the door swings outward, into the room you are attempting to access. It is a small, square room, with a stone door in the west wall. Jagged steel blades project from cracks in the walls.
Does anyone speak Dwarvish?
Flayr Flameseeker | Genasi/Fire | Wizard/School of Evocation | Level 2 | Custom Campaign: Cold Cash
Upon viewing the familiar script and meanacing spikes on the wall, Humphry tiptoed into the center of the room and takes in his surroundings, "Oooooo hoo hooooo, d-d-d-danger abounds! H-h-ow-h-how exciting!" The gnome quickly licked his lips, and slinked towards the door, checking it for traps, and doing his best to open the heavy stone slab afterwards. Investigation 18
The half-orc nodded in acknowledgement of Perry's success. "Well done, musician. It seems your fingers may have found their true calling."
Upon crossing the threshold of the room and seeing the blades however, Dagon pauses before moving forward. He growls low in his throat and furrows his heavy brow, scanning the room with a fierce expression on his face. Despite the dangerous look in his eyes however, the warrior grins slightly; a smile as sharp and wicked looking as the blades that extend from the walls. "Yes... we have finally found the first of this hunt's dangers. Good."
Seeing Humphry then moving forward to begin his investigations within the room however, Dagon rumbles a low word of warning.
"Caution, little pack mate. This room has teeth. Watch your step."
Perry would squeeze into the room, avoiding the steel blades as best he could and moving along the eastern wall.
Kic seeing his companions go into the room he will back up and wait to enter until they clear the room or at least give them room to run back.
With some difficulty, Humphry slides the stone door to one side. There is now a wooden door five feet away, directly across from you.
Flayr Flameseeker | Genasi/Fire | Wizard/School of Evocation | Level 2 | Custom Campaign: Cold Cash
Humphry walks halfway between the two door, pivots on his heel 90 degrees towards the right and confidently strides into the wall.
Dagon grins as Humphry once again works his wonders. "Well done once again, little pack mate. You are a cunning hunter."
Feeling the contagious rush of the gnome's success, the half-orc marauder eagerly hefts his greataxe and follows Humphry toward the next obstacle. Upon seeing yet another door before them however, Dagon pauses for a moment and cocks his head to the side in thought.
"You know..." He begins, an oddly contemplative tone lacing the half-orc's words, "if I ever find the one who crafted all these doors and placed them in here, I will remove each one of their fingers and make them watch as I clean and polish the bones to add to my collection." One of Dagon's bone-decorated necklaces just happened to rattle slightly at that moment, but the marauder continued speaking in the same calm and thoughtful manner, "Then I will remove his hands at the wrists, and claim his ears and nose as well. They will be cooked and fed to him to restore his strength, then he shall be turned loose into the wilderness so that if his willpower be strong enough he will find his way home."
Dagon turned toward his team and grinned a terrible smile, "Such is how the warriors of my Clan deal with those that offend them."
With that, the fierce warrior began making his way toward the next door.