This post has potentially manipulated dice roll results.
As the Mound explodes, some of the gunk manages to land itself on Jacks breastplate, before sliding right off thanks to its magic properties. But Jack seemingly ignores that, as his blade comes down with a mighty force against the Hag’s back!
Attack: 21 Damage: 10
Afterwards, he runs forward to N3, catching up with the Hag (and taking an AoO from the Dryad) to land another one!
Attack: 12 Damage: 14
”Froskan! Ye May want to keep the Light on her, now!”
Afterwards, he runs forward to N3, catching up with the Hag (and taking an AoO from the Dryad) to land another one!
(Land movement is half speed / difficult terrain due to the thick vegetation, for everyone except the Dryad. The Hag moved 6 squares (30') by using its action to Dash.
Jack can only move 3 squares, if he still wants to use his Action to attack... If you want to use Vicious Mockery or some other kind of ranged attack, I'll allow you to change your choice.)
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Beegred Thornpost - Lvl 8 Halfling Ranger - Out of the Abyss by Kerrec Drusk - Lvl 8 Half-Orc Life Cleric - The Long Road: Dragon Heist by Mingofaust (player & current DM) Hunferho Aelorothi - Lvl 5 Half-Elf Bard/Rogue - Baldur's Gate: Descent Into Avernus (by Pokepaladdy) DM - Frontier City of Nunkreet (ended)
This post has potentially manipulated dice roll results.
(Ah, Crap. So that’s why she Dashed. Alright, my Bad, I’ll fix it.)
Jack, meanwhile, runs past the Dryad, taking AoO as he pulls out his Boomerang. “Ye won’t get away that easy!” With a strong toss, he flings it forward, hoping for it to collide with the Hag’s Backside.
Reverie glares at H3 running away but she also doesn't what to do with the Dryad. But she decides to catch up the H3. Thus, she dashes towards the Hag.
(I will make Reverie dashes (30ft) to catch up the Hag3 if it is possible.)
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Reverie Forestgleam—Human Paladin Level 5 in Frontier City of Nunkreet Extremely busy and busy as ever recently, but I will trying to catch up as much as I can
Reverie glares at H3 running away but she also doesn't what to do with the Dryad. But she decides to catch up the H3. Thus, she dashes towards the Hag.
(I will make Reverie dashes (30ft) to catch up the Hag3 if it is possible.)
(The Hag is too far away for Reverie to get in melee range, even with a Dash.
She could take out the crossbow and try a shot.)
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Beegred Thornpost - Lvl 8 Halfling Ranger - Out of the Abyss by Kerrec Drusk - Lvl 8 Half-Orc Life Cleric - The Long Road: Dragon Heist by Mingofaust (player & current DM) Hunferho Aelorothi - Lvl 5 Half-Elf Bard/Rogue - Baldur's Gate: Descent Into Avernus (by Pokepaladdy) DM - Frontier City of Nunkreet (ended)
This post has potentially manipulated dice roll results.
(Oh, dear, Okay. Then I shall try attack the Hag with heavy crossbow.)
Reverie takes out the Crossbow and shoot an arrow to H3, hoping it would give her another damage.
Attack, Heavy Crossbow - 12Damage - 8 Attack, Heavy Crossbow - 23Damage - 9
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Reverie Forestgleam—Human Paladin Level 5 in Frontier City of Nunkreet Extremely busy and busy as ever recently, but I will trying to catch up as much as I can
(Crossbows have the "loading" trait, so Reverie can only fire once per Action. So the 12 deflects off the Hag's iron-like skin.)
Froskan still to go.
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Beegred Thornpost - Lvl 8 Halfling Ranger - Out of the Abyss by Kerrec Drusk - Lvl 8 Half-Orc Life Cleric - The Long Road: Dragon Heist by Mingofaust (player & current DM) Hunferho Aelorothi - Lvl 5 Half-Elf Bard/Rogue - Baldur's Gate: Descent Into Avernus (by Pokepaladdy) DM - Frontier City of Nunkreet (ended)
Froskan moves 15 feet towards the retreating hag, keeping her within the lamp's glow as best he can, and his eyes blank momentarily as his mind searches quickly through his mental list of spells, trying to think of a way to stop the creature from retreating further. Coming up with nothing, he expands his mental search to other spells he's heard of but not had the opportunity to learn.
Alighting on an idea, he touches the stone on his necklace and unleashes power, casting Slow at the Hag.
Hag WIS save: 7 The Hag... is... moving... slower.
The Hag turns invisible. A special skill of the green hag is that its movements (while invisible) leave to trace. Attacks against it will have disadvantage, and you will have to guess which way she went. With the Slow spell affecting the hag, you have 3 choices: O2, P3, or O4.
The Dryad will take another swing at Jack. Attack: 22 Damage: 7 (hit)
Beegred Thornpost - Lvl 8 Halfling Ranger - Out of the Abyss by Kerrec Drusk - Lvl 8 Half-Orc Life Cleric - The Long Road: Dragon Heist by Mingofaust (player & current DM) Hunferho Aelorothi - Lvl 5 Half-Elf Bard/Rogue - Baldur's Gate: Descent Into Avernus (by Pokepaladdy) DM - Frontier City of Nunkreet (ended)
Party health: Froskan 37 hp, Iskander 12 hp, Jack 9 hp, Reverie 31 hp, Trim 33 hp
The Dryad is still unharmed, and still berserker insane.
The remaining Hag has taken 89 damage in total. This is more than the other 2 (this is the boss hag), but it is barely alive.
The Hag is invisible (attacks against it have disadvantage), but it is Slowed (AC 15). Also, you have to chose which square to attack (the 3 question marks).
The party is up.
Rollback Post to RevisionRollBack
Beegred Thornpost - Lvl 8 Halfling Ranger - Out of the Abyss by Kerrec Drusk - Lvl 8 Half-Orc Life Cleric - The Long Road: Dragon Heist by Mingofaust (player & current DM) Hunferho Aelorothi - Lvl 5 Half-Elf Bard/Rogue - Baldur's Gate: Descent Into Avernus (by Pokepaladdy) DM - Frontier City of Nunkreet (ended)
Iskander thoroughly blasts the area at P3, but no success. "The hag didn't go south!"
He isn't so sure about O2. The blast hit a thick plant in that area, so if the hag was there, it was shielded.
(Rest of the party knows pick either O2 or O4.)
Rollback Post to RevisionRollBack
Beegred Thornpost - Lvl 8 Halfling Ranger - Out of the Abyss by Kerrec Drusk - Lvl 8 Half-Orc Life Cleric - The Long Road: Dragon Heist by Mingofaust (player & current DM) Hunferho Aelorothi - Lvl 5 Half-Elf Bard/Rogue - Baldur's Gate: Descent Into Avernus (by Pokepaladdy) DM - Frontier City of Nunkreet (ended)
(So I'd said I was moving as far as I could toward the hag last round, shouldn't I have been able to make it to J2 instead of being up at H2 still?)
(You are right, my mistake. From G3, Froskan reached J2 last round.)
Rollback Post to RevisionRollBack
Beegred Thornpost - Lvl 8 Halfling Ranger - Out of the Abyss by Kerrec Drusk - Lvl 8 Half-Orc Life Cleric - The Long Road: Dragon Heist by Mingofaust (player & current DM) Hunferho Aelorothi - Lvl 5 Half-Elf Bard/Rogue - Baldur's Gate: Descent Into Avernus (by Pokepaladdy) DM - Frontier City of Nunkreet (ended)
This post has potentially manipulated dice roll results.
Jack feels the back of his Head as the Dryad smacks him in the back of it. He’s about to raise his sword to the dryad, but notices the Hag is escaping. After the last one escaped, he’s not about to let this one do so as well. As such, he lowers Leroy down, not striking at the Dryad and instead opting to cast a Lullaby centered around p3. “Let’s deal with the Dryad after this little act. Maybe we can get her to stop smacking me in the back!”
(So I'd said I was moving as far as I could toward the hag last round, shouldn't I have been able to make it to J2 instead of being up at H2 still?)
(You are right, my mistake. From G3, Froskan reached J2 last round.)
(This might affect the hag's turn then. Cause all 3 question marks are within 30 feet still from J2)
(Oh... When the Hag dashed to get some distance, I didn't think about how Slow would let you catch up again. You've foiled my the Hag's plans.)
(For dramatic reasons, I'll say the Hag was still invisible when Iskander fired Eldritch Blasts.)
Iskander had to spray his shots, since the Hag was invisible.
Froskan charges through the thick vegetation, takes a (deliberately long) dramatic pause, then says, "Maybe I can shed some light on the situation!" His lantern's bright light shows the Hag at O2, looking like it is swimming through molasses. The Hag notices that it is visible again, and struggles to get out these words: "You... son... of... a..."
Trimyrai's first arrow (no longer at disadvantage, for a 19) goes through the Hag's throat. The party will never know what insult the Hag was going to use at Froskan.
Jack's sleep spell causes the Dryad to whirl around, drop the club (now an ordinary stick), and slumber to the ground. (With all those rolled ones, good thing Jack cast the spell at higher level. That was narrowly enough.)
Beegred Thornpost - Lvl 8 Halfling Ranger - Out of the Abyss by Kerrec Drusk - Lvl 8 Half-Orc Life Cleric - The Long Road: Dragon Heist by Mingofaust (player & current DM) Hunferho Aelorothi - Lvl 5 Half-Elf Bard/Rogue - Baldur's Gate: Descent Into Avernus (by Pokepaladdy) DM - Frontier City of Nunkreet (ended)
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OoC - Blast! 1 square too many for Isk to catch.
Isk uses his bonus action to transfer Hex to the hag and lets loose with two eldritch blasts.
ooo, crit, plus another dose of Hex damage 6
As the Mound explodes, some of the gunk manages to land itself on Jacks breastplate, before sliding right off thanks to its magic properties. But Jack seemingly ignores that, as his blade comes down with a mighty force against the Hag’s back!
Attack: 21 Damage: 10
Afterwards, he runs forward to N3, catching up with the Hag (and taking an AoO from the Dryad) to land another one!Attack: 12 Damage: 14”Froskan! Ye May want to keep the Light on her, now!”
Extended Signature! Yay! https://www.dndbeyond.com/forums/off-topic/adohands-kitchen/3153-extended-signature-thread?page=2#c21
Haven’t used this account in forever. Still a big fan of crawling claws.
(Land movement is half speed / difficult terrain due to the thick vegetation, for everyone except the Dryad. The Hag moved 6 squares (30') by using its action to Dash.
Jack can only move 3 squares, if he still wants to use his Action to attack... If you want to use Vicious Mockery or some other kind of ranged attack, I'll allow you to change your choice.)
Beegred Thornpost - Lvl 8 Halfling Ranger - Out of the Abyss by Kerrec
Drusk - Lvl 8 Half-Orc Life Cleric - The Long Road: Dragon Heist by Mingofaust (player & current DM)
Hunferho Aelorothi - Lvl 5 Half-Elf Bard/Rogue - Baldur's Gate: Descent Into Avernus (by Pokepaladdy)
DM - Frontier City of Nunkreet (ended)
(Ah, Crap. So that’s why she Dashed. Alright, my Bad, I’ll fix it.)
Jack, meanwhile, runs past the Dryad, taking AoO as he pulls out his Boomerang. “Ye won’t get away that easy!” With a strong toss, he flings it forward, hoping for it to collide with the Hag’s Backside.
Attack: 11 Damage: 6 + 9
Extended Signature! Yay! https://www.dndbeyond.com/forums/off-topic/adohands-kitchen/3153-extended-signature-thread?page=2#c21
Haven’t used this account in forever. Still a big fan of crawling claws.
(Ah! H3 is running away so fast! D:)
Reverie glares at H3 running away but she also doesn't what to do with the Dryad. But she decides to catch up the H3. Thus, she dashes towards the Hag.
(I will make Reverie dashes (30ft) to catch up the Hag3 if it is possible.)
Reverie Forestgleam—Human Paladin Level 5 in Frontier City of Nunkreet
Extremely busy and busy as ever recently, but I will trying to catch up as much as I can
Trimyrai fires two more arrows at the fleeing hag.
Attack 1: 28
Damage 1(if it hits): 9
Attack 2: 21
Damage 2(if it hits): 10
list of my games/characters in the spoiler
Looking for a new game, if you need a player private message me.
(The Hag is too far away for Reverie to get in melee range, even with a Dash.
She could take out the crossbow and try a shot.)
Beegred Thornpost - Lvl 8 Halfling Ranger - Out of the Abyss by Kerrec
Drusk - Lvl 8 Half-Orc Life Cleric - The Long Road: Dragon Heist by Mingofaust (player & current DM)
Hunferho Aelorothi - Lvl 5 Half-Elf Bard/Rogue - Baldur's Gate: Descent Into Avernus (by Pokepaladdy)
DM - Frontier City of Nunkreet (ended)
(Oh, dear, Okay. Then I shall try attack the Hag with heavy crossbow.)
Reverie takes out the Crossbow and shoot an arrow to H3, hoping it would give her another damage.
Attack, Heavy Crossbow - 12 Damage - 8
Attack, Heavy Crossbow - 23 Damage - 9
Reverie Forestgleam—Human Paladin Level 5 in Frontier City of Nunkreet
Extremely busy and busy as ever recently, but I will trying to catch up as much as I can
(Crossbows have the "loading" trait, so Reverie can only fire once per Action. So the 12 deflects off the Hag's iron-like skin.)
Froskan still to go.
Beegred Thornpost - Lvl 8 Halfling Ranger - Out of the Abyss by Kerrec
Drusk - Lvl 8 Half-Orc Life Cleric - The Long Road: Dragon Heist by Mingofaust (player & current DM)
Hunferho Aelorothi - Lvl 5 Half-Elf Bard/Rogue - Baldur's Gate: Descent Into Avernus (by Pokepaladdy)
DM - Frontier City of Nunkreet (ended)
Froskan moves 15 feet towards the retreating hag, keeping her within the lamp's glow as best he can, and his eyes blank momentarily as his mind searches quickly through his mental list of spells, trying to think of a way to stop the creature from retreating further. Coming up with nothing, he expands his mental search to other spells he's heard of but not had the opportunity to learn.
Alighting on an idea, he touches the stone on his necklace and unleashes power, casting Slow at the Hag.
(DC15 wisdom save or half speed, -2 ac, etc, etc)
Hag WIS save: 7 The Hag... is... moving... slower.
The Hag turns invisible. A special skill of the green hag is that its movements (while invisible) leave to trace. Attacks against it will have disadvantage, and you will have to guess which way she went. With the Slow spell affecting the hag, you have 3 choices: O2, P3, or O4.
The Dryad will take another swing at Jack. Attack: 22 Damage: 7 (hit)
Beegred Thornpost - Lvl 8 Halfling Ranger - Out of the Abyss by Kerrec
Drusk - Lvl 8 Half-Orc Life Cleric - The Long Road: Dragon Heist by Mingofaust (player & current DM)
Hunferho Aelorothi - Lvl 5 Half-Elf Bard/Rogue - Baldur's Gate: Descent Into Avernus (by Pokepaladdy)
DM - Frontier City of Nunkreet (ended)
Party health: Froskan 37 hp, Iskander 12 hp, Jack 9 hp, Reverie 31 hp, Trim 33 hp
The Dryad is still unharmed, and still berserker insane.
The remaining Hag has taken 89 damage in total. This is more than the other 2 (this is the boss hag), but it is barely alive.
The Hag is invisible (attacks against it have disadvantage), but it is Slowed (AC 15). Also, you have to chose which square to attack (the 3 question marks).
The party is up.
Beegred Thornpost - Lvl 8 Halfling Ranger - Out of the Abyss by Kerrec
Drusk - Lvl 8 Half-Orc Life Cleric - The Long Road: Dragon Heist by Mingofaust (player & current DM)
Hunferho Aelorothi - Lvl 5 Half-Elf Bard/Rogue - Baldur's Gate: Descent Into Avernus (by Pokepaladdy)
DM - Frontier City of Nunkreet (ended)
Isk will split his fire between O2 and P3.
Ooc - sorry for the weird disadvantage format on the hit rolls. I'm on my phone and it seemed the easiest way to do it
Iskander thoroughly blasts the area at P3, but no success. "The hag didn't go south!"
He isn't so sure about O2. The blast hit a thick plant in that area, so if the hag was there, it was shielded.
(Rest of the party knows pick either O2 or O4.)
Beegred Thornpost - Lvl 8 Halfling Ranger - Out of the Abyss by Kerrec
Drusk - Lvl 8 Half-Orc Life Cleric - The Long Road: Dragon Heist by Mingofaust (player & current DM)
Hunferho Aelorothi - Lvl 5 Half-Elf Bard/Rogue - Baldur's Gate: Descent Into Avernus (by Pokepaladdy)
DM - Frontier City of Nunkreet (ended)
Trimyrai will try attacking at O4
Attack 1: 14
Damage 1(if it hits): 8
Attack 2: 16
Damage 2(if it hits): 9
list of my games/characters in the spoiler
Looking for a new game, if you need a player private message me.
(So I'd said I was moving as far as I could toward the hag last round, shouldn't I have been able to make it to J2 instead of being up at H2 still?)
(You are right, my mistake. From G3, Froskan reached J2 last round.)
Beegred Thornpost - Lvl 8 Halfling Ranger - Out of the Abyss by Kerrec
Drusk - Lvl 8 Half-Orc Life Cleric - The Long Road: Dragon Heist by Mingofaust (player & current DM)
Hunferho Aelorothi - Lvl 5 Half-Elf Bard/Rogue - Baldur's Gate: Descent Into Avernus (by Pokepaladdy)
DM - Frontier City of Nunkreet (ended)
Jack feels the back of his Head as the Dryad smacks him in the back of it. He’s about to raise his sword to the dryad, but notices the Hag is escaping. After the last one escaped, he’s not about to let this one do so as well. As such, he lowers Leroy down, not striking at the Dryad and instead opting to cast a Lullaby centered around p3. “Let’s deal with the Dryad after this little act. Maybe we can get her to stop smacking me in the back!”
(Sleep Roll: 25)
(hopefully that takes care of that.)
Extended Signature! Yay! https://www.dndbeyond.com/forums/off-topic/adohands-kitchen/3153-extended-signature-thread?page=2#c21
Haven’t used this account in forever. Still a big fan of crawling claws.
(This might affect the hag's turn then. Cause all 3 question marks are within 30 feet still from J2)
(Oh... When the Hag dashed to get some distance, I didn't think about how Slow would let you catch up again. You've foiled
mythe Hag's plans.)(For dramatic reasons, I'll say the Hag was still invisible when Iskander fired Eldritch Blasts.)
Iskander had to spray his shots, since the Hag was invisible.
Froskan charges through the thick vegetation, takes a (deliberately long) dramatic pause, then says, "Maybe I can shed some light on the situation!" His lantern's bright light shows the Hag at O2, looking like it is swimming through molasses. The Hag notices that it is visible again, and struggles to get out these words: "You... son... of... a..."
Trimyrai's first arrow (no longer at disadvantage, for a 19) goes through the Hag's throat. The party will never know what insult the Hag was going to use at Froskan.
Jack's sleep spell causes the Dryad to whirl around, drop the club (now an ordinary stick), and slumber to the ground. (With all those rolled ones, good thing Jack cast the spell at higher level. That was narrowly enough.)
Combat over!
Beegred Thornpost - Lvl 8 Halfling Ranger - Out of the Abyss by Kerrec
Drusk - Lvl 8 Half-Orc Life Cleric - The Long Road: Dragon Heist by Mingofaust (player & current DM)
Hunferho Aelorothi - Lvl 5 Half-Elf Bard/Rogue - Baldur's Gate: Descent Into Avernus (by Pokepaladdy)
DM - Frontier City of Nunkreet (ended)