This post has potentially manipulated dice roll results.
OOC: HDP, you did only drag him five feet (from N3 to O4).
OOC2: Gruxx, the forum isn't showing your rolls, so I'm going to go ahead and roll for you.
Glaive attack: 14; damage: 13 slashing damage
Gruxx steps forward (N3) to try to put himself between the goblins and the others. "You choose death, then!" the human shouts. He brings his long-handled glaive down on the closest (yellow) goblin. The goblin goes down on one knee for a second, then stands up again, looking VERY hurt.
At that moment, a distant growling and snarling becomes louder and louder, as does the jangling of a chain. Two of the wolves (yellow and black) are running up the main cavern! They come around the corner and under the bridge, headed straight for Ian. (In this round, yellow makes it to Q4 and black makes it to R3. And, no, Ian, your readied attack doesn't apply to this because you specified watching for any goblins to appear from the tunnel on the western side of the bridge.)
All three (yellow, black and green) goblins turn their bows on Gruxx. (Yellow shortbow attack: 8; damage: 5 piercing damage. Black shortbow attack: 6; damage: 8 piercing damage. Green shortbow attack: 11; damage: 6 piercing damage.)
6-8. Loose String. Your string comes loose. You lose this attack. Starting next turn you can make a sleight of hand check DC15 to fix it. Each attempt takes one turn.
Black fumble roll: 6
19. Pulled Muscle (Upper Body). Roll a Constitution Saving Throw DC15 or the strain of your attack causes you to pull a muscle in your upper body. You have disadvantage in attack rolls and ability checks requiring upper body strength until you have completed three long rests, or received magical healing.
Black's CON save: 1
As yellow pulls back to fire, the string on its bow, knicked by Gruxx's attack, snaps. Black, pulls back on his string and yips in pain, putting the bow down and grabbing his shoulder. Green's attack, however, is true, hitting Gruxx with an arrow.
This post has potentially manipulated dice roll results.
Glynquinal seeing Yeemik pass out of sight, and the three bowman struggling to put together effective hits pulls out a dagger as well. He goes right after the Green goblin with both.
Glynquinal smirks at his small foes, "You three should have quit while you had a chance to live."
OOC: Only those entering a space with the traps needs to roll. The three archers are standing still.
Glynquinal smirks at his small foes, "You three should have quit while you had a chance to live." His two blades flash, both cutting into the (green) goblin, leaving the creature within an inch of its life.
Round 3: Ian, Rock, Yeemik, old man (prone), HDP (prone), wolves, Gruxx, goblin lackies, Glynquinal
Ian wants to try something, but doesnt know if he can. OOC, DDP is there still water in two pools in the top right corner of the map, and is there a way for him to release that water?
OOC: Ian, you remember from your earlier movements through that cavern that the first pool was mostly empty. You assume that it had been full, but that the goblins had knocked a hole in the retaining wall, which resulted in the deluge of water that assailed you and the others. When you entered the cavern the first time, it looked like the goblins were going to attempt to do the same thing to the retaining wall of the second pool. You all didn't give them a chance to act on their plan, so the second pool is still full. You assume you could somehow knock a hole in that retaining wall the same as the goblins did.
Ian would like to run back away from the wolves, and attempt to knock a whole in the wall with whatever the goblins were using ( I assume it was dropped when we killed the goblins) and drown the wolves.
OOC I assume that Ian will need his action to burst the wall when he gets there, so he basically just turns and runs (I understand it will be an AOO). Ian will pick up one of the fallen hammers when he gets there, and burst the wall.
OOC: As your friendly neighborhood DM, I will remind you/point out to you that wolves get pack tactics, meaning they will both get advantage on their attack rolls for the AoO since there are two wolves within five feet of you.
OOC, ahh, dang, you are right. Ok, lets try something else.
Ian drops his bow, and in a swift movement pulls out his rapier and dagger. He lunges at the Black wolf with his raper in his right hand hoping to pierce the wolf, and drive him to the left, where he is waiting to dig his dagger into the wolf's side.
Rapier to hit: 18
Damage: 7
Dagger to hit: 17
Dagger damage: 6
If the black wolf fell after one hit, the dagger would be used on the yellow wolf.
Ian's rapier carves deeply into the (black) wolf's side, but his dagger misses the animal as it ducks out of the way. Despite the mighty blow to the canine, it is still standing, though it is bleeding profusely.
Rock, filled with rage, steps over the prone form of the old man, scoops up his axe, then turns and leaps off the bridge toward the (yellow) wolf. He lands with a splash in the stream below (P4) and an ear-jarring clang of metal rings out as his axe misses the wolf and hits the cave floor right beside it.
Herr Doktor hears some splashing to his left and turns to see Yeemik appear from the southwestern off-shoot and begin running through the stream south.
The old man gets to his feet — being surprising agile for an old man — moves back toward the goblins — much to Herr Doktor's chagrin — sits back down (N4), uses his bound hands to pick up the handaxe Rock threw that missed, and prepares to attempt to cut himself free.
Herr Doktor, you're up!
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Gruxx will step forward to N,3 to try to put himself between the Goblins and HDP.
"You choose death then!" Gruxx shouts as he brings his Glaive down on the closest Goblin.
Attack: 13 Damage: 9
OOC: HDP, you did only drag him five feet (from N3 to O4).
OOC2: Gruxx, the forum isn't showing your rolls, so I'm going to go ahead and roll for you.
Glaive attack: 14; damage: 13 slashing damage
Gruxx steps forward (N3) to try to put himself between the goblins and the others. "You choose death, then!" the human shouts. He brings his long-handled glaive down on the closest (yellow) goblin. The goblin goes down on one knee for a second, then stands up again, looking VERY hurt.
At that moment, a distant growling and snarling becomes louder and louder, as does the jangling of a chain. Two of the wolves (yellow and black) are running up the main cavern! They come around the corner and under the bridge, headed straight for Ian. (In this round, yellow makes it to Q4 and black makes it to R3. And, no, Ian, your readied attack doesn't apply to this because you specified watching for any goblins to appear from the tunnel on the western side of the bridge.)
All three (yellow, black and green) goblins turn their bows on Gruxx. (Yellow shortbow attack: 8; damage: 5 piercing damage. Black shortbow attack: 6; damage: 8 piercing damage. Green shortbow attack: 11; damage: 6 piercing damage.)
Yellow fumble roll: 7
6-8. Loose String. Your string comes loose. You lose this attack. Starting next turn you can make a sleight of hand check DC15 to fix it. Each attempt takes one turn.
Black fumble roll: 6
19. Pulled Muscle (Upper Body). Roll a Constitution Saving Throw DC15 or the strain of your attack causes you to pull a muscle in your upper body. You have disadvantage in attack rolls and ability checks requiring upper body strength until you have completed three long rests, or received magical healing.
Black's CON save: 1
As yellow pulls back to fire, the string on its bow, knicked by Gruxx's attack, snaps. Black, pulls back on his string and yips in pain, putting the bow down and grabbing his shoulder. Green's attack, however, is true, hitting Gruxx with an arrow.
Glynquinal, you're up!
Sorry so choppy, but I've run out of time.
OOC: DO Yellow and Black goblin also need to roll a Dexterity check due to the ball bearings in their position? If they do, on a fail they are prone.
Glynquinal seeing Yeemik pass out of sight, and the three bowman struggling to put together effective hits pulls out a dagger as well. He goes right after the Green goblin with both.
Glynquinal smirks at his small foes, "You three should have quit while you had a chance to live."
Scimitar to hit 15
Damage for Scimitar 5
Dagger 1 to hit 23
Damage for dagger 1 2
Ian patiently waits his turn....
OOC: Only those entering a space with the traps needs to roll. The three archers are standing still.
Glynquinal smirks at his small foes, "You three should have quit while you had a chance to live." His two blades flash, both cutting into the (green) goblin, leaving the creature within an inch of its life.
Round 3: Ian, Rock, Yeemik, old man (prone), HDP (prone), wolves, Gruxx, goblin lackies, Glynquinal
Ian wants to try something, but doesnt know if he can. OOC, DDP is there still water in two pools in the top right corner of the map, and is there a way for him to release that water?
OOC: Ian, you remember from your earlier movements through that cavern that the first pool was mostly empty. You assume that it had been full, but that the goblins had knocked a hole in the retaining wall, which resulted in the deluge of water that assailed you and the others. When you entered the cavern the first time, it looked like the goblins were going to attempt to do the same thing to the retaining wall of the second pool. You all didn't give them a chance to act on their plan, so the second pool is still full. You assume you could somehow knock a hole in that retaining wall the same as the goblins did.
Ian would like to run back away from the wolves, and attempt to knock a whole in the wall with whatever the goblins were using ( I assume it was dropped when we killed the goblins) and drown the wolves.
OOC: Are you disengaging from the wolves or saving your action? The goblins were using long-handled hammers. Did you pick one up?
OOC I assume that Ian will need his action to burst the wall when he gets there, so he basically just turns and runs (I understand it will be an AOO). Ian will pick up one of the fallen hammers when he gets there, and burst the wall.
OOC: As your friendly neighborhood DM, I will remind you/point out to you that wolves get pack tactics, meaning they will both get advantage on their attack rolls for the AoO since there are two wolves within five feet of you.
OOC, ahh, dang, you are right. Ok, lets try something else.
Ian drops his bow, and in a swift movement pulls out his rapier and dagger. He lunges at the Black wolf with his raper in his right hand hoping to pierce the wolf, and drive him to the left, where he is waiting to dig his dagger into the wolf's side.
Rapier to hit: 18
Damage: 7
Dagger to hit: 17
Dagger damage: 6
If the black wolf fell after one hit, the dagger would be used on the yellow wolf.
Ian's rapier carves deeply into the (black) wolf's side, but his dagger misses the animal as it ducks out of the way. Despite the mighty blow to the canine, it is still standing, though it is bleeding profusely.
Rock, you're up!
Full of rage Rock looks for something to attach, he sees the yellow wolf closing on Ian.
Rock turns and runs at it (snatching up his Great axe) Rock yells "BAD FLUFFY" and attacks the Yellow Wolf
Attack Great Axe 11
Great Axe 8
OOC Rock that may not work since you are on the bridge, and I am not....unless you are jumping off the bridge onto the wolf...
OOC Rock is raging so jumping from bridge onto wolf with great axe
OOC I love it. That is epic.
Rock, filled with rage, steps over the prone form of the old man, scoops up his axe, then turns and leaps off the bridge toward the (yellow) wolf. He lands with a splash in the stream below (P4) and an ear-jarring clang of metal rings out as his axe misses the wolf and hits the cave floor right beside it.
Herr Doktor hears some splashing to his left and turns to see Yeemik appear from the southwestern off-shoot and begin running through the stream south.
The old man gets to his feet — being surprising agile for an old man — moves back toward the goblins — much to Herr Doktor's chagrin — sits back down (N4), uses his bound hands to pick up the handaxe Rock threw that missed, and prepares to attempt to cut himself free.
Herr Doktor, you're up!