Hey, Gruxx, if you move up one more square to E5 (which will use your last five feet of movement), you'll have the wizard in your spirit guardians. Would you like to do that?
Hey, Gruxx, if you move up one more square to E5 (which will use your last five feet of movement), you'll have the wizard in your spirit guardians. Would you like to do that?
This post has potentially manipulated dice roll results.
WIS save: 12 Dmg: 20 DM rollz: 8
The NW spider screeches as Gruxx's cloud of flaming swords cut several small cuts in its spidery hide. It moves southeast in part to escape the pain and also to join its fellow in attacking Rock. (Attack: 22 Damage: 5)
Hey, Rock, I asked you to keep your character sheet updated. How much hp do you have right now?
This post has potentially manipulated dice roll results.
In 3801, I told you you were down 35 hp, which left you with 10. In 3804, Gruxx healed you up to 27. In 3808, Gruxx healed you up to 39. That's how much you'd have at the top of this turn — before the 6. But don't forget that you're raging, so you take half damage on weapon attacks and bites (but not poison).
Repeating the beginning of this turn:
The NW spider screeches as Gruxx's cloud of flaming swords cut several small cuts in its spidery hide. It moves southeast in part to escape the pain and also to join its fellow in attacking Rock. (Attack: 22 Damage: 6/2=3) The creature's large mandables leave a nice-sized scrape on Rock's arm, but his rage continues to lessen the damage.
The NE spider, still on the ceiling, watches as Gruxx and his cloud of flaming swords moves by. It moves along the ceiling further from the cleric.
The spider that had already been attacking Rock attempts to bite him again. (Attack: 20 Damage: 7/2=2) Thought it manages to make contact, the bite his small, especially against his rage.
Rock, you're up! Roll a DC 11 CON save or take 15 poison damage (half on save).
This post has potentially manipulated dice roll results.
9
As it's a tie, I'm going to give it to you since the roller generally wins, and in a sense the stealth should have been rolled previously. You hear footsteps moving along the wall to the left from the corner downward. (At the end of the wizard's turn, they would have ended equal to your position.)
This post has potentially manipulated dice roll results.
Gruxx moves 15 feet to the left and runs into someone invisible!
DM rollz: 7
The remaining giant spider next to Rock tries to bite him. (Attack: 15 Damage: 9/2=3) Once again, the barbarian can't quite get out of the attack, but his rage lessens the effects.
Rock, you need to roll another DC 11 CON save or take 10 poison damage. Half on save.
The spider on the ceiling walks over Rock's head and lets go! It drops down, dealing 8 bludgeoning damage to itself and 3 damage to Rock. As it lands, it attempts to wrap its legs around the dragonborn. (Grapple attempt: 9 vs. 16)
The site is having some major issues right now. The rolls aren't necessarily correct. Rock took 3 damage from the first spider and needs to roll another CON save. Then he took another 3 damage when the second spider dropped onto him. He defeated the grapple attempt.
This post has potentially manipulated dice roll results.
You critted on the second rolls, so here's some bonus damage for the second swing: 12
Rock swings his axe twice at the nearest giant spider. The first swing removes a leg. The second splits the abdomen in half. The creature is no more.
Round 6
DC 14 WIS save: 3; damage: 13
Gruxx watches as his swirling mass of winged swords begins to pummel the invisible being in front of him. There is a rising yell that is suddenly silenced. The form becomes visible as it collapses to the floor unmoving.
Hey, Gruxx, if you move up one more square to E5 (which will use your last five feet of movement), you'll have the wizard in your spirit guardians. Would you like to do that?
That sounds like a great plan! Yes, I would!
WIS save: 12 Dmg: 20 DM rollz: 8
The NW spider screeches as Gruxx's cloud of flaming swords cut several small cuts in its spidery hide. It moves southeast in part to escape the pain and also to join its fellow in attacking Rock. (Attack: 22 Damage: 5)
Hey, Rock, I asked you to keep your character sheet updated. How much hp do you have right now?
I am back at 45 after Grux healing, did I miss something the last spider attack did was nullified by my armor.
Did I just take 6 I will update.
Done
In 3801, I told you you were down 35 hp, which left you with 10. In 3804, Gruxx healed you up to 27. In 3808, Gruxx healed you up to 39. That's how much you'd have at the top of this turn — before the 6. But don't forget that you're raging, so you take half damage on weapon attacks and bites (but not poison).
Repeating the beginning of this turn:
The NW spider screeches as Gruxx's cloud of flaming swords cut several small cuts in its spidery hide. It moves southeast in part to escape the pain and also to join its fellow in attacking Rock. (Attack: 22 Damage: 6/2=3) The creature's large mandables leave a nice-sized scrape on Rock's arm, but his rage continues to lessen the damage.
The NE spider, still on the ceiling, watches as Gruxx and his cloud of flaming swords moves by. It moves along the ceiling further from the cleric.
The spider that had already been attacking Rock attempts to bite him again. (Attack: 20 Damage: 7/2=2) Thought it manages to make contact, the bite his small, especially against his rage.
Rock, you're up! Roll a DC 11 CON save or take 15 poison damage (half on save).
CON Saving 18
Attack nearby spider
To hit
Great Axe 21
Damage
Great Axe 8
To hit
Great Axe 19
Damage
Great Axe 7
So how much damage did I take now?
2 right?
With the 2 from the poison (because you saved), you took a total of 7 damage this round.
Despite the poison attempting to debilitate him, Rock swings his axe twice, handily cutting down the spider that has been harrowing him the longest.
Round 5
DC 14 WIS save: 6 — Dmg: 14 (half on save)
The dark elf growls as Gruxx's guardians cut into him over and over. He hisses a quick incantation and disappears from sight.
Gruxx, you're up!
Gruxx hisses back in return at the now vanished foe.
Gruxx will listen and search to see where they went.
Perception: 8
9
As it's a tie, I'm going to give it to you since the roller generally wins, and in a sense the stealth should have been rolled previously. You hear footsteps moving along the wall to the left from the corner downward. (At the end of the wizard's turn, they would have ended equal to your position.)
Gruxx will move as close as he can to where he heard the wizard and end the turn.
"We got a runner!" Gruxx shouts!
Gruxx moves 15 feet to the left and runs into someone invisible!
DM rollz: 7
The remaining giant spider next to Rock tries to bite him. (Attack: 15 Damage: 9/2=3) Once again, the barbarian can't quite get out of the attack, but his rage lessens the effects.
Rock, you need to roll another DC 11 CON save or take 10 poison damage. Half on save.
The spider on the ceiling walks over Rock's head and lets go! It drops down, dealing 8 bludgeoning damage to itself and 3 damage to Rock. As it lands, it attempts to wrap its legs around the dragonborn. (Grapple attempt: 9 vs. 16)
The site is having some major issues right now. The rolls aren't necessarily correct. Rock took 3 damage from the first spider and needs to roll another CON save. Then he took another 3 damage when the second spider dropped onto him. He defeated the grapple attempt.
So I took 6 that leaves me 23.
Attack the nearest spider
To hit
Great Axe 22
Damage
Great Axe 7
To hit
Great Axe 25
Damage
Great Axe 7
Con save sorry,
CON Saving 14
You critted on the second rolls, so here's some bonus damage for the second swing: 12
Rock swings his axe twice at the nearest giant spider. The first swing removes a leg. The second splits the abdomen in half. The creature is no more.
Round 6
DC 14 WIS save: 3; damage: 13
Gruxx watches as his swirling mass of winged swords begins to pummel the invisible being in front of him. There is a rising yell that is suddenly silenced. The form becomes visible as it collapses to the floor unmoving.
Gruxx, you're up!
"Got the runner!" Gruxx shouts!
Gruxx will move to F,7.
Gruxx will cast Sacred Flame at the remaining spider.
The spider must succeed a Dex save of 14 or take 12 radiant damage!
To get the last spider in your spirit guardians, I moved you to F8.
DEX save: 12
Despite its large body, the spider manages to dodge Gruxx's flame.
WIS save: 20 — damage: 16
5
The spider scrambles around Rock to get out of Gruxx's guardian cloud. It turns and sprays webbing at the cleric. (11)