This post has potentially manipulated dice roll results.
Baik where are you moving to from your current position you can't see him and if you don't move you would have to make another save at the end of your turn .(Eiren's square is free if you want to move there). Corvin you need to move at least five feet into the new room or make another Con save
Wizard's Dex save (Baik) 11. The wizard dodges Baik's Sacred Flame with a laugh saying "I don't burn that easily"
Corvin's weapon to the back however makes a small wound.
Wizard's Dex save (Corvin) 21 and his is distracted by the pain of the weapons bite that Corvin's Sacred Flame catches him.
The Wizard casts a spell 6 and disappears from in front of Eiren.
Xavier will see the wizard attempting a spell and use counterspell in an attempt to negate it. If the spell is 3red level or below it automatically succeeds
Rollback Post to RevisionRollBack
Rockcrusher lvl 2 Goliath Barbarian Horde of the Dragon Queen
Taggart lvl 6 Air Genasi Blood Hunter Tomb of Annihilation
Shadow lvl 3 variant feral tiefling rogue Shackled City
Xavier will see the wizard attempting a spell and use counterspell in an attempt to negate it. If the spell is 3red level or below it automatically succeeds
Sorry, because you are still in the room with the Acidic vapors you don't have Line of Sight on the Wizard to know that he is casting a spell. Since you move after him there is no way for you to counter the spell.
Move into the room and take a different action
Here is the map of everyone's position before the battle started
Xavier will instead move to R14 and cast hold person at 3red level targeting both apprentices requiring a DC 16 wisdom save or they are paralyzed. They can attempt save at end of each turn
Rollback Post to RevisionRollBack
Rockcrusher lvl 2 Goliath Barbarian Horde of the Dragon Queen
Taggart lvl 6 Air Genasi Blood Hunter Tomb of Annihilation
Shadow lvl 3 variant feral tiefling rogue Shackled City
Obviously these apprentices have been trained well as their minds reject the paralyzed on their minds.
The first apprentice casts scorching ray Targeting Velmine with the 1st ray Attack: 6 Damage: 8 fire damage, Eiren with the 2nd ray Attack: 8 Damage: 12 fire damage, and Baik with the 3rd ray Attack: 13 Damage: 6 fire damage. The first two rays miss but the third strikes Baik for for 6 damage. Then the apprentice moves to H13
At the start of the round (next round Eiren will be first, by the book says it acts at the start of the 2nd round) a smaller version of the ooze that you just fought after your rest oozes out of the pool bumping into Baik and then moves to M13. It attacks Baik with it's Pseudopod Attack: 13 Damage: 5 bludgeoning damage + 12 acid damage. Hitting Baik for a total of 17 damage.
Velmine takes a look at the battlefield and assumes the Wizard just teleported away for good. "Oh, so we've just gotta fight two of them? Feels like a wonderful time for me to do this." She says, just before she reaches for her Bag of Tricks and pulls a fuzzy object, which she throws just in front of her.
Bag of Tricks Animal:6 (Giant Boar) (Rolling for hit points: 35)
"Wow, I'm pretty sure that's the strongest one I can find." The Tiefling notes, looking the giant boar up and down. "Well, here's my command, I want you to charge straight into the mage we can see clearly." She points to A1, and the boar moves to 18-19, H-I, before heading in a straight line towards the apprentice. (14-15, H-I)
Tusk Attack:18 Damage:14 Slashing (2d6 for the attack's normal damage, +2d6 for charging into him.) (If the attack is successful, the apprentice also needs to roll a DC 13 Strength save or be knocked prone.)
(I know, it's pretty fun. The other items I picked for the magic items we can find were also mostly picked for fun, and I forgot to mention, Velmine would move to a place where she could move within range of the Apprentice next turn, like at H17.)
(I summoed the spectral blade at K14, which looks like it'd take 10 feet of movement from it to either apprentice, in which case I'd probably send it after A1 since he's not blurred. Sacred Flame would probalby hve to target A2 since A1 is behind a wall from me)
Baik points at the Wizard with his spear. Today, you burn. A holy light comes down from the heavens to smite the evil wizard!
(Sacred Flame. DC 16 Dex or 12 Damage.)
Extended Signature! Yay! https://www.dndbeyond.com/forums/off-topic/adohands-kitchen/3153-extended-signature-thread?page=2#c21
Haven’t used this account in forever. Still a big fan of crawling claws.
Corvin summons a Spiritual Weapon behind the wizard that immediately lashes out at him, then follows it with a Sacred Flame of his own.
Spiritual weapon: Attack: 18 Damage: 7
Sacred Flame: DC17 or 3 damage
Baik where are you moving to from your current position you can't see him and if you don't move you would have to make another save at the end of your turn .(Eiren's square is free if you want to move there). Corvin you need to move at least five feet into the new room or make another Con save
Wizard's Dex save (Baik) 11. The wizard dodges Baik's Sacred Flame with a laugh saying "I don't burn that easily"
Corvin's weapon to the back however makes a small wound.
Wizard's Dex save (Corvin) 21 and his is distracted by the pain of the weapons bite that Corvin's Sacred Flame catches him.
The Wizard casts a spell 6 and disappears from in front of Eiren.
Xavier is up
(Sorry again. Can I move to N14?)
Extended Signature! Yay! https://www.dndbeyond.com/forums/off-topic/adohands-kitchen/3153-extended-signature-thread?page=2#c21
Haven’t used this account in forever. Still a big fan of crawling claws.
Yes that will work
Xavier will see the wizard attempting a spell and use counterspell in an attempt to negate it. If the spell is 3red level or below it automatically succeeds
Rockcrusher lvl 2 Goliath Barbarian Horde of the Dragon Queen
Taggart lvl 6 Air Genasi Blood Hunter Tomb of Annihilation
Shadow lvl 3 variant feral tiefling rogue Shackled City
Sorry, because you are still in the room with the Acidic vapors you don't have Line of Sight on the Wizard to know that he is casting a spell. Since you move after him there is no way for you to counter the spell.
Move into the room and take a different action
Here is the map of everyone's position before the battle started
Corvin will move just far enough into the new room to avoid the con check. P14 work?
Yes
Xavier will instead move to R14 and cast hold person at 3red level targeting both apprentices requiring a DC 16 wisdom save or they are paralyzed. They can attempt save at end of each turn
Rockcrusher lvl 2 Goliath Barbarian Horde of the Dragon Queen
Taggart lvl 6 Air Genasi Blood Hunter Tomb of Annihilation
Shadow lvl 3 variant feral tiefling rogue Shackled City
Apprentice 1 Wisdom save 18
Apprentice 2 Wisdom save 17
(Well I wasn't expecting both of them to pass😀)
Obviously these apprentices have been trained well as their minds reject the paralyzed on their minds.
The first apprentice casts scorching ray Targeting Velmine with the 1st ray Attack: 6 Damage: 8 fire damage, Eiren with the 2nd ray Attack: 8 Damage: 12 fire damage, and Baik with the 3rd ray Attack: 13 Damage: 6 fire damage. The first two rays miss but the third strikes Baik for for 6 damage. Then the apprentice moves to H13
The second apprentice casts Blur on himself.
At the start of the round (next round Eiren will be first, by the book says it acts at the start of the 2nd round) a smaller version of the ooze that you just fought after your rest oozes out of the pool bumping into Baik and then moves to M13. It attacks Baik with it's Pseudopod Attack: 13 Damage: 5 bludgeoning damage + 12 acid damage. Hitting Baik for a total of 17 damage.
Eiren, Corvin, Baik, and Velmine are up
Velmine takes a look at the battlefield and assumes the Wizard just teleported away for good. "Oh, so we've just gotta fight two of them? Feels like a wonderful time for me to do this." She says, just before she reaches for her Bag of Tricks and pulls a fuzzy object, which she throws just in front of her.
Bag of Tricks Animal: 6 (Giant Boar) (Rolling for hit points: 35)
"Wow, I'm pretty sure that's the strongest one I can find." The Tiefling notes, looking the giant boar up and down. "Well, here's my command, I want you to charge straight into the mage we can see clearly." She points to A1, and the boar moves to 18-19, H-I, before heading in a straight line towards the apprentice. (14-15, H-I)
Tusk Attack: 18 Damage: 14 Slashing (2d6 for the attack's normal damage, +2d6 for charging into him.) (If the attack is successful, the apprentice also needs to roll a DC 13 Strength save or be knocked prone.)
(She/Her)
Velmine - Tiefling, Rogue (9), Swashbuckler - Dead in Thay
Riris Swiftwhistle - Halfling, Bard (4), College of Swords - Lost Mines of Phandelver
Rellahne Vanderboren - Half-Elf, Wizard (4), School of Abjuration - The Shackled City
Ann Hidrizo - Human, Fighter (2) - Amphail Adventures
Sha - Firbolg, Cleric (3), Twilight Domain - Hunt for the Wish Dragon
As the apprentice is about to be gored by the tusks he throws up a Shield and deflects the boars attack.
(Nice try there, I love that bag of yours)
(I know, it's pretty fun. The other items I picked for the magic items we can find were also mostly picked for fun, and I forgot to mention, Velmine would move to a place where she could move within range of the Apprentice next turn, like at H17.)
(She/Her)
Velmine - Tiefling, Rogue (9), Swashbuckler - Dead in Thay
Riris Swiftwhistle - Halfling, Bard (4), College of Swords - Lost Mines of Phandelver
Rellahne Vanderboren - Half-Elf, Wizard (4), School of Abjuration - The Shackled City
Ann Hidrizo - Human, Fighter (2) - Amphail Adventures
Sha - Firbolg, Cleric (3), Twilight Domain - Hunt for the Wish Dragon
Corvin, Baik and Eiren are up
Corvin directs his spiritual weapon to strike the nearest apprentice and launches another Sacred Flame of his own at the same target.
Spiritual weapon: Attack: 17 Damage: 11
Sacred Flame: DC17 or 13 damage
Baik stabs at the man next to him!
Attack: 8 Damage: 5
Extended Signature! Yay! https://www.dndbeyond.com/forums/off-topic/adohands-kitchen/3153-extended-signature-thread?page=2#c21
Haven’t used this account in forever. Still a big fan of crawling claws.
(You both are targetting A2, right? A2 cast Blur on himself the last turn, so you both should be rolling with disadvantage.)
(She/Her)
Velmine - Tiefling, Rogue (9), Swashbuckler - Dead in Thay
Riris Swiftwhistle - Halfling, Bard (4), College of Swords - Lost Mines of Phandelver
Rellahne Vanderboren - Half-Elf, Wizard (4), School of Abjuration - The Shackled City
Ann Hidrizo - Human, Fighter (2) - Amphail Adventures
Sha - Firbolg, Cleric (3), Twilight Domain - Hunt for the Wish Dragon
(Ah, Crap, you’re right)
Disadvantage Roll: 25
(whew)
Extended Signature! Yay! https://www.dndbeyond.com/forums/off-topic/adohands-kitchen/3153-extended-signature-thread?page=2#c21
Haven’t used this account in forever. Still a big fan of crawling claws.
(I summoed the spectral blade at K14, which looks like it'd take 10 feet of movement from it to either apprentice, in which case I'd probably send it after A1 since he's not blurred. Sacred Flame would probalby hve to target A2 since A1 is behind a wall from me)