(WIS save: 18. I thought flanking against large/multi-squared enemies just needed to make a connecting line between the attackers which passed through the enemy. Either way, it's defensive advantage is null now :) )
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Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
Corvin casts Spirit Guardians (4th level) as he approaches the nearest creature (DB5) and angelic figures appear in the air surrounding him.
(Move to S19. Designating all allies as unaffected by the spell. For anything else:)
An affected creature's speed is halved in the area, and when the creature enters the area for the first time on a turn or starts its turn there, it must make a Wisdom saving throw. On a failed save, the creature takes 4d8 radiant damage. On a successful save, the creature takes half as much damage.
Edit: DC17, 15 damage (for the first creature at least)
Eiren quickly flanks the beast, putting it between himself and Tallis (if understand correctly Tallis is at P18, so Eiren moves to S18), while utilizing his shocking spell attack. Sparks fly from his outstretched hand, threatening to stun the displacer. Almost as an afterthought, in one smooth motion he draws his rapier of warning and thrusts it towards the wounded beast’s exposed flank.
Eiren moves to flank the beast and then touches it with lightning in his hand ,the displacer beast shutters and dies. Eiren you can finish your move or make a different bonus action if you want.
Velmine seeing that none of her companions followed her in her charge, and what the beast did to the goat, disengages and keeping her face towards the beasts walks backwards until she feels the cavern wall to her back. Ending her move in W15.
// Can I amend my bonus action before Velmine’s action? I’d like to end up near her (S14) and throw a dagger at the closest displacer beast (DB3). //
As Eiren’s lighting attack ends the nearby beast, he continues to run to back up Velmine. As he runs, he unsheathes one of his daggers and launches it at the nearest beast, throwing with practiced grace...
Dagger Attack: 19 Damage: 8 piercing
(Damn son! I’m on fire with these disadvantage rolls!)
After Eiren finishes off the displacer beast in front of him he moves to help Velmine. He ends his move with a dagger throw at DB3 which hits. All attacks against DB3 can now be made normally until the end of it's turn.
Velmine will still disengage, but instead of moving to the cavern wall, she moves to join Eiren. Ending her turn in T14.
This post has potentially manipulated dice roll results.
The biggest displacer beast (DB1) moves into range of Tallis and attacks him with his tentacles. First tentacle Attack: 13 Damage: 6 bludgeoning damage + 1 piercing damage. Second tentacle Attack: 26 Damage: 9 bludgeoning damage + 4 piercing damage. The first attack misses while the second lashed out and hit for a total of 11.
The other adult Displacer beast (DB2) moves into the fray, moving between Tallis and Corvin (yes that is considered flanking) making a Wisdom Save 15 taking some Radiant damage from the spirits guarding Corvin. It attacks Tallis with it's first tentacle Attack: 25 Damage: 6 bludgeoning damage + 2 piercing damage. Which misses due to the half cover from the trees. Corvin is the target of the second tentacle Attack: 23 Damage: 5 bludgeoning damage + 5 piercing damage. Which hits for a total of 12. Corvinmake a Concentration check.
The Displacer Beast with the Goat (DB3) had started to turn around and head back to his pile of bones to enjoy his meal, when a dagger flies out of nowhere and stings him. Dropping the goat in surprise he moves to engage the guilty party. His first tentacle strikes out against Eiren, Attack: 14 Damage: 8 bludgeoning damage + 6 piercing damage. Hitting Eiren for a total of 12 (that attack roll is a 17 instead of 19). His second tentacle strikes out against Velmine, Attack: 10 Damage: 7 bludgeoning damage + 5 piercing damage. Hitting Velmine for a total of 7 damage. Velmine uses her Uncanny Dodge to reduce that to 3.
The other young Displacer Beast (DB4) puts into practice a hunting maneuver it's parents had just shown it a day or two ago, circles around Eiren and Velmine to flank them. Wisdom Save 18 He attacks Velmine first Attack: 6 Damage: 7 bludgeoning damage and 4 + 6 piercing damage. Lashes her really good for a total of 18. He decides to attack her again hoping to drop her and get some dinner Attack: 17 Damage: 7 bludgeoning damage and 1 piercing damage. But his second attack misses.
All attacks against the Displacer Beasts are with disadvantage again, for those with advantage the two cancel each other out for a normal attack.
Corvin: Make a Concentration Check DC 10 and if you succeed make another Spirit Guardians damage roll for DB4.
Tallis keeps his focus on his outnumbered foe, but calls to his Mistress for aid, "Madam, please see if you can do something about the one behind me." A joyful his rings out in Tallis's mind and a black forms slinks from his back. The black shadow stretches across the ground toward the displacer beast and rises until it towers over the cat in the form of a great, shadowy demon with a gaping maw.
Grishkar Darkmoor, Necromancer of Nerull the Despiser Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
Tallis keeps his focus on his outnumbered foe, but calls to his Mistress for aid, "Madam, please see if you can do something about the one behind me." A joyful his rings out in Tallis's mind and a black forms slinks from his back. The black shadow stretches across the ground toward the displacer beast and rises until it towers over the cat in the form of a great, shadowy demon with a gaping maw.
Grishkar Darkmoor, Necromancer of Nerull the Despiser Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
The other adult Displacer beast (DB2) moves into the fray, moving between Tallis and Corvin (yes that is considered flanking) making a Wisdom Save 13 taking some Radiant damage from the spirits guarding Corvin. It attacks Tallis with it's first tentacle Attack: 15 Damage: 5 bludgeoning damage + 3 piercing damage. Which misses due to the half cover from the trees. Corvin is the target of the second tentacle Attack: 22 Damage: 9 bludgeoning damage + 3 piercing damage. Which hits for a total of 12. Corvinmake a Concentration check.
(Can DB2 actually reach that spot? Part of the Spirit Guardians spell is that affected creatures - namely, anyone I didn't exclude, so all the displacer beasts - have their movement speed halved while in the affected area, so within 15 feet of me. Soon as he reaches the spot 15 feet away from me, his speed gets cut in half. Looks like he started 30 feet away from where he ended, so depends on his speed. Best i can tell from what I'm looking at, if you move into an area that cuts your movement speed like that, you still count previous movement towards the new speed. So with a normal player race's 30 ft walking speed, if you walk 15 feet and end up in an area that halves your movement speed, you've now got a 15 foot speed and have moved 15 feet so you can't go any further. Could possibly affect where DB4 ended up as well since it's also in my aura at its final spot, depending if it had to do any horizontal movement after entering range to get to where it ended up.)
Qu’oth wheels around in the space between the ceiling and the trees, looking for anything else out of place.
Wisdom (Perception): 7
DM - Storm King's Thunder PbP | Yet Another Storm King's Thunder PbP
Current: Eogard Duramastar, Human Twilight Cleric/Star Druid | Eiren Lathrana, Shadar-Kai Eldritch Knight/Bladesinger | Arugula, Rabbitfolk Armorer
Survivor: CrispyDM's Saltmarsh as Syltra | SarcasticFury's Strahd as Hadrian Frozenspark | Forge of Fury as The DM
(WIS save: 18. I thought flanking against large/multi-squared enemies just needed to make a connecting line between the attackers which passed through the enemy. Either way, it's defensive advantage is null now :) )
Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser
Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale
Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
Corvin casts Spirit Guardians (4th level) as he approaches the nearest creature (DB5) and angelic figures appear in the air surrounding him.
(Move to S19. Designating all allies as unaffected by the spell. For anything else:)
An affected creature's speed is halved in the area, and when the creature enters the area for the first time on a turn or starts its turn there, it must make a Wisdom saving throw. On a failed save, the creature takes 4d8 radiant damage. On a successful save, the creature takes half as much damage.
Edit: DC17, 15 damage (for the first creature at least)
Corvin casts a spell and then moves close to the beast.
Xavier is up
Xavier cast chaos bolt at DB5
attack 19
damage type 1 8 +
damage type 2 3 +
2
Total is 13 thunder damage
Rockcrusher lvl 2 Goliath Barbarian Horde of the Dragon Queen
Taggart lvl 6 Air Genasi Blood Hunter Tomb of Annihilation
Shadow lvl 3 variant feral tiefling rogue Shackled City
Xavier casts a bolt of Thunder at the closest beast, wounded it badly.
Eiren is up
Eiren quickly flanks the beast, putting it between himself and Tallis (if understand correctly Tallis is at P18, so Eiren moves to S18), while utilizing his shocking spell attack. Sparks fly from his outstretched hand, threatening to stun the displacer. Almost as an afterthought, in one smooth motion he draws his rapier of warning and thrusts it towards the wounded beast’s exposed flank.
shocking grasp Attack: 26 Damage: 4 lightning
(Rerolling the lower of the two d20s, elven accuracy: 9)
Bonus action Magic Rapier Attack: 28 Damage: 17 piercing
(Rerolling the lower d20, using elven accuracy: 10)
DM - Storm King's Thunder PbP | Yet Another Storm King's Thunder PbP
Current: Eogard Duramastar, Human Twilight Cleric/Star Druid | Eiren Lathrana, Shadar-Kai Eldritch Knight/Bladesinger | Arugula, Rabbitfolk Armorer
Survivor: CrispyDM's Saltmarsh as Syltra | SarcasticFury's Strahd as Hadrian Frozenspark | Forge of Fury as The DM
Eiren moves to flank the beast and then touches it with lightning in his hand ,the displacer beast shutters and dies. Eiren you can finish your move or make a different bonus action if you want.
Velmine seeing that none of her companions followed her in her charge, and what the beast did to the goat, disengages and keeping her face towards the beasts walks backwards until she feels the cavern wall to her back. Ending her move in W15.
Baik is up.
// Can I amend my bonus action before Velmine’s action? I’d like to end up near her (S14) and throw a dagger at the closest displacer beast (DB3). //
As Eiren’s lighting attack ends the nearby beast, he continues to run to back up Velmine. As he runs, he unsheathes one of his daggers and launches it at the nearest beast, throwing with practiced grace...
Dagger Attack: 19 Damage: 8 piercing
(Damn son! I’m on fire with these disadvantage rolls!)
DM - Storm King's Thunder PbP | Yet Another Storm King's Thunder PbP
Current: Eogard Duramastar, Human Twilight Cleric/Star Druid | Eiren Lathrana, Shadar-Kai Eldritch Knight/Bladesinger | Arugula, Rabbitfolk Armorer
Survivor: CrispyDM's Saltmarsh as Syltra | SarcasticFury's Strahd as Hadrian Frozenspark | Forge of Fury as The DM
Baik reappears and stabs the Beast in front of him with his spear.
Attack: 23 Damage: 4
Attack: 19 Damage: 10
those are my non disadvantage rolls for attack one.
Attack: 15 Damage: 7
heres attack two, at disadvantage.
Extended Signature! Yay! https://www.dndbeyond.com/forums/off-topic/adohands-kitchen/3153-extended-signature-thread?page=2#c21
Haven’t used this account in forever. Still a big fan of crawling claws.
After Eiren finishes off the displacer beast in front of him he moves to help Velmine. He ends his move with a dagger throw at DB3 which hits. All attacks against DB3 can now be made normally until the end of it's turn.
Velmine will still disengage, but instead of moving to the cavern wall, she moves to join Eiren. Ending her turn in T14.
Baik: The beast in front of you is dead, make a new post.
Ok,.
Baik reappears and chucks his spear at DB3.
Attack: 6 Damage: 3
well great. Not even at disadvantage.
Extended Signature! Yay! https://www.dndbeyond.com/forums/off-topic/adohands-kitchen/3153-extended-signature-thread?page=2#c21
Haven’t used this account in forever. Still a big fan of crawling claws.
The biggest displacer beast (DB1) moves into range of Tallis and attacks him with his tentacles. First tentacle Attack: 13 Damage: 6 bludgeoning damage + 1 piercing damage. Second tentacle Attack: 26 Damage: 9 bludgeoning damage + 4 piercing damage. The first attack misses while the second lashed out and hit for a total of 11.
The other adult Displacer beast (DB2) moves into the fray, moving between Tallis and Corvin (yes that is considered flanking) making a Wisdom Save 15 taking some Radiant damage from the spirits guarding Corvin. It attacks Tallis with it's first tentacle Attack: 25 Damage: 6 bludgeoning damage + 2 piercing damage. Which misses due to the half cover from the trees. Corvin is the target of the second tentacle Attack: 23 Damage: 5 bludgeoning damage + 5 piercing damage. Which hits for a total of 12. Corvin make a Concentration check.
The Displacer Beast with the Goat (DB3) had started to turn around and head back to his pile of bones to enjoy his meal, when a dagger flies out of nowhere and stings him. Dropping the goat in surprise he moves to engage the guilty party. His first tentacle strikes out against Eiren, Attack: 14 Damage: 8 bludgeoning damage + 6 piercing damage. Hitting Eiren for a total of 12 (that attack roll is a 17 instead of 19). His second tentacle strikes out against Velmine, Attack: 10 Damage: 7 bludgeoning damage + 5 piercing damage. Hitting Velmine for a total of 7 damage. Velmine uses her Uncanny Dodge to reduce that to 3.
The other young Displacer Beast (DB4) puts into practice a hunting maneuver it's parents had just shown it a day or two ago, circles around Eiren and Velmine to flank them. Wisdom Save 18 He attacks Velmine first Attack: 6 Damage: 7 bludgeoning damage and 4 + 6 piercing damage. Lashes her really good for a total of 18. He decides to attack her again hoping to drop her and get some dinner Attack: 17 Damage: 7 bludgeoning damage and 1 piercing damage. But his second attack misses.
All attacks against the Displacer Beasts are with disadvantage again, for those with advantage the two cancel each other out for a normal attack.
Corvin: Make a Concentration Check DC 10 and if you succeed make another Spirit Guardians damage roll for DB4.
Tallis is up
Tallis keeps his focus on his outnumbered foe, but calls to his Mistress for aid, "Madam, please see if you can do something about the one behind me." A joyful his rings out in Tallis's mind and a black forms slinks from his back. The black shadow stretches across the ground toward the displacer beast and rises until it towers over the cat in the form of a great, shadowy demon with a gaping maw.
(Fear: WIS save, DC 17)
Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser
Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale
Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
That is a 30 foot cone, where are you directing it?
Aslo make a Wis save at the end of you turn.
(Directing it behind to DB1. WIS save: 18. Eww)
Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser
Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale
Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
(Can DB2 actually reach that spot? Part of the Spirit Guardians spell is that affected creatures - namely, anyone I didn't exclude, so all the displacer beasts - have their movement speed halved while in the affected area, so within 15 feet of me. Soon as he reaches the spot 15 feet away from me, his speed gets cut in half. Looks like he started 30 feet away from where he ended, so depends on his speed. Best i can tell from what I'm looking at, if you move into an area that cuts your movement speed like that, you still count previous movement towards the new speed. So with a normal player race's 30 ft walking speed, if you walk 15 feet and end up in an area that halves your movement speed, you've now got a 15 foot speed and have moved 15 feet so you can't go any further. Could possibly affect where DB4 ended up as well since it's also in my aura at its final spot, depending if it had to do any horizontal movement after entering range to get to where it ended up.)
(Con save: 17)
Kept concentration, so 11 damage for DB4