This post has potentially manipulated dice roll results.
The green orb in the kuo-toa's hand fizzles out, no longer able to be maintained by the creature. However, charging forward (L9) it repeats the same gestures and incantation, causing it to reappear. This time it flies straight toward Celric, momentarily surrounding his body with a shimmer. The cleric feels his muscles start to seize (Since you're not able to be on much, I'll go ahead and roll your WIS save for you if that's ok: WIS Save: 21). But his mind is able to overcome the power of the spell, and he maintains control of his body.
However, immediately afterwards, the kuo-toa points its finger toward him, causing the trident to charge at him.
Attack: 25 Damage: 12
Edit: Forgot that should have been at disadvantage from dodging: 25
Despite his heavy armor, the trident somehow finds a vulnerability, piercing into his scaly hide (13 damage).
The dragonborn is prepared, focusing on defending itself against this very maneuver, and the trident misses him.
The kuo toa then takes a step to his right (to L8), giving it some cover behind the cave wall (has half cover against missile attacks coming down the corridor.
Shale and Flynt are up. To clarify (I had to look this up), the spiritual weapon doesn't occupy its space, so you can move right through it, or even stand in its square.
Flynt's arrows sail with surgical precision toward the drider, embedding in opposite sides of the creature's torso with a satisfying symmetry (17 damage).
With the ranger once again having made himself the closest target, the drider returns the favor, firing three poison-tipped arrows toward him.
Attack 1: 10 Damage: 18
Attack 2: 11 Damage: 11
Attack 3: 8 Damage: 9
However, the pain of the arrows embedded near its shoulders throws off his aim, and all three arrows sail harmlessly into rock.
Having been heavily wounded, its instinct for self-preservation kicks in more strongly than before, and it retreats to cover behind a column (has half cover from ranged attacks down the passage).
Both kuo-toa and drider have half cover from ranged attacks coming down the passage. Flynt is sharing a square with the spiritual trident, which doesn't have any special mechanical impact. The passage is still single file up to where Flynt is, but has room for two people to stand side by side in the 15 ft between where Flynt is and where the grid starts, and three in the actual drawn passageway.
You don't need to roll with disadvantage; half cover just provides a +2 to AC. (In case it does come up, though, the easiest syntax is 1d20da for disadvantage or 1d20ad for advantage).
Despite the protection provided by the corner of rock, Squiggles's bolt makes contact with the kuo-toa. A smell reminiscent of seared perch fills the cavern (14 damage).
Balian's arrow ricochets off of the column, joining the other arrows on the floor at the rear of the cave.
The kuo-toa looks up in surprise as a bright beam descends upon it from the ceiling (CON save: 14), searing its body with radiant energy (7 damage).
It then steps to its left to get a line of sight on its foes, first pointing a finger at Flynt to direct its trident to attack its nearest target (Attack: 14 Damage: 12), but the spear glances harmlessly off of Flynt's breastplate. Then, seeing Celric advancing, it waves its claws and mutters something, as a ball of radiant energy descends rapidly toward Celric (DC 14 DEX save or take 10 radiant damage).
It then continues past the entrance to the east and disappears from view (if you enter the chamber I'll tell you if you can see it).
This post has potentially manipulated dice roll results.
Shale continues to advance and moves up directly behind Celric, and calls out for the bells to toll around the drider. "Get in there an mix it up, fellas!"He sends his spear immediately after the creature as well (J9).
This post has potentially manipulated dice roll results.
Drider WIS Save: 14
Another bell sounds in the drider's head. The first one must have worn down his mental defenses somewhat, as this one gets through, as it feels a bit of exoskeleton shaken loose and fall to the ground (4 damage).
The spiritual spear fares less well, however, glancing harmlessly off of the still tough spider armor.
Squiggles pushes past to 10 feet of the cavern, sticking to the left and casts Minor Illusion to create the spitting image of himself, arms raised over his head as if casting a spell, at O10. As part of this Illusion, (Improved Minor Illusion) Squiggles creates a noise from the same spot "Burn fish, burn!"
This post has potentially manipulated dice roll results.
Flynt's first arrow manages to find a soft fleshy spot on the drider's torso (11 damage), but the second sails wide, landing near Balian's last one.
The drider crawls 10 ft to the northeast to once again get a clear line of sight, and fires, once again at Flynt, who presents the most inviting (and provoking) target.
Attack 1: 9 Damage: 20
Attack 2: 19 Damage: 27
Attack 3: 12 Damage: 12
It then scurries off to the southwest, skirting the rubble, and disappears behind a column just as the kuo-toa had done on the other side.
Squiggles pushes past to 10 feet of the cavern, sticking to the left and casts Minor Illusion to create the spitting image of himself, arms raised over his head as if casting a spell, at O10. As part of this Illusion, (Improved Minor Illusion) Squiggles creates a noise from the same spot "Burn fish, burn!"
(OOC: Reminder: CON save for the Kuo-Toa)
Birgit | Shifter | Sorcerer | Dragonlords
Shayone | Hobgoblin | Sorcerer | Netherdeep
Thanks, had just realized I'd forgotten that!
Kuo-Toa concentration check: 5
It's moot anyway, since it's back to its turn, and the spell never triggered.
Squiggles:
The spell is gone since it's back to the KT's turn, but you would have recognized the verbal component as that of hold person
"Darvin" | Changeling | Hexblade 1 / Swords Bard 6 | Descent Into Avernus (AC 19; PP 14; 52/52 HP)
Anton Chergoba | Human | Battlemaster 4 | Lost Mines of Phandelver (AC 20; PP 14; 36/36 HP)
The green orb in the kuo-toa's hand fizzles out, no longer able to be maintained by the creature. However, charging forward (L9) it repeats the same gestures and incantation, causing it to reappear. This time it flies straight toward Celric, momentarily surrounding his body with a shimmer. The cleric feels his muscles start to seize (Since you're not able to be on much, I'll go ahead and roll your WIS save for you if that's ok: WIS Save: 21). But his mind is able to overcome the power of the spell, and he maintains control of his body.
However, immediately afterwards, the kuo-toa points its finger toward him, causing the trident to charge at him.
Attack: 25 Damage: 12
Edit: Forgot that should have been at disadvantage from dodging: 25
Despite his heavy armor, the trident somehow finds a vulnerability, piercing into his scaly hide (13 damage).The dragonborn is prepared, focusing on defending itself against this very maneuver, and the trident misses him.
The kuo toa then takes a step to his right (to L8), giving it some cover behind the cave wall (has half cover against missile attacks coming down the corridor.
Shale and Flynt are up. To clarify (I had to look this up), the spiritual weapon doesn't occupy its space, so you can move right through it, or even stand in its square.
"Darvin" | Changeling | Hexblade 1 / Swords Bard 6 | Descent Into Avernus (AC 19; PP 14; 52/52 HP)
Anton Chergoba | Human | Battlemaster 4 | Lost Mines of Phandelver (AC 20; PP 14; 36/36 HP)
Shales runs forward as far as he can (30'), stopping briefly to offer some healing to Flynt. (Cure Wounds, Lvl 2 through the staff 16)
He advances his spectral spear towards the opening of the room (20').
Flynt will move 30 feet and fire two more arrows at the drider
Attack 1: Attack: 14 Damage: 7
Attack 2: Attack: 20 Damage: 8
I have an intelligence of six, I know what I'm doing.
Flynt's arrows sail with surgical precision toward the drider, embedding in opposite sides of the creature's torso with a satisfying symmetry (17 damage).
With the ranger once again having made himself the closest target, the drider returns the favor, firing three poison-tipped arrows toward him.
Attack 1: 10 Damage: 18
Attack 2: 11 Damage: 11
Attack 3: 8 Damage: 9
However, the pain of the arrows embedded near its shoulders throws off his aim, and all three arrows sail harmlessly into rock.
Having been heavily wounded, its instinct for self-preservation kicks in more strongly than before, and it retreats to cover behind a column (has half cover from ranged attacks down the passage).
"Darvin" | Changeling | Hexblade 1 / Swords Bard 6 | Descent Into Avernus (AC 19; PP 14; 52/52 HP)
Anton Chergoba | Human | Battlemaster 4 | Lost Mines of Phandelver (AC 20; PP 14; 36/36 HP)
Round 3:
Squiggles/Fluffy
Celric (dodging)
Jarl (-11)
Balian
Kuo-Toa (-34)
Shale
Flynt (-14)
Aboleth(?)
Drider (-73)
Both kuo-toa and drider have half cover from ranged attacks coming down the passage. Flynt is sharing a square with the spiritual trident, which doesn't have any special mechanical impact. The passage is still single file up to where Flynt is, but has room for two people to stand side by side in the 15 ft between where Flynt is and where the grid starts, and three in the actual drawn passageway.
"Darvin" | Changeling | Hexblade 1 / Swords Bard 6 | Descent Into Avernus (AC 19; PP 14; 52/52 HP)
Anton Chergoba | Human | Battlemaster 4 | Lost Mines of Phandelver (AC 20; PP 14; 36/36 HP)
Squiggles pushes past Balian and Jarl and conjures another Fire Bolt, targeting the Kuo-toa
Rolling with disadvantage (on mobile, don't know syntax)
17
22
Damage: 14
You don't need to roll with disadvantage; half cover just provides a +2 to AC. (In case it does come up, though, the easiest syntax is 1d20da for disadvantage or 1d20ad for advantage).
Despite the protection provided by the corner of rock, Squiggles's bolt makes contact with the kuo-toa. A smell reminiscent of seared perch fills the cavern (14 damage).
"Darvin" | Changeling | Hexblade 1 / Swords Bard 6 | Descent Into Avernus (AC 19; PP 14; 52/52 HP)
Anton Chergoba | Human | Battlemaster 4 | Lost Mines of Phandelver (AC 20; PP 14; 36/36 HP)
Celric will move into the room and to the right if possible. He then points his shield toward the drider and casts Toll The Dead
”Ding Dong Evildoer!”
(Dex Save 15)
11
Gash - Lvl14 Goblin Wizard - The High Court of the Aasimar Queen
Toll the Dead is a WIS save: 20
You were 25 ft from the edge of the map, so you're not in the actual room yet, but you're on the grid part of the passage (Q10).
A bell sounds in the drider's mind, but it just snarls and appears to resist the effects.
"Darvin" | Changeling | Hexblade 1 / Swords Bard 6 | Descent Into Avernus (AC 19; PP 14; 52/52 HP)
Anton Chergoba | Human | Battlemaster 4 | Lost Mines of Phandelver (AC 20; PP 14; 36/36 HP)
Jarl will move to just behind Shale and cast Moonbeam, aiming for the kuo-toa. CON save 16, damage 7 radiant, half on a save (at start of its turn).
Birgit | Shifter | Sorcerer | Dragonlords
Shayone | Hobgoblin | Sorcerer | Netherdeep
Balian will move 30ft to Celric's previous location (25ft from map), and loose an arrow at the drider
Attack: 16
Damage: 9
Balian's arrow ricochets off of the column, joining the other arrows on the floor at the rear of the cave.
The kuo-toa looks up in surprise as a bright beam descends upon it from the ceiling (CON save: 14), searing its body with radiant energy (7 damage).
It then steps to its left to get a line of sight on its foes, first pointing a finger at Flynt to direct its trident to attack its nearest target (Attack: 14 Damage: 12), but the spear glances harmlessly off of Flynt's breastplate. Then, seeing Celric advancing, it waves its claws and mutters something, as a ball of radiant energy descends rapidly toward Celric (DC 14 DEX save or take 10 radiant damage).
It then continues past the entrance to the east and disappears from view (if you enter the chamber I'll tell you if you can see it).
Shale, Flynt, Drider are up
"Darvin" | Changeling | Hexblade 1 / Swords Bard 6 | Descent Into Avernus (AC 19; PP 14; 52/52 HP)
Anton Chergoba | Human | Battlemaster 4 | Lost Mines of Phandelver (AC 20; PP 14; 36/36 HP)
Shale continues to advance and moves up directly behind Celric, and calls out for the bells to toll around the drider. "Get in there an mix it up, fellas!" He sends his spear immediately after the creature as well (J9).
Toll the dead, DC 16 WisST, on fail 16
BA, Spiritual Weapon Attack: 18 Damage: 8
(smh, what shit rolls)
Drider WIS Save: 14
Another bell sounds in the drider's head. The first one must have worn down his mental defenses somewhat, as this one gets through, as it feels a bit of exoskeleton shaken loose and fall to the ground (4 damage).
The spiritual spear fares less well, however, glancing harmlessly off of the still tough spider armor.
"Darvin" | Changeling | Hexblade 1 / Swords Bard 6 | Descent Into Avernus (AC 19; PP 14; 52/52 HP)
Anton Chergoba | Human | Battlemaster 4 | Lost Mines of Phandelver (AC 20; PP 14; 36/36 HP)
Squiggles pushes past to 10 feet of the cavern, sticking to the left and casts Minor Illusion to create the spitting image of himself, arms raised over his head as if casting a spell, at O10. As part of this Illusion, (Improved Minor Illusion) Squiggles creates a noise from the same spot "Burn fish, burn!"
Flynt is going to move right next to Celric and fire two more arrows at the drider.
Attack 1: Attack: 14 Damage: 8
Attack 2: Attack: 21 Damage: Unable to parse dice roll.
I have an intelligence of six, I know what I'm doing.
Flynt's first arrow manages to find a soft fleshy spot on the drider's torso (11 damage), but the second sails wide, landing near Balian's last one.
The drider crawls 10 ft to the northeast to once again get a clear line of sight, and fires, once again at Flynt, who presents the most inviting (and provoking) target.
Attack 1: 9 Damage: 20
Attack 2: 19 Damage: 27
Attack 3: 12 Damage: 12
It then scurries off to the southwest, skirting the rubble, and disappears behind a column just as the kuo-toa had done on the other side.
Squiggles pushes past to 10 feet of the cavern, sticking to the left and casts Minor Illusion to create the spitting image of himself, arms raised over his head as if casting a spell, at O10. As part of this Illusion, (Improved Minor Illusion) Squiggles creates a noise from the same spot "Burn fish, burn!"
Is Fluffy advancing with you?
"Darvin" | Changeling | Hexblade 1 / Swords Bard 6 | Descent Into Avernus (AC 19; PP 14; 52/52 HP)
Anton Chergoba | Human | Battlemaster 4 | Lost Mines of Phandelver (AC 20; PP 14; 36/36 HP)
Round 4:
Squiggles/Fluffy
Celric
Jarl (-11)
Balian
Kuo-Toa (-55)
Shale
Flynt (-35)
Aboleth(?)
Drider (-88)
Celric is up, and also needs to make a DC 14 DEX save from the kuo-toa's attack.
"Darvin" | Changeling | Hexblade 1 / Swords Bard 6 | Descent Into Avernus (AC 19; PP 14; 52/52 HP)
Anton Chergoba | Human | Battlemaster 4 | Lost Mines of Phandelver (AC 20; PP 14; 36/36 HP)