(OOC: I'm assuming if Jarl's 20 in the air, he was more than 10' away from the kuo-toa when it died, so he can't use his Fungal Infestation reaction?)
With a hiss of anger, Jarl transforms into a flying snake and slips free, flying 60' away into the tunnel again, provoking no opportunity attack. If there's a crevice he can wriggle into for cover, he will.
This post has potentially manipulated dice roll results.
Balian
The rogue creeps round the pillar obscuring him from the action until the grotesque form of the tentacled stalactite comes into view. He waves at Squiggles and gives him a thumbs-up. Shutting his left eye, he aims roughly at its mouth and releases another arrow, before moving back out of view.
OOC - Move to I/J13 (whichever square I need to be in to see the monster), attack, hide as bonus, and then back to K13.
Flynt makes a valiant effort to struggle free, but can't quite release himself from his tendrilly restraints.
Cursing in pain, Squiggles yells "Balian, is this what you had in mind? I must admit, I am not a fan of heights at the best of times, and our new friend is being a bit chompy"
He attempts to blast the tendril with a fire bolt, this time hitting his mark, but the tendril is too tough and the fire doesn't seem to do any damage.
Wizard familiars can't normally attack; is there something that allows Fluffy to do so?
“Hmph weak.” Celric says as he sets sights on a new target, the beast pulling his party around with tendrils. He moves his spiritual weapon behind the tendril beast and attacks, but it can't penetrate its rocky natural armor.
The bottom of the stalactite is 20 ft up, so unfortunately just out of range of spirit guardians (for everyone's reference, the chamber is 30 ft high (six squares) in total. The creature is large, occupying the top ten ft (2 squares). The grappled folks are being held 5' below it, i.e., in the third square from the top / fourth from the bottom (I guess that's really 15 ft up from someone standing on the ground, not 20. The top of you is 20 ft from the floor).
With a hiss of anger, Jarl transforms into a flying snake and slips free, flying 60' away into the tunnel again, provoking no opportunity attack. If there's a crevice he can wriggle into for cover, he will. (I'll place you in the same square as the lower left part of the left column, hidden between the column and the drider corpse; let me know if you want to be somewhere else instead).
The stalactite extends the tendril that had been holding Jarl, along with three others, to try to scoop up Celric and Shale.
Tendril 1 (Celric): 19
Tendril 2 (Shale): 26
Tendril 3 (Celric): 16
Tendril 4 (Shale): 11
The first attempt to grab each cleric fails, the tendrils again gliding off of the firm armor, as does the second attempt at Celric. However, the second tendril on Shale manages to get traction, and both Celric and Shale is lifted up by his torso just below his arms and pulled toward the monstrosity on the ceiling, which proceeds to try to take a big bite out of him.
Attack: 19 Damage: 34
The creature's sharp teeth punch through the strips of metal on the genasi's splint armor, piercing into the tender flesh underneath (20 damage).
If Shale loses concentration, the stalactite will stay put; otherwise it will move 10 ft south, carrying its captives with it.
Edit: whoops, need to roll disadvantage on the attack on Celric: 12. So that will miss; edited above.
Balian creeps round the pillar obscuring him from the action until the grotesque form of the tentacled stalactite comes into view. He waves at Squiggles and gives him a thumbs-up. Shutting his left eye, he aims roughly at its mouth and releases another arrow, before moving back out of view.
Attack: 29
Damage: 49
He manages to fire the arrow right into the creature's mouth, causing it to let out a loud, rasping howl of immense pain.
Balian then vanishes from sight behind the column once more.
(OOC: 60 feet away back down the tunnel we entered from, which should be just off the map squares, please. Jarl can stay near the ceiling, he doesn't need to use any vertical movement this turn except to get closer to the ceiling.)
(OOC: 60 feet away back down the tunnel we entered from, which should be just off the map squares, please. Jarl can stay near the ceiling, he doesn't need to use any vertical movement this turn except to get closer to the ceiling.)
Shale, both your athletics check and your spear attack roll should be at disadvantage (the athletics fails anyway, so no need for another roll, but let's see about the spear). I had to look up whether spiritual weapon attacks are affected by you being restrained; apparently Jeremy Crawford says yes.
Shale tries to force himself free from the tendril holding him, but its grip is too tight. However, he sends his glowing spectral spear toward the creature's mouth, and the weapon pierces it through its horrible tongue, which after Balian's previous blow is enough to render it as still as it was when it appeared to be a stalactite.
The tendrils holding Flynt, Squiggles, and Shale go limp, and the three adventurers fall to the ground of the cave (4 falling damage each).
There is a moment of quiet in the cavern. But it is interrupted, as the kuo-toa's body starts to rise from the ground, some unseen force causing it to animate again. Squiggles reacts quickly, however, blasting the zombie with a fire bolt, and it falls to the ground once again, motionless.
Brushing himself off Squiggles sniffs in contempt. "I told you we should have used into the teleportion circle!" and walks over to inspect the zombified fish
This post has potentially manipulated dice roll results.
Jarl flies back over and returns to his normal form. He drops concentration in favor of dancing lights to light up the remainder of the cavern not lit by Squiggles light arrow. "Well, that was invigorating." Since Squiggles has the kuo-toa covered, he goes to inspect the drider for anything of value (both monetarily and quest-wise). Investigation: 15
"I hope no one minds if I take some time to make sure neither of these creatures gets up a second -- or third -- time. Do we want to question either of them before I cast Gentle Repose?" (OOC: Which he'll do ritually, so 20 minutes total) "Shale, did you prepare Speak with Dead today?"
This post has potentially manipulated dice roll results.
(Why waste a 5th level slot? We can use hit dice which have only one purpose... Hit die roll for short rest: 15, plus Con bonus per each die = 12. 23 total from hit dice.)
"Yeah, yeah. At least it's minions are dealt with." Shale replies and finds a spot to pray as well.
(Taking the rest to use Divine Intervention: Unable to parse dice roll. - failed)
Flynt is going to try to escape from the tendril with acrobatics
Acrobatics Check - 14
I have an intelligence of six, I know what I'm doing.
Jarl:
(OOC: I'm assuming if Jarl's 20 in the air, he was more than 10' away from the kuo-toa when it died, so he can't use his Fungal Infestation reaction?)
With a hiss of anger, Jarl transforms into a flying snake and slips free, flying 60' away into the tunnel again, provoking no opportunity attack. If there's a crevice he can wriggle into for cover, he will.
Birgit | Shifter | Sorcerer | Dragonlords
Shayone | Hobgoblin | Sorcerer | Netherdeep
(Ooc I think it’s my turn if not,my whoopsie)
“Hmph weak.” Cleric says as he sets sights on a new target, the beast pulling his party around with tendrils.
Move: just enough to make sure the beast is going to be engulfed by spirit guardians.
Action: dodge
Bonus Action: move spiritual weapon behind the tendril beast and attack: 10
Gash - Lvl14 Goblin Wizard - The High Court of the Aasimar Queen
Balian
The rogue creeps round the pillar obscuring him from the action until the grotesque form of the tentacled stalactite comes into view. He waves at Squiggles and gives him a thumbs-up. Shutting his left eye, he aims roughly at its mouth and releases another arrow, before moving back out of view.
OOC - Move to I/J13 (whichever square I need to be in to see the monster), attack, hide as bonus, and then back to K13.
Attack: 27
Damage: 30
Stealth: 33
Flynt makes a valiant effort to struggle free, but can't quite release himself from his tendrilly restraints.
Cursing in pain, Squiggles yells "Balian, is this what you had in mind? I must admit, I am not a fan of heights at the best of times, and our new friend is being a bit chompy"
He attempts to blast the tendril with a fire bolt, this time hitting his mark, but the tendril is too tough and the fire doesn't seem to do any damage.
Wizard familiars can't normally attack; is there something that allows Fluffy to do so?
“Hmph weak.” Celric says as he sets sights on a new target, the beast pulling his party around with tendrils. He moves his spiritual weapon behind the tendril beast and attacks, but it can't penetrate its rocky natural armor.
The bottom of the stalactite is 20 ft up, so unfortunately just out of range of spirit guardians (for everyone's reference, the chamber is 30 ft high (six squares) in total. The creature is large, occupying the top ten ft (2 squares). The grappled folks are being held 5' below it, i.e., in the third square from the top / fourth from the bottom (I guess that's really 15 ft up from someone standing on the ground, not 20. The top of you is 20 ft from the floor).
With a hiss of anger, Jarl transforms into a flying snake and slips free, flying 60' away into the tunnel again, provoking no opportunity attack. If there's a crevice he can wriggle into for cover, he will. (I'll place you in the same square as the lower left part of the left column, hidden between the column and the drider corpse; let me know if you want to be somewhere else instead).
The stalactite extends the tendril that had been holding Jarl, along with three others, to try to scoop up Celric and Shale.
Tendril 1 (Celric): 19
Tendril 2 (Shale): 26
Tendril 3 (Celric): 16
Tendril 4 (Shale): 11
The first attempt to grab each cleric fails, the tendrils again gliding off of the firm armor, as does the second attempt at Celric. However, the second tendril on Shale manages to get traction, and
both Celric andShaleis lifted up byhis torso just below his arms and pulled toward the monstrosity on the ceiling, which proceeds to try to take a big bite out of him.Attack: 19 Damage: 34
The creature's sharp teeth punch through the strips of metal on the genasi's splint armor, piercing into the tender flesh underneath (20 damage).
If Shale loses concentration, the stalactite will stay put; otherwise it will move 10 ft south, carrying its captives with it.
Edit: whoops, need to roll disadvantage on the attack on Celric: 12. So that will miss; edited above.
Balian creeps round the pillar obscuring him from the action until the grotesque form of the tentacled stalactite comes into view. He waves at Squiggles and gives him a thumbs-up. Shutting his left eye, he aims roughly at its mouth and releases another arrow, before moving back out of view.
Attack: 29
Damage: 49
He manages to fire the arrow right into the creature's mouth, causing it to let out a loud, rasping howl of immense pain.
Balian then vanishes from sight behind the column once more.
"Darvin" | Changeling | Hexblade 1 / Swords Bard 6 | Descent Into Avernus (AC 19; PP 14; 52/52 HP)
Anton Chergoba | Human | Battlemaster 4 | Lost Mines of Phandelver (AC 20; PP 14; 36/36 HP)
Shale (-20, grappled, restrained, etc.)
Flynt (-24, grappled, restrained, etc.)
Aboleth(?)
Drider
Squiggles/Fluffy (-10, grappled, restrained, etc.)Celric (-22)
Jarl (-23)
Stalactite (-90)
Balian
Kuo-Toa"Darvin" | Changeling | Hexblade 1 / Swords Bard 6 | Descent Into Avernus (AC 19; PP 14; 52/52 HP)
Anton Chergoba | Human | Battlemaster 4 | Lost Mines of Phandelver (AC 20; PP 14; 36/36 HP)
(OOC: 60 feet away back down the tunnel we entered from, which should be just off the map squares, please. Jarl can stay near the ceiling, he doesn't need to use any vertical movement this turn except to get closer to the ceiling.)
Birgit | Shifter | Sorcerer | Dragonlords
Shayone | Hobgoblin | Sorcerer | Netherdeep
Got it.
"Darvin" | Changeling | Hexblade 1 / Swords Bard 6 | Descent Into Avernus (AC 19; PP 14; 52/52 HP)
Anton Chergoba | Human | Battlemaster 4 | Lost Mines of Phandelver (AC 20; PP 14; 36/36 HP)
ConST for Dawn 15
Athletics to escape 7
Move spear to the main body of staglatite and attack if in range, 25, damage 7
Shale, both your athletics check and your spear attack roll should be at disadvantage (the athletics fails anyway, so no need for another roll, but let's see about the spear). I had to look up whether spiritual weapon attacks are affected by you being restrained; apparently Jeremy Crawford says yes.
"Darvin" | Changeling | Hexblade 1 / Swords Bard 6 | Descent Into Avernus (AC 19; PP 14; 52/52 HP)
Anton Chergoba | Human | Battlemaster 4 | Lost Mines of Phandelver (AC 20; PP 14; 36/36 HP)
Spirt Weapon, 2nd roll for disadvantage 27
I though restrained only imposes disadvantage on dex saves.
Flynt: Acrobatics to escape - 9
I have an intelligence of six, I know what I'm doing.
Attacks too. The disadvantage on STR checks and saves is a separate thing for this particular creature's grapple.
Nice double 19s, though!
"Darvin" | Changeling | Hexblade 1 / Swords Bard 6 | Descent Into Avernus (AC 19; PP 14; 52/52 HP)
Anton Chergoba | Human | Battlemaster 4 | Lost Mines of Phandelver (AC 20; PP 14; 36/36 HP)
How hurt goes this thing look?
Squiggles will attempt to Fire Bolt his tendril again.
Attack: 19 Damage: 15
Shale tries to force himself free from the tendril holding him, but its grip is too tight. However, he sends his glowing spectral spear toward the creature's mouth, and the weapon pierces it through its horrible tongue, which after Balian's previous blow is enough to render it as still as it was when it appeared to be a stalactite.
The tendrils holding Flynt, Squiggles, and Shale go limp, and the three adventurers fall to the ground of the cave (4 falling damage each).
There is a moment of quiet in the cavern. But it is interrupted, as the kuo-toa's body starts to rise from the ground, some unseen force causing it to animate again. Squiggles reacts quickly, however, blasting the zombie with a fire bolt, and it falls to the ground once again, motionless.
There is no sign of the aboleth anywhere.
Combat is over.
"Darvin" | Changeling | Hexblade 1 / Swords Bard 6 | Descent Into Avernus (AC 19; PP 14; 52/52 HP)
Anton Chergoba | Human | Battlemaster 4 | Lost Mines of Phandelver (AC 20; PP 14; 36/36 HP)
Brushing himself off Squiggles sniffs in contempt. "I told you we should have used into the teleportion circle!" and walks over to inspect the zombified fish
Flynt stands up and brushes himself. "Agreed, though I think a rest might help, or we could do so if we still want to go back to town."
I have an intelligence of six, I know what I'm doing.
Celric says, “good fight” he then takes a knee and begins to pray.
prayer of healing 5th level
evwryone heal 15
Gash - Lvl14 Goblin Wizard - The High Court of the Aasimar Queen
Jarl flies back over and returns to his normal form. He drops concentration in favor of dancing lights to light up the remainder of the cavern not lit by Squiggles light arrow. "Well, that was invigorating." Since Squiggles has the kuo-toa covered, he goes to inspect the drider for anything of value (both monetarily and quest-wise). Investigation: 15
"I hope no one minds if I take some time to make sure neither of these creatures gets up a second -- or third -- time. Do we want to question either of them before I cast Gentle Repose?" (OOC: Which he'll do ritually, so 20 minutes total) "Shale, did you prepare Speak with Dead today?"
Birgit | Shifter | Sorcerer | Dragonlords
Shayone | Hobgoblin | Sorcerer | Netherdeep
(Why waste a 5th level slot? We can use hit dice which have only one purpose... Hit die roll for short rest: 15, plus Con bonus per each die = 12. 23 total from hit dice.)
"Yeah, yeah. At least it's minions are dealt with." Shale replies and finds a spot to pray as well.
(Taking the rest to use Divine Intervention: Unable to parse dice roll. - failed)