Seeing there are no skulls right near by and he can't see any teeth marks from where he is Sim shakes his head hoping he is wrong about that possibility and heads toward the tent of the elder altering his ears in the process as mentioned previously into elven ears to look less human.
This post has potentially manipulated dice roll results.
The group splits off to their different directions.
Yaalin: You talk with the translator. She, for the most part, seems reserved. As if her place is not to talk, only to assist. "This one have traveled," she reveals after a moment. "To Rest. For a few years. Learn language." There's another pause, where she assists in dialogue between you and some folks looking at the wares. "This one ate apple. It was red and soft. This one saw a green one, that was mushy. When carnival came. This one ate them. Not silver though."
For the Incense, you're offered (can pick 1): A large jug of some kind of strong liquor. 2 (empty) waterskins. A foul smelling potion (Stink Bomb). A sweet smelling potion (makes something foul taste good).
Abigail: You end up playing with the kids for the better part of the hour. (Athletics Check 9) For a group of what is probably that middle grouping in life of those who have learned enough, but not yet out on their first hunt, they play rather well. While whichever team you're on wins, due to a higher level of skill and agility, they do manage to get a few good plays against you. The game is incredibly rough, with elbows, tripping, tackling, and kicking seeming to be part of the norm. You walk away with having taken a knee and a elbow here and there. (You take 4 Bashing Damage) The more adults who are around looked amused. Especially seeing something more graceful than what they're used to pushing them to such a high level of competition.
Sim, Lafetha, Diadochi: You all approach the large tent. The one with whale bone seems to have others around it - it more of a chief's home than the other large one. You wait, calling in a few times, before hearing something bellow out to you to enter. There's a momentary flinch as you enter, several shrunken heads all dangling from the ceiling. A few you swear turn and look at you as you enter the large tent, but swallowing down whatever primal fear just rose up, you continue forward. Sitting cross-legged towards the back is definitely the oldest Hn'ti you've seen here. Amber skin starting to get fine wrinkles. A glorious mustache hanging down, while his beard is rather wispy. Normally white eyes have turned a cooler grey color, swirls of what seem like clouds rolling over them. Scattered around the tent are scrolls, bowls, bones, and things in clay jugs. A few... heads... appear to be drying in one corner, all of them Hn'ti.
You all sit for a few moments in silence, before he speaks. Common, but very limited. It taking time to figure out what he means. Either his name is H'nt, or it's his title. But, after hearing that you wish knowledge, he seems to agree to the trade. "One knowledge." he points to himself. "One story." He points to you. "One," points back to himself, "for One." again, points back to you.
He gives you all a moment to discuss it over as he begins to pull out a bowl, a knife, and opening some scrolls. Reading them while he gathers... supplies. Odds and ends, along with a hooked dagger of some sorts. (Arcana / INT check to learn more)
He cuts his hand open, letting the blood fall into the bowl. He then passes the knife around. "Same. For trade." (Roll 1d4+1 on how much the knife cuts you) For all of those that do it, you may ask one question. But, he references to thinking of one story, one thought, one song, one memory. And bringing it to the front of your mind.
19 Charisma ((given its all the same bonus and there are still some social barriers))
'This mother enjoys stories, but maybe later' smiling remembering her last trip to the shore, 'I know I do not bring much but offer trade for what you wish. My friend seek an object lost to a friend, an apple, one made of silver.' She taps the bell to indicate color causing a peel sweet sound to tying from the bell 'I explored far when I was young, do you? Have you seen such an apple?'
This post has potentially manipulated dice roll results.
Diadochi will take the dagger and cut himself 2 "this one heard of a nearby temple, please tell us the story of where it is and the best way to get in there. In return I'll tell you about how my family became a clan. Long before the days of forges and metal. Between the three Rivers my people were led by ... Her name has been lost but we call her the great mother. At the time we were hunted by nearby bear people and lion people ((this goes on))"
Yaalin considers the objects before her. Makes a great show of smelling the incense and how fragrant it is. Then indicates she would like both potions for the incense. Persuasion19 emphasizing the sweet smelling potion. ((If it isn't clear she will accept just the sweet potion but wants both))
'I'm sorry if my questions are out of place, I tend to talk too much. Did you like Rest? What did you think of the stone buildings?' Persuasion21
Sim nods as the Elder speaks and takes the dagger arcana20 then cuts his hand as directed 5
Sim thinks back over his life and settles on possibly the most life changing moment for him. When he met Diadochi while on a mission. He was undercover in another guild and was caught off guard by the friendship that instantly formed between them. Knowing that he had to protect Diadochi he began taking other jobs such as this one using assumed identities to be sure his friend was well taken care of and successful in the goals. Sim was still helping his leaders in their tasks but also helping a friend. His loyalties had shifted a little. He does not say it out loud just thinks on it will cutting his hand.
Sim is looking for the info on the union that overthrew the temple and locked up the beast and what it was they locked up.
Sim nods as the Elder speaks and takes the dagger arcana20 then cuts his hand as directed 5
Sim thinks back over his life and settles on possibly the most life changing moment for him. When he met Diadochi while on a mission. He was undercover in another guild and was caught off guard by the friendship that instantly formed between them. Knowing that he had to protect Diadochi he began taking other jobs such as this one using assumed identities to be sure his friend was well taken care of and successful in the goals. Sim was still helping his leaders in their tasks but also helping a friend. His loyalties had shifted a little. He does not say it out loud just thinks on it will cutting his hand.
Sim is looking for the info on the union that overthrew the temple and locked up the beast and what it was they locked up.
Sim, as you look around while the Elder is still preparing for what is to happen, you're able to glance at the dagger. It's finely made. Warm to the touch. The dagger effortlessly breaks skin, but also does so in a way that causes the wound to peel away from itself. You do not believe that the injury from the dagger can be healed by magic, instead needing normal rest and recovery.
As you begin to form your thought, you look and see the arcane ritual being prepared. Any sort of arcane magic that uses blood as a component is quite dangerous; as it can give quite a bit of power to the spell itself. After handing the dagger and bowl to Lafetha, you begin to see the spell take further shape. As Diadochi speaks, his spoken story seems to combine with his thoughts, forming a single strand of energy. For better or worse, Diadochi is long-winded, giving you the moment to realize that this Elder is taking your story that you're thinking about. Removing it from your own memories and most likely consuming it and adding it to his own. Sim, you gain a brief moment that you can change the memory you're thinking about in your head to another one, and even let Lafetha know what is going on, as Diadochi continues to tell and weave a story he'll soon forget.
Sim looks at the knife and what is happening around him and the realization hits him about what is actually going on with this ritual. He leans over to Lafetha and tells her what will happen so she can better decide what to do. Sim then turns back to Diadochi realizing it is to late to warn him. Then changes his memory to something else more acceptable to the moment. He instead thinks of a story he was told by the ranger who trained him. Bern Flornheim had told him about this one time he had been on this quest to prove something was not haunted. As the best of stories do it had suspense, humor and a good dose of caution involved. The end result is that Bern did not prove there was no haunting but now uses it as a way to demonstrate there are many things in this world no one could possibly explain and to never write them off. If he had taken that lesson to heart he would have his three fingers and his eye back. This story has led to Sim being very cautious in who to trust because if you can't trust the unexplainable whatever makes you think you can trust some who you feel you could easily understand. It had to be a trick and this is only further enhanced by who Sim is and what he does. It is also why Diadochi is a huge exception.
After Sim tells Lafetha what is going on, she thinks twice about the ritual that is taking place. She looks down at the bowl and the dagger in her hands and thinks for a moment. She then hands the bowl and dagger back to the Elder and bows in respect.
She looks at Sim and Diadochi, "I don't know that I trust this magic," she says quietly.
Diadochi, Sim, & Lafetha: The Elder nods, taking the dagger and the bowl back. The room changes and glows. As Diadochi tells his story, the threads continue to pour from his mouth. Then from his forehead. Tiny silvery strands of thought brought to life, wiggling as they move and head to the bowl. The Elder continues to mix the blood with various oils, water, and materials that he had brought up. Sim, while you think about your story and memory, the same effect happens. Wisps of thoughts moving from your closed mouth and nose, forhead, all twirling together as it mixes into the bowl. As you both recall these memories, it gets fuzzier. Harder to remember exactly what you just said. Until the thought is entirely done. The story finished... leaving a nagging blank spot.
The Elder breaths in deep, before drinking from the bowl. The thoughts flooding into him. In the elders cloudy eyes there are brief flashes of these memories playing in rapid succession as he absorbs them.
"Thank you, for sharing..." he says as he shuts his eyes. As his eyes spring open and he turns to Diadochi, it's no longer the Elder's eyes looking at you. It's someone, or something, else.
"I WAS THERE. You don't have to believe me, but I was there. We locked it up. All of it. No more will folks fall into that trap. No more will people make a sacred pilgrimage up the mountain and into the cave. Those people paid a terrible price to seal it. A price that I believe will be with them for generations." There's a long pause as whatever memory the elder is repeating to you is probably being talked to. "I escaped. There's so many paths and chambers. I don't know if they dug out all those tunnels along the sides of the mountain, or they were natural. But I was lucky. I lead them through the tunnels that surround the mountain. And we climbed, brother. We climbed while others fought." There's another pause. "At least seven fell to their deaths. I was lucky. I suppose we all were that day."
There's a brief pause as he closes his eyes once more, turning to look at Sim. His eyes reopening, another new set of eyes staring back. This time, Hn'ti eyes but bright white. Like the children of the tribe. "I understand. I know what I am giving up. But my illness is too great, and I do not want my story forgotten when I am bones and food. I fought. With the Druids of the Mountain. The smallest, Yeth, the little Gnome thing. Did not make it. The circle was taking Yeth back to their sacred tree of life. I hope to never see them again, as I believe they made First Elder and First-One do what they did. I did like Gore. Strong. Charismatic. Killer of Giants. We need more of him and those, Orcs. But gone, after the one that got away. The other we killed; giving First Elder Power and First-One the sacred armor. The third," there's a long pause. "Injured. But still there. We sealed it. In the mountain. It became something else. Walking bones with no flesh and burning eyes. We destroyed it. Twice. But new one kept returning. No matter what we did, it returned, hurling fire and poison..." the voice trails off.
As the Elder's eyes close and return to his normal clouds, Sim and Diadochi feel a slight trickle of blood from their nose and ears. A ringing in their mind for a moment... the spell doing something to them. There would be great risk in your mental fortitude in trying it again. But the three of you blink as you realize it's been a hour between coming here, and his spell ending.
Yaalin: Unfortunately, the translator doesn't say anything to your other request. But, she does continue to translate. Bringing up that the Hn'ti you're barging with feels that one item for smell, for another item for smell is a fair trade. And is willing to part with one, but not two.
Abigail: As the game comes to a end, you do find yourself getting a few affirming nods from others. The townspeople not giving you quite the side and non-trusting glances as they were just a hour before.
What do you do with? (1 of 4 hours gone; 2nd hour actions)
Diadochi shakes his head trying to clear the cobwebs "My clan... they started as ... as..." he takes a deep breathe. He squeezes the cut on his hand, His words come out quiet but sharp "I don't consider what just happened a fair trade, not in the slightest." He turns to Sim, "I'm not sure there is anything left for us to get here but riddles and snippets of conversation devoid of context or relevance." He'll turn to the elder "Is there a... one who travels, one who guides? I would very much like to use their services."
Diadochi shakes his head trying to clear the cobwebs "My clan... they started as ... as..." he takes a deep breathe. He squeezes the cut on his hand, His words come out quiet but sharp "I don't consider what just happened a fair trade, not in the slightest." He turns to Sim, "I'm not sure there is anything left for us to get here but riddles and snippets of conversation devoid of context or relevance." He'll turn to the elder "Is there a... one who travels, one who guides? I would very much like to use their services."
There's a eerie calm from the Elder who just keeps a steady gaze on Diadochi. "No." He begins to clean up the materials. Placing items back to where they belong in his tent. "We are hunters and warriors," he says as he cleans off the dagger. Taking a precious amount of time to wipe of any extra blood with a cloth. "You could ask a hunter, but, there will be trade..." There's something about how he lingers on the word trade this time. You think the cost could be higher than what you just gave.
This post has potentially manipulated dice roll results.
((After the game, Abigail will spend time Investigation (9) the village. She is mainly trying to gather as much information on the layout of the village - who knows if we have to make a speedy retreat through this village, you do not want to run into a dead end or the tent with all the guards - and to see if there are any places of interest (this cave seems to go somewhere; that tent is full of dead bodies; so that is where they keep their treasure) Stealth (26), if needed.))
Diadochi sighs "Well then, good day to you, Sir." Diadochi leaves the tent and finds Yaalin "I would very much like to leave this place. If you feel like you could be in danger here I suggest you go with me."
If Yaalin or Abigail ask what happened he will tell them but he will get more and more angry as he struggles with what happened and the holes in his memory. Angry spittle flies form his maw. He is gripping his war hammer so hard the cut on his hand starts to drip off the handle. After he is done, unless either of them can make a compelling case for why he needs to stay he will leave.
He is not in a good place. If any of the Hn'ti try to stop him from leaving he will attack them.
Sim sits there stunned as the memory of who told him that story fades...who had told him that story...? Why was it so important to him? I mean it was a good tale but why had it had such an impact on him? What an odd thing. He turns to look at the Elder knowing that something important is now missing and frowns.
Sim echoes Diadochi "I agree it is not a fair trade. Because I offered something but had no option to counter your offer to ensure they were equal in value. The story you told me was convoluted and vague. I request an in depth clarification. Why did you choose that? And how can I use it to get into the temple?"
Yaalin, accepts the sweet smelling potion handing over the incense amd tucking het prize into one of her many bags.
As Diadochi returns to her and expresses his urgency to leave she will quietly ask him what happened. Assuming he tells her, her disgust with anyone willing to deal in blood magic rising. 'This is not how life energy is to be handled.' She sweeps the blanket and bell into another bag 'I wish an audience woth the one who would wield lifes river is such a way.' She pats Diadochi's shoulder, 'I will see if there is a way to right this wrong my friend. I do not ask you to follow me to this, this (here she nearly spits the primordial words for cheat) again but stay close by. I do not know how long my temper will hold with someone who breaks natural law will hold.'
She will then move to the elders tent muttering Aquan prayers as the warmth of guidance spreads through her mind prepping for the confrontation she thinks she is heading towards.
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Seeing there are no skulls right near by and he can't see any teeth marks from where he is Sim shakes his head hoping he is wrong about that possibility and heads toward the tent of the elder altering his ears in the process as mentioned previously into elven ears to look less human.
"Let me teach you a little something about how to really play!"
Acrobatics - 24
Diadochi will also head towards the elder tent. perception 11 Wis save 6 11
Sim Wisdom Save 2
Lafetha follows behind Sim and Diadochi to go see the Elders.
[Tooltip Not Found] 13
The group splits off to their different directions.
Yaalin: You talk with the translator. She, for the most part, seems reserved. As if her place is not to talk, only to assist. "This one have traveled," she reveals after a moment. "To Rest. For a few years. Learn language." There's another pause, where she assists in dialogue between you and some folks looking at the wares. "This one ate apple. It was red and soft. This one saw a green one, that was mushy. When carnival came. This one ate them. Not silver though."
For the Incense, you're offered (can pick 1): A large jug of some kind of strong liquor. 2 (empty) waterskins. A foul smelling potion (Stink Bomb). A sweet smelling potion (makes something foul taste good).
Abigail: You end up playing with the kids for the better part of the hour. (Athletics Check 9) For a group of what is probably that middle grouping in life of those who have learned enough, but not yet out on their first hunt, they play rather well. While whichever team you're on wins, due to a higher level of skill and agility, they do manage to get a few good plays against you. The game is incredibly rough, with elbows, tripping, tackling, and kicking seeming to be part of the norm. You walk away with having taken a knee and a elbow here and there. (You take 4 Bashing Damage) The more adults who are around looked amused. Especially seeing something more graceful than what they're used to pushing them to such a high level of competition.
Sim, Lafetha, Diadochi: You all approach the large tent. The one with whale bone seems to have others around it - it more of a chief's home than the other large one. You wait, calling in a few times, before hearing something bellow out to you to enter. There's a momentary flinch as you enter, several shrunken heads all dangling from the ceiling. A few you swear turn and look at you as you enter the large tent, but swallowing down whatever primal fear just rose up, you continue forward. Sitting cross-legged towards the back is definitely the oldest Hn'ti you've seen here. Amber skin starting to get fine wrinkles. A glorious mustache hanging down, while his beard is rather wispy. Normally white eyes have turned a cooler grey color, swirls of what seem like clouds rolling over them. Scattered around the tent are scrolls, bowls, bones, and things in clay jugs. A few... heads... appear to be drying in one corner, all of them Hn'ti.
You all sit for a few moments in silence, before he speaks. Common, but very limited. It taking time to figure out what he means. Either his name is H'nt, or it's his title. But, after hearing that you wish knowledge, he seems to agree to the trade. "One knowledge." he points to himself. "One story." He points to you. "One," points back to himself, "for One." again, points back to you.
He gives you all a moment to discuss it over as he begins to pull out a bowl, a knife, and opening some scrolls. Reading them while he gathers... supplies. Odds and ends, along with a hooked dagger of some sorts. (Arcana / INT check to learn more)
He cuts his hand open, letting the blood fall into the bowl. He then passes the knife around. "Same. For trade." (Roll 1d4+1 on how much the knife cuts you) For all of those that do it, you may ask one question. But, he references to thinking of one story, one thought, one song, one memory. And bringing it to the front of your mind.
DM PbP Series (Completed) : The Blackmire Company, Voyage of the Windhook ,Shanty of Soulripper, The Streets of Dunnour
19 Charisma ((given its all the same bonus and there are still some social barriers))
'This mother enjoys stories, but maybe later' smiling remembering her last trip to the shore, 'I know I do not bring much but offer trade for what you wish. My friend seek an object lost to a friend, an apple, one made of silver.' She taps the bell to indicate color causing a peel sweet sound to tying from the bell 'I explored far when I was young, do you? Have you seen such an apple?'
21 deception or persuasion to get the young translator talking.
Diadochi will take the dagger and cut himself 2 "this one heard of a nearby temple, please tell us the story of where it is and the best way to get in there. In return I'll tell you about how my family became a clan. Long before the days of forges and metal. Between the three Rivers my people were led by ... Her name has been lost but we call her the great mother. At the time we were hunted by nearby bear people and lion people ((this goes on))"
Yaalin considers the objects before her. Makes a great show of smelling the incense and how fragrant it is. Then indicates she would like both potions for the incense. Persuasion 19 emphasizing the sweet smelling potion. ((If it isn't clear she will accept just the sweet potion but wants both))
'I'm sorry if my questions are out of place, I tend to talk too much. Did you like Rest? What did you think of the stone buildings?' Persuasion 21
Sim nods as the Elder speaks and takes the dagger arcana 20 then cuts his hand as directed 5
Sim thinks back over his life and settles on possibly the most life changing moment for him. When he met Diadochi while on a mission. He was undercover in another guild and was caught off guard by the friendship that instantly formed between them. Knowing that he had to protect Diadochi he began taking other jobs such as this one using assumed identities to be sure his friend was well taken care of and successful in the goals. Sim was still helping his leaders in their tasks but also helping a friend. His loyalties had shifted a little. He does not say it out loud just thinks on it will cutting his hand.
Sim is looking for the info on the union that overthrew the temple and locked up the beast and what it was they locked up.
Sim, as you look around while the Elder is still preparing for what is to happen, you're able to glance at the dagger. It's finely made. Warm to the touch. The dagger effortlessly breaks skin, but also does so in a way that causes the wound to peel away from itself. You do not believe that the injury from the dagger can be healed by magic, instead needing normal rest and recovery.
As you begin to form your thought, you look and see the arcane ritual being prepared. Any sort of arcane magic that uses blood as a component is quite dangerous; as it can give quite a bit of power to the spell itself. After handing the dagger and bowl to Lafetha, you begin to see the spell take further shape. As Diadochi speaks, his spoken story seems to combine with his thoughts, forming a single strand of energy. For better or worse, Diadochi is long-winded, giving you the moment to realize that this Elder is taking your story that you're thinking about. Removing it from your own memories and most likely consuming it and adding it to his own. Sim, you gain a brief moment that you can change the memory you're thinking about in your head to another one, and even let Lafetha know what is going on, as Diadochi continues to tell and weave a story he'll soon forget.
DM PbP Series (Completed) : The Blackmire Company, Voyage of the Windhook ,Shanty of Soulripper, The Streets of Dunnour
Sim looks at the knife and what is happening around him and the realization hits him about what is actually going on with this ritual. He leans over to Lafetha and tells her what will happen so she can better decide what to do. Sim then turns back to Diadochi realizing it is to late to warn him. Then changes his memory to something else more acceptable to the moment. He instead thinks of a story he was told by the ranger who trained him. Bern Flornheim had told him about this one time he had been on this quest to prove something was not haunted. As the best of stories do it had suspense, humor and a good dose of caution involved. The end result is that Bern did not prove there was no haunting but now uses it as a way to demonstrate there are many things in this world no one could possibly explain and to never write them off. If he had taken that lesson to heart he would have his three fingers and his eye back. This story has led to Sim being very cautious in who to trust because if you can't trust the unexplainable whatever makes you think you can trust some who you feel you could easily understand. It had to be a trick and this is only further enhanced by who Sim is and what he does. It is also why Diadochi is a huge exception.
After Sim tells Lafetha what is going on, she thinks twice about the ritual that is taking place. She looks down at the bowl and the dagger in her hands and thinks for a moment. She then hands the bowl and dagger back to the Elder and bows in respect.
She looks at Sim and Diadochi, "I don't know that I trust this magic," she says quietly.
Diadochi, Sim, & Lafetha: The Elder nods, taking the dagger and the bowl back. The room changes and glows. As Diadochi tells his story, the threads continue to pour from his mouth. Then from his forehead. Tiny silvery strands of thought brought to life, wiggling as they move and head to the bowl. The Elder continues to mix the blood with various oils, water, and materials that he had brought up. Sim, while you think about your story and memory, the same effect happens. Wisps of thoughts moving from your closed mouth and nose, forhead, all twirling together as it mixes into the bowl. As you both recall these memories, it gets fuzzier. Harder to remember exactly what you just said. Until the thought is entirely done. The story finished... leaving a nagging blank spot.
The Elder breaths in deep, before drinking from the bowl. The thoughts flooding into him. In the elders cloudy eyes there are brief flashes of these memories playing in rapid succession as he absorbs them.
"Thank you, for sharing..." he says as he shuts his eyes. As his eyes spring open and he turns to Diadochi, it's no longer the Elder's eyes looking at you. It's someone, or something, else.
"I WAS THERE. You don't have to believe me, but I was there. We locked it up. All of it. No more will folks fall into that trap. No more will people make a sacred pilgrimage up the mountain and into the cave. Those people paid a terrible price to seal it. A price that I believe will be with them for generations." There's a long pause as whatever memory the elder is repeating to you is probably being talked to. "I escaped. There's so many paths and chambers. I don't know if they dug out all those tunnels along the sides of the mountain, or they were natural. But I was lucky. I lead them through the tunnels that surround the mountain. And we climbed, brother. We climbed while others fought." There's another pause. "At least seven fell to their deaths. I was lucky. I suppose we all were that day."
There's a brief pause as he closes his eyes once more, turning to look at Sim. His eyes reopening, another new set of eyes staring back. This time, Hn'ti eyes but bright white. Like the children of the tribe. "I understand. I know what I am giving up. But my illness is too great, and I do not want my story forgotten when I am bones and food. I fought. With the Druids of the Mountain. The smallest, Yeth, the little Gnome thing. Did not make it. The circle was taking Yeth back to their sacred tree of life. I hope to never see them again, as I believe they made First Elder and First-One do what they did. I did like Gore. Strong. Charismatic. Killer of Giants. We need more of him and those, Orcs. But gone, after the one that got away. The other we killed; giving First Elder Power and First-One the sacred armor. The third," there's a long pause. "Injured. But still there. We sealed it. In the mountain. It became something else. Walking bones with no flesh and burning eyes. We destroyed it. Twice. But new one kept returning. No matter what we did, it returned, hurling fire and poison..." the voice trails off.
As the Elder's eyes close and return to his normal clouds, Sim and Diadochi feel a slight trickle of blood from their nose and ears. A ringing in their mind for a moment... the spell doing something to them. There would be great risk in your mental fortitude in trying it again. But the three of you blink as you realize it's been a hour between coming here, and his spell ending.
Yaalin: Unfortunately, the translator doesn't say anything to your other request. But, she does continue to translate. Bringing up that the Hn'ti you're barging with feels that one item for smell, for another item for smell is a fair trade. And is willing to part with one, but not two.
Abigail: As the game comes to a end, you do find yourself getting a few affirming nods from others. The townspeople not giving you quite the side and non-trusting glances as they were just a hour before.
What do you do with? (1 of 4 hours gone; 2nd hour actions)
DM PbP Series (Completed) : The Blackmire Company, Voyage of the Windhook ,Shanty of Soulripper, The Streets of Dunnour
Diadochi shakes his head trying to clear the cobwebs "My clan... they started as ... as..." he takes a deep breathe. He squeezes the cut on his hand, His words come out quiet but sharp "I don't consider what just happened a fair trade, not in the slightest." He turns to Sim, "I'm not sure there is anything left for us to get here but riddles and snippets of conversation devoid of context or relevance." He'll turn to the elder "Is there a... one who travels, one who guides? I would very much like to use their services."
There's a eerie calm from the Elder who just keeps a steady gaze on Diadochi. "No." He begins to clean up the materials. Placing items back to where they belong in his tent. "We are hunters and warriors," he says as he cleans off the dagger. Taking a precious amount of time to wipe of any extra blood with a cloth. "You could ask a hunter, but, there will be trade..." There's something about how he lingers on the word trade this time. You think the cost could be higher than what you just gave.
DM PbP Series (Completed) : The Blackmire Company, Voyage of the Windhook ,Shanty of Soulripper, The Streets of Dunnour
((After the game, Abigail will spend time Investigation (9) the village. She is mainly trying to gather as much information on the layout of the village - who knows if we have to make a speedy retreat through this village, you do not want to run into a dead end or the tent with all the guards - and to see if there are any places of interest (this cave seems to go somewhere; that tent is full of dead bodies; so that is where they keep their treasure) Stealth (26), if needed.))
Diadochi sighs "Well then, good day to you, Sir." Diadochi leaves the tent and finds Yaalin "I would very much like to leave this place. If you feel like you could be in danger here I suggest you go with me."
If Yaalin or Abigail ask what happened he will tell them but he will get more and more angry as he struggles with what happened and the holes in his memory. Angry spittle flies form his maw. He is gripping his war hammer so hard the cut on his hand starts to drip off the handle. After he is done, unless either of them can make a compelling case for why he needs to stay he will leave.
He is not in a good place. If any of the Hn'ti try to stop him from leaving he will attack them.
Sim sits there stunned as the memory of who told him that story fades...who had told him that story...? Why was it so important to him? I mean it was a good tale but why had it had such an impact on him? What an odd thing. He turns to look at the Elder knowing that something important is now missing and frowns.
Sim echoes Diadochi "I agree it is not a fair trade. Because I offered something but had no option to counter your offer to ensure they were equal in value. The story you told me was convoluted and vague. I request an in depth clarification. Why did you choose that? And how can I use it to get into the temple?"
Yaalin, accepts the sweet smelling potion handing over the incense amd tucking het prize into one of her many bags.
As Diadochi returns to her and expresses his urgency to leave she will quietly ask him what happened. Assuming he tells her, her disgust with anyone willing to deal in blood magic rising. 'This is not how life energy is to be handled.' She sweeps the blanket and bell into another bag 'I wish an audience woth the one who would wield lifes river is such a way.' She pats Diadochi's shoulder, 'I will see if there is a way to right this wrong my friend. I do not ask you to follow me to this, this (here she nearly spits the primordial words for cheat) again but stay close by. I do not know how long my temper will hold with someone who breaks natural law will hold.'
She will then move to the elders tent muttering Aquan prayers as the warmth of guidance spreads through her mind prepping for the confrontation she thinks she is heading towards.