As the first coin makes contact with Erriviel, he immediately turns invisible, reappearing at J8, firing his eldritch blasts, and then moving to L8 (Misty escape class feature).
This post has potentially manipulated dice roll results.
Unburied Treasure Round 4.5:
Grianne slams down on the paralyzed wizard as he is crushed by the pressure of the waters.
Eider sends his coin swarm after Toren, battering the other wizard into unconsciousness. He then raises a hand and fires off beams of searing energy towards Erriviel, hitting him with half of them.
Erriviel moves to J9, climbs down 5 feet, and then drops. (DC 10 Acrobatics or land prone and take 1 bludgeoning. Acrobatics: 8). He activates his beguiling presence, which forces Eider and his owl to make a DC 17 wisdom save or be charmed until the end of Erriviel's next turn.
(Grianne and Eider have held the flag for 1 round)
(Eider, Grianne)
A B C D E F G H I J K L M N O P 16 . . . . . . . . . . . . . . . ################................................ 15 . . . . . . . . . . . . . . . .........############........................... 14 . . . . . . . . . . . . . . . ................................................ 13 . . . . . . . . . . . . . . . ...#...........#................................ 12 # . . . # . . . . . . . . . . ......#######.....×××××××××××××................. 11 . . . . . × × × × × . . . . . ...............×××××××××××××××××××.............. 10 . . . . × × . . . × × . . . . ...............××××..+++++++..××××.............. 09 . . . . × × + + E+ × × . . . . ......######...××××..+++¥+++..××××...######..... 08 . . . . × × + O+AI+ × × . . . . ...............××××..+++++++..××××.............. 07 . . . . × × . . . × × . . . . ...............×××××××××××××××××××.............. 06 . . . . . × C×wG× G× × . . . . . ..................×××××××××××××.....#######..... 05 . . . . . . . G. G. . # . . . # .................................#...........#.. 04 . . . . . . . . . . . . . . . ................................................ 03 . . . . . . . . . . . . . . . ..............................############...... 02 . . . . . . . . . . . . . . . .................................############### 01 . . . . . . . . . . . . . . . A B C D E F G H I J K L M N O P
Key: '#' Low wall (3ft), '.' Dirt floor, '×' Water (15 ft deep), '+'' Pit (20 ft deep)
This post has potentially manipulated dice roll results.
Eider Wis Save: 12 Owl Wis Save: 20
(I do not know why it is flagged. I rolled a 20 and the owl failed. I tried to edit after seeing the results and added rolls below those 2, but from what i understand that shouldn't cause the flag error. Anyone know what may be causing it?)
(I did, i even tried to restore it to my original post and got the above error. I thik its because theres 2 rolls and i tried to edit it after those had resolved.)
(I can roll them again if youd like, for the sake of fairness)
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
(The chain of events goes as such. Eider was going to attack Erriviel with the coins, but Erriviel teleported out of reach. Instead, Eider attacked Toren with the coins and Erriviel with scorching ray, while Grianne also attacked Toren. Toren was unconscious, and Erriviel was up. On Erriviel's turn, he used his Fey Presence [action] on Eider and his owl, and I didn't think that Toren would nat 20 the death save so I just rolled everything at once.
It is currently Toren's turn, he is at the bottom of the moat, grappled and suffocating. He is conscious with 1 hp, but will suffer the effects of suffocation in 3 rounds. He has succeeded on his save against hold person, and may take his turn now, and will blink away at the end of it.)
(I assume me not being able to attack you and me using a bonus action to command the coins to are treated the same for the purposes of the Charmed. So they don't get to swing, and i also cannot cast a 5th lvl MM at you so that spell slot is unused.)
Eider commands his coins to continue their assault on Toren and takes the Dodge action.
Waterainne keeps Toren under the water and attacks him twice.
1 Attack: 26 Damage: 13
2 Attack: 15 Damage: 14
+ auto crit damage
1 5
2 8
And whelm recharges on 4 up. 3
Grianne Wildpaw: Wood Elf Druid level 12 (8W-4L)- - Coliseum of Conquest: Master of Faerie Fire. Just don't ask her to spell it.
Grianne Wildpaw: Wood Elf Druid level 6 (2W-1L)- - Coliseum Reborn : Master of a Myriad of forms.
Runt, the Stormchosen: Half-Orc barbarian level 5 -- The Guild
Tomoe Gozen: Human Fighter Samurai level 5 -- Cronero (Solo Campaign)
AoO's:
Coin 1: Attack: 13 Damage: 6
Coin 2: Attack: 28 Damage: 9
Coin 3: Attack: 18 Damage: 8
Coin 4: Attack: 25 Damage: 6
Coin 5: Attack: 13 Damage: 5
Coin 6: Attack: 14 Damage: 8
Coin 7: Attack: 15 Damage: 6
Coin 8: Attack: 11 Damage: 5
Coin 9: Attack: 18 Damage: 7
Coin 10: Attack: 23 Damage: [roll](if([roll:-1:critical], =0, 1d4, 2{1d4}.expand()))+4[/roll
The coins follow the warlock and barrage him again:
Coin 1: Attack: 20 Damage: 7
Coin 2: Attack: 9 Damage: 6
Coin 3: Attack: 26 Damage: 5
Coin 4: Attack: 19 Damage: 6
Coin 5: Attack: 23 Damage: 7
Coin 6: Attack: 27 Damage: 7
Coin 7: Attack: 21 Damage: 8
Coin 8: Attack: 24 Damage: 5
Coin 9: Attack: 25 Damage: 5
Coin 10: Attack: 12 Damage: [roll](if([roll:-1:critical], =0, 1d4, 2{1d4}.expand()))+4[/roll
AoO Damage Roll for coin 10: 5 (I cant put it higher or I'll get flagged)
Turn damage for roll 10: 5
(Rest of turn to follow after results of these rolls are determined)
Eider, Level 13 Human Abjurer Wizard - Colosseum of Conquest (11W-3L) (Tougher than he looks)
Unburied Treasure Round 4:
As the first coin makes contact with Erriviel, he immediately turns invisible, reappearing at J8, firing his eldritch blasts, and then moving to L8 (Misty escape class feature).
(Eider, you may redo your turn)
Eider, seeing Erriviel dissipate, re-directs his coins to follow Grianne into the water and attack the restrained Toren.
Coin 1: Attack: 27 Damage: 5
Coin 2: Attack: 17 Damage: 5
Coin 3: Attack: 23 Damage: 6
Coin 4: Attack: 13 Damage: 7
Coin 5: Attack: 17 Damage: 6
Coin 6: Attack: 27 Damage: 8
Coin 7: Attack: 23 Damage: 8
Coin 8: Attack: 27 Damage: 8
Coin 9: Attack: 22 Damage: 7
Coin 10: Attack: 23 Damage: 5
Crit Damage:
Coin 3: 2
Coin 4: 3
Coin 5: 4
Coin 6: 1
Coin 7: 2
Coin 8: 3
Coin 9: 4
Coin 10: 3
(Coins have Blindsight and wouldn't be affected by Torens Clones)
For his action Eider will cast a 5th level Scorching Ray at the slippery Drow. Auran will Help Eider with the first blast.
Ray 1: Attack: 15 Damage: 8
Ray 2: Attack: 28 Damage: 11
Ray 3: Attack: 28 Damage: 10
Ray 4: Attack: 28 Damage: 5
Ray 5: Attack: 13 Damage: 5
Ray 6: Attack: 24 Damage: 4
Eider, Level 13 Human Abjurer Wizard - Colosseum of Conquest (11W-3L) (Tougher than he looks)
Oh i almost forgot. Since toren is grappled by whelm, at the start of my turn he automatically takes 14 bludgeoning damage.
Grianne Wildpaw: Wood Elf Druid level 12 (8W-4L)- - Coliseum of Conquest: Master of Faerie Fire. Just don't ask her to spell it.
Grianne Wildpaw: Wood Elf Druid level 6 (2W-1L)- - Coliseum Reborn : Master of a Myriad of forms.
Runt, the Stormchosen: Half-Orc barbarian level 5 -- The Guild
Tomoe Gozen: Human Fighter Samurai level 5 -- Cronero (Solo Campaign)
Unburied Treasure Round 4.5:
Grianne slams down on the paralyzed wizard as he is crushed by the pressure of the waters.
Eider sends his coin swarm after Toren, battering the other wizard into unconsciousness. He then raises a hand and fires off beams of searing energy towards Erriviel, hitting him with half of them.
Erriviel moves to J9, climbs down 5 feet, and then drops. (DC 10 Acrobatics or land prone and take 1 bludgeoning. Acrobatics: 8). He activates his beguiling presence, which forces Eider and his owl to make a DC 17 wisdom save or be charmed until the end of Erriviel's next turn.
(Grianne and Eider have held the flag for 1 round)
(Eider, Grianne)
A B C D E F G H I J K L M N O P
16 . . . . . . . . . . . . . . .
################................................
15 . . . . . . . . . . . . . . .
.........############...........................
14 . . . . . . . . . . . . . . .
................................................
13 . . . . . . . . . . . . . . .
...#...........#................................
12 # . . . # . . . . . . . . . .
......#######.....×××××××××××××.................
11 . . . . . × × × × × . . . . .
...............×××××××××××××××××××..............
10 . . . . × × . . . × × . . . .
...............××××..+++++++..××××..............
09 . . . . × × + + E+ × × . . . .
......######...××××..+++¥+++..××××...######.....
08 . . . . × × + O+AI+ × × . . . .
...............××××..+++++++..××××..............
07 . . . . × × . . . × × . . . .
...............×××××××××××××××××××..............
06 . . . . . × C×wG× G× × . . . . .
..................×××××××××××××.....#######.....
05 . . . . . . . G. G. . # . . . #
.................................#...........#..
04 . . . . . . . . . . . . . . .
................................................
03 . . . . . . . . . . . . . . .
..............................############......
02 . . . . . . . . . . . . . . .
.................................###############
01 . . . . . . . . . . . . . . .
A B C D E F G H I J K L M N O P
Key: '#' Low wall (3ft), '.' Dirt floor, '×' Water (15 ft deep), '+'' Pit (20 ft deep)
Eider Wis Save: 12
Owl Wis Save: 20
(I do not know why it is flagged. I rolled a 20 and the owl failed. I tried to edit after seeing the results and added rolls below those 2, but from what i understand that shouldn't cause the flag error. Anyone know what may be causing it?)
Eider, Level 13 Human Abjurer Wizard - Colosseum of Conquest (11W-3L) (Tougher than he looks)
I tried to set it back to the original post and got this message:
HTTP Code: 403
Status Text: error
Address: https://www.dndbeyond.com/forums/d-d-beyond-general/play-by-post/30739-coliseum-of-conquest-underground?page=71#c1573
Date: Sat Mar 23 2019 10:55:21 GMT-0400 (Eastern Daylight Time)
Request: POST /comments/923509/revisions/1/rollback
Here was the rest of my turn:
Coins at Erriviel and a MM.
Coin 1: Attack: 24 Damage: 7
Coin 2: Attack: 16 Damage: 8
Coin 3: Attack: 26 Damage: 7
Coin 4: Attack: 13 Damage: 8
Coin 5: Attack: 19 Damage: 5
Coin 6: Attack: 17 Damage: 7
Coin 7: Attack: 16 Damage: 7
Coin 8: Attack: 21 Damage: 6
Coin 9: Attack: 13 Damage: 8
Coin 10: Attack: 27 Damage: 6
He will then cast his own 6th level Magic Missile: 29
Eider, Level 13 Human Abjurer Wizard - Colosseum of Conquest (11W-3L) (Tougher than he looks)
(Try undoing all the edits you made, that should fix it)
(Also I forgot, Toren gets a death save, a wis save, and a blink roll)
Death save: 20
Wis save: 19
Blink: 14
(well.)
(I did, i even tried to restore it to my original post and got the above error. I thik its because theres 2 rolls and i tried to edit it after those had resolved.)
(I can roll them again if youd like, for the sake of fairness)
Eider Wis Save: 11
Owl Wis Save: 17
Eider, Level 13 Human Abjurer Wizard - Colosseum of Conquest (11W-3L) (Tougher than he looks)
Lucky: 20
...whelp... thats only a little infuriating. XD
Eider, Level 13 Human Abjurer Wizard - Colosseum of Conquest (11W-3L) (Tougher than he looks)
(At least the owl succeeded.)
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
(The chain of events goes as such. Eider was going to attack Erriviel with the coins, but Erriviel teleported out of reach. Instead, Eider attacked Toren with the coins and Erriviel with scorching ray, while Grianne also attacked Toren. Toren was unconscious, and Erriviel was up. On Erriviel's turn, he used his Fey Presence [action] on Eider and his owl, and I didn't think that Toren would nat 20 the death save so I just rolled everything at once.
It is currently Toren's turn, he is at the bottom of the moat, grappled and suffocating. He is conscious with 1 hp, but will suffer the effects of suffocation in 3 rounds. He has succeeded on his save against hold person, and may take his turn now, and will blink away at the end of it.)
(Yea, but I wish that the freaking original post didnt go full fubar on me.)
Eider, Level 13 Human Abjurer Wizard - Colosseum of Conquest (11W-3L) (Tougher than he looks)
(Now it's Grianne and Eider's turns)
(eider is charmed, yes?)
Eider, Level 13 Human Abjurer Wizard - Colosseum of Conquest (11W-3L) (Tougher than he looks)
(yes)
(I assume me not being able to attack you and me using a bonus action to command the coins to are treated the same for the purposes of the Charmed. So they don't get to swing, and i also cannot cast a 5th lvl MM at you so that spell slot is unused.)
Eider commands his coins to continue their assault on Toren and takes the Dodge action.
Eider, Level 13 Human Abjurer Wizard - Colosseum of Conquest (11W-3L) (Tougher than he looks)
(Toren is in the ethereal plane)