Never sure where to look when he speaks to their unseen companion, Utar gives the impression of someone who felt a spot of water on their skin and is now checking for rain.
"Harae, do you know if the key to that padlock is still in this room?"
Harae has no response to Utar's question. No ping, no shift in the constant but light breeze, no objects being moved.
Graxx extends his arm upwards, holding his Moon-touched Sword, Greatsword up. He touches the ceiling with the blade without much difficulty. He informs his companions that the ceiling is about 15 feet high.
Neya finds no signs of distress in this chamber. No obvious note or telling journal either. She does catch a glimpse of a few coins atop the nightstand, which she quickly counts to sum up to 20gp. She also notes that the mattress on the bed is curved in the center, giving in to the weight of its user. The linen on the bed also has the imprint of scales.
Praxx begins poking around the furniture, opening cabinets, pulling drawers, and moving decorations around. He completely unbalances the Feng Shui of the place, but does find a plain iron key that looks like it could open the padlock above under one of the pillows on the bed.
"Alright then, Drazzim, I think it's time for that long glaive of yours to come in handy once more. Can you get that rope ladder down for us? If you can't reach it standing flat footed. I'll pick you up."
"No need," the dwarf says. He pushes a piece of sturdy furniture such that it is placed just beneath the trap door. He climbs atop it, and aims his glaive carefully to undo the straps holding the ladder up. As it unrolls, the rope ladder hits the dwarf in the face, and he curses and screams to a somewhat comedic effect.
"We have often done things the hard way... By choice AND by accident."
She turns to Graxx and Utar, "One notable example is that time we fought those zombies with dragon pieces on them and that jumbled mass of skeletons in two separate rooms, simultaneously!"
Graxx laughs at Neya, "Ahahaha! That seems like so long ago now. Ah. Good times! We have been through a lot in recent months. My tribe would be shocked!"
Graxx climbs and grabs the padlock, pulling it down with all his might. Its metal parts bend with the force, but it does not break. The hinges holding the trap door are another story. They give, releasing the entire door from its frame. As Graxx lands back on the floor holding the entire contraption, he offers the padlock to Praxx, the trap door still attached. The gnome is still holding the metal key he found.
Drazzim makes a point of not following you up: "I'll stay and guard the door."
The open space beyond the trap door is quite tight. Most of the space is taken by an enormous, well-polished crystal, which you all deduce to be the conduit to whatever ancient magic lights the Lighthouse. The base that holds up the crystal is all intricately worked in gold and marble, and depicts scenes that are very similar to the art you saw in Igan's chambers. You all know by now that they represent Tyr. This base has four sides and the center piece in each of the four faces displays the life-size sculpture of a shield, a mace, a sword, and a maul.
The view, even when only lit by the bluish light of the full moon, is stunning. From here, the seas seem calm and peaceful, though you know they aren't. Even mainland Phlan looks like a fully functioning, pristine town under the mystic light of the moon.
Praxx looks around the crystal looking for a source of power. He then studies the crystal and thinks back to his days of living underground and trying to see if maybe they used something like this to light the Underdark.
Praxx looks for a magical source but can only guess that perhaps the base holding up the crystal might have something to do with it. He can’t be sure. In trying to recall whether he has seen anything like this in the Underdark, the bard feels one of his veins pulsate in his forehead. Nothing rings a bell.
Neya focuses her attention on the crystal itself. She feels some small amount of left over magical power within, but it is faint at best. She recalls Shandra describing its magic as ancient and saying that no one in the island really understood how it worked. It was simply always on. Shandra also suggested at some point that Igan might have learned a thing or two through his studies, but that she couldn’t be sure.
Since you are out in the open, the passing breeze blows stronger up here.
Never sure where to look when he speaks to their unseen companion, Utar gives the impression of someone who felt a spot of water on their skin and is now checking for rain.
"Harae, do you know if the key to that padlock is still in this room?"
"Argh. Could use Master Rag right now!", Graxx says.
Graxx would like to try to judge how high the ceiling is.
Investigation: 17
"True, he picked a fine time to wander off.... Doing whatever he does..."
Neya looks around the room, looking for anything that may indicate where any of the Black Fist may have gone.
Perception: 12
Extended Signature
Praxx investigates some of the antique furniture to see if he can find a key or something of value.
Investigation- 13
Harae has no response to Utar's question. No ping, no shift in the constant but light breeze, no objects being moved.
Graxx extends his arm upwards, holding his Moon-touched Sword, Greatsword up. He touches the ceiling with the blade without much difficulty. He informs his companions that the ceiling is about 15 feet high.
Neya finds no signs of distress in this chamber. No obvious note or telling journal either. She does catch a glimpse of a few coins atop the nightstand, which she quickly counts to sum up to 20gp. She also notes that the mattress on the bed is curved in the center, giving in to the weight of its user. The linen on the bed also has the imprint of scales.
Praxx begins poking around the furniture, opening cabinets, pulling drawers, and moving decorations around. He completely unbalances the Feng Shui of the place, but does find a plain iron key that looks like it could open the padlock above under one of the pillows on the bed.
"Alright then, Drazzim, I think it's time for that long glaive of yours to come in handy once more. Can you get that rope ladder down for us? If you can't reach it standing flat footed. I'll pick you up."
"No need," the dwarf says. He pushes a piece of sturdy furniture such that it is placed just beneath the trap door. He climbs atop it, and aims his glaive carefully to undo the straps holding the ladder up. As it unrolls, the rope ladder hits the dwarf in the face, and he curses and screams to a somewhat comedic effect.
The trap door is still held shut by the padlock.
“Much appreciated”
Graxx says as he climbs up the rope grabs the padlock and pulls with all his might.
Strength: 8
Praxx looks at the key and the padlock and says “Wait Graxx!” Hopefully not being too late.
”I think I found the key!” Praxx says as the deformed beat of a man comes pulling down on the lock.
"Well give it here then!" Graxx will climb back down and get the key, trying to use it instead of strength(If DM allowed.)
"We have often done things the hard way... By choice AND by accident."
She turns to Graxx and Utar, "One notable example is that time we fought those zombies with dragon pieces on them and that jumbled mass of skeletons in two separate rooms, simultaneously!"
Extended Signature
Graxx laughs at Neya, "Ahahaha! That seems like so long ago now. Ah. Good times! We have been through a lot in recent months. My tribe would be shocked!"
Graxx climbs and grabs the padlock, pulling it down with all his might. Its metal parts bend with the force, but it does not break. The hinges holding the trap door are another story. They give, releasing the entire door from its frame. As Graxx lands back on the floor holding the entire contraption, he offers the padlock to Praxx, the trap door still attached. The gnome is still holding the metal key he found.
"This should go nicely with your key." Graxx says with a wink.
"Shall we?"
Graxx will ascend the rope.
Utar thinks for a moment of their adventures within the city and its surrounds. Of ill advised choices and tangles with monsters.
He is brought crashing out of it by the sound of splintering wood.
Shrugging his shoulders and pointing to the now open trapdoor in the ceiling, he follows Graxx up the rope ladder to the top of the lighthouse.
Neya follows up the rope ladder.
Extended Signature
Drazzim makes a point of not following you up: "I'll stay and guard the door."
The open space beyond the trap door is quite tight. Most of the space is taken by an enormous, well-polished crystal, which you all deduce to be the conduit to whatever ancient magic lights the Lighthouse. The base that holds up the crystal is all intricately worked in gold and marble, and depicts scenes that are very similar to the art you saw in Igan's chambers. You all know by now that they represent Tyr. This base has four sides and the center piece in each of the four faces displays the life-size sculpture of a shield, a mace, a sword, and a maul.
The view, even when only lit by the bluish light of the full moon, is stunning. From here, the seas seem calm and peaceful, though you know they aren't. Even mainland Phlan looks like a fully functioning, pristine town under the mystic light of the moon.
Praxx looks around the crystal looking for a source of power. He then studies the crystal and thinks back to his days of living underground and trying to see if maybe they used something like this to light the Underdark.
Arcana- 18
Remembering that the lighthouse beacon is magical, Neya tries to ascertain if there is any latent energy left within the crystal.
Arcana: 10
Extended Signature
Praxx looks for a magical source but can only guess that perhaps the base holding up the crystal might have something to do with it. He can’t be sure. In trying to recall whether he has seen anything like this in the Underdark, the bard feels one of his veins pulsate in his forehead. Nothing rings a bell.
Neya focuses her attention on the crystal itself. She feels some small amount of left over magical power within, but it is faint at best. She recalls Shandra describing its magic as ancient and saying that no one in the island really understood how it worked. It was simply always on. Shandra also suggested at some point that Igan might have learned a thing or two through his studies, but that she couldn’t be sure.
Since you are out in the open, the passing breeze blows stronger up here.