That plan sounds good, NB, get their attention get them to follow you up the stairs which we’ve filled with caltrops, (I have some too, ball bearings as well.) and then bottleneck them there. Maybe Scupper can take sneak team six around the back and we can crush them between us. Maybe even flaming caltrops if Vaz is game...
Yep. I believe the idea is that I might be able to come through the other door (across from Glasstaffs lab) and hit em from behind...but itsi not on the map
You haven't opened the door north of where Strix is standing, but there's no sound coming from behind it. You are free to explore it if you wish, either from the door at C2 or the door opposite the lab. Strix has been hearing noises from behind the other room, south of C4.
Can we coat the stairs in oil and ready the caltrops/ball bearings and then just unleash hell and when Scup and whoever else hear the ruckus they can creep in through the other side? Hopefully to stab at the Bugbears exposed vulnerable bits as they gasp at their flaming friends?
Anyone who wants to be in a different location to what's on the map, give me a grid reference please. Otherwise, I guess the action starts when someone opens a door?
Dek will quietly apply oil to the stairs and caltrops on alternating steps so Strix can run back up. He’ll then strap his shield to his back take the ball bearings in his free hand, ready to toss them when Strix is clear.
Strix, having no idea what the plan is, hesitates at the door.
Wait Strix, wait - stand fast, be brave! It's... uh... your baldy friend from the Goblin cave! Open the door and leap inside, I'm pretty certain you won't die"
He spits back " 'pressions not your thing." under his breath. "But good tempt. Practice practice "
Beast has point though. Gotta open one. Noisy or quiet? he muses, hoping that somehow his thoughts might carry to the group. Silence mean surprise, surprise not good. Ambush silent. But dead mouse silent too. Mmmmmmm. Mouse. If silent room got redbrands... why silent? Sleeping? Best kill in sleep then. Fight bugbears, might wake. Then fight bigger. Big fight hurt more. But if room empty, if door squeak... decision decision. He resolves to wait a few minutes, if he hears nothing from Inky he will open the door to the north.
Strix, you wait a few minutes at the door to room one, and continue to hear nothing through that door. You can still hear, though faintly and not very clearly, the same sounds of speaking coming through the door to room two, fifteen feet away to the south.
Strix, you push the door open very slightly. There's no response. You push a little further, and peek in.
The room is empty.
Well, empty of occupants, at least. There is a large table in the middle surrounded by chairs, and some benches along the walls. This is apparently where the Redbrands were, before they all rushed out to attack the party and be slaughtered. The table shows evidence of an interrupted dice game; you see dice, and piles of coins.
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That plan sounds good, NB, get their attention get them to follow you up the stairs which we’ve filled with caltrops, (I have some too, ball bearings as well.) and then bottleneck them there. Maybe Scupper can take sneak team six around the back and we can crush them between us. Maybe even flaming caltrops if Vaz is game...
Vaz seems amenable to Flaming Bugbears. He nods at Dekhans instructions and copies the gesture for clarity.
Got it.
Varinth will set himself up 10 feet south of the top of the stairs against the wall and ready himself for BuggyBear Immolation.
Let me know if you want to reposition yourselves:
Yep. I believe the idea is that I might be able to come through the other door (across from Glasstaffs lab) and hit em from behind...but itsi not on the map
You haven't opened the door north of where Strix is standing, but there's no sound coming from behind it. You are free to explore it if you wish, either from the door at C2 or the door opposite the lab. Strix has been hearing noises from behind the other room, south of C4.
Can we coat the stairs in oil and ready the caltrops/ball bearings and then just unleash hell and when Scup and whoever else hear the ruckus they can creep in through the other side? Hopefully to stab at the Bugbears exposed vulnerable bits as they gasp at their flaming friends?
New map!
Which room are you planning to attack, 1 or 2? The sound are coming from 2.
Oh snap. Should we check 1 first or just launch our assault on 2?
Or... Strix struts into 1 and if anyone's there he declares that his last invisibility potion attempt has had a weird side effect on his face :)
Strix, Shifter Shadow Monk in Lost Mines of Phandelver ¦ Sihegiall Human Soulknife Rogue in In Search of Molly McGuffin
Hit 1 from 2 sides was my impression.
Varinth will "take a knee" so Inky can shoot Eldrich Blasts over his head.
Incantis puts a hand on Vaz' shoulder to steady himself, ready to shoot eldritch blasts over his head.
Incantis, half-elf warlock (great old one) 4/bard 1 ● Thorok Earthhand, hill dwarf mountain druid 6/grave cleric 2
Cragmyre Ironseed, earth genasi ancestral barbarian 3 ● Cyrus Natriallae, aquatic half-elf warlock of the deep 3
Anyone who wants to be in a different location to what's on the map, give me a grid reference please. Otherwise, I guess the action starts when someone opens a door?
Dek will quietly apply oil to the stairs and caltrops on alternating steps so Strix can run back up. He’ll then strap his shield to his back take the ball bearings in his free hand, ready to toss them when Strix is clear.
Scupper walks up to the group...listens to the chatter...
Right lads...I'll be with anyone what's got the quiet, to come in trew the other door. We'll hit 'em from both ends and pray they're surprised.
He turns about and heads to D2 (stealthing when he gets close) 20
Dekhan applies the oil and caltrops without problem, and Scupper moves into position seemingly undetected.
Strix, having no idea what the plan is, hesitates at the door.
Wait Strix, wait - stand fast, be brave! It's... uh... your baldy friend from the Goblin cave! Open the door and leap inside, I'm pretty certain you won't die"
He spits back " 'pressions not your thing." under his breath. "But good tempt. Practice practice "
Beast has point though. Gotta open one. Noisy or quiet? he muses, hoping that somehow his thoughts might carry to the group. Silence mean surprise, surprise not good. Ambush silent. But dead mouse silent too. Mmmmmmm. Mouse. If silent room got redbrands... why silent? Sleeping? Best kill in sleep then. Fight bugbears, might wake. Then fight bigger. Big fight hurt more. But if room empty, if door squeak... decision decision. He resolves to wait a few minutes, if he hears nothing from Inky he will open the door to the north.
"Hark, the bugbear thee awaits..!"
"Shhhhh!
Strix, Shifter Shadow Monk in Lost Mines of Phandelver ¦ Sihegiall Human Soulknife Rogue in In Search of Molly McGuffin
Strix, you wait a few minutes at the door to room one, and continue to hear nothing through that door. You can still hear, though faintly and not very clearly, the same sounds of speaking coming through the door to room two, fifteen feet away to the south.
Do you open the door into room one?
I can't make decisions! I'm waiting for one of the others to tell me to do it! :D
Strix examines the door for any obvious sign of a trap (Perception : 16) and then pushes it slightly ajar....
Strix, Shifter Shadow Monk in Lost Mines of Phandelver ¦ Sihegiall Human Soulknife Rogue in In Search of Molly McGuffin
Strix, you push the door open very slightly. There's no response. You push a little further, and peek in.
The room is empty.
Well, empty of occupants, at least. There is a large table in the middle surrounded by chairs, and some benches along the walls. This is apparently where the Redbrands were, before they all rushed out to attack the party and be slaughtered. The table shows evidence of an interrupted dice game; you see dice, and piles of coins.