Thank you. Føpé addresses the stranger after catching his breath and putting his tools away. Then he draws his scimitar and demands, Who are you? And what have you to do with this place!? If you are dead, I will put you back in the ground you foul demon!
Hi Pete, Føpé is a scrawny halfling. His leather armor, like his wool shirt and trousers underneath, is torn, in ill repair, and spoted with wet blood. A cut the length of his arm still drips a bit of blood, and two pierces in his right leg seem to ooz a green poison that's probably not at all healthy. Behind the anger, there is a weariness in his eyes.
Beside him, looking at you with a similar attempt at ferocity, is the cutest wolf pup you've ever seen.
Also, when you awaken from your next long rest, you turkeys will all be Level 4.
Thanks, not sure the right font for this moment but I feel like we have some business to attend to before any resting. Like Føpé's and our reactions to this stranger who just helped us out...we're going to need some time in that space. "Getting to know you, getting to know all about you"
I also want to make sure this ******* house won't lure any more innocents to their doom. Say stranger, what's your name, did you happen to see two creepy kids out here, and what time of day is it, feels like we've been in there for months
Wouldn't be right if we didn't finally, after that mad chase through the house, have a little reaction to the loss of our friend Puddin
Holy Shar's ghost, did you see what happened to Puddin', she just ran forward and healed me and put herself right into that monster's reach? Kif is a little shaken at her sacrifice and that might linger
Lucento takes a few steps backwards while surveying the battered troupe staggering out of the structure.
"I was hoping I'd found somewhere to rest for the night, but from the looks of you all I think I'll take my chances on the road. Candidly, I'm a little lost myself. Last I remember I was stumbling home from a tavern in Waterdeep through an unusually dense fog and, although no stranger to drink or revelry, I felt my senses were failing me as if falling asleep. Next I knew, I 'came to' a good bit north of here, where a caravan of people in brightly colored garb told me of other outsiders on the road toward Bovaria. For lack of any better plan, I started south, which is what brought me to this ill-fated lodging."
Glancing back and forth between the party before him, "I can't help but notice some of you are a bit worse for the wear. As a cleric of the domain of light, I've some insight that may be of use."
Help this lady he gestures toward Ireena we're trying to get her to a safe haven
we've had a hell of a visit to this place, which we thought was a safe haven to spend the night We've all taken wounds of some sort and now all have a wound in the heart .... Kif gives him an abridged version of the events of the group's travel through the house
Kif views his team, how do they look?
hopefully we've moved away from hellhouse
Kif reaches deep into his pack and produces a sliver flask, he pours a bit out onto the sand "To Puddin", then passes to Føpé
I'll leave it to them to describe how they look. Ireena is unconscious, caked in sweat and filth, and her clothes are starting to wear out. She is still wearing her breastplate, though. Always ready for a fight, even when she's unconscious.
The heavy door to the house hangs open, green fog roiling inside. The Rose and Thorn who greeted you earlier are nowhere to be seen.
Vengeance. We must find a way to go back down there and kill the monster. Only then can we burn the house. We can lure it into the spike pit. We must have revenge for Pudin.
Priest? Føpé lowers his shaking sword.
We must think of what will happen to her soul if we leave her body in that house. I fear she will not fly over the evergrass.
Let us rest, and then form a plan. Perhaps killing the monster will lift the evil. For Pudin.
Barnaby grimaces at Fope as he challenges the gentleman who just let us out of the poisoned house, and then, even before Fope is able to suggest going back in, begins lobbing one fire bolt after another at the cursed structure before him.
Burn to hell. Burn with all inside you.
Only if the house begins to burn will Barnaby turn to Lucento, Lucento, it is a pleasure to make your acquaintance. If only it could be under other circumstances. I am pleased to meet a man of the cloth in this dark place, though I think it only fair to warn you, we have come across danger everywhere we turn, and the last cleric who traveled with us has passed on to meet her patron, Shar. This last word spoken quietly and with a bit of embarrassment. We could desperately use your help though. We only hope to find a way to return to the Sword Coast that we all know. It seems, unfortunately that that will not be as simple a task as it should be.
Please carry on with your dialogue. I just want to set the scene a little more: It’s late afternoon. About 5:00, which means an hour to sundown. You know from what you’ve gathered that you are still a long way from Vallaki, and Barovia is far behind you.
Ireena stirs and reaches for her sword, and then apparently realizes the danger has passed. She goes to sleep. The house is on fire but you are not in danger from the blaze. You are in its light and you can feel its warmth. Strange and eerie cries and groans occasionally spill out from the blaze.
Lucento is visibly shaken upon learning that the party has lost a companion within the bowels of the crumbling structure just moments earlier. The bright expression of relief on his face when the party first emerged dissipates, and his gaze drops to the ground as if peering through it in search the fallen cleric.
Steeling himself, Lucento clears his throat and returns his focus his new acquaintances. "Forgive my mumbling, my temple is that of the life domain, and my patron is the god known as Lethander. I do not believe I knew your friend, as I do not cross paths with many followers of Shar. But I hope you do not think it too familiar for me to say that although her flame on this plane is extinguished, life is eternal, and by her sacrifice she has denied death any further victories in this cursed haunt.” Lucento passes Barnaby a look of gratitude as the crackling flames continue to climb the rotten boards and shattering glass. "That is a sacrifice that will not be forgotten to time, when the cycle repeats.”
”But this is not a temple, and you did not ask for a sermon. There are other flames still burning on this plane, which must tended to.” Lucento passes his hands over the sleeping Ireena, while quietly uttering a incantation.
(Ben, I’m trying to cast cure wounds. Hi, everybody!)
Thanks for the assist, stranger. It's good to get out of there
Barnaby, do you have a way to burn this place down, maybe that jar of alchemist fire or something
Also, when you awaken from your next long rest, you turkeys will all be Level 4.
Take both the ability score boost and a feat when you level, please. But don’t take Lucky. And I may forbid another one, or not.
Thank you. Føpé addresses the stranger after catching his breath and putting his tools away. Then he draws his scimitar and demands, Who are you? And what have you to do with this place!? If you are dead, I will put you back in the ground you foul demon!
Hi Pete, Føpé is a scrawny halfling. His leather armor, like his wool shirt and trousers underneath, is torn, in ill repair, and spoted with wet blood. A cut the length of his arm still drips a bit of blood, and two pierces in his right leg seem to ooz a green poison that's probably not at all healthy. Behind the anger, there is a weariness in his eyes.
Beside him, looking at you with a similar attempt at ferocity, is the cutest wolf pup you've ever seen.
Thanks, not sure the right font for this moment but I feel like we have some business to attend to before any resting. Like Føpé's and our reactions to this stranger who just helped us out...we're going to need some time in that space. "Getting to know you, getting to know all about you"
I also want to make sure this ******* house won't lure any more innocents to their doom. Say stranger, what's your name, did you happen to see two creepy kids out here, and what time of day is it, feels like we've been in there for months
Wouldn't be right if we didn't finally, after that mad chase through the house, have a little reaction to the loss of our friend Puddin
Holy Shar's ghost, did you see what happened to Puddin', she just ran forward and healed me and put herself right into that monster's reach? Kif is a little shaken at her sacrifice and that might linger
Oh, and any after effects on us once we've gotten out of the house?
Lucento takes a few steps backwards while surveying the battered troupe staggering out of the structure.
"I was hoping I'd found somewhere to rest for the night, but from the looks of you all I think I'll take my chances on the road. Candidly, I'm a little lost myself. Last I remember I was stumbling home from a tavern in Waterdeep through an unusually dense fog and, although no stranger to drink or revelry, I felt my senses were failing me as if falling asleep. Next I knew, I 'came to' a good bit north of here, where a caravan of people in brightly colored garb told me of other outsiders on the road toward Bovaria. For lack of any better plan, I started south, which is what brought me to this ill-fated lodging."
Glancing back and forth between the party before him, "I can't help but notice some of you are a bit worse for the wear. As a cleric of the domain of light, I've some insight that may be of use."
I've put your visions (or whatever) in the OP. They may or may not matter later.
Help this lady he gestures toward Ireena we're trying to get her to a safe haven
we've had a hell of a visit to this place, which we thought was a safe haven to spend the night We've all taken wounds of some sort and now all have a wound in the heart .... Kif gives him an abridged version of the events of the group's travel through the house
Kif views his team, how do they look?
hopefully we've moved away from hellhouse
Kif reaches deep into his pack and produces a sliver flask, he pours a bit out onto the sand "To Puddin", then passes to Føpé
I'll leave it to them to describe how they look. Ireena is unconscious, caked in sweat and filth, and her clothes are starting to wear out. She is still wearing her breastplate, though. Always ready for a fight, even when she's unconscious.
The heavy door to the house hangs open, green fog roiling inside. The Rose and Thorn who greeted you earlier are nowhere to be seen.
Vengeance. We must find a way to go back down there and kill the monster. Only then can we burn the house. We can lure it into the spike pit. We must have revenge for Pudin.
Priest? Føpé lowers his shaking sword.
We must think of what will happen to her soul if we leave her body in that house. I fear she will not fly over the evergrass.
Let us rest, and then form a plan. Perhaps killing the monster will lift the evil. For Pudin.
Føpé's exclaims passionately.
No lingering effects from anything, other than whatever damage you already know about.
Lucento, perhaps you could help us by shining some of your holly light in this house of darkness?
Føpé, I'm pretty sure there wasn't much left of her body, her end seemed pretty final, turning this house into a funeral pyre seems fitting
Barnaby grimaces at Fope as he challenges the gentleman who just let us out of the poisoned house, and then, even before Fope is able to suggest going back in, begins lobbing one fire bolt after another at the cursed structure before him.
Burn to hell. Burn with all inside you.
Only if the house begins to burn will Barnaby turn to Lucento, Lucento, it is a pleasure to make your acquaintance. If only it could be under other circumstances. I am pleased to meet a man of the cloth in this dark place, though I think it only fair to warn you, we have come across danger everywhere we turn, and the last cleric who traveled with us has passed on to meet her patron, Shar. This last word spoken quietly and with a bit of embarrassment. We could desperately use your help though. We only hope to find a way to return to the Sword Coast that we all know. It seems, unfortunately that that will not be as simple a task as it should be.
The house does eventually begin to ignite. The fire catches.
Please carry on with your dialogue. I just want to set the scene a little more: It’s late afternoon. About 5:00, which means an hour to sundown. You know from what you’ve gathered that you are still a long way from Vallaki, and Barovia is far behind you.
Ireena stirs and reaches for her sword, and then apparently realizes the danger has passed. She goes to sleep. The house is on fire but you are not in danger from the blaze. You are in its light and you can feel its warmth. Strange and eerie cries and groans occasionally spill out from the blaze.
Lucento is visibly shaken upon learning that the party has lost a companion within the bowels of the crumbling structure just moments earlier. The bright expression of relief on his face when the party first emerged dissipates, and his gaze drops to the ground as if peering through it in search the fallen cleric.
Steeling himself, Lucento clears his throat and returns his focus his new acquaintances. "Forgive my mumbling, my temple is that of the life domain, and my patron is the god known as Lethander. I do not believe I knew your friend, as I do not cross paths with many followers of Shar. But I hope you do not think it too familiar for me to say that although her flame on this plane is extinguished, life is eternal, and by her sacrifice she has denied death any further victories in this cursed haunt.” Lucento passes Barnaby a look of gratitude as the crackling flames continue to climb the rotten boards and shattering glass. "That is a sacrifice that will not be forgotten to time, when the cycle repeats.”
”But this is not a temple, and you did not ask for a sermon. There are other flames still burning on this plane, which must tended to.” Lucento passes his hands over the sleeping Ireena, while quietly uttering a incantation.
(Ben, I’m trying to cast cure wounds. Hi, everybody!)
Looking at Kiff and Barnaby,
All that time, I said we should burn it down. You wanted to kill the monster in the basement. We finally had the end in sight, and now you give up?
Ok. You can say what you’re casting and roll the appropriate dice. Make sure you add all the bonuses.
Lucento casts cure wounds on Ireena: 8