Chubs will take a piece of the broken cask and use it to wedge the door shut. Survival: 19
Edit: There, that should keep them out, at least for a little while. I agree with Kif. Lets get up and out of here before they figure out another way in. Chubs goes up the stairs and heads for the door to the left. He puts his, now empty, beer stein against the door and then presses his ear to the stein. Perception with inspiration: 17, 22.
The door opens to the west, into a narrow hallway that follows the exterior wall of the building. It stretches to your south about 20', at which point it leads to the spiral staircase that Tulip noted, before. To your north, it turns east.
At the northern corner, on the opposite side of the hallway, you see a door opening into a small room. There's a desk, a chair, a tall wooden cabinet, and a strange contraption that takes up most of the northern end of the room.
Three creatures are there. One appears human but is so caked with dirt and mud that it’s hard to know for sure. Her hair is full of twigs, and her face is hidden behind a veil of moss. She is rooting through the contents of the cabinet and haphazardly tossing them onto the floor. Behind her stand two creatures made entirely of dead vines.
This post has potentially manipulated dice roll results.
If Barnaby's flaming sphere is still active then he will move it onto the druid. DC 14 dex save to half 11 fire damage. He will add to that a fire bolt also on the druid at 24 to hit for 6 damage. I believe bless was cast a bit before spiritual weapon, so I assume it's gone.
Damn these nature witches and their little arboreal minions!
Chubs will then stumble forwards into the small room... Aaaaaaaah!... Short sword attack: 25 to hit for 5 damage. Unarmed attack 22 to hit for 8 damage. They are at the druid unless it dies, then the stick people.
Does that mean Barnaby still has two rounds left of flaming sphere?
Yes, that's right. But this is no large open room; Barnaby would know that there is would be a risk to using the flaming sphere in these close quarters. More risky than the firebolt, which is there & gone.
It's up to you. The firebolt certainly hits, and looks painful.
Chubs will take a piece of the broken cask and use it to wedge the door shut. Survival: 19
Edit: There, that should keep them out, at least for a little while. I agree with Kif. Lets get up and out of here before they figure out another way in. Chubs goes up the stairs and heads for the door to the left. He puts his, now empty, beer stein against the door and then presses his ear to the stein. Perception with inspiration: 17, 22.
Chubs hears movement, but it's pretty faint. He doesn't sense anything immediately on the other side of the door.
Kif is following Chubs
Lucento will follow as well.
Ok. The lower level is quiet, for now. Everybody goes upstairs. I'll open the door for you all shortly.
The door opens to the west, into a narrow hallway that follows the exterior wall of the building. It stretches to your south about 20', at which point it leads to the spiral staircase that Tulip noted, before. To your north, it turns east.
At the northern corner, on the opposite side of the hallway, you see a door opening into a small room. There's a desk, a chair, a tall wooden cabinet, and a strange contraption that takes up most of the northern end of the room.
Three creatures are there. One appears human but is so caked with dirt and mud that it’s hard to know for sure. Her hair is full of twigs, and her face is hidden behind a veil of moss. She is rooting through the contents of the cabinet and haphazardly tossing them onto the floor. Behind her stand two creatures made entirely of dead vines.
Roll initiative!
6 initiative with inspiration 6 do I get a bless 2
god, I suck at this game
Chubs: 12
Barnaby: 15
Initiative: 9
All of you turkeys go first. :(
Lucento, I'll say your spiritual weapon is still with you, and good for two more turns before it expires.
Does that mean Barnaby still has two rounds left of flaming sphere?
If Barnaby's flaming sphere is still active then he will move it onto the druid. DC 14 dex save to half 11 fire damage. He will add to that a fire bolt also on the druid at 24 to hit for 6 damage. I believe bless was cast a bit before spiritual weapon, so I assume it's gone.
Damn these nature witches and their little arboreal minions!
Edit: Woooooo! Crit that max damage fire bolt. :)
Chubs will then stumble forwards into the small room... Aaaaaaaah!... Short sword attack: 25 to hit for 5 damage. Unarmed attack 22 to hit for 8 damage. They are at the druid unless it dies, then the stick people.
Yes, that's right. But this is no large open room; Barnaby would know that there is would be a risk to using the flaming sphere in these close quarters. More risky than the firebolt, which is there & gone.
It's up to you. The firebolt certainly hits, and looks painful.
Kif moves up, following Chubs. He will take a swing at either the wood witch, if she's still standing or at the nearest minion
26 is bless still up? if so plus 2 and if that hits 15 damage
Lucento still owes me a CON save. If he hits a DC 10, then Bless is still up.
And I need to know if Barnaby really wants to use his floating ball of fire here and risk setting the building on fire.
Nope. Dropping the sphere.
Con: 16