The imp manages to land a vicious sting on Lanielas it continues to cackle and play with the adventurers.
Lanielagain calls on his inner Ki to attack the imp in return. (If the imp goes down, he turns his attack towards the bearded devil.)
Unarmed Attack: 16 Damage: 8
Unarmed Attack: 10 Damage: 7
Unarmed Attack: 23 Damage: 8
The imp's playfulness is cut short as Lanielstrikes first with a knife-hand, followed by a high kick that misses, ending with a solid punch to the imp that breaks its thick hide open, causing it to crash into a heap on the ground.
This post has potentially manipulated dice roll results.
Titus locks eyes with the devil, but notices the Imp behind him engaged with Mal. He inhales deeply and then roars out unleashing a mighty current of lightning into his enemies. His bronze scales are illuminated as his breath weapon tears through the dark night.
Breath Weapon: As an action once per short rest, exhale in a 5 by 30 ft. line (DEX DC 12, half damage on success) for 2d6 Lightning Damage [6th] 3d6, [11th] 4d6, [16th] 5d6
7
Rollback Post to RevisionRollBack
Vercinius Thrax: Lizardfolk Cleric - Hoard of the Dragon Queen
L’Ouverture Zinn: Kobold Sorcerer - Waterdeep: Dungeon of the Mad Mage
Titus Vorenus: Dragonborn Paladin - Waterdeep: Dragon Heist
Nemean Goldenmane: Tabaxi Fighter - Lost Mine of Phandelver (Retired)
Despite being in a bad position, Mal will turn his back on the imp who advanced to block his path. running forward, he tries to grab a hold of the moving carriage with his left hand, still holding his rapier at the ready. If Mal cannot move quick enough to grab onto the moving carriage, he will use his action to dash (If he dashes, let's assume that he will try to grab on a little closer to the front of the carriage, where the driver's seat is). If he is in range, he will instead use his action to disengage before moving, as he does not have enough movement to engage the new driver in any case.
(From my movement last time, I think I am close enough to do this? Let me know if you need a check and I will edit this post.)
This post has potentially manipulated dice roll results.
Malruns (+ dashes) to catch up to the departing cab. This provokes another attack from the imp, slashing at him its stinging tail.
Sting Attack: 25 Damage: 10
Mal'sCON(11) check: 16. Half damage of 6. (4 + 7 = 11 total damage)
Malis grazed by the stinger but it is enough to inject some poison into him, causing a fiery sensation under his skin. Ignoring it, he darts alongside the cab and jumps onto the runner.
(I'll get to post again sometime, I promise!!!! I managed to update most of my games yesterday morning, then was busy in the afternoon/evening. So, ya know, when it was my turn again :P)
Morph, still not looking well from the last attack, carefully pulls the broom from where it is strapped to the outside of his pack.
He then mounts the broom and flies into the air, careful to avoid his combatant, getting high enough to fly over them, before he heads in the direction of the fleeing Cab.
"We cant let them get away with the stone, or we may loose it for good!"
The bearded devil slashes at Tituswith its glaive, and then lunges at Lanielwith its beard. At the same time, the imp (2) that Morphabandoned charges at Rethan, attempting to sting him. And the imp (3) that Malabandoned chases after Morph, flying up to sting him as well.
Glaive Attack against Titus: 18 Damage: 8
Beard Attack against Laniel: 23 Damage: 4
Sting Attack against Rethan: 9 Damage: 4
Sting Attack against Morph: 11 Damage: 6
Additional effects and Damage:
Titus must succeed on a DC 12 Constitution saving throw or lose 5 (1d10) hit points at the start of each of his turns due to an infernal wound. Each time the devil hits the wounded target with this attack, the damage dealt by the wound increases by 5 (1d10). Any creature can take an action to stanch the wound with a successful DC 12 Wisdom (Medicine) check. The wound also closes if the target receives magical healing.
TitusCON (12) check: Attack: 17 Damage: 0 (what? an attack roll. see below)
RethanCON (11) check: 6. Take 11 damage on a failure or half as much on a success.
The REAL TitusCON (12) check: 11
Titus takes 6 damage at the start of every turn. Rethan takes 4 additional poison damage for a total of 14 damage.
"Hey Buddy! Can we talk about this? Surely we can come to an agreement that wouldn't involve me having to work hard."
Persuasion:11
While speaking, Mal will carefully try to work his way closer to the front of the cab. He will hold his action as an attack with his rapier to be triggered if the new driver (the tiefling?) is both in range and making either a spell motion/wording or making an aggressive-seeming attack.
This post has potentially manipulated dice roll results.
Rethan kicks the devil's glaive behind himself, then, seeing the card is too far away for him to easily catch, he moves forward to help laniel deal with the remaining foes here. Midnight, on the other hand, bounds after the carriage at full speed (40 foot walking speed + dash for 80 feet total, darting around enemies outside of melee range)
The imp manages to land a vicious sting on Laniel as it continues to cackle and play with the adventurers.
Laniel again calls on his inner Ki to attack the imp in return. (If the imp goes down, he turns his attack towards the bearded devil.)
Unarmed Attack: 16 Damage: 8
Unarmed Attack: 10 Damage: 7
Unarmed Attack: 23 Damage: 8
The imp's playfulness is cut short as Laniel strikes first with a knife-hand, followed by a high kick that misses, ending with a solid punch to the imp that breaks its thick hide open, causing it to crash into a heap on the ground.
(Rethan is up next.)
Rethan charges in, armorless, with his glaive and slashes at the imp harassing Morph.
Glaive Attack: 9 Damage: 6
Glaive butt Attack: 10 Damage: 8
He misses with both strikes as the little imp flutters around in an unpredictable patter.
The carriage moves forward 30 feet westward.
(Mal, Morph, and Titus are up next.)
Titus locks eyes with the devil, but notices the Imp behind him engaged with Mal. He inhales deeply and then roars out unleashing a mighty current of lightning into his enemies. His bronze scales are illuminated as his breath weapon tears through the dark night.
Breath Weapon: As an action once per short rest, exhale in a 5 by 30 ft. line (DEX DC 12, half damage on success) for 2d6 Lightning Damage [6th] 3d6, [11th] 4d6, [16th] 5d6
7
Vercinius Thrax: Lizardfolk Cleric - Hoard of the Dragon Queen
L’Ouverture Zinn: Kobold Sorcerer - Waterdeep: Dungeon of the Mad Mage
Titus Vorenus: Dragonborn Paladin - Waterdeep: Dragon Heist
Nemean Goldenmane: Tabaxi Fighter - Lost Mine of Phandelver (Retired)
Bearded devil DEX check: 9
Imp (3) DEX check: 23
Both fiends manage to twist partway out of the path of the lightning, but the attack nonetheless shocks both enemies.
(Mal and Morph are up next.)
Despite being in a bad position, Mal will turn his back on the imp who advanced to block his path. running forward, he tries to grab a hold of the moving carriage with his left hand, still holding his rapier at the ready. If Mal cannot move quick enough to grab onto the moving carriage, he will use his action to dash (If he dashes, let's assume that he will try to grab on a little closer to the front of the carriage, where the driver's seat is). If he is in range, he will instead use his action to disengage before moving, as he does not have enough movement to engage the new driver in any case.
(From my movement last time, I think I am close enough to do this? Let me know if you need a check and I will edit this post.)
Mal runs (+ dashes) to catch up to the departing cab. This provokes another attack from the imp, slashing at him its stinging tail.
Sting Attack: 25 Damage: 10
Mal's CON(11) check: 16. Half damage of 6. (4 + 7 = 11 total damage)
Mal is grazed by the stinger but it is enough to inject some poison into him, causing a fiery sensation under his skin. Ignoring it, he darts alongside the cab and jumps onto the runner.
(Morph is up next.)
(I'll get to post again sometime, I promise!!!! I managed to update most of my games yesterday morning, then was busy in the afternoon/evening. So, ya know, when it was my turn again :P)
(No trouble! As long as you don't mind me driving Rethan for a couple of turns, I don't mind doing so.)
Morph, still not looking well from the last attack, carefully pulls the broom from where it is strapped to the outside of his pack.
He then mounts the broom and flies into the air, careful to avoid his combatant, getting high enough to fly over them, before he heads in the direction of the fleeing Cab.
"We cant let them get away with the stone, or we may loose it for good!"
Action: Disengage
Move: Mount the broom and fly over the Imp (2), 5ft up, and 45ft forward in the direction of the fleeing Cab
David Gearlock | Human | Artificer | Revenge Heist
Knox | Warforged | Cleric | Shadowthorn's Out of the Abyss
The bearded devil slashes at Titus with its glaive, and then lunges at Laniel with its beard. At the same time, the imp (2) that Morph abandoned charges at Rethan, attempting to sting him. And the imp (3) that Mal abandoned chases after Morph, flying up to sting him as well.
Glaive Attack against Titus: 18 Damage: 8
Beard Attack against Laniel: 23 Damage: 4
Sting Attack against Rethan: 9 Damage: 4
Sting Attack against Morph: 11 Damage: 6
Additional effects and Damage:
Titus must succeed on a DC 12 Constitution saving throw or lose 5 (1d10) hit points at the start of each of his turns due to an infernal wound. Each time the devil hits the wounded target with this attack, the damage dealt by the wound increases by 5 (1d10). Any creature can take an action to stanch the wound with a successful DC 12 Wisdom (Medicine) check. The wound also closes if the target receives magical healing.
Titus CON (12) check: Attack: 17 Damage: 0 (what? an attack roll. see below)
Rethan CON (11) check: 6. Take 11 damage on a failure or half as much on a success.
The REAL Titus CON (12) check: 11
Titus takes 6 damage at the start of every turn. Rethan takes 4 additional poison damage for a total of 14 damage.
Laniel and Rethan are up next.
Laniel charges at the bearded devil, striking at it with a kick and a punch to the midsection.
Kick Attack: 12 Damage: 8
Punch Attack: 20 Damage: 6
Laniel's kick misses but his punch lands, resulting in a loud cracking of the devil's tough hide.
(Rethan is up.)
Rethan slashes at the imp again with his glaive, following it up with a jab from the butt of the glaive.
Glaive Attack: 13 Damage: 12
Glaive butt Attack: 25 Damage: 7
The first strike is enough to put the imp down. Only the bearded devil and the last imp (3) remain.
The cab, with Mal riding on the runner, moves another 30 feet.
(Mal, Morph, and Titus are up next.)
Titus winds up and once again batters the devil with his shield, attempting to knock him to the ground.
[skill]Athletics[/skill] 23
If he is successful, he will abandon the fight and begin to sprint off after the cab.
If it is unsuccessful he will attack again with his axe.
Vercinius Thrax: Lizardfolk Cleric - Hoard of the Dragon Queen
L’Ouverture Zinn: Kobold Sorcerer - Waterdeep: Dungeon of the Mad Mage
Titus Vorenus: Dragonborn Paladin - Waterdeep: Dragon Heist
Nemean Goldenmane: Tabaxi Fighter - Lost Mine of Phandelver (Retired)
The devil falls flat on his back. While Titus runs by, it swipes at him with its living beard.
Reaction - Beard Attack (with disadvantage): 13 Damage: 4
But Titus is able to skip right over the attack and run 30 ft down the street.
(Mal and Morph are up.)
"Hey Buddy! Can we talk about this? Surely we can come to an agreement that wouldn't involve me having to work hard."
Persuasion:11
While speaking, Mal will carefully try to work his way closer to the front of the cab. He will hold his action as an attack with his rapier to be triggered if the new driver (the tiefling?) is both in range and making either a spell motion/wording or making an aggressive-seeming attack.
The old tiefling driving the cab is nonplussed by Mal's plea. He cracks the reins but otherwise seems to ignore Mal for the moment.
(Morph is up.)
Morph, narrowly avoiding another sting from his pursuer, again moves with caution to avoid its attacks, still chasing the feeling Cab.
Action: Disengage
Move: Move 50ft towards the Cab
David Gearlock | Human | Artificer | Revenge Heist
Knox | Warforged | Cleric | Shadowthorn's Out of the Abyss
(Sorry, it's been a hell of a day.)
The bearded devil stands up, whirling on Laniel with his glaive, then lunging forward to attack him with his beard.
Glaive Attack: 18 Damage: 8
Beard Attack: 20 Damage: 5
CON (12) check: 9
Imp (3) darts at Titus, attack with its sting.
Sting Attack: 13 Damage: 6
The imp hits. DC (11) check for Titus: 18. On a failure, 10 damage. Half on a success. (10 damage total)
(Laniel and Rethan are up next.)
Laniel charges at the bearded devil, letting his partners handle the fleeing cab.
First he attempts to strike the devil's wrist and make him drop his glaive.
Unarmed attack: 21 (no damage.)
The devil holds his glaive tight and so Laniel strikes the wrist again in the same place.
Unarmed attack: 17 (no damage.)
This time the bearded devil cries out in pain and the glaive clatters to the ground. Laniel kicks it towards Rethan.
(Rethan is up next.)
Rethan kicks the devil's glaive behind himself, then, seeing the card is too far away for him to easily catch, he moves forward to help laniel deal with the remaining foes here. Midnight, on the other hand, bounds after the carriage at full speed (40 foot walking speed + dash for 80 feet total, darting around enemies outside of melee range)
Attack: 7 Damage: 14
Attack: 9 Damage: 8