Henry gets up, on Mule, and takes his lance. Ok then. Let’s do this. He grabs the other one (using the free draw with the attack action, since with such good healing there’s no need to second wind) and rushes on Mule to 16 B-C (and the space under.) and swipes twice at the Druid.
Attack: 22 Damage: 5
Attack: 9 Damage: 2
Muke then runs to the original spot. (If he were to draw any AoO this turn, he Disengages.)
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
(1 square = 5 feet, ~ = river (difficult terrain unless swimming speed), / = tree (can climb for 1/2 cover using 10 ft. movement or DC 10 check), ^ = tall rock (unclimbable, grants cover if positioning is right), | = bridge)
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
This post has potentially manipulated dice roll results.
(In that case, time to be spiteful. Not that my luck will probably hold.)
"Oh ho! What's dis mahn? Too scared of me old beard cutters ya gotta muck me friends?"
Gad gives his axes a spin in his hands.
"We'ze will see about dat one then... when I go after yours!"
Gad rushes in and lays into the horse, aiming to kill it outright this time if the rules allow. Though he'll settle for knocking it out if not before going for Henry.
Action: Attack: 22 Damage: 9.
Bonus Action: (Off-hand)Attack: 24 Damage: 3.
Rollback Post to RevisionRollBack
Goyo - [Tortle]Druid/Warlock - Circle of Sea/Celestial (Libretalia)
Drozo - [Hobgoblin]Cleric - Blood Domain (Call of the Netherdeep)
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
(Yes is I am. Nice job, Olwen!)
Henry gets up, on Mule, and takes his lance. Ok then. Let’s do this. He grabs the other one (using the free draw with the attack action, since with such good healing there’s no need to second wind) and rushes on Mule to 16 B-C (and the space under.) and swipes twice at the Druid.
Attack: 22 Damage: 5
Attack: 9 Damage: 2
Muke then runs to the original spot. (If he were to draw any AoO this turn, he Disengages.)
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Haven’t used this account in forever. Still a big fan of crawling claws.
(Just to be clear, you do realize that Gad is right next to you? I had his position on the map wrong originally.)
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Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
(Mule Disengages, meaning no AoO for the rest of the turn. And no, let me get a good position.)
(Mule moves to 13J)
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Haven’t used this account in forever. Still a big fan of crawling claws.
(Unless I'm mistaken, Mule disengaging would only protect him, not you.)
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
(No. It uses his movement, not mine, and therefore he can’t AoO me if Mule disengages.)
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Haven’t used this account in forever. Still a big fan of crawling claws.
(Hmmm. I wondered about that wording. I mostly wanted to make sure that you didn't want to target Gad since he's right next to you.)
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
(Yeah no, I’m good. I’m just enacting an elaborate plan that I know nothing about.)
Extended Signature! Yay! https://www.dndbeyond.com/forums/off-topic/adohands-kitchen/3153-extended-signature-thread?page=2#c21
Haven’t used this account in forever. Still a big fan of crawling claws.
(I thought the fog messed with LoS spells? Or did Olwen have the position for healing word and movement to get to the bridge?)
Goyo - [Tortle]Druid/Warlock - Circle of Sea/Celestial (Libretalia)
Drozo - [Hobgoblin]Cleric - Blood Domain (Call of the Netherdeep)
(Olwen wasn't in the fog or blocked by it originally.)
Henry lands a weak blow on Ugunootu, and then moves back to his original position next to Gad (let me know if you're moving somewhere else).
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Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
A B C D E F G H I J K L M N O P
1 ~ ~ . . . . . . . . . . . . . . .
2 ~ ~ . . . . . . . . . . . . . . .
3 . ~ ~ . . . . . . . . . . . . . .
4 . . ~ ~ . . . ^ ^ . . . . / / . .
5 . . . ~ ~ . . ^ ^ . . . . / / . .
6 . . . ~ ~ . . . ! . . . . . . . . .
7 . . . ~ ~ ~ ~ . . . . N . . . . . .
8 . . . ~ ~ ~ ~ ~ . . . . a . . . ^ ^
9 . / / G . . . ~ ~ . . . . . . . ^ ^
10 . / / . ! . . ~ ~ |O ~ ~ ~ . ! . . . . .
11 . . . . . . ~ ~ | ~ ~ ~ . . . . . .
12 . . ^ ^ . . . . . . ~ ~ . . . . .
13 . . ^ ^ . . . . . H . H ~ ~ ~ . . . .
14 . . U. . . . . . ! . H . H . ~ ~ . . . .
15 . . . . . . . . . . . . ~ ~ . . .
16 . . . . . . . M . . . . . . ~ ~ . .
. . . . . . . . . . . . . ~ ~ . .
(1 square = 5 feet, ~ = river (difficult terrain unless swimming speed), / = tree (can climb for 1/2 cover using 10 ft. movement or DC 10 check), ^ = tall rock (unclimbable, grants cover if positioning is right), | = bridge)
(! is the boundaries of Idomin's fog cloud)
(Updated Map)
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Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
(Mule Disengages, meaning no AoO for the rest of the turn. And no, let me get a good position.)
(Mule moves to 13J)
Sorry, should have said. 13-14 J-K
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Haven’t used this account in forever. Still a big fan of crawling claws.
(In that case, time to be spiteful. Not that my luck will probably hold.)
"Oh ho! What's dis mahn? Too scared of me old beard cutters ya gotta muck me friends?"
Gad gives his axes a spin in his hands.
"We'ze will see about dat one then... when I go after yours!"
Gad rushes in and lays into the horse, aiming to kill it outright this time if the rules allow. Though he'll settle for knocking it out if not before going for Henry.
Action: Attack: 22 Damage: 9.
Bonus Action: (Off-hand)Attack: 24 Damage: 3.
Goyo - [Tortle]Druid/Warlock - Circle of Sea/Celestial (Libretalia)
Drozo - [Hobgoblin]Cleric - Blood Domain (Call of the Netherdeep)
(Fixed.)
Check out my Extended signature here
Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Henry screams as his horse is hit. Mule! No! He looks at Gad. Don’t hit my horsey.
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Haven’t used this account in forever. Still a big fan of crawling claws.
Gad lays into Mule, hitting him with one attack.
(Marky and Ugunootu are up, Arabon death save)
(Killing Mule outright is allowed, although Henry would just have to pay a reduced fee to regain him at the end of the match.)
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Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
Death save again:14
(Ah, yes. My bad. You would have disadvantage due to the fog if you go for Olwen.)
(Also, Olwen is a female elf.)
(@Reptile Just add something like a space to your post. That should fix it.)
Arabon isn't doing too well.
(Gad disadvantage, Marky and Ugunootu are up)
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Class Guides: Barbarian, Rogue, Sorcerer, Bard General Guides: PvP
Currently playing in: Quest for the Shunned City, Coliseum of Conquest, DragonDenn's Dragonlords, Shipwrecked on Fugue, Tomb of Annihilation, Razor's Lost Mine of Phandelver, The Lost Kenku & One Grung Above
Currently DMing: Princes of the Apocalypse, Out of the Abyss, Coliseum of Conquest—The Arena (Sometimes)
(Out of respect, I ask that you only knock him unconscious. Respect of a warrior.)
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Haven’t used this account in forever. Still a big fan of crawling claws.
(Here's the disadvantage rolls then.)
1st attack: 18
2nd Attack: 13
End Position: i-10
Goyo - [Tortle]Druid/Warlock - Circle of Sea/Celestial (Libretalia)
Drozo - [Hobgoblin]Cleric - Blood Domain (Call of the Netherdeep)
(That only works if the warrior in question hadn't literally ran away from him as far as I'm concern. Twice.)
Goyo - [Tortle]Druid/Warlock - Circle of Sea/Celestial (Libretalia)
Drozo - [Hobgoblin]Cleric - Blood Domain (Call of the Netherdeep)