"It would be great if you can show us the way, just in case we run into any trouble!"
Quil turns to the party, "so shall we buy the water? how much coin do we have?"
"Rictavio, is there a store nearby where we could purchase supplies? I think a medical pack could come in handy in a place like this, especially given what happened at the coffin makers, and I would like to purchase a couple of things before we depart"
"You can buy a healer's kit for 25 gold from the Arasek Stockyard, it's where I'm also keeping my wagon, they are expensive, but the Araseks have a monopoly on that sort of equipment," Rictavio answers. "I need to go there anyway and pick up my wagon," he says.
Roselina listened to Rictavio, hearing that he has a vial of holy water but that it would cost them twenty-five gold, annoyed. "25 gold, seriously? Are you trying to take advantage of us since we're new to this land and the only ones helping you deal with Strahd? Come on, lower the price for us, would you? We are going to find out if those Vistani are working with Strahd or not for you after all. We're all risking our lives here." she would say back to him, negotiating. She did not like as he talked about how he would show them to the camp but not go in it with them, leaving them to deal with possible enemies and fight in a worst case scenario. Then Quil asked about getting supplies as Rictavio told them that the Arasek Stockyard sold healer's kits, but for 25 gold as well and how they're expensive since they have a monopoly. "I'm sure I could negotiate lower prices for what we need. Let's get going to the Stockyard then." Roselina would say back and then let Rictavio lead the way there.
"That IS with the discount," Rictavio whisperes. "Ask a priest, it's 125 gold here. Strahd has made it illegal, and his minions are everywhere. I get caught, well - you have personal experience with your friend - and they were young," he says. "So, 25 gold or no deal," he says.
Roselina had heard Rictavio, sighing as Sova and Vrakvroth offered gold to help with the purchase and Vrakvroth saying that she can carry it, nodding. "Alright. Here." she said back to Rictavio, giving 6 gold along with the rest to the other for the purchase of the vial. She would then carefully hide it on her person before following behind Vrakvroth as they go towards the Vistani camp.
"Goodness, there's no way we can afford a healers kit as well, let us see what we can find out about these vista I then"
As they leave the tavern Quil looks to the roof to see if the ravens are still around, trying to decern if they follow a particular pattern or go in a specific direction if they happen to fly off, or back to the tavern roof.
Pulling his hood up once more he follows the others, peering into the gloom.
The Ravens are still on the roof, and as you watch them you notice they've been watching everyone enter or leave the tavern and haven't moved, they seem to be in exactly the same place as when you first arrived.
Making your way further west past the church down Old Slavich Road, where a small path leads deeper into the nearby woods. After about 1500 feet, the woods part to reveal an expansive clearing: a small hill covered with grass to its peek, with low houses built into its sides. The everpresent mist obscures most of the details, but you can see that these buildings feature some elegantly carved woodwork due to the decorative lanterns hanging from the buildings' sculpted eaves providing a little bit of a shadowy shape in the fog.
Atop the hill, above the fog line, is a ring of barrel-topped wagons that surround a large tent with a column of smoke pouring out through a hole in the top. The tent is brightly lit from within so looks a little like a beacon from down below. Even from this distance, you can smell the odors of wine and horses that emenate from the center of the camp. There are seven huts built into the hill, about ten feet up. There are twelve wagons surrounding the central tent.
As your scouting around, there’s a few things you notice. The first thing you notice is outside the easternmost hovel are three sullen, grey-cloaked figures standing silently outside, bathed by the light from the hovel behind them. They have angular features and black, flowing hair half-hidden under their cowls. A fourth, similar figure stands outside the western hovel.
From the tent in the center, plumes of smoke form a cloud above it where smoke is pouring out from any gap it can find. The sound of a whip being cracked can be faintly heard from within. Surrounding the tent are more than two dozen horses, which fill the hilltop with steaming piles of horse manure. Most of them look like draft horses, but a few have been equipped with saddles for riding.
The northernmost barrel-top wagon is definitely the nicest of all of them. The wheels have golden sun-shaped hubcaps, and an Iron chimney pipe protrudes from its roof. Four of the wagons have no sounds and are surrounded by nothing, making it unclear what lies within. Three more barrel-topped wagons are filled with laughter that spills out into the outdoors, while three more have the laughter of children coming from within.
The final wagon, on the westernmost side of the camp, also has no noise coming from within.
The nearest one of those would be the one closest to the pathway up the hill. Inside are three humans, each colorfully dressed and laughing around a table, on which are a number of dice. "I'll bet my next tankard of wine," one says. Another says "I'll raise your wine for covering my watch shift," another replies. It seems they are gambling for wine and favors, rather than money as the next set of dice roll. "Looks like you'll be covering my shift Verza" the one who offered the shift cover says with a chuckle, with slurred speech - obviously drunk, the smell of wine palpable.
The figure remains at his post for the next few hours, before another figure comes out of the hovel, and relieves him of guard duty - the other, similarly dressed figure, takes the exact same position as before.
If spotted Quil will approach the figure directly and strike up a conversation about the state of Barovia these days, and how are the vistani faring these days, exlaiming how great their lord Strahd is whilst trying to decern the reactions of the Vistani.
It doesn't seem to be anything important, as you see what looks like a home inside the singluar window that you can see through, it looks like they are a set of houses, but getting closer, you realise that these black-clad figures are elves, but their skin is even paler than a high-elf, they almost look white as a sheet. Though you may have heard of them, even in Barovia, Dusk Elves are not a common site, but based on their complexion, you can tell that these were what these elves had to be. However, dusk elves outside of Barovia are now pretty much non-existant.
"It would be great if you can show us the way, just in case we run into any trouble!"
Quil turns to the party, "so shall we buy the water? how much coin do we have?"
"Rictavio, is there a store nearby where we could purchase supplies? I think a medical pack could come in handy in a place like this, especially given what happened at the coffin makers, and I would like to purchase a couple of things before we depart"
"You can buy a healer's kit for 25 gold from the Arasek Stockyard, it's where I'm also keeping my wagon, they are expensive, but the Araseks have a monopoly on that sort of equipment," Rictavio answers. "I need to go there anyway and pick up my wagon," he says.
Roselina listened to Rictavio, hearing that he has a vial of holy water but that it would cost them twenty-five gold, annoyed. "25 gold, seriously? Are you trying to take advantage of us since we're new to this land and the only ones helping you deal with Strahd? Come on, lower the price for us, would you? We are going to find out if those Vistani are working with Strahd or not for you after all. We're all risking our lives here." she would say back to him, negotiating. She did not like as he talked about how he would show them to the camp but not go in it with them, leaving them to deal with possible enemies and fight in a worst case scenario. Then Quil asked about getting supplies as Rictavio told them that the Arasek Stockyard sold healer's kits, but for 25 gold as well and how they're expensive since they have a monopoly. "I'm sure I could negotiate lower prices for what we need. Let's get going to the Stockyard then." Roselina would say back and then let Rictavio lead the way there.
Persuasion: 11
"That IS with the discount," Rictavio whisperes. "Ask a priest, it's 125 gold here. Strahd has made it illegal, and his minions are everywhere. I get caught, well - you have personal experience with your friend - and they were young," he says. "So, 25 gold or no deal," he says.
Sova offers his 9 gold toward the purchase of this Holy Water. He states we'll need all the help we can get.
Vrak offers 10 gp to help with the purchase of the vial of holy water.
"Roselina can carry it. Come I'll lead us to the Vistani."
With that taken care of, Vrak will follow Rictavio's directions to the Vistani camp.
Roselina had heard Rictavio, sighing as Sova and Vrakvroth offered gold to help with the purchase and Vrakvroth saying that she can carry it, nodding. "Alright. Here." she said back to Rictavio, giving 6 gold along with the rest to the other for the purchase of the vial. She would then carefully hide it on her person before following behind Vrakvroth as they go towards the Vistani camp.
"Goodness, there's no way we can afford a healers kit as well, let us see what we can find out about these vista I then"
As they leave the tavern Quil looks to the roof to see if the ravens are still around, trying to decern if they follow a particular pattern or go in a specific direction if they happen to fly off, or back to the tavern roof.
Pulling his hood up once more he follows the others, peering into the gloom.
The Ravens are still on the roof, and as you watch them you notice they've been watching everyone enter or leave the tavern and haven't moved, they seem to be in exactly the same place as when you first arrived.
Making your way further west past the church down Old Slavich Road, where a small path leads deeper into the nearby woods. After about 1500 feet, the woods part to reveal an expansive clearing: a small hill covered with grass to its peek, with low houses built into its sides. The everpresent mist obscures most of the details, but you can see that these buildings feature some elegantly carved woodwork due to the decorative lanterns hanging from the buildings' sculpted eaves providing a little bit of a shadowy shape in the fog.
Atop the hill, above the fog line, is a ring of barrel-topped wagons that surround a large tent with a column of smoke pouring out through a hole in the top. The tent is brightly lit from within so looks a little like a beacon from down below. Even from this distance, you can smell the odors of wine and horses that emenate from the center of the camp. There are seven huts built into the hill, about ten feet up. There are twelve wagons surrounding the central tent.
Quil Walks behind Vrak as they pass through a shadow and attempts to hide and scout around the camp
stealth18
As your scouting around, there’s a few things you notice. The first thing you notice is outside the easternmost hovel are three sullen, grey-cloaked figures standing silently outside, bathed by the light from the hovel behind them. They have angular features and black, flowing hair half-hidden under their cowls. A fourth, similar figure stands outside the western hovel.
From the tent in the center, plumes of smoke form a cloud above it where smoke is pouring out from any gap it can find. The sound of a whip being cracked can be faintly heard from within. Surrounding the tent are more than two dozen horses, which fill the hilltop with steaming piles of horse manure. Most of them look like draft horses, but a few have been equipped with saddles for riding.
The northernmost barrel-top wagon is definitely the nicest of all of them. The wheels have golden sun-shaped hubcaps, and an Iron chimney pipe protrudes from its roof. Four of the wagons have no sounds and are surrounded by nothing, making it unclear what lies within. Three more barrel-topped wagons are filled with laughter that spills out into the outdoors, while three more have the laughter of children coming from within.
The final wagon, on the westernmost side of the camp, also has no noise coming from within.
Sova cautiously approaches one of the caravans with the laughter coming from it. He hopes to find someone to inquire about aid.
The nearest one of those would be the one closest to the pathway up the hill. Inside are three humans, each colorfully dressed and laughing around a table, on which are a number of dice. "I'll bet my next tankard of wine," one says. Another says "I'll raise your wine for covering my watch shift," another replies. It seems they are gambling for wine and favors, rather than money as the next set of dice roll. "Looks like you'll be covering my shift Verza" the one who offered the shift cover says with a chuckle, with slurred speech - obviously drunk, the smell of wine palpable.
Vrak follows Sova into the camp but stands back behind Sova and observes.
Roselina will follow along with Sova and Vrakvroth as well.
Quil stealthily makes his way around the camp intrigued by the black haired figures he hunkers down near the lone figure to observe him for a time.
The figure remains at his post for the next few hours, before another figure comes out of the hovel, and relieves him of guard duty - the other, similarly dressed figure, takes the exact same position as before.
"Well this is dull, Quil thinks to himself" Before stretching sowly and hiding to try and see what they are guarding.
stealth15
investigation 13
If spotted Quil will approach the figure directly and strike up a conversation about the state of Barovia these days, and how are the vistani faring these days, exlaiming how great their lord Strahd is whilst trying to decern the reactions of the Vistani.
Deception8
insight5
It doesn't seem to be anything important, as you see what looks like a home inside the singluar window that you can see through, it looks like they are a set of houses, but getting closer, you realise that these black-clad figures are elves, but their skin is even paler than a high-elf, they almost look white as a sheet. Though you may have heard of them, even in Barovia, Dusk Elves are not a common site, but based on their complexion, you can tell that these were what these elves had to be. However, dusk elves outside of Barovia are now pretty much non-existant.
Sova softly knocks on the caravan door.