Quil takes a moment to quietly line up a bow, and releases the arrow towards the nearest cultist - it flies out piercing into the shoulder of the cultist as the four of them all look towards where the arrow came from. As Vrak and Rosalina start making their way to the house, Lady Watcher seems to pick up her pace towards her house and is on the doorstep, walking with deep concern.
(OOC: I need everyone to roll initiative)
Cult Fanatic Initiative: 18 Lady Watcher Initiative: 12
((OOC: those outside are about 300 feet away from the house, but from there will depend on if you go through the front or back door. Watcher is 100 feet away from the house - putting her 200 feet away from you, but there are many people looking at the sorry excuse for a festival and the burgomaster is still in the middle of his speech.
This post has potentially manipulated dice roll results.
((OOC: I must have missed that...))
As Roselina dashes and Sova transforms into who she really is, and the arrow comes flying, "Intruder!" one of them says as they wave their hands and attempt to hold their prisoners.
Sova Wisdom save vs. Cult Fanatic 1: 9
As Sova drops her form and goes to mark one of them, he freezes mid-spell. When the other sees the arrow come flying, they also cast a similar spell.
Quilrith Wisdam save vs. Cult Fanatic 2: 15
The second time, he gets held, and all of the cultists run up the stairs past the paralyzed two of you, as Lady Watcher reaches the front door of the household and walks in.
The first one fails to stop Quil from moving, as the other begins encanting the same charm. "I'll stop the little one,"
Quilrith Wisdom save vs Cult Fanatic 3: 20
The third cultist manages to stop Quilrith in his tracks as well, as the five of them then run past the two paralyzed visitors and up the stairs towards the back door, their faces still covered.
Roselina glares as she sees that Lady Watcher walked into the house before looking back at Vrak. "Go after her and stop her!" she yells at him before she dashes off and heads toward the back door of the house.
Can they all take dex saves as they turn straight through my Caltrops :D
As an action, you can spread a bag of caltrops to cover a square area that is 5 feet on a side. Any creature that enters the area must succeed on a DC 15 Dexterity saving throw or stop moving this turn and take 1 piercing damage. Taking this damage reduces the creature's walking speed by 10 feet until the creature regains at least 1 hit point. A creature moving through the area at half speed doesn't need to make the save.
((OOC: Whether they succeed or not won't change the fact they will get out - even if you save this round, that's at the [b]end[/b] of your turn and they will get to go again - by which time they will be able to dash and be out of the caltrops (even if they only use their movement as their move action on this round)))
Quil takes a moment to quietly line up a bow, and releases the arrow towards the nearest cultist - it flies out piercing into the shoulder of the cultist as the four of them all look towards where the arrow came from. As Vrak and Rosalina start making their way to the house, Lady Watcher seems to pick up her pace towards her house and is on the doorstep, walking with deep concern.
(OOC: I need everyone to roll initiative)
Cult Fanatic Initiative: 18
Lady Watcher Initiative: 12
Initiative: 25
(How far away are we from her?)
(On Sovas turn) He drops the disguise self and draws out his two shortswords. As a bonus action he uses his hunter's mark to mark the cult fanatic.
((OOC: those outside are about 300 feet away from the house, but from there will depend on if you go through the front or back door. Watcher is 100 feet away from the house - putting her 200 feet away from you, but there are many people looking at the sorry excuse for a festival and the burgomaster is still in the middle of his speech.
Vrak watches Watcher heading for the house. Does it look like she is concerned or just tired of the festival?
She is walking with purpose, that's all Vrak can tell seeing the back of her.
Roselina will Dash toward Lady Watcher as she keeps any eye on her.
((Is Quilrith still with us - waiting for initiative...))
(I rolled before you asked initiative 13. Sorry I was waiting for you guys)
So fanatics first I think.
((OOC: I must have missed that...))
As Roselina dashes and Sova transforms into who she really is, and the arrow comes flying, "Intruder!" one of them says as they wave their hands and attempt to hold their prisoners.
Sova Wisdom save vs. Cult Fanatic 1: 9
As Sova drops her form and goes to mark one of them, he freezes mid-spell. When the other sees the arrow come flying, they also cast a similar spell.
Quilrith Wisdam save vs. Cult Fanatic 2: 15
The second time, he gets held, and all of the cultists run up the stairs past the paralyzed two of you, as Lady Watcher reaches the front door of the household and walks in.
The first one fails to stop Quil from moving, as the other begins encanting the same charm. "I'll stop the little one,"
Quilrith Wisdom save vs Cult Fanatic 3: 20
The third cultist manages to stop Quilrith in his tracks as well, as the five of them then run past the two paralyzed visitors and up the stairs towards the back door, their faces still covered.
Roselina glares as she sees that Lady Watcher walked into the house before looking back at Vrak. "Go after her and stop her!" she yells at him before she dashes off and heads toward the back door of the house.
Can they all take dex saves as they turn straight through my Caltrops :D
As an action, you can spread a bag of caltrops to cover a square area that is 5 feet on a side. Any creature that enters the area must succeed on a DC 15 Dexterity saving throw or stop moving this turn and take 1 piercing damage. Taking this damage reduces the creature's walking speed by 10 feet until the creature regains at least 1 hit point. A creature moving through the area at half speed doesn't need to make the save.
Seeing Roselina dash forward and hearing her words Vrak also dashes forward to follow Lady Watcher into the house.
Initiative if needed 7
Cult Fanatic 1 Dex save 15
Cult Fanatic 2 Dex save 16
Cult Fanatic 3 Dex save 20
Cult Fanatic 4 Dex save 23
((OOC: Whether they succeed or not won't change the fact they will get out - even if you save this round, that's at the [b]end[/b] of your turn and they will get to go again - by which time they will be able to dash and be out of the caltrops (even if they only use their movement as their move action on this round)))
Well folks, I am going to call this one quits. No posts in 30 days, nothing really accomplished in 6 mos and the DM hasn't logged in over 2 weeks.
It was fun, but I'm out.
Thanks for the games