Initial post makes it look like Anton fell on the ball bearings. He'll stand, but then can't move far enough, so he'll move next to Gobbie 2 with the same attacks.
"Just like we practice. Let's do this." A mumbling Obsben takes his chances with the ball bearings(Dex Save: 6)... only to fall flat on his bottom. "Oww!" Rather than try getting up, he flicks wad of acid(DC 14 Dex Save or take 5 Acid damage) at the gathered goblins(2 and 3) before crawling his way back into the prior room, ending in the doorway still prone.
Curerntly: Player In: Gimmond: Dwarf Fighter-2024 Arena(DM'd by Swiftgale) Lokk: Orc Rogue-Lost Mines of Phandelver: Shattered Obelisk(DM'd By Shieldhero)
Previously:
Player In: Xeno: Simic Hybrid Wizard/Artificer-Coliseum of Conquest: 6W-0L| Total Downs: 1 (Retired) Zalosultuvan: High-Elf "Park" Ranger - Road Trip(DM'd by leapingmountain)
DM In: Lost Mines of Phandelver (Formerly run by Ceekay77) - Completed
Cassius dart forward and fires off an arrow that pins Goblin 1 to the wall, he sputters his last breath and appears to be standing upright still. Cassius retreats into the safety of the goblin quarters.
Anton- (OOC- I do 5 foot diagonals) And you would still be able to move to goblin 4 doing 'careful' movement of 10'/square. As for your attacks, the first two missed the second two hit. Idk what weird glitch did that, but I am ruling that staff hit, bonus miss. Which means Anton smashes the goblin with his staff, killing it.
Obsben- Same as Anton, if you move 10'/square of careful movement you don't need to make the Dex save. Either way, Goblin saves : 195. Goblin two avoids the flying sphere of acid, while Goblin 3 was not so lucky.
Meepo will hold his sling attack action in case any goblins should enter the room.
OoC: I think 1 and 4 went down so far this round, and 3 was injured by the acid but is not dead yet. 2 is uninjured and 5 is still kicking around injured from the last round too, if I didn't miss something. Do I have that right?
Geth, emboldened by the fact that there are now many fewer goblins than before, plus the fact that so many of his allies are now in the room with the remaining goblins, makes his way cautiously over the ball bearings and toward the western edge of the room near the corpse of a goblin with an arrow sticking straight out of its heart (G1). He takes aim at the only goblin that remains uninjured (G2) and fires a crossbow bolt at it.
Attack: 17 Damage: 11
He then directs Arianrhod to fly into the room and distract the goblin closest to Scar (G3 I think, assuming that killed G2) to give the barbarian an opening ( help for advantage to Scar), and then to fly straight up toward the ceiling.
"Sorry gang, I think the ball bearings on this room did more harm than good. I could use a breather if we can spare a few minutes." (could use a short rest.)
You guys mop up the remaining goblins in quick order. Nice work. You have earned a brief rest, though you can tell by looking around that this is not the chamber to do it in. The guardroom that most of you are in would do nicely.
(OOC: Everyone has more that enough XP to level to 2 now, if you guys want to actually barricade the doors and rest. )
Rollback Post to RevisionRollBack
Lark- Goblin Bard 2- Lost Mines Gr-A/ AC 13 HP 15, passive perception 11
This post has potentially manipulated dice roll results.
How is everyone? I wouldn‘t mind a rest to, but is it save here?
If there is no danger visible, Bhuraelea will start to search the corpses. starting with the shaman and then the 13? normal goblins. He will collect all weapons, arrows, trinkets coins and other goodies. (Investigation j14
Scar gives the caltrops back to Anton to be used another time, "Thanks, did not see a use for them charging into the room, another time."
"A rest is needed but not sure how long of a rest we should do. I would welcome a long rest to regain my strength but now might not be a good time for that."
[OOC: SO level our toons up to level 2 now or on a long rest?]
Same here. I have yet to had reason to expend a spellslot yet. Not that I had many chances to... technically. Only thing I get back is CHAOS CONTROL Tides of Chaos back, and that'll comeback automatically with a Wild Surge anyhow.
"Music to my ears no matter the kind of rest. Though I think its a little too early for another snack."With an apologetic smile, Obsben leaves the tall folk to barricade the door. Though he at least does a look around for things to use. If it starts to look as if the only option is goblin bodies however, he pipes up. "If one of you are good with lockpicks, maybe try to do it? In reverse?" He asks, looking around curious.
Feeling stronger after the rest, Obsben whispers mostly to himself, "Okay Yondalla. I think I'm ready"before taking up his walkign stick. Unbeknownst to him are the sparks of magic that briefly flicker along his hands(converting 2 sorcery points into a 1st level spell slot) . "Uhhhh--Cassus and Boh. Could you come over here a second." He ushers them back into 1st room. "I think -- I-I feel I can make things safer for you two. And for a good while too! Though... you'd have to ditch any armor. D-don't worry. I am pretty sure it's safe!" He looks to the others. "Er, I mean, I -know- its safe. So, wanna give it a go?" He asks.
Because the nature of sorcerers -- especially Wild Magic Sorcerers makes explaining in character their spells, I'll just say out of character he is offering to cast Mage Armor on you, which lasts 8 hours. The offer is in earshot of others. But he's only offering to cast it once on 2 people. So if either Cas or Boh DON'T want it, someone else can pipe up for it.
And don't worry about the spellslot useage. If it wasn't obvious already, I tend to use cantrips and other tactics more than I rely on leveled spell slots. Only reason I'm not expending it all on the party is for emergency AoEs.
Rollback Post to RevisionRollBack
Curerntly: Player In: Gimmond: Dwarf Fighter-2024 Arena(DM'd by Swiftgale) Lokk: Orc Rogue-Lost Mines of Phandelver: Shattered Obelisk(DM'd By Shieldhero)
Previously:
Player In: Xeno: Simic Hybrid Wizard/Artificer-Coliseum of Conquest: 6W-0L| Total Downs: 1 (Retired) Zalosultuvan: High-Elf "Park" Ranger - Road Trip(DM'd by leapingmountain)
DM In: Lost Mines of Phandelver (Formerly run by Ceekay77) - Completed
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(OOC: Excellent, thx.)
Anton is a bit rattled by how close that arrow was to his head. He recovers his senses and moves after Cass shoots.
(I believe 1, 6 and 5 are down.)
Anton moves to the west of Gobby 4 and cracks him with his quarterstaff (2-handed) and finishes him with an elbow to the nose.
Dex save for ball bearings: 12
Quarterstaff: Attack: 15 Damage: 7
Kung-fu fighting: Attack: 15 Damage: Unable to parse dice roll.
(WTF, why did that post twice?)
Initial post makes it look like Anton fell on the ball bearings. He'll stand, but then can't move far enough, so he'll move next to Gobbie 2 with the same attacks.
(now that we have maps, how are you calculating diagonal moves? Using the 5,10,5 method or just 5' for diagonals or something else?)
"Just like we practice. Let's do this." A mumbling Obsben takes his chances with the ball bearings(Dex Save: 6)... only to fall flat on his bottom. "Oww!" Rather than try getting up, he flicks wad of acid(DC 14 Dex Save or take 5 Acid damage) at the gathered goblins(2 and 3) before crawling his way back into the prior room, ending in the doorway still prone.
Curerntly:
Player In:
Gimmond: Dwarf Fighter-2024 Arena(DM'd by Swiftgale)
Lokk: Orc Rogue-Lost Mines of Phandelver: Shattered Obelisk(DM'd By Shieldhero)
Previously:
Player In:
Xeno: Simic Hybrid Wizard/Artificer-Coliseum of Conquest: 6W-0L| Total Downs: 1 (Retired)
Zalosultuvan: High-Elf "Park" Ranger - Road Trip(DM'd by leapingmountain)
DM In:
Lost Mines of Phandelver (Formerly run by Ceekay77) - Completed
Cassius dart forward and fires off an arrow that pins Goblin 1 to the wall, he sputters his last breath and appears to be standing upright still. Cassius retreats into the safety of the goblin quarters.
Anton- (OOC- I do 5 foot diagonals) And you would still be able to move to goblin 4 doing 'careful' movement of 10'/square. As for your attacks, the first two missed the second two hit. Idk what weird glitch did that, but I am ruling that staff hit, bonus miss. Which means Anton smashes the goblin with his staff, killing it.
Obsben- Same as Anton, if you move 10'/square of careful movement you don't need to make the Dex save. Either way, Goblin saves : 19 5. Goblin two avoids the flying sphere of acid, while Goblin 3 was not so lucky.
Meepo will hold his sling attack action in case any goblins should enter the room.
Geth, Scar and some goblins next.
Lark- Goblin Bard 2- Lost Mines Gr-A/ AC 13 HP 15, passive perception 11
DM- Sunless Citadel PbP// Waterdeep Dragon Heist (IRL F2F)// Adventurers League (F2F LGS)
(Only gobbie 2 is still standing, right?)
OoC: I think 1 and 4 went down so far this round, and 3 was injured by the acid but is not dead yet. 2 is uninjured and 5 is still kicking around injured from the last round too, if I didn't miss something. Do I have that right?
Geth, emboldened by the fact that there are now many fewer goblins than before, plus the fact that so many of his allies are now in the room with the remaining goblins, makes his way cautiously over the ball bearings and toward the western edge of the room near the corpse of a goblin with an arrow sticking straight out of its heart (G1). He takes aim at the only goblin that remains uninjured (G2) and fires a crossbow bolt at it.
Attack: 17 Damage: 11
He then directs Arianrhod to fly into the room and distract the goblin closest to Scar (G3 I think, assuming that killed G2) to give the barbarian an opening ( help for advantage to Scar), and then to fly straight up toward the ceiling.
"Darvin" | Changeling | Hexblade 1 / Swords Bard 6 | Descent Into Avernus (AC 19; PP 14; 52/52 HP)
Anton Chergoba | Human | Battlemaster 4 | Lost Mines of Phandelver (AC 20; PP 14; 36/36 HP)
Scar gives a toothy grin as the goblin in front of him is distracted with the flying Arianrhod and slams his greataxe down upon him.
Greataxe: Attack: 24 Damage: 9
If anything is left, Anton is going to punish it.
Stick Attack: 21 Damage: 10
Finishing Kick Attack: Attack: 18 Damage: 7
Bhuraelea carefully steps through the door and looks around for any more danger. ( perception 11)
Attack: [roll]3d20dl2+6[/roll] Damage: [roll](if([roll:-1:critical], =0, 1d8, 2{1d8}.expand()))+4[/roll] Sneakattack: [roll](if([roll:-2:critical], =0, 2d6, 2{2d6}.expand()))[/roll]Anton takes his bag of caltrops back from Scar.
"Sorry gang, I think the ball bearings on this room did more harm than good. I could use a breather if we can spare a few minutes." (could use a short rest.)
You guys mop up the remaining goblins in quick order. Nice work. You have earned a brief rest, though you can tell by looking around that this is not the chamber to do it in. The guardroom that most of you are in would do nicely.
(OOC: Everyone has more that enough XP to level to 2 now, if you guys want to actually barricade the doors and rest. )
Lark- Goblin Bard 2- Lost Mines Gr-A/ AC 13 HP 15, passive perception 11
DM- Sunless Citadel PbP// Waterdeep Dragon Heist (IRL F2F)// Adventurers League (F2F LGS)
How is everyone? I wouldn‘t mind a rest to, but is it save here?
If there is no danger visible, Bhuraelea will start to search the corpses. starting with the shaman and then the 13? normal goblins. He will collect all weapons, arrows, trinkets coins and other goodies. (Investigation j14
Attack: [roll]3d20dl2+6[/roll] Damage: [roll](if([roll:-1:critical], =0, 1d8, 2{1d8}.expand()))+4[/roll] Sneakattack: [roll](if([roll:-2:critical], =0, 2d6, 2{2d6}.expand()))[/roll]"Well, may not of worked this time, but I liked the idea. Keep it up." Cassius says collecting his arrows.
(ooc: do you want me to track ammo? if so how many arrows generally can i collect at the end of battle?
ooc to the group: i'm all for barricading ourselves in, level 1 is too spooky.)
Gash - Lvl14 Goblin Wizard - The High Court of the Aasimar Queen
Anton will attempt to scoop up his ball bearings. Once Bho is done gathering goodies, he'll help bar the doors to the guardroom.
(Is this a short rest, or a long? I think we definitely want to level up.)
Scar gives the caltrops back to Anton to be used another time, "Thanks, did not see a use for them charging into the room, another time."
"A rest is needed but not sure how long of a rest we should do. I would welcome a long rest to regain my strength but now might not be a good time for that."
[OOC: SO level our toons up to level 2 now or on a long rest?]
goblins are carrying 9 silver, no gold, and 7 arrows.
(OOC: Since we are playing a one shot, you guys can level on a short rest, so its up to you whether or not to take long or short. )
Lark- Goblin Bard 2- Lost Mines Gr-A/ AC 13 HP 15, passive perception 11
DM- Sunless Citadel PbP// Waterdeep Dragon Heist (IRL F2F)// Adventurers League (F2F LGS)
(I'll use a hit die now. If it's a long rest, I'll get it back anyway. Leveling up.)
Hit die: 8
(Actually, I didn't have my hit die left, but if we short rest, I'll use the new one from level 2 to heal. If we do a long one, I won't.)
OoC: I get all I need from a short rest, but I'm fine with either if others need a long rest.
"Darvin" | Changeling | Hexblade 1 / Swords Bard 6 | Descent Into Avernus (AC 19; PP 14; 52/52 HP)
Anton Chergoba | Human | Battlemaster 4 | Lost Mines of Phandelver (AC 20; PP 14; 36/36 HP)
"Music to my ears no matter the kind of rest. Though I think its a little too early for another snack." With an apologetic smile, Obsben leaves the tall folk to barricade the door. Though he at least does a look around for things to use. If it starts to look as if the only option is goblin bodies however, he pipes up. "If one of you are good with lockpicks, maybe try to do it? In reverse?" He asks, looking around curious.
Feeling stronger after the rest, Obsben whispers mostly to himself, "Okay Yondalla. I think I'm ready" before taking up his walkign stick. Unbeknownst to him are the sparks of magic that briefly flicker along his hands(converting 2 sorcery points into a 1st level spell slot) . "Uhhhh--Cassus and Boh. Could you come over here a second." He ushers them back into 1st room. "I think -- I-I feel I can make things safer for you two. And for a good while too! Though... you'd have to ditch any armor. D-don't worry. I am pretty sure it's safe!" He looks to the others. "Er, I mean, I -know- its safe. So, wanna give it a go?" He asks.
Curerntly:
Player In:
Gimmond: Dwarf Fighter-2024 Arena(DM'd by Swiftgale)
Lokk: Orc Rogue-Lost Mines of Phandelver: Shattered Obelisk(DM'd By Shieldhero)
Previously:
Player In:
Xeno: Simic Hybrid Wizard/Artificer-Coliseum of Conquest: 6W-0L| Total Downs: 1 (Retired)
Zalosultuvan: High-Elf "Park" Ranger - Road Trip(DM'd by leapingmountain)
DM In:
Lost Mines of Phandelver (Formerly run by Ceekay77) - Completed