Orog swipes at Nirzeg as he ducks out of the way Attack: 17 Damage: 8
Nirzeg and Derrikoth are doing well against the orogs, but the great brutes are holding out somehow, fighting with prodigious skill and using their heavy armor to great benefit.
Seeing the Orog's still standing, Alus begins to shake his head in frustration. Any semblance of his prior relaxed, clueless demeanor is now gone as his temper bubbles and he gives in to the storm within.
"That's...ENOUGH." The words are accompanied by a blast of thunderous force that ripples out from Alus' mouth and pummels the two remaining Orogs.
ACTION: Thunderwave on Orog 2 and Orog 4. DC14 CON Save, 8 thunder damage and pushed 10ft on a fail, half damage and no push on a success.
~~Will wait to see the results before deciding on Bonus and Movement, as the outcome will inform that choice.~~
The orogs are both thrown far from Alus as the thunderwave erupts. The orog closest to Alus takes the brunt of the spell, his armor and most of his face crumpling with the force, and he is done. The last orog tries to stand and keep fighting...
The last orog doesn't have a chance. He is crushed underneath Alus' weapon.
East Triboar
You are met with shrieks and burning buildings. Several of the malicious, imp-like burning things—the beings that are starting these fires—are running for a house near you, leaving a home that is currently blazing. Four of the smaller buildings are on fire, and if this isn't taken care of, these evil little creatures could burn down Triboar!
People are running to and fro, panicked, crying, shouting for their children, scared out of their minds. More than a few lay dead on the ground, killed by orog axes or burned with fire.
Another group of the elemental terrors are a ways off to the south, just entering another dwelling, much to the fright of the family still inside.
ACTION: Gust of Wind, see placement in Roll20. DC 14.
A line of strong wind 60 feet long and 10 feet wide blasts from you in a direction you choose for the spell's duration. Each creature that starts its turn in the line must succeed on a Strength saving throw or be pushed 15 feet away from you in a direction following the line.
Any creature in the line must spend 2 feet of movement for every 1 foot it moves when moving closer to you.
The gust disperses gas or vapor, and it extinguishes candles, torches, and similar unprotected flames in the area. It causes protected flames, such as those of lanterns, to dance wildly and has a 50 percent chance to extinguish them.
"Well, well, well! 'is fook'in giants left a right number of deuces around town! Come out Lads and Lasses! Time to clean house!" He laughs as he charges towards the nearest one, whipping his battleaxe and howling a battle cry. "Come at me, fire giant shits for brains! Let me axe 'ave a taste o've 'at fire ya got brew'n in ya!"
Nirzeg knew time was running out. And yet, he kept up an even pace forward to take in the full scene, or as much of it as was possible. As much as Alus appeared to have a large group of the threat contained, distrust of the fire starters nature led to a sheathing of sword, and a few arcane words spoken in an alien tongue. A final twisting gesture of the hand summoned a giant, spectral, skeletal hand from the ether to surround and start quenching the fire of its spirit.
"Mobility is the name of the game, Big D. Try not to linger too long on just what's ahead. I suspect others are in far more in trouble elsewhere."He calls out to the Dragonborn.
Attack: Nirzeg Casts Death Grip at Magmin(boxed in roll20).
Derrikoth stammers in response to Nirzeg as he sees the mass of fire monsters, "T-t-there's nothing to l-linger on! I'm just in it for the g-g-glory!" and then charges ahead, swinging his sword at two of the magmins (puce boxes).
Mag1: Attack: 25 Damage: 4
Mag2: Attack: 17 Damage: 6
Darathra moves forward, letting out a low groan as she sees the bodies of the dead, before lifting her crossbow and firing it at the nearest magmin, hate in her eyes.
Genevieve mentally frowns at seeing the houses being engulfed in flames, wishing she had some water spells to assist in putting them out. She shakes off the hesitation and brings her attention to the fire imps, shooting off two Eldritch Blasts at the farthest one (I believe its the one in the yellow square?).
Attack: 12 Damage: 4 Attack: 10 Damage: 11
Darz readies his slingshot once more (since it's done him so well every other time) and shoots off a rock at the imp to the left of Derrikoth.
Attack: 23 Damage: 5
(Movements on roll20!)
Rollback Post to RevisionRollBack
Aeydof the Dragons || Wood Elf / Way of the Ascendant Dragon Monk Demetrios Zalaoras || Protector Aasimar / Paladin of Torm Hawke || Kalashtar / Circle of the Moon Druid Morticia || Half-Aasimar Rogue Yvan || Goliath / Path of the Wild Soul Barbarian | Paladin of Helm /ᐠ。ꞈ。ᐟ\
The little magmins are tough buggers; Darz’ stone and Derrikoth’s steel seems to bounce off their hardened skin, similar to how the gargoyles from last night resisted such damage.
Genny’s blasts glance off their naturally armored carapace, as does Darathra’s bolt and Nirzeg’s death grip.
Seeing his neighbors in trouble, Narth leaps into action, sprinting into the fray and to the aid of the strange adventurers who just arrived on the scene.
"Don't worry, my friends. I wield only the finest weapons available, care of the great folks at the Lionshield Coster!" He readies his run-of-the-mill hand crossbow and looses a bolt at one of the magmins.
MOVEMENT: see Roll20
BONUS ACTION: Cunning Action - Dash
ACTION: Hand Crossbow attack against Magmin with blue X. Attack: 17 Damage: 3
Narth strikes the magmin, a direct hit! But like the other weapons, this one seems to only minimally bite into the skin of the magmin. It's wounded to be sure, but not down.
Urgala, on the other hand, gives quick, vicious strikes with her mace. One hit takes the minion down, and another takes it out. Astra does the same to the magmin on the opposite side of Derrikoth.
Upon dying from Urgala's strong mace attacks and Astra's bolts of pure force, the magmins explode in a burst of fire and magma!
// Each creature within 10 feet (outlined with the red circle) of it must make a DC 11 Dexterity saving throw, taking 2d6 fire damage on a failed save, or half as much damage on a successful one. //
Urgala, Derrikoth and Josephus, DC 11 Dex Save with advantage, and take 4 fire damage on a failed save, or half as much on a successful one.
Foehammer, Derrikoth and Josephus, DC 11 Dex Save, and take 7 fire damage on a failed save, or half as much on a successful one.
(Town person Dexterity Save: 5...)
One of the townspeople is killed in the violent conflagration!
Watching the explosion, and the civilian who go caught in the blast, Alus calls out to this allies: "I will push them away from houses and townspeople as best I can, but we may want to handle these guys from a distance!"
He will then shout to any townspeople who can hear him: "Folks, get as far away from these little guys as possible!"
The vicious little magmins spread out. Two are caught in Alus' blast of wind, and go tumbling backwards. One splits off to fight Urgala, while the other seems determined to push against the wind and get inside the house. Meanwhile, a third magmin goes to assault Alus. Alus, you have a magmin bearing down on you!
A fourth magmin makes a beeline for Genevieve, perhaps attracted to the inorganic material in her body.
Attacking Genevieve: 18 Damage: 9 fire, and on a hit you ignite! (Until you use an action to douse the fire, you take 1d6 fire damage at the end of each of its turns)
Attacking Urgala: 7 Damage: 3 fire, and on a hit you ignite! (Until you use an action to douse the fire, you take 1d6 fire damage at the end of each of its turns)
The magmins down south enter the the nearest house, and you hear screams from inside.
"I think their way a'ead of ya, Lad! One side, ya piece of gnome shit!" Ghelren yells as he charges over to Genieve's side to try and shove the magmin closest to her away using shield twice over. With each success he pushes it back just a little ways more forward in the hopes of being able to step back after.
1st Attack Shove - Athletics of 25 vs Magmin's Strength(Athletics) or Dexterity(Acrobatics) or be pushed 5ft back. 2nd Attack Shove - Athletics of 16 vs Magmin's Strength(Athletics) or Dexterity(Acrobatics) or be pushed 5ft back.
(Ghelren's preferred end position is on roll20 after some movement. But if he can't push it back the second time, he'll remain in place where the square is.)
Nirzeg:
After failing to nail the creatures once, Nirzeg decides to sort of temporarily cut his losses to rush ahead and off to the side a ways to get a better angle on the situation. "There's more of them to the south! Might want to be quick about these burning men now don't we?" He calls out to the others.
Action: Nirzeg takes the Dash (position on roll20).
Rollback Post to RevisionRollBack
When you realize you're doing too much: Signature.
Astra Athletics: 10
Urgala Athletics: 17
Xenophon: Topaz Dragonborn Fighter (ixi's Dragon of Icespire Peak)
More
Orog swipes at Nirzeg as he ducks out of the way Attack: 17 Damage: 8
Nirzeg and Derrikoth are doing well against the orogs, but the great brutes are holding out somehow, fighting with prodigious skill and using their heavy armor to great benefit.
DM - Storm King's Thunder PbP | Yet Another Storm King's Thunder PbP
Current: Eogard Duramastar, Human Twilight Cleric/Star Druid | Eiren Lathrana, Shadar-Kai Eldritch Knight/Bladesinger | Arugula, Rabbitfolk Armorer
Survivor: CrispyDM's Saltmarsh as Syltra | SarcasticFury's Strahd as Hadrian Frozenspark | Forge of Fury as The DM
Seeing the Orog's still standing, Alus begins to shake his head in frustration. Any semblance of his prior relaxed, clueless demeanor is now gone as his temper bubbles and he gives in to the storm within.
"That's...ENOUGH." The words are accompanied by a blast of thunderous force that ripples out from Alus' mouth and pummels the two remaining Orogs.
ACTION: Thunderwave on Orog 2 and Orog 4. DC14 CON Save, 8 thunder damage and pushed 10ft on a fail, half damage and no push on a success.
~~Will wait to see the results before deciding on Bonus and Movement, as the outcome will inform that choice.~~
Long live the PCs of the Past:
Puck of the Shivering Summit -- Tabaxi Bard, College of Lore -- Lyrel's Lost Mines of Phandelver
Alus -- High Elf Cleric of Valkur, Tempest Domain -- Yet Another Storm King's Thunder
Ah'brasar -- Aarakocra Druid, Circle of Wildfire -- Yet Another Storm King's Thunder
Furlong J. Rosewood -- Human Monk, Way of the Open Hand -- The Exploits of Misfit Company
The orogs are both thrown far from Alus as the thunderwave erupts. The orog closest to Alus takes the brunt of the spell, his armor and most of his face crumpling with the force, and he is done. The last orog tries to stand and keep fighting...
DM - Storm King's Thunder PbP | Yet Another Storm King's Thunder PbP
Current: Eogard Duramastar, Human Twilight Cleric/Star Druid | Eiren Lathrana, Shadar-Kai Eldritch Knight/Bladesinger | Arugula, Rabbitfolk Armorer
Survivor: CrispyDM's Saltmarsh as Syltra | SarcasticFury's Strahd as Hadrian Frozenspark | Forge of Fury as The DM
"I said..." Alus waves his hand in front of him as the spectral anchor floats above the remaining orog.
"...ENOUGH!!" Alus clenches his hand into a fist, and the anchor drops violently on top of the orog.
BONUS ACTION: Spiritual Weapon against Orog 2. Attack: 13 Damage: 11
Alus will then begin charging east in the direction of the remaining commotion, keeping his eyes open for anything that's been set ablaze.
"Let's go, friends. Valkur's winds blow with us for now."
Long live the PCs of the Past:
Puck of the Shivering Summit -- Tabaxi Bard, College of Lore -- Lyrel's Lost Mines of Phandelver
Alus -- High Elf Cleric of Valkur, Tempest Domain -- Yet Another Storm King's Thunder
Ah'brasar -- Aarakocra Druid, Circle of Wildfire -- Yet Another Storm King's Thunder
Furlong J. Rosewood -- Human Monk, Way of the Open Hand -- The Exploits of Misfit Company
The last orog doesn't have a chance. He is crushed underneath Alus' weapon.
East Triboar
You are met with shrieks and burning buildings. Several of the malicious, imp-like burning things—the beings that are starting these fires—are running for a house near you, leaving a home that is currently blazing. Four of the smaller buildings are on fire, and if this isn't taken care of, these evil little creatures could burn down Triboar!
People are running to and fro, panicked, crying, shouting for their children, scared out of their minds. More than a few lay dead on the ground, killed by orog axes or burned with fire.
Another group of the elemental terrors are a ways off to the south, just entering another dwelling, much to the fright of the family still inside.
// Map is updated, what are you all doing? //
DM - Storm King's Thunder PbP | Yet Another Storm King's Thunder PbP
Current: Eogard Duramastar, Human Twilight Cleric/Star Druid | Eiren Lathrana, Shadar-Kai Eldritch Knight/Bladesinger | Arugula, Rabbitfolk Armorer
Survivor: CrispyDM's Saltmarsh as Syltra | SarcasticFury's Strahd as Hadrian Frozenspark | Forge of Fury as The DM
MOVEMENT: see Roll20
ACTION: Gust of Wind, see placement in Roll20. DC 14.
Long live the PCs of the Past:
Puck of the Shivering Summit -- Tabaxi Bard, College of Lore -- Lyrel's Lost Mines of Phandelver
Alus -- High Elf Cleric of Valkur, Tempest Domain -- Yet Another Storm King's Thunder
Ah'brasar -- Aarakocra Druid, Circle of Wildfire -- Yet Another Storm King's Thunder
Furlong J. Rosewood -- Human Monk, Way of the Open Hand -- The Exploits of Misfit Company
Magmin saves... 17 2 12 18
Four of the flaming little creatures go sprawling head over heels away from the house!
DM - Storm King's Thunder PbP | Yet Another Storm King's Thunder PbP
Current: Eogard Duramastar, Human Twilight Cleric/Star Druid | Eiren Lathrana, Shadar-Kai Eldritch Knight/Bladesinger | Arugula, Rabbitfolk Armorer
Survivor: CrispyDM's Saltmarsh as Syltra | SarcasticFury's Strahd as Hadrian Frozenspark | Forge of Fury as The DM
Foehammer:
"Well, well, well! 'is fook'in giants left a right number of deuces around town! Come out Lads and Lasses! Time to clean house!" He laughs as he charges towards the nearest one, whipping his battleaxe and howling a battle cry. "Come at me, fire giant shits for brains! Let me axe 'ave a taste o've 'at fire ya got brew'n in ya!"
Action: Foehammer Uses Dash to get in close.
Nirzeg:
Nirzeg knew time was running out. And yet, he kept up an even pace forward to take in the full scene, or as much of it as was possible. As much as Alus appeared to have a large group of the threat contained, distrust of the fire starters nature led to a sheathing of sword, and a few arcane words spoken in an alien tongue. A final twisting gesture of the hand summoned a giant, spectral, skeletal hand from the ether to surround and start quenching the fire of its spirit.
"Mobility is the name of the game, Big D. Try not to linger too long on just what's ahead. I suspect others are in far more in trouble elsewhere." He calls out to the Dragonborn.
Attack: Nirzeg Casts Death Grip at Magmin(boxed in roll20).
Attack: 10 Damage: 12 necrotic damage.
When you realize you're doing too much: Signature.
Derrikoth stammers in response to Nirzeg as he sees the mass of fire monsters, "T-t-there's nothing to l-linger on! I'm just in it for the g-g-glory!" and then charges ahead, swinging his sword at two of the magmins (puce boxes).
Mag1: Attack: 25 Damage: 4
Mag2: Attack: 17 Damage: 6
Darathra moves forward, letting out a low groan as she sees the bodies of the dead, before lifting her crossbow and firing it at the nearest magmin, hate in her eyes.
Attack: 4 Damage: 5
(all movement in R20)
Genevieve mentally frowns at seeing the houses being engulfed in flames, wishing she had some water spells to assist in putting them out. She shakes off the hesitation and brings her attention to the fire imps, shooting off two Eldritch Blasts at the farthest one (I believe its the one in the yellow square?).
Attack: 12 Damage: 4
Attack: 10 Damage: 11
Darz readies his slingshot once more (since it's done him so well every other time) and shoots off a rock at the imp to the left of Derrikoth.
Attack: 23 Damage: 5
(Movements on roll20!)
Aeyd of the Dragons || Wood Elf / Way of the Ascendant Dragon Monk
Demetrios Zalaoras || Protector Aasimar / Paladin of Torm
Hawke || Kalashtar / Circle of the Moon Druid
Morticia || Half-Aasimar Rogue
Yvan || Goliath / Path of the Wild Soul Barbarian | Paladin of Helm
/ᐠ。ꞈ。ᐟ\
The little magmins are tough buggers; Darz’ stone and Derrikoth’s steel seems to bounce off their hardened skin, similar to how the gargoyles from last night resisted such damage.
Genny’s blasts glance off their naturally armored carapace, as does Darathra’s bolt and Nirzeg’s death grip.
DM - Storm King's Thunder PbP | Yet Another Storm King's Thunder PbP
Current: Eogard Duramastar, Human Twilight Cleric/Star Druid | Eiren Lathrana, Shadar-Kai Eldritch Knight/Bladesinger | Arugula, Rabbitfolk Armorer
Survivor: CrispyDM's Saltmarsh as Syltra | SarcasticFury's Strahd as Hadrian Frozenspark | Forge of Fury as The DM
Seeing his neighbors in trouble, Narth leaps into action, sprinting into the fray and to the aid of the strange adventurers who just arrived on the scene.
"Don't worry, my friends. I wield only the finest weapons available, care of the great folks at the Lionshield Coster!" He readies his run-of-the-mill hand crossbow and looses a bolt at one of the magmins.
MOVEMENT: see Roll20
BONUS ACTION: Cunning Action - Dash
ACTION: Hand Crossbow attack against Magmin with blue X. Attack: 17 Damage: 3
Long live the PCs of the Past:
Puck of the Shivering Summit -- Tabaxi Bard, College of Lore -- Lyrel's Lost Mines of Phandelver
Alus -- High Elf Cleric of Valkur, Tempest Domain -- Yet Another Storm King's Thunder
Ah'brasar -- Aarakocra Druid, Circle of Wildfire -- Yet Another Storm King's Thunder
Furlong J. Rosewood -- Human Monk, Way of the Open Hand -- The Exploits of Misfit Company
Urgala rushes in with her morningstar (movement in Roll20) and attacks one of the magmins attacking Derrikoth.
Attack: 14 Damage: 10
Attack: 18 Damage: 8
Astra fires a couple of Eldritch Blasts at one of the magmins attacking Derrikoth.
Attack: 19 Damage: 7
Attack: 8 Damage: 10
Xenophon: Topaz Dragonborn Fighter (ixi's Dragon of Icespire Peak)
More
Narth strikes the magmin, a direct hit! But like the other weapons, this one seems to only minimally bite into the skin of the magmin. It's wounded to be sure, but not down.
Urgala, on the other hand, gives quick, vicious strikes with her mace. One hit takes the minion down, and another takes it out. Astra does the same to the magmin on the opposite side of Derrikoth.
Upon dying from Urgala's strong mace attacks and Astra's bolts of pure force, the magmins explode in a burst of fire and magma!
// Each creature within 10 feet (outlined with the red circle) of it must make a DC 11 Dexterity saving throw, taking 2d6 fire damage on a failed save, or half as much damage on a successful one. //
Urgala, Derrikoth and Josephus, DC 11 Dex Save with advantage, and take 4 fire damage on a failed save, or half as much on a successful one.
Foehammer, Derrikoth and Josephus, DC 11 Dex Save, and take 7 fire damage on a failed save, or half as much on a successful one.
(Town person Dexterity Save: 5...)
One of the townspeople is killed in the violent conflagration!
DM - Storm King's Thunder PbP | Yet Another Storm King's Thunder PbP
Current: Eogard Duramastar, Human Twilight Cleric/Star Druid | Eiren Lathrana, Shadar-Kai Eldritch Knight/Bladesinger | Arugula, Rabbitfolk Armorer
Survivor: CrispyDM's Saltmarsh as Syltra | SarcasticFury's Strahd as Hadrian Frozenspark | Forge of Fury as The DM
Urgala Dex Save: 16
Xenophon: Topaz Dragonborn Fighter (ixi's Dragon of Icespire Peak)
More
Watching the explosion, and the civilian who go caught in the blast, Alus calls out to this allies: "I will push them away from houses and townspeople as best I can, but we may want to handle these guys from a distance!"
He will then shout to any townspeople who can hear him: "Folks, get as far away from these little guys as possible!"
Long live the PCs of the Past:
Puck of the Shivering Summit -- Tabaxi Bard, College of Lore -- Lyrel's Lost Mines of Phandelver
Alus -- High Elf Cleric of Valkur, Tempest Domain -- Yet Another Storm King's Thunder
Ah'brasar -- Aarakocra Druid, Circle of Wildfire -- Yet Another Storm King's Thunder
Furlong J. Rosewood -- Human Monk, Way of the Open Hand -- The Exploits of Misfit Company
The vicious little magmins spread out. Two are caught in Alus' blast of wind, and go tumbling backwards. One splits off to fight Urgala, while the other seems determined to push against the wind and get inside the house. Meanwhile, a third magmin goes to assault Alus. Alus, you have a magmin bearing down on you!
A fourth magmin makes a beeline for Genevieve, perhaps attracted to the inorganic material in her body.
Attacking Genevieve: 18 Damage: 9 fire, and on a hit you ignite! (Until you use an action to douse the fire, you take 1d6 fire damage at the end of each of its turns)
Attacking Urgala: 7 Damage: 3 fire, and on a hit you ignite! (Until you use an action to douse the fire, you take 1d6 fire damage at the end of each of its turns)
The magmins down south enter the the nearest house, and you hear screams from inside.
// Players up! //
DM - Storm King's Thunder PbP | Yet Another Storm King's Thunder PbP
Current: Eogard Duramastar, Human Twilight Cleric/Star Druid | Eiren Lathrana, Shadar-Kai Eldritch Knight/Bladesinger | Arugula, Rabbitfolk Armorer
Survivor: CrispyDM's Saltmarsh as Syltra | SarcasticFury's Strahd as Hadrian Frozenspark | Forge of Fury as The DM
Foehammer:
"I think their way a'ead of ya, Lad! One side, ya piece of gnome shit!" Ghelren yells as he charges over to Genieve's side to try and shove the magmin closest to her away using shield twice over. With each success he pushes it back just a little ways more forward in the hopes of being able to step back after.
1st Attack Shove - Athletics of 25 vs Magmin's Strength(Athletics) or Dexterity(Acrobatics) or be pushed 5ft back.
2nd Attack Shove - Athletics of 16 vs Magmin's Strength(Athletics) or Dexterity(Acrobatics) or be pushed 5ft back.
(Ghelren's preferred end position is on roll20 after some movement. But if he can't push it back the second time, he'll remain in place where the square is.)
Nirzeg:
After failing to nail the creatures once, Nirzeg decides to sort of temporarily cut his losses to rush ahead and off to the side a ways to get a better angle on the situation. "There's more of them to the south! Might want to be quick about these burning men now don't we?" He calls out to the others.
Action: Nirzeg takes the Dash (position on roll20).
When you realize you're doing too much: Signature.
[ALUS TURN PART 1]
Watching the magmin close in on him, Alus conjures a wreath of blue radiant flame around the magmin which then detonates.
ACTION: Sacred Flame on Magmin 6. DC14 Dex save or suffer 12 radiant damage
[WILL DECIDE ON REST OF TURN BASED ON OUTCOME]
Long live the PCs of the Past:
Puck of the Shivering Summit -- Tabaxi Bard, College of Lore -- Lyrel's Lost Mines of Phandelver
Alus -- High Elf Cleric of Valkur, Tempest Domain -- Yet Another Storm King's Thunder
Ah'brasar -- Aarakocra Druid, Circle of Wildfire -- Yet Another Storm King's Thunder
Furlong J. Rosewood -- Human Monk, Way of the Open Hand -- The Exploits of Misfit Company