Despite having suggested the kills be made, Nobody looked a bit green around the gills after it for at least a short while there. Recovering from that eventually however, he only just notices Otrav's backing away from the door(assuming the hall's angle allowed for it), to glance beyond, and frantically muddle through a curt incantation in [goblin] to be ready send a more potent wave of lethargy into the room.
If at all possible, catching a glimpse of congregated enemies is the priority. Although failing that, he targets a point that wouldn't see any immediate allies caught by it.
(To DM: I guess in terms of placement, Nobody would either be where dead goblin bowman 1 is, peeking around the corner if at all possible or 2 squares north of that.)
Otrov backs up carefully and hides behind Nobody, The Prick cocked and ready for the first hostile goblin she sees. She taps him on the leg and counts 5 fingers and points inside the door.
The western portion of this large hall ends in a wall of rubble, but the remainder is still intact. This must once have been the castle’s banquet hall, with a soaring ceiling twenty-five feet high. Two large wooden tables with plain benches stand in the middle of the room. Dirty dishes, half-full stewpots, moldy heels of bread, and gnawed bones cover the tables.
Map:
The room in front of Zurzg is 30 by 20 ft big. The only light in the room comes from two arrow slits in the southern wall. You see 4 Goblins, 2 with bows and 2 with swords. Dain, you are 15 ft away (NE) from the door to that room, but the corridor is crowded with your companions. Tables(2x 10ft long), rubble (sw corner of the room), dead (your side of the door under Zurzg) or unconcious bodies( to be added, but most likely 1 on the Goblin side of the door) count as difficult terrain ( you need 10 mvs to move into it).
This post has potentially manipulated dice roll results.
(Time for some sleepy time baby~)
With a final word in [goblin], "Boo-yah" and a flick the wrist, an invisible wave of lethargy sweeps from just behind the middle goblin to catch all he saw.
[Ready]Action: Cast Dormin at 2nd level, creating a pool of 27 affected HP.
I was holding a shot for the first goblin I saw - would it be considered surprised? Wondering if my assassinate applies (advantage on attack and if hit, it’s a critical). I’ll assume it applies:
This post has potentially manipulated dice roll results.
Nobody, in either a moment of bravery or panic upon seeing still standing foes, or mayhaps in realizing the congestion in the halls, flicks and lets rip another wave of lethargy. Whether enough or not, he is soon awkwardly making his way inside and to the immediate north, sheathing his wand in the inner pockets of his robe. "Surrender or Die. Only choice Zurzg's ally give." He would add in [goblin] should any remain conscious, and only just loud enough voice to be heard by anyone in the room.
Action: Cast Dormin at 1st level just past middle goblin bowman again, affecting an HP Pool up to 23.
Movement: To immediate north of goblin by doorway.
Nobodies spell knocks out another of the slightly burlier goblins with swords. He runs into the room and discovers a fourth goblin on the floor in the north east corner as well as a big fat goblin that is standing beside a big kettle.
Margret Moves into battle eager to try out some of her new spells but sees that her birthright may hinder her actions so she cast light on the hilt of her sword as she moves to attack the leader ( I suppose since I had a held action)
This post has potentially manipulated dice roll results.
Relgalyn will duck his head in the door and look at the goblin by the pot, "So you're the cook, now I know why they went down so easily," releasing a touch of magic into his insult.
vicious mockery Dc14 wis save or 4 psychic damage and disadvantage on its next attack.
Afterwards, he'll retreat back into the hallway to stay out of the way.
This post has potentially manipulated dice roll results.
Margret slips past Zurzg and the door, but the bodies on the floor make it difficult to move swiftly. She quickly jumps on the first table to get closer to the fat goblin. While she moves, she lights up her sword and fills most of the room with a bright light. You can see a door in the northwest corner, and a path between the rubble in the southwest corner of the room.
Dain also looks around the corner to aims a bolt at the only goblin (swords #3) he sees left standing, before he steps back into the empty part of the corridor to give Zurzg some space. He needs to aim past Margret, but luckily Zurzg is small enough to not obstruct his shoot any further. Dains shoot hits the goblin in the shoulder.
Relgalyn also pops his head into the dinning hall and throws some insults the the fat goblin (13), who first flinches and then seams a bit confused by the insult.
For a moment it looked like you got the drop on the Goblins, but cook quickly snaps into reality and shouts something in Goblin, before he kicks the unconscious fighter next to him in the face ( 1 damage).
In Goblin
„Raise the alarm you maggots, we are under attack“
The kick is enough to wake up the goblin, who sees a brightly illuminated Nobody standing above him.He ignores his bloody nose, jumps up and draws his sword and takes two slashes at the Tiefling.
Attack: 20 Damage: 7
Attack: 9 Damage: 7
But Nobody easily dodges both strikes.
Margret, with your light, you can see past the rubble in the southwest corner, into the tower there and you see two small shadows moveing.
Zurzg quickly jumps over the dead bodies of his brethren , past Margret and Nobod,y, on top of one of the tables next to Margret and wildly slashes at the Goblin that just got up, causing a large bloody gap on the goblins arm.
Kai will look around the corner and cast spiritual weapon next to the sleeping goblin in the middle of the room and attack him.
Attack 25 for 14 damage.
But somehow she misses her attack. She will then cast sacred flame at the standing Goblin at the far end of the room 4 ( Goblin dex save 20)
The Goblin screams and runs to the sleeping goblin in the north west corner of the room to kick him awake ( 1 damage), before he runs between the rubble in the south west corner. You can hear banging and shouting, he is clearly calling for reinforcement.
😒
seein the goblin reach for the door she readies her greatsword
-----------------------------------------------------------------------------------------------------------------
Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Despite having suggested the kills be made, Nobody looked a bit green around the gills after it for at least a short while there. Recovering from that eventually however, he only just notices Otrav's backing away from the door(assuming the hall's angle allowed for it), to glance beyond, and frantically muddle through a curt incantation in [goblin] to be ready send a more potent wave of lethargy into the room.
If at all possible, catching a glimpse of congregated enemies is the priority. Although failing that, he targets a point that wouldn't see any immediate allies caught by it.
(To DM: I guess in terms of placement, Nobody would either be where dead goblin bowman 1 is, peeking around the corner if at all possible or 2 squares north of that.)
Goyo - [Tortle]Druid/Warlock - Circle of Sea/Celestial (Libretalia)
Drozo - [Hobgoblin]Cleric - Blood Domain (Call of the Netherdeep)
Lothia - [Goliath]Warlock - ??? (Stormwreck Isle)
Dain gives the all-clear signal towards the curtain and pushes it aside so the others can see as well.
2
Attack: [roll]3d20dl2+6[/roll] Damage: [roll](if([roll:-1:critical], =0, 1d8, 2{1d8}.expand()))+4[/roll] Sneakattack: [roll](if([roll:-2:critical], =0, 2d6, 2{2d6}.expand()))[/roll]Otrov backs up carefully and hides behind Nobody, The Prick cocked and ready for the first hostile goblin she sees. She taps him on the leg and counts 5 fingers and points inside the door.
DM - And In The Darkness, Rot: The Sunless Citadel
DM - Our Little Lives Kept In Equipoise: Curse of Strahd
DM - Misprize Thou Not These Shadows That Belong: The Lost Mines of Phandelver
PC - Azzure - Tyranny of Dragons
Suddenly the door opens from the other side and a Goblin looks at you: „ Yeaiik!“
Nobody roll me for a lvl 2 sleep please.
Attack: [roll]3d20dl2+6[/roll] Damage: [roll](if([roll:-1:critical], =0, 1d8, 2{1d8}.expand()))+4[/roll] Sneakattack: [roll](if([roll:-2:critical], =0, 2d6, 2{2d6}.expand()))[/roll]What you see:
The western portion of this large hall ends in a wall of rubble, but the remainder is still intact. This must once have been the castle’s banquet hall, with a soaring ceiling twenty-five feet high. Two large wooden tables with plain benches stand in the middle of the room. Dirty dishes, half-full stewpots, moldy heels of bread, and gnawed bones cover the tables.
Map:
The room in front of Zurzg is 30 by 20 ft big. The only light in the room comes from two arrow slits in the southern wall. You see 4 Goblins, 2 with bows and 2 with swords. Dain, you are 15 ft away (NE) from the door to that room, but the corridor is crowded with your companions. Tables(2x 10ft long), rubble (sw corner of the room), dead (your side of the door under Zurzg) or unconcious bodies( to be added, but most likely 1 on the Goblin side of the door) count as difficult terrain ( you need 10 mvs to move into it).
Attack: [roll]3d20dl2+6[/roll] Damage: [roll](if([roll:-1:critical], =0, 1d8, 2{1d8}.expand()))+4[/roll] Sneakattack: [roll](if([roll:-2:critical], =0, 2d6, 2{2d6}.expand()))[/roll](Time for some sleepy time baby~)
With a final word in [goblin], "Boo-yah" and a flick the wrist, an invisible wave of lethargy sweeps from just behind the middle goblin to catch all he saw.
[Ready]Action: Cast Dormin at 2nd level, creating a pool of 27 affected HP.
Goyo - [Tortle]Druid/Warlock - Circle of Sea/Celestial (Libretalia)
Drozo - [Hobgoblin]Cleric - Blood Domain (Call of the Netherdeep)
Lothia - [Goliath]Warlock - ??? (Stormwreck Isle)
You see the two Goblins with the bows collapse and you hear another one collapse in the north east corner of the room.
First Round, please post your actions:
Attack: [roll]3d20dl2+6[/roll] Damage: [roll](if([roll:-1:critical], =0, 1d8, 2{1d8}.expand()))+4[/roll] Sneakattack: [roll](if([roll:-2:critical], =0, 2d6, 2{2d6}.expand()))[/roll]I was holding a shot for the first goblin I saw - would it be considered surprised? Wondering if my assassinate applies (advantage on attack and if hit, it’s a critical).
I’ll assume it applies:
Attack - 12
Dealing 12 (x2 due surprise being a critical hit)
Edit - oops - didn’t roll dice for advantage!
10
DM - And In The Darkness, Rot: The Sunless Citadel
DM - Our Little Lives Kept In Equipoise: Curse of Strahd
DM - Misprize Thou Not These Shadows That Belong: The Lost Mines of Phandelver
PC - Azzure - Tyranny of Dragons
First round:
Otrov aims The Prick at the same goblin.
to hit: 5 Damage: 10
DM - And In The Darkness, Rot: The Sunless Citadel
DM - Our Little Lives Kept In Equipoise: Curse of Strahd
DM - Misprize Thou Not These Shadows That Belong: The Lost Mines of Phandelver
PC - Azzure - Tyranny of Dragons
Nobody, in either a moment of bravery or panic upon seeing still standing foes, or mayhaps in realizing the congestion in the halls, flicks and lets rip another wave of lethargy. Whether enough or not, he is soon awkwardly making his way inside and to the immediate north, sheathing his wand in the inner pockets of his robe. "Surrender or Die. Only choice Zurzg's ally give." He would add in [goblin] should any remain conscious, and only just loud enough voice to be heard by anyone in the room.
Action: Cast Dormin at 1st level just past middle goblin bowman again, affecting an HP Pool up to 23.
Movement: To immediate north of goblin by doorway.
Goyo - [Tortle]Druid/Warlock - Circle of Sea/Celestial (Libretalia)
Drozo - [Hobgoblin]Cleric - Blood Domain (Call of the Netherdeep)
Lothia - [Goliath]Warlock - ??? (Stormwreck Isle)
Otrov bolt smashes the Goblin in front of Zurzg.
Nobodies spell knocks out another of the slightly burlier goblins with swords. He runs into the room and discovers a fourth goblin on the floor in the north east corner as well as a big fat goblin that is standing beside a big kettle.
Map:
Attack: [roll]3d20dl2+6[/roll] Damage: [roll](if([roll:-1:critical], =0, 1d8, 2{1d8}.expand()))+4[/roll] Sneakattack: [roll](if([roll:-2:critical], =0, 2d6, 2{2d6}.expand()))[/roll]Margret Moves into battle eager to try out some of her new spells but sees that her birthright may hinder her actions so she cast light on the hilt of her sword as she moves to attack the leader ( I suppose since I had a held action)
Attack 7 damage 9
-----------------------------------------------------------------------------------------------------------------
Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Dain moves to the doorway and sends a crossbow bolt at the remaining goblin.
Attack: 9 Damage: 3
.
Relgalyn will duck his head in the door and look at the goblin by the pot, "So you're the cook, now I know why they went down so easily," releasing a touch of magic into his insult.
vicious mockery Dc14 wis save or 4 psychic damage and disadvantage on its next attack.
Afterwards, he'll retreat back into the hallway to stay out of the way.
Margret slips past Zurzg and the door, but the bodies on the floor make it difficult to move swiftly. She quickly jumps on the first table to get closer to the fat goblin. While she moves, she lights up her sword and fills most of the room with a bright light. You can see a door in the northwest corner, and a path between the rubble in the southwest corner of the room.
Dain also looks around the corner to aims a bolt at the only goblin (swords #3) he sees left standing, before he steps back into the empty part of the corridor to give Zurzg some space. He needs to aim past Margret, but luckily Zurzg is small enough to not obstruct his shoot any further. Dains shoot hits the goblin in the shoulder.
Relgalyn also pops his head into the dinning hall and throws some insults the the fat goblin (13), who first flinches and then seams a bit confused by the insult.
For a moment it looked like you got the drop on the Goblins, but cook quickly snaps into reality and shouts something in Goblin, before he kicks the unconscious fighter next to him in the face ( 1 damage).
In Goblin
„Raise the alarm you maggots, we are under attack“
The kick is enough to wake up the goblin, who sees a brightly illuminated Nobody standing above him.He ignores his bloody nose, jumps up and draws his sword and takes two slashes at the Tiefling.
Attack: 20 Damage: 7
Attack: 9 Damage: 7
But Nobody easily dodges both strikes.
Margret, with your light, you can see past the rubble in the southwest corner, into the tower there and you see two small shadows moveing.
Waiting for Zurzg and Kai.
Attack: [roll]3d20dl2+6[/roll] Damage: [roll](if([roll:-1:critical], =0, 1d8, 2{1d8}.expand()))+4[/roll] Sneakattack: [roll](if([roll:-2:critical], =0, 2d6, 2{2d6}.expand()))[/roll]Zurzg runs into the room, around the table rather than over it, and slashes at the bloody-nosed goblin with his scimitar.
Attack: 25
Damage: 8
Reckless Attack.
Zurzg quickly jumps over the dead bodies of his brethren , past Margret and Nobod,y, on top of one of the tables next to Margret and wildly slashes at the Goblin that just got up, causing a large bloody gap on the goblins arm.
Attack: [roll]3d20dl2+6[/roll] Damage: [roll](if([roll:-1:critical], =0, 1d8, 2{1d8}.expand()))+4[/roll] Sneakattack: [roll](if([roll:-2:critical], =0, 2d6, 2{2d6}.expand()))[/roll]Kai will look around the corner and cast spiritual weapon next to the sleeping goblin in the middle of the room and attack him.
Attack 25 for 14 damage.
But somehow she misses her attack. She will then cast sacred flame at the standing Goblin at the far end of the room 4 ( Goblin dex save 20)
The Goblin screams and runs to the sleeping goblin in the north west corner of the room to kick him awake ( 1 damage), before he runs between the rubble in the south west corner. You can hear banging and shouting, he is clearly calling for reinforcement.
Attack: [roll]3d20dl2+6[/roll] Damage: [roll](if([roll:-1:critical], =0, 1d8, 2{1d8}.expand()))+4[/roll] Sneakattack: [roll](if([roll:-2:critical], =0, 2d6, 2{2d6}.expand()))[/roll]