(No exploring new areas for us for now, thank you. Its just strictly back the way we came, or at least that's the direction Nobody went if that wasn't clear. I assume he finds nothing has changed in the furnace room? If so, he'd go back to let others know the coast is clear.)
Rollback Post to RevisionRollBack
Goyo - [Tortle]Druid/Warlock - Circle of Sea/Celestial (Libretalia)
Drozo - [Hobgoblin]Cleric - Blood Domain (Call of the Netherdeep)
This post has potentially manipulated dice roll results.
whispering "I think we need to leave this place and rest."
She tries to make it back to the Forge room as quietly as she can stealth 10 but she stops at the entrance to the forge room perception 22 and checks the room out in Marco's senses while he is on her shoulder
The cavern is as you have left it, a green glow emitting from atop the furnace. You are quite certain that someone is watching the room from the north west corner of the room, where the dried out channel leads too.
Nobody had immediately rejected Margret's suggestion with a shake of the head. While to some extent it might've been reckless to continue, there was yet the missing brother to think of. They had already rested once, and -- with the exception of Dain maybe -- were not so depleted of resources as to need to back off again. But with the return talk of excess caution, the tiefling grimaced as well and flexed his fingers as if resisting the urge to scratch at his neck.
Distracted by the follow-up about an actual watcher however, all previous thoughts are pushed aside as he visibly froze up on the spot, and thought hard on the next move. Which depending on if Sebastion/Dain had more to add would either consist of climbing out of the north half of the channel to continue sneaking closer to this mystery entity, or using a minor illusion to project the sound of the skeleton head beginning to rouse from the furnace.
Rollback Post to RevisionRollBack
Goyo - [Tortle]Druid/Warlock - Circle of Sea/Celestial (Libretalia)
Drozo - [Hobgoblin]Cleric - Blood Domain (Call of the Netherdeep)
Seeing as Dain had nothing new to add, Nobody follows through with his back up plan. As much as he hemmed and hawed about the floating skull trick not working, with it just out of sight, but its glow at least barely visible, he finally caved in so far as to drag out the focus and conjure the sounds of infernal whispering interwoven with the occasional tapping of bone against metal near the furnace.
If nothing else, he hoped it would hold the observers attention there as he at least advanced along the channel, climbing up its north edge as necessary to maintain some degree of stealth while inching his way into position to actually see whoever it was keeping an eye on the furnace room from the north. Preferably without getting spotted himself first.
(Requires no vocal components, and I assume Nobody's previous stealth roll would at least carry him through for the spell at least.)
Rollback Post to RevisionRollBack
Goyo - [Tortle]Druid/Warlock - Circle of Sea/Celestial (Libretalia)
Drozo - [Hobgoblin]Cleric - Blood Domain (Call of the Netherdeep)
Hoping that her dwarven friend would of provided them more information on whom or what was watching, she simply shrugs with the lack of response she readies her already bow in hand to back up Nobody
She finds herself impressed with the tiethlings spell
Nobody, please roll me a deception check with advantage (DC 10) on a success everyone will get advantage on Stealth checks in the furnace room.
If you want to get closer to the north exit/Bugbear, roll stealth checks please ( disadvantage from armor and advantage from deceiption would cancel each other for a flat roll.)
This post has potentially manipulated dice roll results.
Otrov
She will walk to the opposite side (from the unseen bugbear) of the furnace and look up at the contraption. She plans on getting up to a height to keep an eye (and a bolt) on the situation. She won’t be much use in melee. She’ll climb up and attempt to hide. She’ll stay away from the green glow however, no use limning herself with light. Stealth - 25
(To DM: Before this whole several minutes of watching happens, as Nobody doesn't have quite that level of patience atm, would it be possible with that 25 to actually sneak up into melee on the bugbear?)
(And if not, how much closer can he get before thinking he might be pushing his luck too much?)
ooc sorry its been a ways back and I don't think Margret saw.
She's waiting for Nobody's report I think.
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
(No exploring new areas for us for now, thank you. Its just strictly back the way we came, or at least that's the direction Nobody went if that wasn't clear. I assume he finds nothing has changed in the furnace room? If so, he'd go back to let others know the coast is clear.)
Goyo - [Tortle]Druid/Warlock - Circle of Sea/Celestial (Libretalia)
Drozo - [Hobgoblin]Cleric - Blood Domain (Call of the Netherdeep)
Lothia - [Goliath]Warlock - ??? (Stormwreck Isle)
Dain follows back to the furnace room.
whispering "I think we need to leave this place and rest."
She tries to make it back to the Forge room as quietly as she can stealth 10 but she stops at the entrance to the forge room perception 22 and checks the room out in Marco's senses while he is on her shoulder
-----------------------------------------------------------------------------------------------------------------
Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
The cavern is as you have left it, a green glow emitting from atop the furnace. You are quite certain that someone is watching the room from the north west corner of the room, where the dried out channel leads too.
Attack: [roll]3d20dl2+6[/roll] Damage: [roll](if([roll:-1:critical], =0, 1d8, 2{1d8}.expand()))+4[/roll] Sneakattack: [roll](if([roll:-2:critical], =0, 2d6, 2{2d6}.expand()))[/roll](Where is Sabastian then? He was watching that northern tunnel still...)
She in a whisper as she comes out of his senses relays the info
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Nobody had immediately rejected Margret's suggestion with a shake of the head. While to some extent it might've been reckless to continue, there was yet the missing brother to think of. They had already rested once, and -- with the exception of Dain maybe -- were not so depleted of resources as to need to back off again. But with the return talk of excess caution, the tiefling grimaced as well and flexed his fingers as if resisting the urge to scratch at his neck.
Distracted by the follow-up about an actual watcher however, all previous thoughts are pushed aside as he visibly froze up on the spot, and thought hard on the next move. Which depending on if Sebastion/Dain had more to add would either consist of climbing out of the north half of the channel to continue sneaking closer to this mystery entity, or using a minor illusion to project the sound of the skeleton head beginning to rouse from the furnace.
Goyo - [Tortle]Druid/Warlock - Circle of Sea/Celestial (Libretalia)
Drozo - [Hobgoblin]Cleric - Blood Domain (Call of the Netherdeep)
Lothia - [Goliath]Warlock - ??? (Stormwreck Isle)
(Dain you could go into Sebastions senses since he is already there)
-----------------------------------------------------------------------------------------------------------------
Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Dain, Sebastian is with you in this cavern, he is hiding near the bellows of the furnace and watching the north exit.
Attack: [roll]3d20dl2+6[/roll] Damage: [roll](if([roll:-1:critical], =0, 1d8, 2{1d8}.expand()))+4[/roll] Sneakattack: [roll](if([roll:-2:critical], =0, 2d6, 2{2d6}.expand()))[/roll](We are all already there, so no need to go into Sabastian's senses.)
Dain and Sabastian have nothing new to add.
Seeing as Dain had nothing new to add, Nobody follows through with his back up plan. As much as he hemmed and hawed about the floating skull trick not working, with it just out of sight, but its glow at least barely visible, he finally caved in so far as to drag out the focus and conjure the sounds of infernal whispering interwoven with the occasional tapping of bone against metal near the furnace.
If nothing else, he hoped it would hold the observers attention there as he at least advanced along the channel, climbing up its north edge as necessary to maintain some degree of stealth while inching his way into position to actually see whoever it was keeping an eye on the furnace room from the north. Preferably without getting spotted himself first.
(Requires no vocal components, and I assume Nobody's previous stealth roll would at least carry him through for the spell at least.)
Goyo - [Tortle]Druid/Warlock - Circle of Sea/Celestial (Libretalia)
Drozo - [Hobgoblin]Cleric - Blood Domain (Call of the Netherdeep)
Lothia - [Goliath]Warlock - ??? (Stormwreck Isle)
Hoping that her dwarven friend would of provided them more information on whom or what was watching, she simply shrugs with the lack of response she readies her already bow in hand to back up Nobody
She finds herself impressed with the tiethlings spell
-----------------------------------------------------------------------------------------------------------------
Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Map:
Nobody, please roll me a deception check with advantage (DC 10) on a success everyone will get advantage on Stealth checks in the furnace room.
If you want to get closer to the north exit/Bugbear, roll stealth checks please ( disadvantage from armor and advantage from deceiption would cancel each other for a flat roll.)
Attack: [roll]3d20dl2+6[/roll] Damage: [roll](if([roll:-1:critical], =0, 1d8, 2{1d8}.expand()))+4[/roll] Sneakattack: [roll](if([roll:-2:critical], =0, 2d6, 2{2d6}.expand()))[/roll](I cannot recall, have we had a long rest since the fight with the flame skull?)
Deception: 7. (if allowed to sub cha for int since using a spell, add another +1)
Stealth: 18. (If Adv. 11.)
Goyo - [Tortle]Druid/Warlock - Circle of Sea/Celestial (Libretalia)
Drozo - [Hobgoblin]Cleric - Blood Domain (Call of the Netherdeep)
Lothia - [Goliath]Warlock - ??? (Stormwreck Isle)
Otrov
She will walk to the opposite side (from the unseen bugbear) of the furnace and look up at the contraption. She plans on getting up to a height to keep an eye (and a bolt) on the situation. She won’t be much use in melee. She’ll climb up and attempt to hide. She’ll stay away from the green glow however, no use limning herself with light.
Stealth -
25
DM - And In The Darkness, Rot: The Sunless Citadel
DM - Our Little Lives Kept In Equipoise: Curse of Strahd
DM - Misprize Thou Not These Shadows That Belong: The Lost Mines of Phandelver
PC - Azzure - Tyranny of Dragons
Dain stays put, waiting to see what the others have planned. He has little to do to aid them, as he is out of spells.
You all hide more or less effective and watch for several minutes to see if anything is happening. (2;17;9;11)
Attack: [roll]3d20dl2+6[/roll] Damage: [roll](if([roll:-1:critical], =0, 1d8, 2{1d8}.expand()))+4[/roll] Sneakattack: [roll](if([roll:-2:critical], =0, 2d6, 2{2d6}.expand()))[/roll](To DM: Before this whole several minutes of watching happens, as Nobody doesn't have quite that level of patience atm, would it be possible with that 25 to actually sneak up into melee on the bugbear?)
(And if not, how much closer can he get before thinking he might be pushing his luck too much?)
Goyo - [Tortle]Druid/Warlock - Circle of Sea/Celestial (Libretalia)
Drozo - [Hobgoblin]Cleric - Blood Domain (Call of the Netherdeep)
Lothia - [Goliath]Warlock - ??? (Stormwreck Isle)