In spite of previous claim he was not so certain something -- the Spyder, even -- could yet somehow see out of the globe. Nonetheless, Nobody stared back into the black abyss almost hopeful whatever it was could see him -- could keep its focus on him. For at a mental thought, Karasym was to fly into the dome of darkness at about 15ft above where it touched the ground.
At which point, it was to confirm through its blindsight what was inside and relay in its own way what that was before zipping down the northern passage to do the same.
(Basically, Karasym is using its action to dash, making its total movement 120ft for the round, its blindsight to try and precieve anything in the darkness, and flyby to avoid opportunity attacks along the way up the northern channel and around 5ft around the bend, and then back as far as it can get to Nobody's current position.)
(Nobody's not using his action to see/hear through its senses. Only mentally communicate what it sense, however it might convey that as)
Once he had that, the tiefling springs into action..
(Waiting to see what gets conveyed before submitting Nobody's Action and so on)
Editing:
'The Spyder? No.. Pet.. Not the one' He just had time enough to think before attempting to slip past the dome as quiet as a church mouse, and then into the channel. He was no spider expert, but even if it didn't need to hunt by sight, Nobody held onto the hope that hearing or any other vibration based senses might be avoided with enough care.
Movement: 25ft North(ish), and slip into channel to the west.
Action: Stealth - 9. (if needed. If not, using action to move another 30ft north down the tunnel, or at least until reach the bend.)
"Still have those caltrops? Ball bearings? If you could sneak southward you'll be past the darkness throw some of them in the channel Then hide or run the noise will attract whomever is the center of the spell. Don't say anything back But warn Dain to run back to the Southeast."
This post has potentially manipulated dice roll results.
Nobody, guided by what Karasym relayed to you, you try to stay out of the black mass as much as possible. When you circle around the north edge into the tunnel, you get a sharp warning from your familiar that something is next to you inside the darkness. You also see two giant spiders hiding behind the black dome in the north west corner of the cavern and two identical looking Drow. Both wear elegant traveling cloths, their cloaks hold together by a clasp in the shape of a lightning. While identical, one of them has a dark wooden staff while the other one has a transparent glass one.
They spot you and one of them makes a hand motion and orders in Goblin to push you into the darkness. A bugbear comes rushing forward and tries to slam his shield into you to push you backwards. 3 (4)(vs your Acrobatic 21 (20+)) You nimbly step aside and he nearly topples over by his own momentum. You hear the other drow in the same voice but in underdark ordering to restrain you. While you watch as one of the two drows and two more bugbears approach you, a spider leaps out of the darkness and surprises you before hiding in the darkness again.
Con save Nobody20 you take a total of 8 piercing and 6/2 poison damage
The drow and the two bugbears reach you and the drow swings his glass-staff to distract you, while one of the bugbears tries to grab you. 22 vs your Acrobatics 25Nobody is grappled. The third bugbear tries to kick your feet to make you fall. 3 vs your Acrobatic 6Nobody is prone. A sticky mess of fibbers comes flying out of the darkness 7Nobody is restrained. And one more spider moves from the NW corner of the cavern into the dome of darkness and attacks the helpless Tiefling:
The black dome blocks line of sight for the rest of you and Otrov you don’t have a light-source, since Margaret cast her spell on a new object on her, so the skull doesn’t shine anymore.
(OOC #1: Ok, am I understanding this correctly... We have a group of 4 adventurers who are low on resources, fighting a boss fight, with not one but two bosses, as I assume the Glasstaff is the second person here. Then, if that was not bad enough, we have at least 4 bugbears and a number of giant spiders?)
(OOC #2: Dain had readied an action for the first enemy that showed themselves outside of the blackness globe. Sabastian was keeping watch, and the trigger for the action was the familiar spotting something. Does daing get to pop up and take that readied action now?)
Otrov can’t see a thing but she can hear a whole mess of things happening in the dark. She screams to Margret and Dain and Nobody: “Fall back! Please!!” She looks around for the best escape - can she hear where there’s commotion? Perception 20 As soon as it looks like people are listening she’ll lead them somewhere else - at the very least back through zombie land....
...Possible exits are east (the empty water channel 30ft away); an unexplored tunnel SE 30ft away; the tunnel where you held up the zombies is 40 ft SSE of you and the locked door and a second tunnel going to the banquet chamber is 50ft west of you behind the bellows.
All distances were from Dains position.
Otrov, beside all the commotion surrounding Nobody, you hear another 2 eight-legged beasts (total of 5) one of them , sounds much smaller, maybe the size of your hand and you hear its legs clicking in the center of the pitch black dome.
Otrov still got her movement, Margaret and Dain their full turns.
Her stomach turns seeing her arrogant, friend disappear, she would of laid down her life for the man and did so time after time but this was too much! she tries to make it to the entrance they first came in (From the dining hall) dashing as she goes in a tearful voice she says to Dain.
Otrov definitely follows the light from Margret’s piton, using all her action and bonus action to do so. She glances tearfully back into the darkness, chest tightening at the thought of Nobody still in there. Hold on, friend she thinks to herself and the tears start vomiting out of her eyes.....
How far will you fall back, till the exit where the others are or further, leaving the mines? At some point Karasym will catch up with you and nervously fly around you.
Karasym is relative fast compared to you, it will catch up with you by the time you reach Gundren, Kai and Zurzg.
You quickly gather your stuff and retreat through the tunnel back to the outside. You exit the hidden cave the same way you entered, but once outside Gundren looks around for his pack mule wich is gone. He finds the slashed leash and sights of struggle but no trace of the mule.
"I'd say we are going to be sitting ducks if we set up camp anywhere near here." Dain informs the others. "Likely they'll come out after us during the night, and we'll be caught with our knickers down."
As everyone is going back and forth about what to do, Zurzg just watches it all with an unusual calmness. He might occasionally get sidetracked watching an insect flutter by, but is nonetheless content mainly with just watching in mute interest.
Rollback Post to RevisionRollBack
Goyo - [Tortle]Druid/Warlock - Circle of Sea/Celestial (Libretalia)
Drozo - [Hobgoblin]Cleric - Blood Domain (Call of the Netherdeep)
In spite of previous claim he was not so certain something -- the Spyder, even -- could yet somehow see out of the globe. Nonetheless, Nobody stared back into the black abyss almost hopeful whatever it was could see him -- could keep its focus on him. For at a mental thought, Karasym was to fly into the dome of darkness at about 15ft above where it touched the ground.
At which point, it was to confirm through its blindsight what was inside and relay in its own way what that was before zipping down the northern passage to do the same.
(Basically, Karasym is using its action to dash, making its total movement 120ft for the round, its blindsight to try and precieve anything in the darkness, and flyby to avoid opportunity attacks along the way up the northern channel and around 5ft around the bend, and then back as far as it can get to Nobody's current position.)
(Nobody's not using his action to see/hear through its senses. Only mentally communicate what it sense, however it might convey that as)
Once he had that, the tiefling springs into action..
(Waiting to see what gets conveyed before submitting Nobody's Action and so on)Editing:
'The Spyder? No.. Pet.. Not the one' He just had time enough to think before attempting to slip past the dome as quiet as a church mouse, and then into the channel. He was no spider expert, but even if it didn't need to hunt by sight, Nobody held onto the hope that hearing or any other vibration based senses might be avoided with enough care.
Movement: 25ft North(ish), and slip into channel to the west.
Action: Stealth - 9.
(if needed. If not, using action to move another 30ft north down the tunnel, or at least until reach the bend.)
Goyo - [Tortle]Druid/Warlock - Circle of Sea/Celestial (Libretalia)
Drozo - [Hobgoblin]Cleric - Blood Domain (Call of the Netherdeep)
Lothia - [Goliath]Warlock - ??? (Stormwreck Isle)
Margret sends a message to Otrov
"Still have those caltrops? Ball bearings? If you could sneak southward you'll be past the darkness throw some of them in the channel Then hide or run the noise will attract whomever is the center of the spell. Don't say anything back But warn Dain to run back to the Southeast."
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
The 15ft radius dome of blackness just touches the north end of the waterwheel.
Attack: [roll]3d20dl2+6[/roll] Damage: [roll](if([roll:-1:critical], =0, 1d8, 2{1d8}.expand()))+4[/roll] Sneakattack: [roll](if([roll:-2:critical], =0, 2d6, 2{2d6}.expand()))[/roll]Dain is still in the water channal.
Nobody, guided by what Karasym relayed to you, you try to stay out of the black mass as much as possible. When you circle around the north edge into the tunnel, you get a sharp warning from your familiar that something is next to you inside the darkness. You also see two giant spiders hiding behind the black dome in the north west corner of the cavern and two identical looking Drow. Both wear elegant traveling cloths, their cloaks hold together by a clasp in the shape of a lightning. While identical, one of them has a dark wooden staff while the other one has a transparent glass one.
They spot you and one of them makes a hand motion and orders in Goblin to push you into the darkness. A bugbear comes rushing forward and tries to slam his shield into you to push you backwards. 3 (4)(vs your Acrobatic 21 (20+)) You nimbly step aside and he nearly topples over by his own momentum. You hear the other drow in the same voice but in underdark ordering to restrain you. While you watch as one of the two drows and two more bugbears approach you, a spider leaps out of the darkness and surprises you before hiding in the darkness again.
The drow and the two bugbears reach you and the drow swings his glass-staff to distract you, while one of the bugbears tries to grab you. 22 vs your Acrobatics 25 Nobody is grappled. The third bugbear tries to kick your feet to make you fall. 3 vs your Acrobatic 6 Nobody is prone. A sticky mess of fibbers comes flying out of the darkness 7 Nobody is restrained. And one more spider moves from the NW corner of the cavern into the dome of darkness and attacks the helpless Tiefling:
Con save Nobody 19 for 14 poisonAttack: [roll]3d20dl2+6[/roll] Damage: [roll](if([roll:-1:critical], =0, 1d8, 2{1d8}.expand()))+4[/roll] Sneakattack: [roll](if([roll:-2:critical], =0, 2d6, 2{2d6}.expand()))[/roll]Map:
The black dome blocks line of sight for the rest of you and Otrov you don’t have a light-source, since Margaret cast her spell on a new object on her, so the skull doesn’t shine anymore.
Attack: [roll]3d20dl2+6[/roll] Damage: [roll](if([roll:-1:critical], =0, 1d8, 2{1d8}.expand()))+4[/roll] Sneakattack: [roll](if([roll:-2:critical], =0, 2d6, 2{2d6}.expand()))[/roll](OOC #1: Ok, am I understanding this correctly... We have a group of 4 adventurers who are low on resources, fighting a boss fight, with not one but two bosses, as I assume the Glasstaff is the second person here. Then, if that was not bad enough, we have at least 4 bugbears and a number of giant spiders?)
(OOC #2: Dain had readied an action for the first enemy that showed themselves outside of the blackness globe. Sabastian was keeping watch, and the trigger for the action was the familiar spotting something. Does daing get to pop up and take that readied action now?)
Otrov
Otrov can’t see a thing but she can hear a whole mess of things happening in the dark. She screams to Margret and Dain and Nobody: “Fall back! Please!!” She looks around for the best escape - can she hear where there’s commotion? Perception 20
As soon as it looks like people are listening she’ll lead them somewhere else - at the very least back through zombie land....
DM - And In The Darkness, Rot: The Sunless Citadel
DM - Our Little Lives Kept In Equipoise: Curse of Strahd
DM - Misprize Thou Not These Shadows That Belong: The Lost Mines of Phandelver
PC - Azzure - Tyranny of Dragons
All distances were from Dains position.
Otrov, beside all the commotion surrounding Nobody, you hear another 2 eight-legged beasts (total of 5) one of them , sounds much smaller, maybe the size of your hand and you hear its legs clicking in the center of the pitch black dome.
Otrov still got her movement, Margaret and Dain their full turns.
Attack: [roll]3d20dl2+6[/roll] Damage: [roll](if([roll:-1:critical], =0, 1d8, 2{1d8}.expand()))+4[/roll] Sneakattack: [roll](if([roll:-2:critical], =0, 2d6, 2{2d6}.expand()))[/roll](I guess my message spell didn't get thru )
Her stomach turns seeing her arrogant, friend disappear, she would of laid down her life for the man and did so time after time but this was too much! she tries to make it to the entrance they first came in (From the dining hall) dashing as she goes in a tearful voice she says to Dain.
"Like Otrov said! Its time to run!"
Said while wishing that Nobody had sense
-----------------------------------------------------------------------------------------------------------------
Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Margaret dashes south past Dain and into the tunnel.
Otrov you are surrounded by natural darkness now, but you still see the glow of Margarets light coming from the south entrance.
Attack: [roll]3d20dl2+6[/roll] Damage: [roll](if([roll:-1:critical], =0, 1d8, 2{1d8}.expand()))+4[/roll] Sneakattack: [roll](if([roll:-2:critical], =0, 2d6, 2{2d6}.expand()))[/roll]Dain falls back, heading back the way they came when first they arrived here. He is planning on heading back to the exit to the mines.
Otrov definitely follows the light from Margret’s piton, using all her action and bonus action to do so. She glances tearfully back into the darkness, chest tightening at the thought of Nobody still in there. Hold on, friend she thinks to herself and the tears start vomiting out of her eyes.....
DM - And In The Darkness, Rot: The Sunless Citadel
DM - Our Little Lives Kept In Equipoise: Curse of Strahd
DM - Misprize Thou Not These Shadows That Belong: The Lost Mines of Phandelver
PC - Azzure - Tyranny of Dragons
How far will you fall back, till the exit where the others are or further, leaving the mines? At some point Karasym will catch up with you and nervously fly around you.
Attack: [roll]3d20dl2+6[/roll] Damage: [roll](if([roll:-1:critical], =0, 1d8, 2{1d8}.expand()))+4[/roll] Sneakattack: [roll](if([roll:-2:critical], =0, 2d6, 2{2d6}.expand()))[/roll]Will stop at the exit for RP purposes I guess Karasym has not caught up with us. But we need a long rest
"Kai, Zurzg, Gundern we got to run! I don't know what happened to Nobody...." Tears well down the woman's cheeks
"But I think he's dead. We have to go We'll give you more details later"
She heads towards the exit but looks for danger before she steps into the open
-----------------------------------------------------------------------------------------------------------------
Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Karasym is relative fast compared to you, it will catch up with you by the time you reach Gundren, Kai and Zurzg.
You quickly gather your stuff and retreat through the tunnel back to the outside. You exit the hidden cave the same way you entered, but once outside Gundren looks around for his pack mule wich is gone. He finds the slashed leash and sights of struggle but no trace of the mule.
Attack: [roll]3d20dl2+6[/roll] Damage: [roll](if([roll:-1:critical], =0, 1d8, 2{1d8}.expand()))+4[/roll] Sneakattack: [roll](if([roll:-2:critical], =0, 2d6, 2{2d6}.expand()))[/roll]"I'd say we are going to be sitting ducks if we set up camp anywhere near here." Dain informs the others. "Likely they'll come out after us during the night, and we'll be caught with our knickers down."
It is late afternoon, maybe 4 or 5 more hours of sunlight.
Attack: [roll]3d20dl2+6[/roll] Damage: [roll](if([roll:-1:critical], =0, 1d8, 2{1d8}.expand()))+4[/roll] Sneakattack: [roll](if([roll:-2:critical], =0, 2d6, 2{2d6}.expand()))[/roll]As everyone is going back and forth about what to do, Zurzg just watches it all with an unusual calmness. He might occasionally get sidetracked watching an insect flutter by, but is nonetheless content mainly with just watching in mute interest.
Goyo - [Tortle]Druid/Warlock - Circle of Sea/Celestial (Libretalia)
Drozo - [Hobgoblin]Cleric - Blood Domain (Call of the Netherdeep)
Lothia - [Goliath]Warlock - ??? (Stormwreck Isle)
She looks to the sky "I think we need to find another cave"
She looks around trying to figure out what killed the mule
Survival 10
-----------------------------------------------------------------------------------------------------------------
Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please