"Zurzg... not want to go first if go in there. Had cousin who we make deal with fungus before. See if they safe. One day he find lots of fungus, and hoarded them. Next day, he dead with fungus growing out of him. Zurzg from then only sticks to bug and meats and grass." Zurzg said nonchalantly. "You want go in, you go in first. Make sure its safe. Then we follow. Or maybe we go other way and find way around fungus."
Rollback Post to RevisionRollBack
Goyo - [Tortle]Druid/Warlock - Circle of Sea/Celestial (Libretalia)
Drozo - [Hobgoblin]Cleric - Blood Domain (Call of the Netherdeep)
"Zurzg... not want to go first if go in there. Had cousin who we make deal with fungus before. See if they safe. One day he find lots of fungus, and hoarded them. Next day, he dead with fungus growing out of him. Zurzg from then only sticks to bug and meats and grass." Zurzg said nonchalantly. "You want go in, you go in first. Make sure its safe. Then we follow. Or maybe we go other way and find way around fungus."
Otrov
The halfling nods to the goblin, "I'll gladly go first -"But as Margret issues her orders, she falls back in line, following the warrior back the way they came...
With Margaret in the lead, you circle back north through the tunnels. Margaret to take a little of a detour. Suddenly the tunnel opens up into a cavern. A still pool fills much of this cavern. The water is dark, revealing little of what might lie within. The shore of the pool consists of a thin layer of broken shells from strange, pale mussels, and a fishy odor hangs in the air. The cavern is around 50ft wide and 70ft long. A small stream flows from the pool northwards through an opening in the wall, while a wide staircase leads upwards and east.
This post has potentially manipulated dice roll results.
Otrov
She goes stealthily towards the edge of the pool 22 and looks in to see what she can see 10, and after she’ll look more carefully at the surrounding areas - walls, ceilings, etc. If she can find a clam, she’ll take it and put it in her pack! the Prick at the ready and piton in other hand....
Zurzg begins to drool at the scent of fish in the air. But like the good Green bean that he is, the goblin looks to Margret for instructions. Though, he expected she'd want to send the owl in first to check on what laid beyond the staircase, or down the stream course if possible, he looked just as eager and willing to do either himself. Anything to bring him that much closer of putting his morningstar to work sooner than later.
Rollback Post to RevisionRollBack
Goyo - [Tortle]Druid/Warlock - Circle of Sea/Celestial (Libretalia)
Drozo - [Hobgoblin]Cleric - Blood Domain (Call of the Netherdeep)
"Don't get too far everyone" Seeing that Otrov already is exploring "Zurzg would you keep watch shake me (Or smack her on the rear it seems to be an ongoing gag😁) if there is danger I need to check on my bat."If she can She enters the bats senses quickly to see what's going on if the cube still there
Dain, beside the clams, the water is empty of life.When Otrov moves with his glowing piton, you notice an odd reflection of the light from the bottom of the pond. Something shiny is in there. (About 15 ft of the shore and 10ft deep)
Margaret, the cube gave up on the bat and moved to the (for it) closest intersection.
He'll head back too the the stairs, dive to first one of the steps leading down and Margret will poof him out of there if there is something to see him
You spot a bugbear in the middle of the banquette hall. You are quite certain that he saw Marco too, so you turn around and fly out of sight before you call Marco back.
Margret covers her mouth in smothering a gasp then a few moments later Marco appears besides her. Her shoulders slump and she shakes her head hoping that a bat is a common enough creature here for the Bugbear to pay it any mind
She whispers "Well the Cube is at an intersection. Waiting to ambush something or someone and there is a Bugbear guarding the Banquette hall." She looks embarrassed "He saw Marco but, I don't think he paid him any mind."
Otrov looks at Dain beside her, “Do you see anything? Damn these halfling eyes!” She whispers. IF Dain tells her that he sees a glint, she’ll try to get a bit closer to where he indicates...with the intention of trying to get the shiny.........
"Zurzg... not want to go first if go in there. Had cousin who we make deal with fungus before. See if they safe. One day he find lots of fungus, and hoarded them. Next day, he dead with fungus growing out of him. Zurzg from then only sticks to bug and meats and grass." Zurzg said nonchalantly. "You want go in, you go in first. Make sure its safe. Then we follow. Or maybe we go other way and find way around fungus."
Goyo - [Tortle]Druid/Warlock - Circle of Sea/Celestial (Libretalia)
Drozo - [Hobgoblin]Cleric - Blood Domain (Call of the Netherdeep)
Lothia - [Goliath]Warlock - ??? (Stormwreck Isle)
Margret tells Marco to keep distracting the cube but stay away from it and warn her if it starts moving towards her then she comes out of his senses
"Quickly, move down the hallway back towards the way we came in then north! The thing is slow which is too our advantage."
She moves as soon as everyone does while in the lead
(Next thing we'll have is Lucutiss saying resistance is futal)
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Zurzg follows suit without even a moment's question. Finally there would be some action! Maybe!
Goyo - [Tortle]Druid/Warlock - Circle of Sea/Celestial (Libretalia)
Drozo - [Hobgoblin]Cleric - Blood Domain (Call of the Netherdeep)
Lothia - [Goliath]Warlock - ??? (Stormwreck Isle)
Otrov
The halfling nods to the goblin, "I'll gladly go first -" But as Margret issues her orders, she falls back in line, following the warrior back the way they came...
DM - And In The Darkness, Rot: The Sunless Citadel
DM - Our Little Lives Kept In Equipoise: Curse of Strahd
DM - Misprize Thou Not These Shadows That Belong: The Lost Mines of Phandelver
PC - Azzure - Tyranny of Dragons
Dain shrugs and follows after.
With Margaret in the lead, you circle back north through the tunnels. Margaret to take a little of a detour. Suddenly the tunnel opens up into a cavern.
A still pool fills much of this cavern. The water is dark, revealing little of what might lie within. The shore of the pool consists of a thin layer of broken shells from strange, pale mussels, and a fishy odor hangs in the air. The cavern is around 50ft wide and 70ft long. A small stream flows from the pool northwards through an opening in the wall, while a wide staircase leads upwards and east.
Attack: [roll]3d20dl2+6[/roll] Damage: [roll](if([roll:-1:critical], =0, 1d8, 2{1d8}.expand()))+4[/roll] Sneakattack: [roll](if([roll:-2:critical], =0, 2d6, 2{2d6}.expand()))[/roll]Otrov
She goes stealthily towards the edge of the pool 22 and looks in to see what she can see 10, and after she’ll look more carefully at the surrounding areas - walls, ceilings, etc. If she can find a clam, she’ll take it and put it in her pack! the Prick at the ready and piton in other hand....
DM - And In The Darkness, Rot: The Sunless Citadel
DM - Our Little Lives Kept In Equipoise: Curse of Strahd
DM - Misprize Thou Not These Shadows That Belong: The Lost Mines of Phandelver
PC - Azzure - Tyranny of Dragons
Zurzg begins to drool at the scent of fish in the air. But like the good Green bean that he is, the goblin looks to Margret for instructions. Though, he expected she'd want to send the owl in first to check on what laid beyond the staircase, or down the stream course if possible, he looked just as eager and willing to do either himself. Anything to bring him that much closer of putting his morningstar to work sooner than later.
Goyo - [Tortle]Druid/Warlock - Circle of Sea/Celestial (Libretalia)
Drozo - [Hobgoblin]Cleric - Blood Domain (Call of the Netherdeep)
Lothia - [Goliath]Warlock - ??? (Stormwreck Isle)
"Don't get too far everyone" Seeing that Otrov already is exploring "Zurzg would you keep watch shake me (Or smack her on the rear it seems to be an ongoing gag😁) if there is danger I need to check on my bat." If she can She enters the bats senses quickly to see what's going on if the cube still there
-----------------------------------------------------------------------------------------------------------------
Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
"Anything in the water?" Dain asks as he joins in looking into the water. He would attempt to get a better idea of what is in the water though...
Investigation: 22 Guidance: 4
Dain, beside the clams, the water is empty of life.When Otrov moves with his glowing piton, you notice an odd reflection of the light from the bottom of the pond. Something shiny is in there. (About 15 ft of the shore and 10ft deep)
Margaret, the cube gave up on the bat and moved to the (for it) closest intersection.
Attack: [roll]3d20dl2+6[/roll] Damage: [roll](if([roll:-1:critical], =0, 1d8, 2{1d8}.expand()))+4[/roll] Sneakattack: [roll](if([roll:-2:critical], =0, 2d6, 2{2d6}.expand()))[/roll]Zurzg gives a salute before keeping look out beside Margaret.
Goyo - [Tortle]Druid/Warlock - Circle of Sea/Celestial (Libretalia)
Drozo - [Hobgoblin]Cleric - Blood Domain (Call of the Netherdeep)
Lothia - [Goliath]Warlock - ??? (Stormwreck Isle)
Margret/Marco seeing that the Cube has moved away takes a look around the Forge room
Stealth
22
Perception
7
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
He'll head back too the the stairs, dive to first one of the steps leading down and Margret will poof him out of there if there is something to see him
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Before the forge is the Banquette hall. I assume your role is for that room and then you move on to the furnace room?
Attack: [roll]3d20dl2+6[/roll] Damage: [roll](if([roll:-1:critical], =0, 1d8, 2{1d8}.expand()))+4[/roll] Sneakattack: [roll](if([roll:-2:critical], =0, 2d6, 2{2d6}.expand()))[/roll]Sorry, the banquet hall but not all the way in and I edited Marco's actions
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
16
You spot a bugbear in the middle of the banquette hall. You are quite certain that he saw Marco too, so you turn around and fly out of sight before you call Marco back.
Attack: [roll]3d20dl2+6[/roll] Damage: [roll](if([roll:-1:critical], =0, 1d8, 2{1d8}.expand()))+4[/roll] Sneakattack: [roll](if([roll:-2:critical], =0, 2d6, 2{2d6}.expand()))[/roll]Margret covers her mouth in smothering a gasp then a few moments later Marco appears besides her. Her shoulders slump and she shakes her head hoping that a bat is a common enough creature here for the Bugbear to pay it any mind
She whispers "Well the Cube is at an intersection. Waiting to ambush something or someone and there is a Bugbear guarding the Banquette hall." She looks embarrassed "He saw Marco but, I don't think he paid him any mind."
She listens for alarms
"What's been going on in here?"
She checks on Nobody's familiar giving it a pat
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Otrov
Otrov looks at Dain beside her, “Do you see anything? Damn these halfling eyes!” She whispers. IF Dain tells her that he sees a glint, she’ll try to get a bit closer to where he indicates...with the intention of trying to get the shiny.........
DM - And In The Darkness, Rot: The Sunless Citadel
DM - Our Little Lives Kept In Equipoise: Curse of Strahd
DM - Misprize Thou Not These Shadows That Belong: The Lost Mines of Phandelver
PC - Azzure - Tyranny of Dragons
The snake doesnt, show any change in behaviour yet.
And the shiny is the water, 15 ft away and 10ft deep Otrov would need to swim/dive to get there.
Attack: [roll]3d20dl2+6[/roll] Damage: [roll](if([roll:-1:critical], =0, 1d8, 2{1d8}.expand()))+4[/roll] Sneakattack: [roll](if([roll:-2:critical], =0, 2d6, 2{2d6}.expand()))[/roll]