Nodding at the drawing and going a bit wide-eyed, Otrov whispers, "Tymora's lady parts!That's Uncle Trapspringer's sweet weed pipe - a decent likeness too! How did you know?"
Zurzg stares at the drawing silently and at length before looking to Margret. "Zurzg curious why no see enemy in water room. But, maybe they all behind big doors?" He cocks his head to the side. "Which we go through? Through big doors? Or they too loud, so we go other way? Through water room. Nice and open so less surprises, yes?"
Rollback Post to RevisionRollBack
Goyo - [Tortle]Druid/Warlock - Circle of Sea/Celestial (Libretalia)
Drozo - [Hobgoblin]Cleric - Blood Domain (Call of the Netherdeep)
Thinks we should head towards the cavern - quietly - maybe with the familiars helping. Would there be a clear path to behind the waterfall/water coming out of the western wall?
Otrov can also sneak forward more to see if she can see anything - oh wait, is there a light source in the cavern/rift, DM?
If the familiars notice anyone there, Otrov will tuck the glowing piton away in her pants.
Margret looks at Dain and the others checks on Nobodies familiar and shrugs "I guess the cavern"she follows the same mo going that way she stops about five foot and looks around again in Marcos senses and her own
Zurzg just follows along just behind Margret with his javelin in hand for the being. Never know when one might need to huck a weapon to stop a runner, after all!
Rollback Post to RevisionRollBack
Goyo - [Tortle]Druid/Warlock - Circle of Sea/Celestial (Libretalia)
Drozo - [Hobgoblin]Cleric - Blood Domain (Call of the Netherdeep)
The small creak that comes out from the western wall flows into the ravine and disappears north. Further down the cavern, you see another tunnel leading west. Another tunnel is visible beyond the ravine leading east. Judging by your location, that is most likely the tunnel that the drow and bugbears used when they attacked you. down inside the ravine you see traces of someone moving a lot of stones.
(You are still moveing slowly, because you take the time to look for spider silk and burn i.)
Zurzg stares curiously over at the stone below and appears tempted to have a closer look himself. No rope already in place meant no impulsive going down to look. But, that did not stop him from staring until someone signaled him about moving on again to whichever area is next on the agenda.
Rollback Post to RevisionRollBack
Goyo - [Tortle]Druid/Warlock - Circle of Sea/Celestial (Libretalia)
Drozo - [Hobgoblin]Cleric - Blood Domain (Call of the Netherdeep)
There is another set of stairs and an intersection ahead. When you slip into Marcos senses, you see a corridor leading west towards a closed massive stone double door and stairs going east into an open cavern. A wide rift fills the eastern half of this cavern. A stream pours out of the west wall, then tumbles down into the rift and flows out again to the north. Several ropes are secured to iron stakes along on the western edge of the rift, leading down to the chasm floor.
Margaret unless you fly inside, all you see is a tunnel that after a few feet turns south.
Otrov looks at Margret and the others. "Should we climb down and have a look? Is there anyone down there? We can hide while Marco scouts it for us, then we'll know for sure. That big door down there," points to the corridor, "seems like trouble. Bad guys always keep important things behind big doors..." Otrov expresses her interest in checking out the rift/cavern but only once the pets have checked it out. "If there's anything down there, we can always cut the ropes and explore the big doors. I could take a listen,"she whispers, wondering what Nobody would have done.
Marco did check the rift, he didn’t notice anything down there. The whole thing is 20 ft deep and the sides are hard to climb, but with the roped it will be an easy check. There is no lightsource beside your piton.
There is another set of stairs and an intersection ahead. When you slip into Marcos senses, you see a corridor leading west towards a closed massive stone double door and stairs going east into an open cavern. A wide rift fills the eastern half of this cavern. A stream pours out of the west wall, then tumbles down into the rift and flows out again to the north. Several ropes are secured to iron stakes along on the western edge of the rift, leading down to the chasm floor.
Margaret unless you fly inside, all you see is a tunnel that after a few feet turns south.
(I'm as blind as a bat. Probably a good thing.)
Zurzg just shrugs before follow along after Margaret without much a care in the world. Only enough to keep a just loose enough grip on the javelin on approach to the western tunnel, and readiness to crack open any door along the way at the group's discretion. Which, maybe there would be once they reached where it turned south!
Rollback Post to RevisionRollBack
Goyo - [Tortle]Druid/Warlock - Circle of Sea/Celestial (Libretalia)
Drozo - [Hobgoblin]Cleric - Blood Domain (Call of the Netherdeep)
The corridor in the north west corner of the cavern leads up two flight of stairs, past a closed door (north) into a large chamber. Six cracked marble pillars line the walls of this hall, at the north end of which stands a nine-foot-tall statue of a dwarf seated on a throne, a mighty stone warhammer across his lap. Large emeralds gleam in the statue’s eyes. Even with Marcos enhanced senses, you do not see anyone in this hall. You see hints that someone made camp here before, but moved on.
In the north east corner of the cavern you are in right now, you see another small tunnel leading east, it looks smoth and rounded as if washed out by water.
"Do you think they be moving on?" Dain asks with a frown, looking around the area. "Doesn't seem likely, not with all of the tripwires they set up, but..."
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Otrov
Nodding at the drawing and going a bit wide-eyed, Otrov whispers, "Tymora's lady parts! That's Uncle Trapspringer's sweet weed pipe - a decent likeness too! How did you know?"
DM - And In The Darkness, Rot: The Sunless Citadel
DM - Our Little Lives Kept In Equipoise: Curse of Strahd
DM - Misprize Thou Not These Shadows That Belong: The Lost Mines of Phandelver
PC - Azzure - Tyranny of Dragons
Margret's eyebrows furl at such language but she shrugs having said worse, maybe...
(it does look like a smoking pipe lol)
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Zurzg stares at the drawing silently and at length before looking to Margret. "Zurzg curious why no see enemy in water room. But, maybe they all behind big doors?" He cocks his head to the side. "Which we go through? Through big doors? Or they too loud, so we go other way? Through water room. Nice and open so less surprises, yes?"
Goyo - [Tortle]Druid/Warlock - Circle of Sea/Celestial (Libretalia)
Drozo - [Hobgoblin]Cleric - Blood Domain (Call of the Netherdeep)
Lothia - [Goliath]Warlock - ??? (Stormwreck Isle)
What direction are you going?
Attack: [roll]3d20dl2+6[/roll] Damage: [roll](if([roll:-1:critical], =0, 1d8, 2{1d8}.expand()))+4[/roll] Sneakattack: [roll](if([roll:-2:critical], =0, 2d6, 2{2d6}.expand()))[/roll]Otrov
Thinks we should head towards the cavern - quietly - maybe with the familiars helping. Would there be a clear path to behind the waterfall/water coming out of the western wall?
Otrov can also sneak forward more to see if she can see anything - oh wait, is there a light source in the cavern/rift, DM?
If the familiars notice anyone there, Otrov will tuck the glowing piton away in her pants.
DM - And In The Darkness, Rot: The Sunless Citadel
DM - Our Little Lives Kept In Equipoise: Curse of Strahd
DM - Misprize Thou Not These Shadows That Belong: The Lost Mines of Phandelver
PC - Azzure - Tyranny of Dragons
Margret looks at Dain and the others checks on Nobodies familiar and shrugs "I guess the cavern" she follows the same mo going that way she stops about five foot and looks around again in Marcos senses and her own
-----------------------------------------------------------------------------------------------------------------
Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Dain shrugs to Margret, ready to follow onward.
Zurzg just follows along just behind Margret with his javelin in hand for the being. Never know when one might need to huck a weapon to stop a runner, after all!
Goyo - [Tortle]Druid/Warlock - Circle of Sea/Celestial (Libretalia)
Drozo - [Hobgoblin]Cleric - Blood Domain (Call of the Netherdeep)
Lothia - [Goliath]Warlock - ??? (Stormwreck Isle)
The small creak that comes out from the western wall flows into the ravine and disappears north. Further down the cavern, you see another tunnel leading west. Another tunnel is visible beyond the ravine leading east. Judging by your location, that is most likely the tunnel that the drow and bugbears used when they attacked you. down inside the ravine you see traces of someone moving a lot of stones.
(You are still moveing slowly, because you take the time to look for spider silk and burn i.)
Attack: [roll]3d20dl2+6[/roll] Damage: [roll](if([roll:-1:critical], =0, 1d8, 2{1d8}.expand()))+4[/roll] Sneakattack: [roll](if([roll:-2:critical], =0, 2d6, 2{2d6}.expand()))[/roll]Orrov
shes moving quietly behind Margret as they creep forward...
DM - And In The Darkness, Rot: The Sunless Citadel
DM - Our Little Lives Kept In Equipoise: Curse of Strahd
DM - Misprize Thou Not These Shadows That Belong: The Lost Mines of Phandelver
PC - Azzure - Tyranny of Dragons
"I think that one" She points to the tunnel across the ravine "leads back to the Forge room"
After looking to see if the snake has any opinion She goes into Marco's senses to check the tunnel leading west
But not entering it just to get a 60ft picture of it and she returns to her's while Marco flies back
-----------------------------------------------------------------------------------------------------------------
Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Zurzg stares curiously over at the stone below and appears tempted to have a closer look himself. No rope already in place meant no impulsive going down to look. But, that did not stop him from staring until someone signaled him about moving on again to whichever area is next on the agenda.
Goyo - [Tortle]Druid/Warlock - Circle of Sea/Celestial (Libretalia)
Drozo - [Hobgoblin]Cleric - Blood Domain (Call of the Netherdeep)
Lothia - [Goliath]Warlock - ??? (Stormwreck Isle)
Margaret unless you fly inside, all you see is a tunnel that after a few feet turns south.
Attack: [roll]3d20dl2+6[/roll] Damage: [roll](if([roll:-1:critical], =0, 1d8, 2{1d8}.expand()))+4[/roll] Sneakattack: [roll](if([roll:-2:critical], =0, 2d6, 2{2d6}.expand()))[/roll]Otrov
Otrov looks at Margret and the others. "Should we climb down and have a look? Is there anyone down there? We can hide while Marco scouts it for us, then we'll know for sure. That big door down there," points to the corridor, "seems like trouble. Bad guys always keep important things behind big doors..." Otrov expresses her interest in checking out the rift/cavern but only once the pets have checked it out. "If there's anything down there, we can always cut the ropes and explore the big doors. I could take a listen," she whispers, wondering what Nobody would have done.
DM - And In The Darkness, Rot: The Sunless Citadel
DM - Our Little Lives Kept In Equipoise: Curse of Strahd
DM - Misprize Thou Not These Shadows That Belong: The Lost Mines of Phandelver
PC - Azzure - Tyranny of Dragons
Marco did check the rift, he didn’t notice anything down there. The whole thing is 20 ft deep and the sides are hard to climb, but with the roped it will be an easy check. There is no lightsource beside your piton.
Attack: [roll]3d20dl2+6[/roll] Damage: [roll](if([roll:-1:critical], =0, 1d8, 2{1d8}.expand()))+4[/roll] Sneakattack: [roll](if([roll:-2:critical], =0, 2d6, 2{2d6}.expand()))[/roll]She whispers "Well lets explore that corridor my bat just checked" She uses the same mo she looks to the water to see if its traversable
-----------------------------------------------------------------------------------------------------------------
Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
(I'm as blind as a bat. Probably a good thing.)
Zurzg just shrugs before follow along after Margaret without much a care in the world. Only enough to keep a just loose enough grip on the javelin on approach to the western tunnel, and readiness to crack open any door along the way at the group's discretion. Which, maybe there would be once they reached where it turned south!
Goyo - [Tortle]Druid/Warlock - Circle of Sea/Celestial (Libretalia)
Drozo - [Hobgoblin]Cleric - Blood Domain (Call of the Netherdeep)
Lothia - [Goliath]Warlock - ??? (Stormwreck Isle)
Let me clarify my dislexic self was talking about the corridor to the west above the stream
-----------------------------------------------------------------------------------------------------------------
Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
The corridor in the north west corner of the cavern leads up two flight of stairs, past a closed door (north) into a large chamber. Six cracked marble pillars line the walls of this hall, at the north end of which stands a nine-foot-tall statue of a dwarf seated on a throne, a mighty stone warhammer across his lap. Large emeralds gleam in the statue’s eyes. Even with Marcos enhanced senses, you do not see anyone in this hall. You see hints that someone made camp here before, but moved on.
In the north east corner of the cavern you are in right now, you see another small tunnel leading east, it looks smoth and rounded as if washed out by water.
Attack: [roll]3d20dl2+6[/roll] Damage: [roll](if([roll:-1:critical], =0, 1d8, 2{1d8}.expand()))+4[/roll] Sneakattack: [roll](if([roll:-2:critical], =0, 2d6, 2{2d6}.expand()))[/roll]"Do you think they be moving on?" Dain asks with a frown, looking around the area. "Doesn't seem likely, not with all of the tripwires they set up, but..."