What does the other side of the rift look like? Does it have anchored ropes like the western side? "Well, what now?"Otrov whispers. "Maybe we could go up here,"she says, gesturing to the eastern ledge, "Or back there," pointing to the western area where the double doors/dwarven temple is. "You all know my preference," she says quietly, looking towards the fungus kingdom. "But we go as one or not at all. Seems like they left in the middle of work...which means they could be back at any minute. We could set something up for them - Margret, what does your pet see that way?" She points to the eastern ledge of the ravine (looks like another entrance/exit)
There a two exits on the east side of the cavern, 20 ft above the ravine. One is a small washed out channel that seams of natural origin (NE) and one looks like the manmade channel that powered the waterwheel of the furnace. (Btw, you still need to spend the extra time and care to burn the spidersilk threads that seam to cover most of the cave, i just assume you do that automatically now and won’t ask for it every single moment.)
There a two exits on the east side of the cavern, 20 ft above the ravine. One is a small washed out channel that seams of natural origin (NE) and one looks like the manmade channel that powered the waterwheel of the furnace. (Btw, you still need to spend the extra time and care to burn the spidersilk threads that seam to cover most of the cave, i just assume you do that automatically now and won’t ask for it every single moment.)
Yes, DM, I think if we notice any normal webs that we've seen before, we will burn them.
"Dain I don't think they would bother digging around here unless there is something interesting" She hesitates but then says "Maybe if you could see if there is anything magic in the digging area?"
Are there any ropes leading upward to the channel leading east to the furnace area?
Beside the equipment you carry with you, you get a faint signal from inside the rock. It comes from the left side of the ravine, around halfway down the cavern (i assume you walk up and down a bit to check the whole ravine).
This post has potentially manipulated dice roll results.
Otrov
Otrov gasps in awe at Dain's magicry but keeps an eye out for danger - in fact, she's too nervous, so she'll try to find a place where she can slip behind and hide to keep watch on the high ground areas. Until someone needs her, that is....
Dain taps the stone where the faint magic is detected. "Something there..." He says. "Do we dare take time to dig it out?" He would try to move a few stones, trying to see how big, and noisy, of a job it would be.
It isn‘t a fast job, but if 4 of you work together, you will be able to dig it up in maybe 15 min. This is a mostly empty cave, it will make some noise. You could work slower but less noisy though.
"This is your deal." Dain says with a shrug, nodding to the mines all around them. "I don't even wish to be here, but am here to support you guys... Do you think we have the time?" He thinks about it for a bit. "Probably take 15 minutes to dig it up, if we work together, and are ok with a bit of noise. Longer if we want to be more quiet about it."
"What it matter if make noise? They nowhere near hearz by looks of it." Zurzg comments. "If they dig here, it means it can be important. If important, maybe it can be used on them. If not, you wait whole night anyways before comeback in. What's a bit more?" He asked curiously. "Can always have bird go see elsewhere. Make sure they no get close, or let know if they are close, yes? But, up to you all. Zurzg curious. But, zurzg also want stab things."
Rollback Post to RevisionRollBack
Goyo - [Tortle]Druid/Warlock - Circle of Sea/Celestial (Libretalia)
Drozo - [Hobgoblin]Cleric - Blood Domain (Call of the Netherdeep)
"Sounds good to me then." Dain says with a shrug. He starts to dig, expecting the others to come and join in. He has Sabastian move to keep a watch for anyone moving in to surprise them.
This post has potentially manipulated dice roll results.
2
Kai keeps an eye open for danger, While the four of you start digging, using the left behind tools where necessary.
After 8 minutes you are able to pull a pair of metal gauntlets from the rocks. They sre filled ewith sand and sediment, but the metal is as shiny as freshly polished and the bronze inlay of 2 orc faces shows no hint of discolouration.
Otrov
What does the other side of the rift look like? Does it have anchored ropes like the western side?
"Well, what now?" Otrov whispers. "Maybe we could go up here," she says, gesturing to the eastern ledge, "Or back there," pointing to the western area where the double doors/dwarven temple is. "You all know my preference," she says quietly, looking towards the fungus kingdom. "But we go as one or not at all. Seems like they left in the middle of work...which means they could be back at any minute. We could set something up for them - Margret, what does your pet see that way?" She points to the eastern ledge of the ravine (looks like another entrance/exit)
DM - And In The Darkness, Rot: The Sunless Citadel
DM - Our Little Lives Kept In Equipoise: Curse of Strahd
DM - Misprize Thou Not These Shadows That Belong: The Lost Mines of Phandelver
PC - Azzure - Tyranny of Dragons
There a two exits on the east side of the cavern, 20 ft above the ravine. One is a small washed out channel that seams of natural origin (NE) and one looks like the manmade channel that powered the waterwheel of the furnace. (Btw, you still need to spend the extra time and care to burn the spidersilk threads that seam to cover most of the cave, i just assume you do that automatically now and won’t ask for it every single moment.)
Attack: [roll]3d20dl2+6[/roll] Damage: [roll](if([roll:-1:critical], =0, 1d8, 2{1d8}.expand()))+4[/roll] Sneakattack: [roll](if([roll:-2:critical], =0, 2d6, 2{2d6}.expand()))[/roll]Yes, DM, I think if we notice any normal webs that we've seen before, we will burn them.
DM - And In The Darkness, Rot: The Sunless Citadel
DM - Our Little Lives Kept In Equipoise: Curse of Strahd
DM - Misprize Thou Not These Shadows That Belong: The Lost Mines of Phandelver
PC - Azzure - Tyranny of Dragons
"Dain I don't think they would bother digging around here unless there is something interesting" She hesitates but then says "Maybe if you could see if there is anything magic in the digging area?"
Are there any ropes leading upward to the channel leading east to the furnace area?
-----------------------------------------------------------------------------------------------------------------
Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
There are no ropes on the east side wich makes it harder to climb, but it is possible. You don’t see any ropes on that side.
Attack: [roll]3d20dl2+6[/roll] Damage: [roll](if([roll:-1:critical], =0, 1d8, 2{1d8}.expand()))+4[/roll] Sneakattack: [roll](if([roll:-2:critical], =0, 2d6, 2{2d6}.expand()))[/roll]Dain shrugs and casts detect magic as a ritual.
Beside the equipment you carry with you, you get a faint signal from inside the rock. It comes from the left side of the ravine, around halfway down the cavern (i assume you walk up and down a bit to check the whole ravine).
Attack: [roll]3d20dl2+6[/roll] Damage: [roll](if([roll:-1:critical], =0, 1d8, 2{1d8}.expand()))+4[/roll] Sneakattack: [roll](if([roll:-2:critical], =0, 2d6, 2{2d6}.expand()))[/roll]Otrov
Otrov gasps in awe at Dain's magicry but keeps an eye out for danger - in fact, she's too nervous, so she'll try to find a place where she can slip behind and hide to keep watch on the high ground areas. Until someone needs her, that is....
Stealth 21
DM - And In The Darkness, Rot: The Sunless Citadel
DM - Our Little Lives Kept In Equipoise: Curse of Strahd
DM - Misprize Thou Not These Shadows That Belong: The Lost Mines of Phandelver
PC - Azzure - Tyranny of Dragons
Do you hide on the left or right side of the ravine?
Attack: [roll]3d20dl2+6[/roll] Damage: [roll](if([roll:-1:critical], =0, 1d8, 2{1d8}.expand()))+4[/roll] Sneakattack: [roll](if([roll:-2:critical], =0, 2d6, 2{2d6}.expand()))[/roll]The right side, of course! ;)
DM - And In The Darkness, Rot: The Sunless Citadel
DM - Our Little Lives Kept In Equipoise: Curse of Strahd
DM - Misprize Thou Not These Shadows That Belong: The Lost Mines of Phandelver
PC - Azzure - Tyranny of Dragons
Dain taps the stone where the faint magic is detected. "Something there..." He says. "Do we dare take time to dig it out?" He would try to move a few stones, trying to see how big, and noisy, of a job it would be.
It isn‘t a fast job, but if 4 of you work together, you will be able to dig it up in maybe 15 min. This is a mostly empty cave, it will make some noise. You could work slower but less noisy though.
Attack: [roll]3d20dl2+6[/roll] Damage: [roll](if([roll:-1:critical], =0, 1d8, 2{1d8}.expand()))+4[/roll] Sneakattack: [roll](if([roll:-2:critical], =0, 2d6, 2{2d6}.expand()))[/roll]She looks nervously at the snake then back at the spot Dain just showed them
"Do you think we have the time?"
-----------------------------------------------------------------------------------------------------------------
Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
"This is your deal." Dain says with a shrug, nodding to the mines all around them. "I don't even wish to be here, but am here to support you guys... Do you think we have the time?" He thinks about it for a bit. "Probably take 15 minutes to dig it up, if we work together, and are ok with a bit of noise. Longer if we want to be more quiet about it."
"What it matter if make noise? They nowhere near hearz by looks of it." Zurzg comments. "If they dig here, it means it can be important. If important, maybe it can be used on them. If not, you wait whole night anyways before comeback in. What's a bit more?" He asked curiously. "Can always have bird go see elsewhere. Make sure they no get close, or let know if they are close, yes? But, up to you all. Zurzg curious. But, zurzg also want stab things."
Goyo - [Tortle]Druid/Warlock - Circle of Sea/Celestial (Libretalia)
Drozo - [Hobgoblin]Cleric - Blood Domain (Call of the Netherdeep)
Lothia - [Goliath]Warlock - ??? (Stormwreck Isle)
Otrov
Otrov whispers, “I agree with goblin.”
DM - And In The Darkness, Rot: The Sunless Citadel
DM - Our Little Lives Kept In Equipoise: Curse of Strahd
DM - Misprize Thou Not These Shadows That Belong: The Lost Mines of Phandelver
PC - Azzure - Tyranny of Dragons
"Sounds good to me then." Dain says with a shrug. He starts to dig, expecting the others to come and join in. He has Sabastian move to keep a watch for anyone moving in to surprise them.
Margret shrugs then winces in pain but starts digging. Marco keeps watch
-----------------------------------------------------------------------------------------------------------------
Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Zurzg joins in the digging, not at all minding or seeming to notice the scrapped skin from his unceremonious decent to the ravine.
Goyo - [Tortle]Druid/Warlock - Circle of Sea/Celestial (Libretalia)
Drozo - [Hobgoblin]Cleric - Blood Domain (Call of the Netherdeep)
Lothia - [Goliath]Warlock - ??? (Stormwreck Isle)
2
Kai keeps an eye open for danger, While the four of you start digging, using the left behind tools where necessary.
After 8 minutes you are able to pull a pair of metal gauntlets from the rocks. They sre filled ewith sand and sediment, but the metal is as shiny as freshly polished and the bronze inlay of 2 orc faces shows no hint of discolouration.
Attack: [roll]3d20dl2+6[/roll] Damage: [roll](if([roll:-1:critical], =0, 1d8, 2{1d8}.expand()))+4[/roll] Sneakattack: [roll](if([roll:-2:critical], =0, 2d6, 2{2d6}.expand()))[/roll]