This post has potentially manipulated dice roll results.
As soon as Zurzg realizes they had tracked back to the fungal area, he makes a face and states, "Weren't gonna. Not trust shrooms. Always bad time."
Nobody appears to hold a similar sentiment, but adds instead, "Nothing you haven't really seen so far or probably noticed by now. He's not immune to any toxins, and while he has some ability to navigate without vision, it is very limited. So, if the bugbears or whatever lurks in that next area, assuming area itself isn't filled poisonous gases or something, are around there, they'll likely strike it sooner than it can fully retreat."
At that, knowing or believing it unlikely to spare Karasym from the plan, the tiefling sends the familiar flying on through with himself behind the wheel to see what lied ahead.
"Well Sabastian is immune to poison and can detect poison. He can also detect invisible things close by." Dain says with a glance to Margret, not really sure why she is asking, as all of this is things she would know by now. Even as he is glancing to her though he sends a mental command, having Sabastian also move forward to help scout the way forward.
This post has potentially manipulated dice roll results.
Margret sends Marco out to echo locate while in his senses thinking the bugbears cant be that stupid since their comrade lay dead Perception 8 Stealth 12 he stays close to the ceiling away from the fungus
Otrov looks at the caltrops she spread on the path and looks at Margret - "Can I take these back, Margret? Or should I leave them?" She picks them all up if Margret gives the okay.
The halfling looks with interest into the fungus room, thinking about how to get some of it without endangering herself. It might make good poison, she thinks. I could tie a rope and if it looks like I'm about to drop, one of them could drag me back. Her thoughts drift to her memories of Uncle Trapspringer's famous fishing trips, throwing a worm on a hook out to the water, waiting an interminably long time, then slowly retrieving it. While not an altogether pleasant thought, she does wonder what she would "catch" in such a scenario...
Otrov peers into the room to see if she can spot anything hiding or some other irregularity. Perception - 7
Sebastian is the first to aproach the cave, but before he flights in, he stops and nervously stops the other two familiars. Dain, he detects residuals of poison in the air. He then keeps advancing by himself.
Dain, he sees three bodies lying in patches of mould and fungi. Judging by the one of them already sprouting a good selection of colourfull mushrooms, the other two, who are fresher and are lying close to two nice big colonies themself, they will be starting to be fertiliser themself rather sooner then later.
"Well there are two new bodies in there and one old one." Dain speaks up. "The place is full of poison in the air though, Sabastian has detected it." he frowns. "I have some resistance to poison myself, but not sure if we should chance it or not. One of them fellows might have the figurine on them though..." He looks to the others. "Thoughts?"
(Well, as Dain's familiar continued forward, and Dain would not have spoken until after Sabastian finished the scouting, my previous post would have been after Margret came out of her familiar's senses.)
She looks at Dain "Well, would you investigate those new bodies please with your familiar? To see if the tree figurine is on them. And if we can get a sample of that poison some how. Maybe Otrov has something to put it in."
She thinks that maybe it's time for a rest since the mushrooms did the job for them. She wonders if the gelatinous cube is in the same place maybe she could lure it to the fungus or maybe just keep a note of the cube for the future it does seem to make a good guard.
Otrov wonders about the poison and hearing Dain talk about his and his familiar's resistance to the stuff, thinks out loud, "Maybe you can get your pet to roll around in it or grab some for me?" Patting her bags and pouches, she realizes she doesn't have anything to put it in. "Damn!" she exclaims. Thinking back to the structures behind them, she wonders if there was any vials or bottles to put some of the substance in...If she remembers, then she'll see if anyone wants to go back and grab some...
When Margaret eventually message the snake, there's still no direct response from it. But Nobody did say aloud a touch softer than usual, "That is disorienting, but... yes, in a fashion." Afterwards, he recalled Karasym to his side and came back to his own senses likely at the tail end of planning. Once caught up eventually he simply had Karasym fly back to the workshop general area to keep watch on things from there. In the meantime, he looked about his own personal things to see if he could make a makeshift mask in case some of the poisonous spores or what-have-you being to be carried back drifted off unexpectedly.
As for Zurzg, the moment there's talk of bring -anything- back from the fungal grove, he makes sure to be at least 15ft away from everyone else until he sees them either drop dead or safely pack away the things. And even then, whoever is to hold on to the stuff is given a wide berth by the goblin from then on.
Rollback Post to RevisionRollBack
Goyo - [Tortle]Druid/Warlock - Circle of Sea/Celestial (Libretalia)
Drozo - [Hobgoblin]Cleric - Blood Domain (Call of the Netherdeep)
"I certainly hope it is a lengthy one, and preferably... not inside here, if its all the same." Nobody comments on before sighing. As tempting as it was, he wasn't ready to take a dagger to his clothing just to make a mask.
Rollback Post to RevisionRollBack
Goyo - [Tortle]Druid/Warlock - Circle of Sea/Celestial (Libretalia)
Drozo - [Hobgoblin]Cleric - Blood Domain (Call of the Netherdeep)
I am uncertain what you want to do, could you specify please. Feel free to make suggestions for Kai, Zurzg or Dain (who seams busy RL at the moment) as well.
Also to be more clear from my side, the concentration of poison in the air is not dangerous at the moment, but Sebastian was able to detect the residual of an airborn poison.
Margret motions for the others to stop "Don't move any further Time to use our familiars. does anyone have anything special about theirs?"
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
As soon as Zurzg realizes they had tracked back to the fungal area, he makes a face and states, "Weren't gonna. Not trust shrooms. Always bad time."
Nobody appears to hold a similar sentiment, but adds instead, "Nothing you haven't really seen so far or probably noticed by now. He's not immune to any toxins, and while he has some ability to navigate without vision, it is very limited. So, if the bugbears or whatever lurks in that next area, assuming area itself isn't filled poisonous gases or something, are around there, they'll likely strike it sooner than it can fully retreat."
At that, knowing or believing it unlikely to spare Karasym from the plan, the tiefling sends the familiar flying on through with himself behind the wheel to see what lied ahead.
Karasym Perception: 5.
(If needed)
-
Goyo - [Tortle]Druid/Warlock - Circle of Sea/Celestial (Libretalia)
Drozo - [Hobgoblin]Cleric - Blood Domain (Call of the Netherdeep)
Lothia - [Goliath]Warlock - ??? (Stormwreck Isle)
"Well Sabastian is immune to poison and can detect poison. He can also detect invisible things close by." Dain says with a glance to Margret, not really sure why she is asking, as all of this is things she would know by now. Even as he is glancing to her though he sends a mental command, having Sabastian also move forward to help scout the way forward.
Sabastian stealth: 9
Sabastian perception: 8
Margret sends Marco out to echo locate while in his senses thinking the bugbears cant be that stupid since their comrade lay dead Perception 8 Stealth 12 he stays close to the ceiling away from the fungus
(passive perception 13)
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Otrov
Otrov looks at the caltrops she spread on the path and looks at Margret - "Can I take these back, Margret? Or should I leave them?" She picks them all up if Margret gives the okay.
The halfling looks with interest into the fungus room, thinking about how to get some of it without endangering herself. It might make good poison, she thinks. I could tie a rope and if it looks like I'm about to drop, one of them could drag me back. Her thoughts drift to her memories of Uncle Trapspringer's famous fishing trips, throwing a worm on a hook out to the water, waiting an interminably long time, then slowly retrieving it. While not an altogether pleasant thought, she does wonder what she would "catch" in such a scenario...
Otrov peers into the room to see if she can spot anything hiding or some other irregularity. Perception - 7
DM - And In The Darkness, Rot: The Sunless Citadel
DM - Our Little Lives Kept In Equipoise: Curse of Strahd
DM - Misprize Thou Not These Shadows That Belong: The Lost Mines of Phandelver
PC - Azzure - Tyranny of Dragons
(I suppose that question was earlier)
She whispers with a question. "If the bugbears retreat this way?"
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Marco 8
Sebastian 10
Kasamyr 14
Attack: [roll]3d20dl2+6[/roll] Damage: [roll](if([roll:-1:critical], =0, 1d8, 2{1d8}.expand()))+4[/roll] Sneakattack: [roll](if([roll:-2:critical], =0, 2d6, 2{2d6}.expand()))[/roll]Sebastian is the first to aproach the cave, but before he flights in, he stops and nervously stops the other two familiars. Dain, he detects residuals of poison in the air. He then keeps advancing by himself.
Dain, he sees three bodies lying in patches of mould and fungi. Judging by the one of them already sprouting a good selection of colourfull mushrooms, the other two, who are fresher and are lying close to two nice big colonies themself, they will be starting to be fertiliser themself rather sooner then later.
Attack: [roll]3d20dl2+6[/roll] Damage: [roll](if([roll:-1:critical], =0, 1d8, 2{1d8}.expand()))+4[/roll] Sneakattack: [roll](if([roll:-2:critical], =0, 2d6, 2{2d6}.expand()))[/roll]"Well there are two new bodies in there and one old one." Dain speaks up. "The place is full of poison in the air though, Sabastian has detected it." he frowns. "I have some resistance to poison myself, but not sure if we should chance it or not. One of them fellows might have the figurine on them though..." He looks to the others. "Thoughts?"
Margret calls Marco back but comes our of his senses right after Sebastian stops her/him (Remember the caster cant hear or see)
She knows the halfling enough to say "Don't go anywhere, please."
She experiments by messaging Nobody "Nobody can you respond to me? Without coming out of Kasamyr? "
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
(Well, as Dain's familiar continued forward, and Dain would not have spoken until after Sabastian finished the scouting, my previous post would have been after Margret came out of her familiar's senses.)
(Ok but I'm just experimenting)
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
If she doesn't get a response she tries the snake
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
She looks at Dain "Well, would you investigate those new bodies please with your familiar? To see if the tree figurine is on them. And if we can get a sample of that poison some how. Maybe Otrov has something to put it in."
She thinks that maybe it's time for a rest since the mushrooms did the job for them. She wonders if the gelatinous cube is in the same place maybe she could lure it to the fungus or maybe just keep a note of the cube for the future it does seem to make a good guard.
-----------------------------------------------------------------------------------------------------------------
Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Otrov
Otrov wonders about the poison and hearing Dain talk about his and his familiar's resistance to the stuff, thinks out loud, "Maybe you can get your pet to roll around in it or grab some for me?" Patting her bags and pouches, she realizes she doesn't have anything to put it in. "Damn!" she exclaims. Thinking back to the structures behind them, she wonders if there was any vials or bottles to put some of the substance in...If she remembers, then she'll see if anyone wants to go back and grab some...
DM - And In The Darkness, Rot: The Sunless Citadel
DM - Our Little Lives Kept In Equipoise: Curse of Strahd
DM - Misprize Thou Not These Shadows That Belong: The Lost Mines of Phandelver
PC - Azzure - Tyranny of Dragons
When Margaret eventually message the snake, there's still no direct response from it. But Nobody did say aloud a touch softer than usual, "That is disorienting, but... yes, in a fashion." Afterwards, he recalled Karasym to his side and came back to his own senses likely at the tail end of planning. Once caught up eventually he simply had Karasym fly back to the workshop general area to keep watch on things from there. In the meantime, he looked about his own personal things to see if he could make a makeshift mask in case some of the poisonous spores or what-have-you being to be carried back drifted off unexpectedly.
As for Zurzg, the moment there's talk of bring -anything- back from the fungal grove, he makes sure to be at least 15ft away from everyone else until he sees them either drop dead or safely pack away the things. And even then, whoever is to hold on to the stuff is given a wide berth by the goblin from then on.
Goyo - [Tortle]Druid/Warlock - Circle of Sea/Celestial (Libretalia)
Drozo - [Hobgoblin]Cleric - Blood Domain (Call of the Netherdeep)
Lothia - [Goliath]Warlock - ??? (Stormwreck Isle)
Margret looks excited and with a smile she says to Nobody "Wow! something I tried worked!" She bounces up and down with a rattle from her armor
"I guess after Dain checks out the bodies we should rest."
-----------------------------------------------------------------------------------------------------------------
Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
"I certainly hope it is a lengthy one, and preferably... not inside here, if its all the same." Nobody comments on before sighing. As tempting as it was, he wasn't ready to take a dagger to his clothing just to make a mask.
Goyo - [Tortle]Druid/Warlock - Circle of Sea/Celestial (Libretalia)
Drozo - [Hobgoblin]Cleric - Blood Domain (Call of the Netherdeep)
Lothia - [Goliath]Warlock - ??? (Stormwreck Isle)
(If he poofs the cat after dropping the container away from us if Otrov finds one it should get rid of the spores)
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Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
I am uncertain what you want to do, could you specify please. Feel free to make suggestions for Kai, Zurzg or Dain (who seams busy RL at the moment) as well.
Also to be more clear from my side, the concentration of poison in the air is not dangerous at the moment, but Sebastian was able to detect the residual of an airborn poison.
Attack: [roll]3d20dl2+6[/roll] Damage: [roll](if([roll:-1:critical], =0, 1d8, 2{1d8}.expand()))+4[/roll] Sneakattack: [roll](if([roll:-2:critical], =0, 2d6, 2{2d6}.expand()))[/roll]