Margret looks towards the Stonehill points towards it and sends a message hoping that he gets it
"Sildar this is Margret. We've found that Grista is dead thrown into the outhouse behind the Sleeping Giant. We think or at least I do that there is a doppelganger around cause the body looks to be more than a day old, and may have assumed her Identity! I am at the front door of the Sleeping Giant about to go in with Dain.
As a perfectionist at heart Nobody waits not for Otrav to voice what should clearly be disapproval of the sculpture! So it was that he kept at it again.. and again.. and again.. But he is never satisfied with his work and forgets to keep his tail from lashing at the air behind him as worked in increasing frustration.
Rollback Post to RevisionRollBack
Goyo - [Tortle]Druid/Warlock - Circle of Sea/Celestial (Libretalia)
Drozo - [Hobgoblin]Cleric - Blood Domain (Call of the Netherdeep)
“Haha, well look at that!” Otrov says. “Looks great. Thanks Nobody!” Otrov beams at the work, after all, having a statue of yourSelf made isn’t common.
"Someone best wait for the sheriff to arrive." Dain says with a frown. "Doubt if it is a matter where moments count as well, as she appears to have been there for a bit..."
Nobody stops his fussing for a second, as the compliment had been rather unexpected. Still after a furtive glance back at Otrov, he started to chew on a thumbnail. "Y-your welcome, Ms. Otrav. I-I.... will dendeavor to improve the technique, though it may be a time." He shakes his head. "Th-though I imagine I'll need something far stronger than a mere cantrip. Heheh...."
Rollback Post to RevisionRollBack
Goyo - [Tortle]Druid/Warlock - Circle of Sea/Celestial (Libretalia)
Drozo - [Hobgoblin]Cleric - Blood Domain (Call of the Netherdeep)
Otrov looks at Nobody and smiles,"Oooh, yeah! Stone or wood would be cool. Okay, I'm going to go a bit further back and watch the windows and exits. Get ready in case we're needed. Whew! I don't suppose you have a spell that makes thinks a bit less....dung smelling?" Otrov flips back a ways and maybe hides behind the outhouse trying to get a good angle on possible escape routes, including the roof.
Nobody kind of cocked his head at the suggestion, then looked askance giving it some deeper thought. He all but thoughtlessly flicks a wrist and waggles his fingers to at least clean any soiled outer garments. By the time he thinks to say something else however, he is suddenly left alone and looking quite befuddled. After a few seconds though he rubs the back of his neck and goes back to creating a small barricade to at least keep people from accidentally falling inside. But also conveniently form a barrier in case of a sudden shoot out.
Rollback Post to RevisionRollBack
Goyo - [Tortle]Druid/Warlock - Circle of Sea/Celestial (Libretalia)
Drozo - [Hobgoblin]Cleric - Blood Domain (Call of the Netherdeep)
You notice the familiar room. The damage you noticed the last time is cleaned up, although the chairs and tables are mismatched and some show clear sights of being repaired after getting heavily damaged. You see the bar on the left side of the room and passage to the back of the building and the base of the stairs next to it. You get the smell of spilled alcohol but in general it looks cleaner then last time you were here.
Sildar meets up with you (Dain and Margret) near the door. You fill him in quickly and tell him about the dead body in the back of the tavern. „Ok, so you got Nobody and Otrov in the back, you familiars watching the building. I will guard the front door. If you get in trouble while checking the place, shout for help. I’ll do the same. No need for dead heroes here, OK?“
You start searching the ground floor. The bar is organised and clean but a lot of the old damage from the Redbrands is still visible here and there, but you see that repairs were done during the last week. Behind the counter you see mugs and cups, mostly metal but also a few stoneware jugs. A few bits and pieces tell you that the bar was used last night, but it doesn‘t look as if it were overly bussy. You check out the back of the lower floor and discover a small distillery were Grista mage her own beer and distilled stronger drinks. The back door and windows were all locked, only the front door was open. Next you go upstairs. Margret, you remeber the layout from a week ago. The doors to the storage room to your left and the workshop ahead are closed, but Gristas rooms to your right are standing open, so this is where you turn first. The livingroom is empty and you move to the door leading to the bedroom. You carefully listen for any sound from the next room as you aproach the closed door. Suddenly the floor under the rug on the floor gives in, Margret, roll me a dex save please (DC 13).
This post has potentially manipulated dice roll results.
Otrov continues to hide and keep an eye and ear out for danger. She quietly admires the dirt statue and tries to communicate mentally with Nobody and various members of the party - all to no avail. One day, she sighs, one day.Perception - 18
You said the Stonehill is 100ft away or so
Margret looks towards the Stonehill points towards it and sends a message hoping that he gets it
"Sildar this is Margret. We've found that Grista is dead thrown into the outhouse behind the Sleeping Giant. We think or at least I do that there is a doppelganger around cause the body looks to be more than a day old, and may have assumed her Identity! I am at the front door of the Sleeping Giant about to go in with Dain.
You can whisper a response back to me."
-----------------------------------------------------------------------------------------------------------------
Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
„I will be there in a moment, be carefull.“ Sildar replies to you. (
Attack: [roll]3d20dl2+6[/roll] Damage: [roll](if([roll:-1:critical], =0, 1d8, 2{1d8}.expand()))+4[/roll] Sneakattack: [roll](if([roll:-2:critical], =0, 2d6, 2{2d6}.expand()))[/roll]She whispers to Dain
"I sent Sildar a message he wont take long to get here, should we wait?"
-----------------------------------------------------------------------------------------------------------------
Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
As a perfectionist at heart Nobody waits not for Otrav to voice what should clearly be disapproval of the sculpture! So it was that he kept at it again.. and again.. and again.. But he is never satisfied with his work and forgets to keep his tail from lashing at the air behind him as worked in increasing frustration.
Goyo - [Tortle]Druid/Warlock - Circle of Sea/Celestial (Libretalia)
Drozo - [Hobgoblin]Cleric - Blood Domain (Call of the Netherdeep)
Lothia - [Goliath]Warlock - ??? (Stormwreck Isle)
“Haha, well look at that!” Otrov says. “Looks great. Thanks Nobody!” Otrov beams at the work, after all, having a statue of yourSelf made isn’t common.
DM - And In The Darkness, Rot: The Sunless Citadel
DM - Our Little Lives Kept In Equipoise: Curse of Strahd
DM - Misprize Thou Not These Shadows That Belong: The Lost Mines of Phandelver
PC - Azzure - Tyranny of Dragons
"Someone best wait for the sheriff to arrive." Dain says with a frown. "Doubt if it is a matter where moments count as well, as she appears to have been there for a bit..."
Nobody stops his fussing for a second, as the compliment had been rather unexpected. Still after a furtive glance back at Otrov, he started to chew on a thumbnail. "Y-your welcome, Ms. Otrav. I-I.... will dendeavor to improve the technique, though it may be a time." He shakes his head. "Th-though I imagine I'll need something far stronger than a mere cantrip. Heheh...."
Goyo - [Tortle]Druid/Warlock - Circle of Sea/Celestial (Libretalia)
Drozo - [Hobgoblin]Cleric - Blood Domain (Call of the Netherdeep)
Lothia - [Goliath]Warlock - ??? (Stormwreck Isle)
As soon as she sees that Sildar is not far away she opens the door weapons sheathed but ready to bonus action if necessary
She gives Dain a message that if you have a sleep spell ready go first so I don't get caught in it
-----------------------------------------------------------------------------------------------------------------
Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Otrov looks at Nobody and smiles, "Oooh, yeah! Stone or wood would be cool. Okay, I'm going to go a bit further back and watch the windows and exits. Get ready in case we're needed. Whew! I don't suppose you have a spell that makes thinks a bit less....dung smelling?" Otrov flips back a ways and maybe hides behind the outhouse trying to get a good angle on possible escape routes, including the roof.
Stealth - 25
DM - And In The Darkness, Rot: The Sunless Citadel
DM - Our Little Lives Kept In Equipoise: Curse of Strahd
DM - Misprize Thou Not These Shadows That Belong: The Lost Mines of Phandelver
PC - Azzure - Tyranny of Dragons
Nobody kind of cocked his head at the suggestion, then looked askance giving it some deeper thought. He all but thoughtlessly flicks a wrist and waggles his fingers to at least clean any soiled outer garments. By the time he thinks to say something else however, he is suddenly left alone and looking quite befuddled. After a few seconds though he rubs the back of his neck and goes back to creating a small barricade to at least keep people from accidentally falling inside. But also conveniently form a barrier in case of a sudden shoot out.
Goyo - [Tortle]Druid/Warlock - Circle of Sea/Celestial (Libretalia)
Drozo - [Hobgoblin]Cleric - Blood Domain (Call of the Netherdeep)
Lothia - [Goliath]Warlock - ??? (Stormwreck Isle)
A few moments later Sildar approaches from the west. His armor donned but weapon still seathed.
As you open the door Margret, you see the familiar tabroom. You don‘t see any movement and everything seams quiet.
Attack: [roll]3d20dl2+6[/roll] Damage: [roll](if([roll:-1:critical], =0, 1d8, 2{1d8}.expand()))+4[/roll] Sneakattack: [roll](if([roll:-2:critical], =0, 2d6, 2{2d6}.expand()))[/roll]She looks around (Perception 22) "Anyone here? I'd like to get some breakfast."
-----------------------------------------------------------------------------------------------------------------
Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
You notice the familiar room. The damage you noticed the last time is cleaned up, although the chairs and tables are mismatched and some show clear sights of being repaired after getting heavily damaged. You see the bar on the left side of the room and passage to the back of the building and the base of the stairs next to it. You get the smell of spilled alcohol but in general it looks cleaner then last time you were here.
Attack: [roll]3d20dl2+6[/roll] Damage: [roll](if([roll:-1:critical], =0, 1d8, 2{1d8}.expand()))+4[/roll] Sneakattack: [roll](if([roll:-2:critical], =0, 2d6, 2{2d6}.expand()))[/roll]Dain would turn the body over to Sildar, then follow the others to the tavern.
he would stay near the door as the others look around inside, never having been to this place before himself.
She asks Marco if he has seen anything yet as Sildar joins them she walks in. Looking for ether the imposter or Murderer or where it happened.
She thinks "Reel'yn could of helped with the cleanup here, shame."
-----------------------------------------------------------------------------------------------------------------
Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Sildar meets up with you (Dain and Margret) near the door. You fill him in quickly and tell him about the dead body in the back of the tavern. „Ok, so you got Nobody and Otrov in the back, you familiars watching the building. I will guard the front door. If you get in trouble while checking the place, shout for help. I’ll do the same. No need for dead heroes here, OK?“
Attack: [roll]3d20dl2+6[/roll] Damage: [roll](if([roll:-1:critical], =0, 1d8, 2{1d8}.expand()))+4[/roll] Sneakattack: [roll](if([roll:-2:critical], =0, 2d6, 2{2d6}.expand()))[/roll]Margret gives a sly smile and whispers
"Dead heroes? I can promise but not guarantee, as for the shout just listen for the boom"
and walks in intent on searching the whole building.
-----------------------------------------------------------------------------------------------------------------
Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Dain gives Sildar a nod, then follows Margret inside.
You start searching the ground floor. The bar is organised and clean but a lot of the old damage from the Redbrands is still visible here and there, but you see that repairs were done during the last week. Behind the counter you see mugs and cups, mostly metal but also a few stoneware jugs. A few bits and pieces tell you that the bar was used last night, but it doesn‘t look as if it were overly bussy. You check out the back of the lower floor and discover a small distillery were Grista mage her own beer and distilled stronger drinks. The back door and windows were all locked, only the front door was open. Next you go upstairs. Margret, you remeber the layout from a week ago. The doors to the storage room to your left and the workshop ahead are closed, but Gristas rooms to your right are standing open, so this is where you turn first. The livingroom is empty and you move to the door leading to the bedroom. You carefully listen for any sound from the next room as you aproach the closed door. Suddenly the floor under the rug on the floor gives in, Margret, roll me a dex save please (DC 13).
Attack: [roll]3d20dl2+6[/roll] Damage: [roll](if([roll:-1:critical], =0, 1d8, 2{1d8}.expand()))+4[/roll] Sneakattack: [roll](if([roll:-2:critical], =0, 2d6, 2{2d6}.expand()))[/roll]Otrov continues to hide and keep an eye and ear out for danger. She quietly admires the dirt statue and tries to communicate mentally with Nobody and various members of the party - all to no avail. One day, she sighs, one day. Perception - 18
DM - And In The Darkness, Rot: The Sunless Citadel
DM - Our Little Lives Kept In Equipoise: Curse of Strahd
DM - Misprize Thou Not These Shadows That Belong: The Lost Mines of Phandelver
PC - Azzure - Tyranny of Dragons