"Difficult to do given the angle and perspective that would need to be kept in mind, but not impossible." Nobody replied to Magret. "Something Relgalyn here seems confident o-of." He adds, looking to musical theorist. At Otrov's initial comment, the tiefling opens... and then closes his mouth into a small grin. Nope. No going there with joke;especially as it called into question certain things. The rest he digests with a more serious look, and is thumbing his chin when Dain gives the report. "Our reach wouldn't go so far, and it would take time to cast it without diminishing our strength, Ms. O-otrav. And though the spell would last a time, to try to do it safely could eat up much of it before we even got close enough."
"As for this something big, but no words or mutters... the beast-ies?They are likely there. The shuttered arrowslits further reinforces that. Then there's the noises to the south implying a larger concentration of forces there. Hmm... we should continue our approach here to the southeast tower(5'o Clock), and head along the eastern wall the north. If we keep low and the illusions are focused around the arrow slits along the eastern wall not shuttered -- as far as we can tell -- we should be able to r-rope around to the north for a less occupied and obvious entryway?" He looks to the others nervously. "Th-that's my suggestion, at least. But we sh-should definitely make the move before the sun is any higher in the sky."
Rollback Post to RevisionRollBack
Goyo - [Tortle]Druid/Warlock - Circle of Sea/Celestial (Libretalia)
Drozo - [Hobgoblin]Cleric - Blood Domain (Call of the Netherdeep)
Relgalyn will nod at the last part, "If we're insisting on doing this, we should do it quickly. Find your best entrance, and I will try and cover our approach."
She thinks and picks up a stick and starts drawing in the dirt "I'm no Volocamp, but um"
"There are entrances stairs, that look like the main entrance on the east side of the building. and I am not sure but collapsed walls on the north side. The south is a stairway in between those two towers I made trench areas for the crumpled wall Dain could you add the arrow slits please"
Ooc: are there any other entrances to the north? Are those crumbled walls too the ground or above Bhuraelea
The first time Marco and Sebastian flew around the castle, they were staying behind the treeline. They saw what you saw on the picture. The rubble is from the top of the towers as far as you can tell, in most parts you can still see parts of the wall sticking out of them. You can send Marco and Sebastian to investigate the areas if you want.
The barricaded arrow slits are in the south east tower, the open ones ,where Sebastian noticed the voices, were just right of the southern stairs/door.
@ DragonDenn: the rubble Stormbringer is talking about, covers a part of the northern wall, the north side of the north western tower and the right side of the southwestern tower.
"Well, I think it's better to head towards an entrance that accommodates normal sized things, and not possibly dragons..." I would vote for sending one of the familiars in closer to investigate.
"I... hm... I doubt they'd have a dragon. A-and even if they did, there's no /way/ we'd be able to pull this off and get away with it." Nobody commented. But beyond that, he was content to stand there muttering and letting his tail worriedly curl and uncurl about the leg until a familiar further investigated the area.
Rollback Post to RevisionRollBack
Goyo - [Tortle]Druid/Warlock - Circle of Sea/Celestial (Libretalia)
Drozo - [Hobgoblin]Cleric - Blood Domain (Call of the Netherdeep)
This post has potentially manipulated dice roll results.
Margret looks around to make sure they are not being spied on perception 13
and shrugs at Otrov's suggestion
"You know what to do Nobody if we're in trouble."
She sits down then she goes into her familiars senses and once again enjoys the sensation of flying as Marco heads towards the South westren battlement to land on one of the palisides so she can get a view of the roof tops and the stairs that will be on the right of Marco
(If its not more than a hundred feet away that is)
This post has potentially manipulated dice roll results.
As for reach, the whole castle is more or less within 100 ft of you, except the north west tower.
Margret, through Marcos eyes you scan the rooftops of the castle. It is a mix of boarded up holes, rubble, broken walls and roofs and a few intact patches of stone tilled roves. As you watch the door, you see two goblins comeing out of the small side door. One of them stays near the door looking around, while the other walks a few feet towards your bodies hideing place. He turns towards the wall and starts to pee. After a moment they switch places and then return back inside.
The rubble at the bottom of the tower you perch on is mostly from the second floor and the roof of this tower. You don‘t see a way into this tower beside from the inside.
"H-honestly, Zurzg? I'd be okay with that. A-anything at this point is better than spending another day potentially letting our employer rot." Nobody admits. "Which... is starting to feel more or more likely to happen. Just be sure to wave us over when you've convinced them to let us in." Nobody thumbs his chin. "And maybe... take Ms. Otrav as back-up. If you two make your approach from just the right angle, she'll be to use the walls and stairs as cover once you guys are close enough." He said, but would look to the others for confirmation.
Rollback Post to RevisionRollBack
Goyo - [Tortle]Druid/Warlock - Circle of Sea/Celestial (Libretalia)
Drozo - [Hobgoblin]Cleric - Blood Domain (Call of the Netherdeep)
Relgalyn will hold up a hand, "Couldn't we all approach under my illusion, then when Zurzg uses his cleverness to convince the goblins to open the door, we launch a quick surprise attack and ta da! We have our way in."
Just to make sure and to avoid any confusion, i described what happened on the south side of the building. If Marco wants to have a look at the main entrance he only needs to move a few ft across the roof.
Zurzg trots up to the door and knocks loudly. "Open up! Zurzg from Klarg's cave! Zurzg want in! Zurzg have big important news!" Zurzg looks round at everyone and grins, as if his plan had involved many steps and moving pieces, and had already succeeded beyond all expectations.
Dain informs the others about what Sabastian sees.
"Difficult to do given the angle and perspective that would need to be kept in mind, but not impossible." Nobody replied to Magret. "Something Relgalyn here seems confident o-of." He adds, looking to musical theorist. At Otrov's initial comment, the tiefling opens... and then closes his mouth into a small grin. Nope. No going there with joke;especially as it called into question certain things. The rest he digests with a more serious look, and is thumbing his chin when Dain gives the report. "Our reach wouldn't go so far, and it would take time to cast it without diminishing our strength, Ms. O-otrav. And though the spell would last a time, to try to do it safely could eat up much of it before we even got close enough."
"As for this something big, but no words or mutters... the beast-ies?They are likely there. The shuttered arrowslits further reinforces that. Then there's the noises to the south implying a larger concentration of forces there. Hmm... we should continue our approach here to the southeast tower(5'o Clock), and head along the eastern wall the north. If we keep low and the illusions are focused around the arrow slits along the eastern wall not shuttered -- as far as we can tell -- we should be able to r-rope around to the north for a less occupied and obvious entryway?" He looks to the others nervously. "Th-that's my suggestion, at least. But we sh-should definitely make the move before the sun is any higher in the sky."
Goyo - [Tortle]Druid/Warlock - Circle of Sea/Celestial (Libretalia)
Drozo - [Hobgoblin]Cleric - Blood Domain (Call of the Netherdeep)
Lothia - [Goliath]Warlock - ??? (Stormwreck Isle)
Relgalyn will nod at the last part, "If we're insisting on doing this, we should do it quickly. Find your best entrance, and I will try and cover our approach."
She thinks and picks up a stick and starts drawing in the dirt "I'm no Volocamp, but um"
"There are entrances stairs, that look like the main entrance on the east side of the building. and I am not sure but collapsed walls on the north side. The south is a stairway in between those two towers I made trench areas for the crumpled wall Dain could you add the arrow slits please"
Ooc: are there any other entrances to the north? Are those crumbled walls too the ground or above Bhuraelea
-----------------------------------------------------------------------------------------------------------------
Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
The first time Marco and Sebastian flew around the castle, they were staying behind the treeline. They saw what you saw on the picture. The rubble is from the top of the towers as far as you can tell, in most parts you can still see parts of the wall sticking out of them. You can send Marco and Sebastian to investigate the areas if you want.
The barricaded arrow slits are in the south east tower, the open ones ,where Sebastian noticed the voices, were just right of the southern stairs/door.
@ DragonDenn: the rubble Stormbringer is talking about, covers a part of the northern wall, the north side of the north western tower and the right side of the southwestern tower.
Attack: [roll]3d20dl2+6[/roll] Damage: [roll](if([roll:-1:critical], =0, 1d8, 2{1d8}.expand()))+4[/roll] Sneakattack: [roll](if([roll:-2:critical], =0, 2d6, 2{2d6}.expand()))[/roll]"Well, I think it's better to head towards an entrance that accommodates normal sized things, and not possibly dragons..." I would vote for sending one of the familiars in closer to investigate.
DM - And In The Darkness, Rot: The Sunless Citadel
DM - Our Little Lives Kept In Equipoise: Curse of Strahd
DM - Misprize Thou Not These Shadows That Belong: The Lost Mines of Phandelver
PC - Azzure - Tyranny of Dragons
"Can do." Dain says, sending his familiar in to investigate the entrance they are talking about.
"I... hm... I doubt they'd have a dragon. A-and even if they did, there's no /way/ we'd be able to pull this off and get away with it." Nobody commented. But beyond that, he was content to stand there muttering and letting his tail worriedly curl and uncurl about the leg until a familiar further investigated the area.
Goyo - [Tortle]Druid/Warlock - Circle of Sea/Celestial (Libretalia)
Drozo - [Hobgoblin]Cleric - Blood Domain (Call of the Netherdeep)
Lothia - [Goliath]Warlock - ??? (Stormwreck Isle)
I am a bit lost, what area do you want to check?
Attack: [roll]3d20dl2+6[/roll] Damage: [roll](if([roll:-1:critical], =0, 1d8, 2{1d8}.expand()))+4[/roll] Sneakattack: [roll](if([roll:-2:critical], =0, 2d6, 2{2d6}.expand()))[/roll]Margret looks around to make sure they are not being spied on perception 13
and shrugs at Otrov's suggestion
"You know what to do Nobody if we're in trouble."
She sits down then she goes into her familiars senses and once again enjoys the sensation of flying as Marco heads towards the South westren battlement to land on one of the palisides so she can get a view of the roof tops and the stairs that will be on the right of Marco
(If its not more than a hundred feet away that is)
-----------------------------------------------------------------------------------------------------------------
Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
As for reach, the whole castle is more or less within 100 ft of you, except the north west tower.
Margret, through Marcos eyes you scan the rooftops of the castle. It is a mix of boarded up holes, rubble, broken walls and roofs and a few intact patches of stone tilled roves. As you watch the door, you see two goblins comeing out of the small side door. One of them stays near the door looking around, while the other walks a few feet towards your bodies hideing place. He turns towards the wall and starts to pee. After a moment they switch places and then return back inside.
The rubble at the bottom of the tower you perch on is mostly from the second floor and the roof of this tower. You don‘t see a way into this tower beside from the inside.
2
Attack: [roll]3d20dl2+6[/roll] Damage: [roll](if([roll:-1:critical], =0, 1d8, 2{1d8}.expand()))+4[/roll] Sneakattack: [roll](if([roll:-2:critical], =0, 2d6, 2{2d6}.expand()))[/roll]She comes out of his senses
"I just saw two goblins exit a side door"
She adds too the map she drew as she recalls Marco
"This seems to be where they like to defecate. One keeps watch while...."
-----------------------------------------------------------------------------------------------------------------
Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
"Maybe Zurzg knock on door and say hello, then tall-folk help kill other goblins?" Zurzg looks round the others hopefully.
"H-honestly, Zurzg? I'd be okay with that. A-anything at this point is better than spending another day potentially letting our employer rot." Nobody admits. "Which... is starting to feel more or more likely to happen. Just be sure to wave us over when you've convinced them to let us in." Nobody thumbs his chin. "And maybe... take Ms. Otrav as back-up. If you two make your approach from just the right angle, she'll be to use the walls and stairs as cover once you guys are close enough." He said, but would look to the others for confirmation.
Goyo - [Tortle]Druid/Warlock - Circle of Sea/Celestial (Libretalia)
Drozo - [Hobgoblin]Cleric - Blood Domain (Call of the Netherdeep)
Lothia - [Goliath]Warlock - ??? (Stormwreck Isle)
Relgalyn will hold up a hand, "Couldn't we all approach under my illusion, then when Zurzg uses his cleverness to convince the goblins to open the door, we launch a quick surprise attack and ta da! We have our way in."
Just to make sure and to avoid any confusion, i described what happened on the south side of the building. If Marco wants to have a look at the main entrance he only needs to move a few ft across the roof.
Attack: [roll]3d20dl2+6[/roll] Damage: [roll](if([roll:-1:critical], =0, 1d8, 2{1d8}.expand()))+4[/roll] Sneakattack: [roll](if([roll:-2:critical], =0, 2d6, 2{2d6}.expand()))[/roll]"Seems like a good enough option to me." Dain agrees.
ooc: I thought I posted something but
Margret nods
"Lets go with the Illusion us going with Zurzg paying them a visit at the side door, hopefully they didn't see us when they came out."
once they're ready she lets Zurzg lead the way after pointing to which door.
-----------------------------------------------------------------------------------------------------------------
Reminder for myself. Work together or fail apart. Talk with each other when necessary. Describe how, where, if, your character moved.
The sign on the trail ahead reads "DONT FEED THE DRAGON!" "Working Together" Follow this link please
Zurzg trots up to the door and knocks loudly. "Open up! Zurzg from Klarg's cave! Zurzg want in! Zurzg have big important news!" Zurzg looks round at everyone and grins, as if his plan had involved many steps and moving pieces, and had already succeeded beyond all expectations.
In that case, Otrov readies the Prick in case of any unpleasantness.
DM - And In The Darkness, Rot: The Sunless Citadel
DM - Our Little Lives Kept In Equipoise: Curse of Strahd
DM - Misprize Thou Not These Shadows That Belong: The Lost Mines of Phandelver
PC - Azzure - Tyranny of Dragons