(Gridolpho) This room has a plain stone floor, walls, and ceiling. Two rows of metal racks run almost the entire length of the room from east to west; they are sat parallel and about six feet apart, leaving a passage between them. A large number spears, tridents, and other weapon are arrayed on these racks.
Two large closed coffers sit to either side of the southern archway.
I'm strongly reconsidering ending the campaign in December. I feel that we need to take it to the conclusion of the story. If everyone wants to do this, we'll keep on adventuring past December.
(Are there any rooms in here to investigate? Otherwise we can start with those before heading east around and down? I think that might be the direction Gridolpho was leading?)
According to my notes the Party is in the Armory, with 4 passageways to chose from. West. (Where you came from) North. (Two to pick from.) South. (One)
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(Gridolpho) This room has a plain stone floor, walls, and ceiling. Two rows of metal racks run almost the entire length of the room from east to west; they are sat parallel and about six feet apart, leaving a passage between them. A large number spears, tridents, and other weapon are arrayed on these racks.
Two large closed coffers sit to either side of the southern archway.
Is everyting all good?
Thom Everyman- Midgard One Shots
DMing- The Voyage of the Fallen Star
It is for me. I guess everyone else is taking care of business for now.
(all good here. Maya's following Gridolpho's lead, but if desired at any time, she'd keep going at his pace, leading along.)
just an unstable unicorn.
(Same here.. letting the rogue do his job ;) )
PbP Character: A few ;)
(Sorry about the delay. Working for a TV station during the election can be...draining.)
Gridolpho inspects the coffers before opening them.
Investigation 1 - 14
Investigation 2 - 17
DCI: 3319125026
(You poor guy. I feel you my friend)
PbP Character: A few ;)
(Gridolpho) The coffers seem to be okay, and are not locked. Opening them you discover 75 daggers with scabbards in each coffer.
Pulling out a dagger from each coffer, Gridolpho holds them almost contemptuously.
"Ick. Bad balance. No edge. Barely a point."
He then quietly closes each coffer and jams a dagger in each lock.
"B'lieve me. Ah'm doin' 'em a favor."
DCI: 3319125026
Where to next?
"What was inside?" asks Seethe to Gridolpho.
PbP Character: A few ;)
Maya would take note of the weapons assuming Gridolpho would share the details with them before moving on.
just an unstable unicorn.
Does everyone want to keep playing? I do.
YES!!! I was sad when you said we were going to stop at the end of the year.
Thom Everyman- Midgard One Shots
DMing- The Voyage of the Fallen Star
I'm strongly reconsidering ending the campaign in December. I feel that we need to take it to the conclusion of the story. If everyone wants to do this, we'll keep on adventuring past December.
I’m good to keep moving if others are.
just an unstable unicorn.
Sure!
PbP Character: A few ;)
In which direction would the Party like to proceed?
(Are there any rooms in here to investigate? Otherwise we can start with those before heading east around and down? I think that might be the direction Gridolpho was leading?)
just an unstable unicorn.
According to my notes the Party is in the Armory, with 4 passageways to chose from. West. (Where you came from) North. (Two to pick from.) South. (One)