Ingrid tries to grab the potion but ends up only leaving herself open to attack. Her opponent opts to heal himself though instead of attacking. The crowd chants, "Kill her!" "Burn the *****" and throws another Alchemist's fire at Ingrid. this time however, she dodges the effect. The crowd seems to really hate her. They probably hated her to begin with since the crowd has a tendency to hate on newcomers and the Red Guard's persuasion put them fully in his favor. Ingrid swings at the guard but the tip of her blade scrapes against his shield.
Ingrid's turn.
You still have a spell slot. You can cast cure wounds if you need healing.
(I mean, that's the main danger of non-challenge battles. If it was just plain ground, it would get boring really fast. The crowd can do more but at these early fights, they can only throw shit.)
Guard Vs Ingrid: 11 Dmg: 4
Crowd begins to cheer for Red Guard and provide him with encouragement: 9 (Check)
Ingrid also follows her opponent's lead and heals herself. Red Guard stabs at her again but fails to connect. The crowd shouts, "Come on, hit her! You can do better than that! You really going to let her heal and get away with it?" The Red Guard is filled with determination to hit his mark with his next attack.
The Red Guard chickens out and misses. The crowd groans at the battle not going anywhere. Then Ingrid hears the sound of a bell ringing somewhere. The Crowd cheer with newfound excitement and the Red Guard looks terrified. He shouts, "No, wait! GET ME OUT OF HERE!!!" A door opens on the wall, 120ft away from Ingrid and the Red Guard. Ingrid hears the loud bellow of a bull. A large black bull charges out of the gate. It keeps bellowing. This is no ordinary bull, it's been drugged up to be more aggressive and feel less pain. Either Ingrid or her opponent finishes the fight or the Mad Bull will finish them.
Ingrid is too startled by the mad bull to attack. The crowd seems to have switched sides and is cheering for the bull. The Red Guard runs away again. The Bull runs forward and begins stomping erratically, making it very hard to hit (dodge).
Ingrid's turn.
Also if you kill the bull, you still need to beat Red Guard.
This post has potentially manipulated dice roll results.
Ingrid strikes her opponent in the back while he tries to run. The curses and the crowd erupts in laughter. The Red guard quickly puts his shield up and moves away once more (disengage and move 30ft away) Before Ingrid can chase him down once more, she feels heavy breathing on her back. Turning around, she meets the mad, red eyes of the Mad Bull. The crowd cheers for the Bull. The creature is too aggressive to be moralized by the crowd's cheering but it can have an effect to demoralize Ingrid. WIS: 20 Ingrid keeps a cool head and doesn't let the crowd get to her. She had much more pressing issues to worry about.
Ingrid tries to grab the potion but she misses and leaves herself vulnerable. (Opponent has advantage on next attack)
Still Ingrid's turn.
Ingrid is really pissed off at the crowd. If she were like kate she would be empowered. But for now she just thrusts her spear.
Attack: 24 Damage: 9
Grianne Wildpaw: Wood Elf Druid level 12 (8W-4L)- - Coliseum of Conquest: Master of Faerie Fire. Just don't ask her to spell it.
Grianne Wildpaw: Wood Elf Druid level 6 (2W-1L)- - Coliseum Reborn : Master of a Myriad of forms.
Runt, the Stormchosen: Half-Orc barbarian level 5 -- The Guild
Tomoe Gozen: Human Fighter Samurai level 5 -- Cronero (Solo Campaign)
...Can Tomoe be part of the crowd and throw a potion to Ingrid ?
Grianne Wildpaw: Wood Elf Druid level 12 (8W-4L)- - Coliseum of Conquest: Master of Faerie Fire. Just don't ask her to spell it.
Grianne Wildpaw: Wood Elf Druid level 6 (2W-1L)- - Coliseum Reborn : Master of a Myriad of forms.
Runt, the Stormchosen: Half-Orc barbarian level 5 -- The Guild
Tomoe Gozen: Human Fighter Samurai level 5 -- Cronero (Solo Campaign)
Unfortunately no.
Attacked missed.
Red Guard drinks potion. 6 HP heal
Crowd is pissed that She tried to steal the potion. Throwing Alchemist's fire again.
8
Ingrid tries to grab the potion but ends up only leaving herself open to attack. Her opponent opts to heal himself though instead of attacking. The crowd chants, "Kill her!" "Burn the *****" and throws another Alchemist's fire at Ingrid. this time however, she dodges the effect. The crowd seems to really hate her. They probably hated her to begin with since the crowd has a tendency to hate on newcomers and the Red Guard's persuasion put them fully in his favor. Ingrid swings at the guard but the tip of her blade scrapes against his shield.
Ingrid's turn.
You still have a spell slot. You can cast cure wounds if you need healing.
( I think the crowd is proving a harder opponent right now.)
Ingrid Gathers herself and casts cure wounds for 5
Grianne Wildpaw: Wood Elf Druid level 12 (8W-4L)- - Coliseum of Conquest: Master of Faerie Fire. Just don't ask her to spell it.
Grianne Wildpaw: Wood Elf Druid level 6 (2W-1L)- - Coliseum Reborn : Master of a Myriad of forms.
Runt, the Stormchosen: Half-Orc barbarian level 5 -- The Guild
Tomoe Gozen: Human Fighter Samurai level 5 -- Cronero (Solo Campaign)
(I mean, that's the main danger of non-challenge battles. If it was just plain ground, it would get boring really fast. The crowd can do more but at these early fights, they can only throw shit.)
Guard Vs Ingrid: 11 Dmg: 4
Crowd begins to cheer for Red Guard and provide him with encouragement: 9 (Check)
Red Guard gets Bless Next attack.
Ingrid also follows her opponent's lead and heals herself. Red Guard stabs at her again but fails to connect. The crowd shouts, "Come on, hit her! You can do better than that! You really going to let her heal and get away with it?" The Red Guard is filled with determination to hit his mark with his next attack.
Ingrid's turn.
Ingrid is out of options, she must press the attack.
Attack: 7 Damage: 9
Meanwhile, Tomoe is on the sidelines holding herself back from stabbing everyone throwing crap at her Emi-chan.
Grianne Wildpaw: Wood Elf Druid level 12 (8W-4L)- - Coliseum of Conquest: Master of Faerie Fire. Just don't ask her to spell it.
Grianne Wildpaw: Wood Elf Druid level 6 (2W-1L)- - Coliseum Reborn : Master of a Myriad of forms.
Runt, the Stormchosen: Half-Orc barbarian level 5 -- The Guild
Tomoe Gozen: Human Fighter Samurai level 5 -- Cronero (Solo Campaign)
Miss
Red Guard: 15 Bless: 1 Dmg: 9
Crowd groans. Shouts at Ingrid. WIS: 11
The crowd groans at the string of misses from both sides. The curse at Ingrid and it demoralizes her. Her next attack has the Bane effect.
The crowd looks bored. If the battle doesn't go anywhere soon, there might be trouble.
Ingrid's turn.
(IDK what bane does so i will let you adjust for it)
Ingrid cant help but let the crowd effect her moral.
Attack: 13 Damage: 7
Grianne Wildpaw: Wood Elf Druid level 12 (8W-4L)- - Coliseum of Conquest: Master of Faerie Fire. Just don't ask her to spell it.
Grianne Wildpaw: Wood Elf Druid level 6 (2W-1L)- - Coliseum Reborn : Master of a Myriad of forms.
Runt, the Stormchosen: Half-Orc barbarian level 5 -- The Guild
Tomoe Gozen: Human Fighter Samurai level 5 -- Cronero (Solo Campaign)
Bane is like anti-bless. 1d4 and minus from attack roll.
Red Guard attacks once again. 11 Dmg: 7
Time Out: Effect: 4
The Red Guard chickens out and misses. The crowd groans at the battle not going anywhere. Then Ingrid hears the sound of a bell ringing somewhere. The Crowd cheer with newfound excitement and the Red Guard looks terrified. He shouts, "No, wait! GET ME OUT OF HERE!!!" A door opens on the wall, 120ft away from Ingrid and the Red Guard. Ingrid hears the loud bellow of a bull. A large black bull charges out of the gate. It keeps bellowing. This is no ordinary bull, it's been drugged up to be more aggressive and feel less pain. Either Ingrid or her opponent finishes the fight or the Mad Bull will finish them.
Ingrid's turn.
Ingrid makes a stab at Red Guard, hoping to cripple him enough so she isn't the target of the bulls rage .
Attack: 6 Damage: 7
YOU HAVE GOT TO BE KIDDING ME!!
Grianne Wildpaw: Wood Elf Druid level 12 (8W-4L)- - Coliseum of Conquest: Master of Faerie Fire. Just don't ask her to spell it.
Grianne Wildpaw: Wood Elf Druid level 6 (2W-1L)- - Coliseum Reborn : Master of a Myriad of forms.
Runt, the Stormchosen: Half-Orc barbarian level 5 -- The Guild
Tomoe Gozen: Human Fighter Samurai level 5 -- Cronero (Solo Campaign)
Note, due to the Bull's appearance, here are your win conditions:
-Make Red Guard hit 0 HP (doesn't count if the bull does it)
-Kill the Bull
Death Conditions:
-Same as before
-If the bull gets you to 0 HP, no Performance rolls. You straight up die.
Fumble check: 5
- No effect-
Crowd: Crowd has sided with the Bull. No actions this turn
Red Guard dashes away.Bull runs up 30ft and stomps madly (dodge). It is 30ft away from Ingrid,
90ft60ft away from Red Guard (because dashing)Correction: Forgot about Champion's Challenge
Red Guard disengages and then moves 30ft away from Ingrid (Can't get further because champion's challenge)
Ingrid is too startled by the mad bull to attack. The crowd seems to have switched sides and is cheering for the bull. The Red Guard runs away again. The Bull runs forward and begins stomping erratically, making it very hard to hit (dodge).
Ingrid's turn.
Also if you kill the bull, you still need to beat Red Guard.
Ingrid reengages with Red. She understands its Him or Her.
She attacks Attack: 24 Damage: 6
(Thank you game!)
Grianne Wildpaw: Wood Elf Druid level 12 (8W-4L)- - Coliseum of Conquest: Master of Faerie Fire. Just don't ask her to spell it.
Grianne Wildpaw: Wood Elf Druid level 6 (2W-1L)- - Coliseum Reborn : Master of a Myriad of forms.
Runt, the Stormchosen: Half-Orc barbarian level 5 -- The Guild
Tomoe Gozen: Human Fighter Samurai level 5 -- Cronero (Solo Campaign)
Ingrid strikes her opponent in the back while he tries to run. The curses and the crowd erupts in laughter. The Red guard quickly puts his shield up and moves away once more (disengage and move 30ft away) Before Ingrid can chase him down once more, she feels heavy breathing on her back. Turning around, she meets the mad, red eyes of the Mad Bull. The crowd cheers for the Bull. The creature is too aggressive to be moralized by the crowd's cheering but it can have an effect to demoralize Ingrid. WIS: 20 Ingrid keeps a cool head and doesn't let the crowd get to her. She had much more pressing issues to worry about.
Ingrid's turn.
Ingrid continues her chase of Red Guard and tries to hit him again.
Attack: 18 Damage: 7
Grianne Wildpaw: Wood Elf Druid level 12 (8W-4L)- - Coliseum of Conquest: Master of Faerie Fire. Just don't ask her to spell it.
Grianne Wildpaw: Wood Elf Druid level 6 (2W-1L)- - Coliseum Reborn : Master of a Myriad of forms.
Runt, the Stormchosen: Half-Orc barbarian level 5 -- The Guild
Tomoe Gozen: Human Fighter Samurai level 5 -- Cronero (Solo Campaign)